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Topics - Koah

Pages: [1]
1
Assorted Creations / The Gamers of Yesterday, Today
« on: January 09, 2011, 08:12:13 AM »
I come from a world you may not understand; a world where people who played video games acted from the birth of video gaming as they do now in your world.  Also, Futaba channel-derived imageboards existed in the Atari era. Along with the Internet.

...

Magic, that's how.  I even told you it was a world you may not understand, I mean geez.

Also this is totally Romo's fault.  Blame him.

This is also here and not in gaming for mumble mumble Romo's fault.


1988:

>Zelda 1 is released
>Nintendo makes a shitload of money off of brown, green and black side-scrolling platformers
>Zelda 2 is announced
>it's a side-scrolling platformer and it's brown, green and black
>my face


1999:

>quake 3 is multiplayer only

HURR IM JOHN CARMACK IM ONLY MAKING HALF A GAME GIVE ME YOUR MONEY HURR

fail


1994:

Nine months after they release Doom and they're already crapping out a sequel.  Nine fucking months.  All the casuals are shitting themselves over how awesome it's going to be, but have you seen the fucking screenshots?  You know what's different?  FUCKING NOTHING.  They didn't do a fucking thing to improve the engine.  All they're doing is having Sandy Petersen shit out another batch of levels while Robert Prince steals some metal tracks for the music.

"But oh, there's a new weapon and new enemies!"  Yeah, and all the code for the new enemies and the new weapon were in Doom 1.  id Software was going to fuck us over from the start by having us pay another thirty dollars for content that was around since the first game.


1991:

Sega's business plan:

1) Rip off Mario
2) Cater to furries
3) ???
4) PROFIT!

In b4 butthurt Sonic furfags.


2008:

Nero looks like a gigantic faggot.


2005:

Vergil looks like a gigantic faggot.


2003:

New Dante looks like a gigantic faggot.


2001:

Dante looks like a gigantic faggot.


1999:

Quote from: MinDSlaveR
Blizzard is too busy ripping off Warhammer 40,000 to make another game that rips off Warhammer Fantasy.

Now they're going to be too busy making a sequel to Diablo to make a sequel to either of those.  They should just call it Diablo II: The Rehashed Skinner Box because that's all it is.  I'm not buying any of their carrot on the stick bullshit, and if you are, congratulations, you're the cancer killing gaming.


1985:

Nintendo is kiddie.  Everyone who owns an NES is either a twelve-year-old whose parents bought them one for Christmas, a graphics whore who doesn't know shit about what real games are all about, or a newfag too retarded to figure out how to play something without a manual to hold their hand.

Fucking casuals.

2
LP Hell / Who the Hell Played Strife?
« on: July 29, 2009, 03:09:23 PM »
This is Strife.



The company that made it no longer exists.  Its release was completely overshadowed by Quake.  It was the last Doom engine game ever made, and nobody has fucking heard of it.

Which is a damn shame, because it's actually pretty fun.

From the manual:

"You are a wandering mercenary, led to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious dictatorship, and The Front, the rag tag resistance movement.  While searching for The Front you decided to take a brief rest somewhere that you thought was safe.  The Order acolytes have been rounding up all suspicious characters in the area.  Yes, you happen to be one of them.  What they didn't expect, though, is the knife you keep concealed for situations just like this one..."

From here things quickly escalate to you running through caves and bases with a crapload of guns shooting anything that moves.  Oh, and it has RPG elements as well, like an inventory, shops and talking to people (many of whom have voice acting!) before you stab them to death for their keys or key-like items.

I'll be a bit more mellow than I was with Doom II, partly because there's things to comment on due to the existence of NPCs, partly because nobody's played this before and I'm going to be pointing things out about it and partly because I kind of burnt myself out on Doom II.

http://www.youtube.com/watch?v=Bj8-if_nWco

http://www.youtube.com/watch?v=9pGYl0FcbvY

http://www.youtube.com/watch?v=jCHJ4CH1W8w

http://www.youtube.com/watch?v=rDoBy-URaFQ

http://www.youtube.com/watch?v=i3N9D-MwKT8

http://www.youtube.com/watch?v=K2DGr6LnVag

http://www.youtube.com/watch?v=2c2e7MxcrCc

http://www.youtube.com/watch?v=yNKpWkAelRI

3
LP Hell / Fuck You, I'm Playing Doom
« on: July 03, 2009, 10:23:31 AM »
This is Doom II.  It is made of demons and more demons.



This is me.  I am made of FUK and RAGE.



This is me playing Doom II.  It is made of stream of consciousness and your mother is a whore.

http://www.youtube.com/watch?v=D7cLiaGwSJY

http://www.youtube.com/watch?v=o0--CPl7ZsQ

4
Forum Games / Werewolf Variants
« on: April 11, 2008, 06:48:15 PM »
ITT: Werewolf idea ditch pile.

:doityourself: RAPTURE WEREWOLF :doityourself:

Citizens of Rapture: Win if Atlas and all Atlas sympathizers are dead.  Loses if Jack wins.
- Andrew Ryan: Seer
- Citizen: Innocent
- Big Daddy: Baner.  Loses this ability if all Little Sisters are killed.  Death shield versus Atlas attacks; Jack's vigilante kill ignores the death shield because he has a ton of proximity mines and electric shotgun shells.  Everyone starts knowing who the hell he is, because come on, it's a guy in a diving suit with a drill arm.  You can't hide that sort of thing.

Atlas Sympathizers: Win if number of Atlas sympathizers are equal to or outnumber remaining players.  Loses if Jack wins.
- Atlas: Devil, but only shows side alignment.  Instead of scrying, can send trigger phrase to one player.  If that player is Jack, Jack's win conditions are changed to those of Atlas Sympathizers.  If that player is not Jack, they learn Atlas' role.  Starts knowing who all the Sympathizers are.
- Sympathizer: Werewolf

Little Sisters: Win if Rapture Citizens or Jack win.
- Little Sister: Innocent, technically, but Bad Stuff happens if all them are killed.  Starts knowing all other Little Sisters.

Jack: Wins if Atlas and Andrew Ryan are dead.  Loses if all Little Sisters are dead.
- Jack: Vigilante.  Scrys as innocent.  If he kills a Little Sister, he loses his "scrys as innocent" status.  If Atlas sends Jack the trigger phrase, Jack's win conditions are changed to those of the Atlas Sympathizers.

Plasmids!
In a manner not entirely unlike private roles, players will be issued Plasmids entirely at random.  What they do will be enumerated upon at a later date, but suffice to say that players can in fact do stuff with them.  If all Little Sisters are killed, the resulting loss of ADAM production results in all players losing their Plasmid abilities (if the last Little Sister is lynched, they lose them before night roles; if they're killed by Atlas, they lose them after night roles but just before the next day).  Yes, I know it didn't work that way in the game.  Shut up.


This could probably use some more work, but the idea is there.

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