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Author Topic: MTG  (Read 153453 times)

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McDohl

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Re: MTG
« Reply #1720 on: April 09, 2012, 03:12:59 PM »

Duels of the Planeswalkers 2012 has such hilarious safeguards to bullshit.

In the game, there's a Blue/Black/white artifact deck that includes Mirrorworks. Very quickly I realized "Well, I'll just play Archenemy with my two allies using identical decks. It'll be great.

However, they saw through my bullshit: It only triggers off your own cards.
::(:

But this does make me want to work on my own artifact deck anew. Haven't done that for a while. I like to build my artifact deck around utter and complete shenanigans - every card should synergize with multiple cards. For example: Tinker a Epochrasite to bring in a Master Transmuter. Master Transmuter switches now-0-cost artifacts due to Sculptors, etc etc.

You could do what I did with one of my artifact decks: only have three artifacts, two of which are

The third is a Darksteel relic, and the whole mess revolves around tutoring up the relic with Trinket Mage, and then casting Shape Anew on the Relic.
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Mongrel

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Re: MTG
« Reply #1721 on: April 09, 2012, 08:10:17 PM »



HEY LEGACY, HOW YOU DOIN'? NICE FETCHLANDS YOU GOT THERE.

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Mongrel

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Re: MTG
« Reply #1722 on: April 11, 2012, 05:48:23 PM »



That flavour text.

That fucking flavour text.
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McDohl

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Re: MTG
« Reply #1723 on: April 11, 2012, 05:53:02 PM »

Nyah nyah nyah.
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Büge

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Re: MTG
« Reply #1724 on: April 11, 2012, 07:13:37 PM »

Hello, Glissa's new best friend!
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Mongrel

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Re: MTG
« Reply #1725 on: April 11, 2012, 11:10:53 PM »

On the MTG site I go to, we've made fun of the hilarious decline in WotC ability to write flavour text for a couple years now, but man the flavour text in this set is UNREAL BAD:

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Büge

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Re: MTG
« Reply #1726 on: April 12, 2012, 04:51:58 AM »

Main Entry:   rest
Part of Speech:   verb
Definition:   be calm; sleep
Synonyms:   be at ease, be comfortable, breathe, compose oneself, doze, dream, drowse, ease off, ease up, idle, laze, lean, let down, let up, lie by, lie down, lie still, loaf, loll, lounge, nap, nod, put feet up, recline, refresh oneself, relax, repose, sit down, slack, slack off, slacken, slumber, snooze, spell, stretch out, take a break, take a nap, take five, take it easy, take life easy, take ten, take time out, unbend, unlax, unwind, wind down
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Ted Belmont

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Re: MTG
« Reply #1727 on: April 12, 2012, 05:06:13 AM »

Maybe she's the Roadblock of Avacyn's crew.
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Büge

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Re: MTG
« Reply #1728 on: April 12, 2012, 08:18:00 AM »

Here's something better: a new blue planeswalker!
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Zaratustra

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Re: MTG
« Reply #1729 on: April 12, 2012, 09:04:26 AM »

holy shit it's not jace

Mongrel

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Re: MTG
« Reply #1730 on: April 12, 2012, 09:09:09 AM »

Oh yeah, we went over her last night (*rimshot*). She's uh... not very good at all.  :/

The second ability wants you to play aggro (or have a high number of mana dorks - note that it says target player, not target oppponent), but she's really built for a slow classically controlling style of deck. Which hasn't truly existed in a long time.
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Mongrel

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Re: MTG
« Reply #1731 on: April 12, 2012, 10:28:19 AM »

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Büge

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Re: MTG
« Reply #1732 on: April 12, 2012, 07:54:54 PM »



welp
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Mongrel

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Re: MTG
« Reply #1733 on: April 12, 2012, 08:20:07 PM »

He. Fucking. Stinks.

>:((((((((((((((((((((

MAGE RAGE

Specifically, red mage rage. That's fully FIVE mono-red planeswalkers, none of whom has ever seen more play than a 1-2 splash in standard.
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jsnlxndrlv

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Re: MTG
« Reply #1734 on: April 12, 2012, 08:58:26 PM »

Pretty decent in a flashback-centric strategy, though.
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Beat Bandit

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Re: MTG
« Reply #1735 on: April 13, 2012, 04:04:25 AM »

I'dunno, but gaining control of all creatures and a guaranteed attack with them doesn't seem like the most horrible.

Plus the had-based damage seems pretty much like they just wanted a counter to Tamiyo.
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Büge

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Re: MTG
« Reply #1736 on: April 13, 2012, 05:22:36 AM »

I'dunno, but gaining control of all creatures and a guaranteed attack with them doesn't seem like the most horrible.

Yeah, it is a good ability... but you have draw/discard at least four times to get to it, assuming any opponent lets him live that long.

That's fully FIVE mono-red planeswalkers, none of whom has ever seen more play than a 1-2 splash in standard.

They need to make Chandra, the Fire Sculptor or something.
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Mongrel

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Re: MTG
« Reply #1737 on: April 13, 2012, 06:12:55 AM »

Here's the breakdown.

The first ability is card parity, but it most certainly not a looter ability. For the ability to be good, you need to have a deck that really wants stuff in the yard, doesn't have access to good dredge cards (or other more effective yard-fillers), AND which doesn't care too much about the quality of cards in your hand.

The second ability is Sudden Impact. Which was a bad card even back in 1994, when it was called Storm Seeker (though Storm Seeker did get a tiny amount of play by virtue of being green direct damage). Worse yet, Sudden Impact may be a mediocre card (at best) on it's own, but it sure as hell gets worse when your opponent has three turns warning that it's coming.

As for the third ability, well, if your opponent has enough creatures to make it worthwhile, then devil-boy here probably ain't living long enough for you to get there anyway.

If he sees play ANYWHERE it's because of the first ability and the first ability only. The fact that you'll occasionally be able to cash in for 1-4 points of damage is a spoonful of gravy, nothing more.

To be fair, I wasn't hoping this particular guy would be a great burn card. But I was hoping he'd be cool and tricksy. And be decent enough for play in SOMETHING.
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Büge

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Re: MTG
« Reply #1738 on: April 13, 2012, 06:40:08 AM »

It's funny. If they'd made it "Discard a card, then draw a card" I could see about three different uses for him. As it is, the ability is shaky and unreliable.
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Mongrel

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Re: MTG
« Reply #1739 on: April 13, 2012, 07:06:44 AM »

If the first ability was a genuine loot ability (either draw, then discard, or discard then draw), then he'd have been amazing.
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