So, Jor-Kadeen is fucking fantastic as a general.
Metalcraft Cockpunch
GENERAL: Jor Kadeen, the Prevailer (5/4 Human Warrior, First strike, Metalcraft - Creatures you control get +3/+0)
TERRITORY (Land)
14x Plains
13x Mountain
Arid Mesa (Fetch Plains or Mountain)
Naya Panorama (Fetch Plains or Mountain)
Mystifying Maze (4, T: Exile target attacking creature, it comes back tapped at end of turn)
Valakut, the Molten Pinnacle (6+ Mountains come in to play, Valakut deals 3 damage to creature or player)
Great Furnace (Artifact Land, taps for R)
Ancient Den (Artifact Land, taps for W)
WARRIOR
Kor Firewalker (2/2, Pro Red, gains life when someone casts a red spell)
Kemba, Kha Regent (2/4, makes a 2/2 cat token for each equipment attached to her during upkeep)
Hero of Bladehold (3/4, Battle cry, Makes 2 soldier tokens that attack when he attacks)
Rhox Pikemaster (3/3, First strike, gives other soldiers first strike)
Dragonmaster Outcast (1/1, makes a 5/5 Dragon at each upkeep if you control 6 or more lands)
Urabrask the Hidden (4/4, Creatures you control have haste, creatures opponents control come in to play tapped)
Balefire Liege (2/4, Other Red and/or white creatures get +1/+1, when you cast a red spell, deal 3 damage to target player, when you cast a white spell, gain 3 life.)
Leonin Shikari (2/2, Equip abilities can be played at instant-speed)
Windbrisk Raptor (5/7, Flying, attacking creatures you control have lifelink.)
Mirran Crusader (2/2 Double strike, Pro-black/green)
Boros Swiftblade (1/2, Double strike)
Reya Dawnbringer (4/6, Flying, Return a creature card from graveyard to play during upkeep.)
Darien, King of Kjeldor (3/3, When you're dealt damage, you may put that many 1/1 white soldier tokens in to play)
Bloodshot Cyclops, AKA Chuck (4/4, T, Sac a creature: Chuck deals damage equal to sacced creature's power to target creature or player)
Elesh Norn, Grand Cenobite (4/7, Vigilance, Other creatures you control get +2/+2, opponents' creatures get -2/-2)
Field Marshal (2/2 Other soldiers get +1/+1 and first strike)
Puresteel Paladin (2/2, when you play an equipment, draw a card, Metalcraft - Equip costs are 0)
Sunblast Angel (4/5, Flying, When it comes in to play, destroy all tapped creatures)
Hero of Oxid Ridge (4/2, Haste, Battle cry, When he attacks, creatures with power 1 or less can't block)
Wall of Omens (0/4, defender, when it comes in to play, draw a card)
Gerrard Capshen (3/4, Gain life equal to the number of cards in an opponent's hand. 3W: Tap target creature. Activate only if Gerrard is attacking)
Figure of Destiny (This dude is crazy.)
Leonin Abunas (2/5, Artifacts you control have hexproof.)
Stoneforge Mystic (Tutors equipment, 1W, T: Play equipment.)
Knight-Captain of Eos (2/2, makes 2 soldier tokens. W, Sac a soldier: Fog.)
ENCHANTMENTS
Luminarch Ascension (1W, if I didn't lose life during an opponent's turn, put a counter on it. 1W: put a 4/4 Angel in to play, use only if there are 4 counters.)
Shackles (2W, Enchanted creature doesn't untap during controller's untap step. W: bounce Shackles.
Quest for the Holy Relic (W. When you cast a creature, put a counter on it. Remove 5 counters and sac it: Tutor an equipment, put it in to play attached to a creature.)
Oblivion Ring (2W, Exile a target permanent, when O-Ring leaves play, return exiled permanent under opponent's control.)
Shared Animosity (2R, When a creature you control attacks, it gets +1/+0 until EoT for each other attacking creature it shares a type with.)
Forced Worship (1W, Enchanted creature can't attack. 2W, bounce Forced Worship.)
Glory of Warfare (2RW, During your turn, your creatures get +2/+0, during opponents' turns, your creatures get +0/+2)
Emblem of the Warmind (1R, Enchant creature, creatures you control have haste.)
Kozilek, Butcher of Truth (10, 12/12, when he is cast, draw 4 cards. Annihlator 4, when he hits the graveyard from anywhere, shuffle graveyard back in to deck.)
INSTANT/SORCERY
Lightning Helix (RW, Lightning Bolt + Gain 3 life)
Dawn Charm (1W, Choose one - Fog, Regenerate target creature, counter target spell that targets you.)
Mana Tithe (W, Counter target spell unless its controller pays 1)
Path to Exile (W, Exile a creature, its controller can fetch a basic land)
Swords to Plowshares (W, Exile a creature. Its controller gains life equal to its power.)
Red Elemental Blast (R, Counter a blue spell, or destroy a blue permanent)
Searing Blaze (RR, 1 damage to creature and its controller, or 3 if a land came in to play.)
Soul Parry (1W, Prevent all damage one or two creatures would deal this turn)
Day of Judgement (2WW, blow up all creatures)
Red Sun Zenith (XR, deal X damage to a creature, if it dies, it's exiled. Shuffle Zenith back in to the deck)
Revoke Existence (1W, Exile target artifact or enchantment.)
Relentless Assault (2RR, Untap all creatures that attacked this turn, after this main phase, there's another combat phase and main phase.)
ARMORY (Equipment)
Argentum Armor (6, equip 6, equipped creature gets +6/+6, nuke a permanent when equipped creature attacks.)
Sword of Feast and Famine (3, equip 2, +2/+2, Pro Black/Green, when creature damages a player, they discard a card, you untap all your lands.)
Sword of Body and Mind (3, equip 2, +2/+2, Pro Green/Blue, when creature damages a player, put a 2/2 Wolf in to play, target mills 10 cards.)
Sword of War and Peace (3, equip 2, +2/+2, Pro Red/White, when creature damages a player, that player takes damage equal to cards in hand, you gain life equal to cards in hand.)
General's Kabuto (4, equip 2, equipped creature gets shroud, prevent all damage to equipped creature)
Whispersilk cloak (3, equip 2, equipped creature is unblockable and has shroud)
Loxodon Warhammer (3, equip 3, +3/+0, trample, and lifelink.)
Lightning Greaves (2, equip 0, shroud and haste)
Sword of Vengeance (3, equip 3, +2/+0, first strike, vigilance, trample, haste)
Tenza, Godo's Maul (3, equip 1, +1/+1, if it's legendary, +3/+3 instead. If it's red, TRAMPLE.)
RELICS
Eldrazi Monument (5, Creatures you control get +1/+1, Flying, indestructible, sac a creature during upkeep. If you can't, sac Eldrazi Monument)
Everflowing Chalice (0, Multikicker 2, gets a counter for each kick, taps for colorless mana equal to number of charge counters.)
Contagion Clasp (2, when it enters play, put a -1/-1 on a creature. 4, T: Proliferate.)
Isochron Scepter (2, Imprint instant card with converted mana cost 2 or less. 2, T: Cast imprinted card.)
Contagion Engine (6, When it comes in to play, put -1/-1 counters on a player's creature. 4, T: Proliferate, and proliferate again.)
Myr Turbine (5, T: put a myr token in to play. Who cares about the other ability.)
Throne of Geth (2, T, Sac an artifact: Proliferate)
Myr Matrix (5, Indestructible. All Myr get +1/+1, 5: Put a myr token in to play.)
ALLIES (Planeswalkers)
Koth of the Hammer
Ajani Goldmane
Elspeth, Knight-Errant
Other cards I would like:
Raksha Golden Cub
Gideon Jura (He becomes a Soldier!)