I realized that a poll was a bad idea because we'd have had about five polls before we even got into the game and that would be boring. So I'll just give you all the options right now and we can all decided.
Male or Female.
Male is easy because you're a male and it makes marrying into royalty easier. Most of the princes don't want to marry a warlord wife, but I don't mind playing a lady if you guys want.
Our Father
The first choice is related to what our father was.
An impoverished noble
Stats - Intelligence +1, Charisma +2
Skills - Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1
Weapons - Two-handed weapons +9, Polearms +9
A travelling merchant
Stats - Intelligence +2, Charisma +1
Skills - Riding +1, Inventory Management +1, Leadership +1, Trade +2
Weapons - One-handed weapons +3, Two-handed weapons +9
A veteran warrior
Stats - Strength +1, Agility +1, Charisma +1
Skills - Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1
Weapons - Two-handed weapons +14, Polearms +6, Throwing +13
A hunter
Stats - Strength +1, Agility +2
Skills - Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1
Weapons - One-handed weapons +3, Two-handed weapons +9, Archery +37
A steppe nomad
Stats Strength +1, Agility +1, Intelligence +1
Skills Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1
Weapons Archery +37, Throwing +13
A thief
Stats Agility +3
Skills Power Throw +1, Looting +1, Athletics +2, Inventory Management +1
Weapons One-handed weapons +11, Throwing +22
Our Childhood
The second choice relates to how we spent our childhood.
A page at a noblemans court
Stats Strength +1, Charisma +1
Skills Power Strike +1, Persuasion +1
Weapons - One-handed weapons +2, Polearms +4
A craftsmans apprentice
Stats Strength +1, Intelligence +1
Skills Engineer +1, Trade +1
A shop assistant
Stats Intelligence +1, Charisma +1
Skills Inventory Management +1, Trade +1
A street urchin
Stats Agility +1, Intelligence +1
Skills Looting +1, Spotting +1
Weapons One-handed weapons +2, Throwing +7
A steppe child
Stats Strength +1, Agility +1
Skills Power Throw +1, Horse Archery +1
Weapons Archery +20
Early Adulthood
The third choice relates to how we spent our early adulthood.
A squire
Stats Strength +1, Agility +1
Skills Power Strike +1, Weapons Master +1, Riding +1, Leadership +1
Weapons One-handed weapons +22, Two-handed weapons +39, Polearms +36, Archery +15, Crossbow +14, Throwing +14
If you choose to be a female character then instead of Squire you have
Lady in waiting
Stats Intelligence +1, Charisma +1
Skills Riding +1, Wound Treatment +1, Persuasion +2
Weapons One-handed weapons +5, Crossbow +23
A troubadour
Stats Charisma +2
Skills Weapons Master +1, Pathfinding +1, Persuasion +1, Leadership +1
Weapons One-handed weapons +18, Crossbow +14
A university student
Stats Intelligence +2
Skills Weapons Master +1, Wound Treatment +1, Surgery +1, Persuasion +1
Weapons One-handed weapons +15, Crossbow +29
A goods peddler
Stats Intelligence +1, Charisma +1
Skills Riding +1, Pathfinding +1, Inventory Management +1, Trade +1
Weapons Polearms +18
A smith
Stats Strength +1, Intelligence +1
Skills Weapons Master +1, Tactics +1, Engineer +1, Trade +1
Weapons One-handed weapons +11
A game poacher
Stats Strength +1, Agility +1
Skills Power Draw +1, Athletics +1, Tracking +1, Spotting +1
Weapons Polearms +12, Archery +53
Our Motivation for Adventure
Your final choice relates to our motivation for the quest.
Personal revenge
Stats Strength +2
Skills Power Strike +1
The loss of a loved one
Stats Charisma +2
Skills Ironflesh +1
Wanderlust
Stats Agility +2
Skills Pathfinding +1
Being forced out of your home
Stats Strength +1, Intelligence +1
Skills Weapons Master +1
Lust for money and power
Stats Agility +1, Intelligence +1
Skills Looting +1