Here's the landfall deck I was playing on Friday. Any suggestions are welcome.
Land
Forest x8
Mountain x6
Terramorphic Expanse x4 (Might find a place for more fetch lands like Evolving Wilds so I can get more Landfall goodness.)
Kazandu Refuge x4 (R/G Heal Land)
Raging Ravine x2 (R/G Man Land, 3/3 that gets a +1/+1 counter whenever it attacks)
Rootbound Crag x 2 (R/G Dual Land)
Creatures
Baloth Woodcrasher x1 (4/4 for 6 that gets +4/+4/Trample on Landfall, might end up taking him out when I get another...)
Rampaging Baloth x3 (6/6/Trample for 6 that pukes up a 4/4 Beast token on Landfall)
Primeval Titan x1 (Titan that searches for two lands upon summon/attack. Might end up taking him out, as the only Landfall he works decently with is the Rampagers, though if I ever get more Primevals, the next creatures will most likely be cycled out.)
Plated Geopede x3 (1/1/First Strike for 2 that gets +2/+2 on Landfall. Great with Cultivate or...)
Oracle of Mul Daya x3 (2/2 for 4, lets me get an additional land out every turn, and play lands from the top of the deck.)
Scute Mob x4 (1/1 for 1, grows by +4/+4 every upkeep that I have at least 5 lands out.)
Llanowar Elves x2 (These will be cycled out when I get two more of...)
Birds of Paradise x2 (Llanowar Elves that can generate any mana? Yes plz)
Sorceries/Instants/Planeswalkers
Garruk Wildspeaker x2 (Mana acceleration, beast tokens, AND an Overrun effect? Sure! Of course, Overrun can't hold a candle to...)
Overwhelming Stampede x4 (All my creatures get +X/+X and trample, where X is the greatest power among creatures I control. Scute Mobs? Rampaging Baloths? Hey, those Birds of Paradise are sure looking ANGRY now, aren't they?)
Cultivate x4 (Mana Acceleration. I've been told to look in to Harrow, and I might.)
Lightning Bolt x4 (Creature control, though the trample can usually cover it pretty well)
Searing Blaze x1 (2 cost for 3 damage to a creature AND player, provided I've activated the landfall ability. Otherwise it's 1 to each.)
So, once again, what do you think?