And once again I think you're all a bunch of cry babies, particularly since the DRM in this case is something you'd have to use with the game in any case.
In what conceivable way is that true?
Because you have to be connected to the internet to use all but two functions available in the game in any case, that's why. The only "offline" modes are Arcade and Challenge/Training. Whereas the online only components of the game comprise a huge list of things from simple matchmaking to replay tracking of favorite players. If you buy this game, it is not for the offline.
As for your second point, which I'm too lazy to edit in but I'm sure you remember because you said it, that's a ridiculous and inaccurate stance to take in regards to what I said. I didn't say that because it's not as bad as AC2's horrible DRM, it's good. I simply said that it isn't as bad, and in so doing implied that it was, in fact, a tolerable form of DRM, particularly in light of points made above.
I know you still want to live in your open source consumer utopia, but men in suits run the world, and when men in suits see that pirates are "stealing" their product they order other men, who do not always wear suits to do something about it. Maybe these men don't want to, maybe they do, but they will in any case, because the men in suits sign the checks. So you can either accept that for the foreseeable future there will be DRM, or you can continue to have a hissy fit every single time a game you're interested in announces that it has some.
I choose to have a scale, with Ubisoft's old "big brother system" at the end even I won't buy, and that sort of "DRM as a service" offered by Steamworks games at the other. That's not to say you don't get your Witcher 2s from time to time, but they're a privately owned company, who sold the DRM free version on their own website as much to drum up publicity for that version (the 100% profit to them version) as anything else.