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Topics - Friday

Pages: [1] 2 3 4 5 6 ... 8
1
World's Most Scientific Institute / Hottest Persona 4 character
« on: January 03, 2014, 08:07:25 PM »
EVERYONE IN THIS POLL IS A WHORE

vote for up to 3 whores

2
Gaming Discussion / Top Ten Best Single Player Video Games
« on: October 25, 2013, 02:57:25 PM »
So, I'm trying to put together a list of the top ten single player video games of all time! I'd like some input!

Please note the following:

1. This is my list, I'm making it because a friend asked me to, and though I'm gonna be objective as possible it still just boils down to my opinion, so, if you don't like it, make your own with hookers, etc

2. This list is for BEST games ever, not favorites. My favorite game is SotN, but it's not on this list, because I don't consider it good enough.

3. Single player only. I have to have this clause because otherwise the list would be choked with games like Starcraft and TF2 and Dota and WoW and Super Turbo and etc. If a game is both, it can be nominated, but only considering its single player aspects/campaigns or whatever.

Commonly asked questions:

Q: SO HOW DO YOU DEFINE "BEST"

A: Alright, fine. I think you know what I mean, but consider the following factors when you suggest a game:

1. How well designed is it, gameplay-wise?
2. How good is the dressing? (Art, music, etc.)
3. How good is the story?
4. How fun is it?
5. How much replay does it offer?
6. How well has it aged?
7. How good is the difficulty curve? Does it remain challenging throughout while lacking any walls or boring easy sections?

Etc.

Anyway, here's my list so far. Feel free to argue that they don't belong! This thread is basically for me to harvest ideas from your brain and to get you guys to fight about what game is the best Mario game.

THE GAMES

1. Super Metroid
2. A Link to the Past
3. Earthbound
4. Silent Hill 2
5. Portal
6. Deus Ex (iffy on this one, it's an amazing game but it has aged sort of poorly and the first level is fuckawful.)
7. (A Mario game should probably? go here. 3 maybe? I personally like Yoshi's Island the best but 3 is probably what you're all gonna scream about and World is pretty good too.)
8. (Mega Man 2? X?)
9.
10.

EDIT: to be clear, the list is not ordered.

3
Assorted Creations / EK3 Feedback
« on: August 09, 2013, 02:19:00 PM »
This is where all the yelling and screaming goes.

I'll say again, feedback about things that you liked is just as important, if not more important, than feedback about things you didn't like.

Also, please be specific. Saying "evil fire is gay" doesn't help me. Show me the screen where it's a problem for you.

Thanks!

4
Assorted Creations / EK3 Bug Report
« on: August 09, 2013, 02:16:11 PM »
Please put them in one of three catagories:

1. Game Breaking. A teleporter doesn't work, you got stuck, the game is unwinnable for some reason, etc.

2. Medium. Something isn't working as intended, but the game remains playable.

3. Minor. Typos and such.

Thanks!

5
Assorted Creations / Exquisite Knorpse 3
« on: August 09, 2013, 02:12:21 PM »
Hello, boys and girls, I bet you thought we were done with this game, didn't you, didn't you?

EK3: PRESENTED BY:

Organizer:

Newbie
Friday

Level Design:

Friday
Bongo Bill
yyler
Kazz
Stush
Zara

Original Artwork:

Nerd
R^2
Lee-Ham/Laserbeing
Zara
Stush

Asset Acquirement and Art:

Romosome

Specific Level Design by:

Intro/Juni's House (Bongo Bill)
Slime Fields (Friday)
Climb Ruins (Friday)
Cave of Robots (Friday)
Hospital Innerspace (Bongo Bill)
Magic Rocketship Adventure (yyler)
Condemned City (Friday)
Save Room (Stush)
The Wall (Friday)
Mine of the Golden Key (Kazz)
The White Pyramid (Friday)
Intro to Abyss (Friday)
The Abyss (Friday)
Finale (Friday)
Finale: Mini-Areas (yyler, Bongo Bill, Zara)

READ THIS BEFORE YOU PLAY:

Q: What the fuck this game so linear
A: Yep. Newbie's idea, actually, not mine. Personally I prefer linear games. Oh, there's a few nooks and crannies here and there to explore, but by and large you'll be heading down a straight path. If that bothers you for some reason, I suggest loading up Super Metroid and sequence breaking the shit out of it instead or whatever.

Q: Oh my god Friday I played J Project and you reused an area
A: What, you're one of the three people who actually played that? The area isn't reused. I was forced to reuse assets from a lot of stuff, and the general theme of "The Wall" is the same as it was in J Project, but all the content is 100% new. I didn't paste any old screens over.

Q: THIS GAME TOO HARD
A: I really, really made an effort to tone down the difficulty in my areas. (I can't speak for the others.) I did this primarily by being very generous with save points. The rooms can be tricky, but usually you won't have to do them twice. If you're complaining about optional content being too hard, well, that's where I can take the gloves off. Stick to the main path if you're having trouble. Also, if you're frustrated, take a break. This isn't designed for you to plow through in one sitting.

Q: OMFG THIS GAME HAS A BUG
A: I playtested the shit out of it, but of course I'm going to miss shit. I'm sorry for that. Report anything you find in the bug report thread (read it first so you don't report something that's already been reported) and if it's too game-breaking I'll patch it.

Q: How long is this game?
A: I really couldn't tell you. I can slog through the main game in about an hour and a half or so, but I've played every area 50 times. If I had to guess I'd say something like 3-6 hours first playthrough. Optional content will take longer.

Q: Why is so much of the content created by you?
A: Believe me, I didn't want to. I had plenty of work to do just with my original area. (The Abyss and Finale.) As it turned out, I took it upon myself to finish this up. We didn't have a lot of people to help. Bongo also helped out a lot, filling in areas I needed. Romosome did a lot of work on the game as well, though he never drew a single picture or designed a single screen.

Q: OMG FILE SO HUGE
A: 108 megs. Yep. There's a ton of music, and a lot of it is only used for 5 screens or less.

Q: Do you want/take criticism?
A: Absolutely! I firmly believe in the growth of a designer coming from feedback. Please, share your thoughts in the feedback thread. Remember, it's just as helpful (if not more helpful) to talk about things that were done right.

Q: What version of Kyntt Stories are you using?
A: Everything works just fine in 1.2.1.

Hardtype Download Here. (Version 1.5. Fixed some bugs, sound looping fixed in Condemned City, Wall, and a few other places. Umbrella Maze in wall extra save. This is now officially "Hardtype". See below for the Easytype download link.)

IMPORTANT

If you have a previous file version, backup your save file and then redownload and reinstall. Then put your old save file back in.


Above all, have fun! And thanks for playing! It was a blast to make.

EASYTYPE

Hey! Terrible at vidya games? Just want to see content? Don't worry, I've got you covered!

Download EK3 Easytype Here!

Please note the following:

1. Your old save file will still work! Just back it up and import it into the easytype folder!
2. I didn't change anything outside of my own areas, so yyler's, Bongo's, Kazz's, Stush's, and Zara's areas remain unchanged!
3. I forgot to change the description, so when you go to select the game, it'll show up as the same game as the original! Sorry about that! You can change this yourself if you want in the editor, but I think Easytype should always be the second one if you have both installed. FIXED, Easytype now says "Easytype" in the description.
4. Optional content unchanged from Hardtype! You! Will! Get! Raped!
5. Too much of a MAN to download and play something with "Easy" in the name? It's not like I'm putting a bow in Juni's hair! This release is specifically for casual players such as yourself! You'll have a lot more fun with this version, I assure you!

6
High-Context Discourse / One Big Happy Family
« on: April 07, 2013, 09:53:34 PM »
So, I have very little idea why I'm writing this but feel free to demand you be added or call me a slut and then claim the rape was my fault

No offense intended to anyone of course

Sharkey - The drunk father, mostly absent nowadays
Silversong - The Holy Mother
Brentai - The eldest brother and the funny guy, breadwinner of the household
terra - The oldest "sister" who later turned out to be a cat
Zara - The weird adopted brother who thinks everyone else is weird and is probably right
Friday - The slutty middle sister who is obsessed with knives
Thad - The kindly old uncle who lives with us and is in charge of discipline since Silver is too nice and Sharkey is drunk
Mongrel - The really weird Canadian uncle who is always wearing goggles and clothes from 40 years ago, minimum
Kazz - He's the baby! Gotta love him!
Det - The cop who keeps getting sent to our house on 'Domestic Dispute' and is seriously just considering suicide
Romo - The dog
Saturn - The extremely loud neighbor who keeps us up at night
Catloaf - Saturn's cat who keeps falling into our pool
Esper - That neighbor who talks about Starcraft all the time and keeps sending us pictures of kittens and puppies on facebook
Smiler - A robot we built who fights crime
dreth/misha - The bored AI of a Russian spy satellite that crashed in the backyard
Lyrai - A sentient Secret of Mana cart brought to life by myew
myew - The cat. We think it may be a god that was summoned incorrectly
Mars - The youngest sister who is really into giant robots and anime and mostly ignores us
Bongo - A gentleman houseguest from England
Kayin - The cave troll that lives under the house and eats children and makes videogames
Joxam - The guy who lives down the street who is pretty cool and has a treefort
Mali - Joxam's extremely excitable brother who lives in the treefort and hangs signs saying "no girls"
Stush - A large ham
Xerox - A nonlinear line
JD - An exchange student from Ireland living in the house
Guild - Thad's son and cousin to the kids, he shows up occasionally to set shit on fire
Sora - A bird who flew into the sliding glass door
Jam - Buried in the backyard
Ophelia - Buried in the backyard, but rose from her grave as Zombie Ophelia
Nimduin - Who?
Norondor - The best person
yyler - Norondor's alt account
beat/ryg - A pirate from the distant future who is trapped here and is pretty mad about it
Niku - We were trying to summon dinner and accidentally cast the spell twice
Squizzle - The middle brother who left and got married and is pretty much rad
Demo - XXXXXXXXXXXXXXXXXX
Doom - King of the House, his Queens are everywhere and he has total vision of the house at all times
Frocto - A distant cousin from Australia, claims to be some sort of fire god
sei - an AI who can only do two things: Pun, and that's it
Constantine - that artistic brother who leans towards music and photography and filthy liberalism
Lee-Ham - that artistic brother who leans towards drawing and filthy drawings
R^2 - an old beat to shit van parked outside with smoke pouring out of it
Shinra - An evil company bent on destroying all we hold dear
Geo - Ironically, Geo was late and was not included in this post
ZedPower/Francois - That guy who speaks English as a second language better than you. Also the Weretiger.
Envy - Batman
Buge - A Poison cosplayer who wandered into the house and everyone liked so much we kept him
patito - I think he mained Soldier or maybe Heavy
Cassius - A dare we all talk about: go into the bathroom, turn off the lights, say his name three times facing the mirror, and Thad will start up a political debate with you
Parish - Sharkey from Anti-Earth 2, where being sober is cool.
Cthulhu-chan - one day myew perked up and ran outside and began digging a hole and at the bottom we found him
Classic -  :tldr: :nyoro~n: :perfect: :glee: :whoops: ::(: :advice: :rage: :itsatrap:
MCE - second youngest sister, hard to see as she is very very tiny.
Ted Belmont - Vampire Hunting not paying the bills, so now collects odd pets
Elfin - this guy is a piece of shit - memo
memo - i like sucking dick and my mom is a fat slut
Bal - A living Legend, the only man capable of killing five guys as a Scout with one Kritz. When backed by Norondor-medic forms a two man army capable of killing entire nations
Rico - He must be an adventurer, with how mismatched his clothing and armor is
Lady Duke - A rare and mysterious pokemon
Arc - Secret Agent, currently MIA. His cats know gun-fu.
Kabbage - THE MANLIEST MAN, HE IS SO MANLY THAT ATTEMPTING TO DESCRIBE HIM RESULTS IN CAPS LOCK
Lottel - The guy who always delivers our pizza. Every female is in love with him
Ocksi - Kazz's bff who lives down the street
TA - Family lawyer.
Pacobird - The other family lawyer, for when Sharkey is REALLY drunk.
DNi - The family Ninja, for when Sharkey is drunk and also wants to murder someone.
Kayma - Just a generally nice guy who comes over sometimes and lets us borrow his N64 and play Goldeneye
Rosencrantz - Guild's Anti-Person from Anti-Earth 2, where Final Fantasy 8 is considered the best Final Fantasy
Ziiro - A freak accident left him unable to be remembered as a child
Caithness - Door to door salesman with a dark secret
Cait - Family accountant, also dabbles in Magic
Ridley - A large fire breathing space pirate
newbie - What do you get if you combine the words "no" and "corpse"?
Defenestration - A suicide jumper who keeps jumping from the attic window and failing to die
MikeSevigny - Even he doesn't remember who he is
Healy - Is traversing the house looking for the Red Key, the Blue Key, the Yellow Key, and the Purple Key (which a bandit stole)
Lady - I don't really know her that well but I get the impression she's pretty cool
Mediocrity - Was slain by Geo en-route to this post

i will add more if i think of them or you pester me or just add yourself i was probably asking for it dressing like that

7
Vampires vs Werewolves X / VvWX: Feedback
« on: March 07, 2013, 04:21:40 PM »
Your High Templars popping Ghosts before they can emp your whole fucking army goes here.

8
Media / Top Ten Comedies that aren't necessarily comedies
« on: February 28, 2013, 02:18:34 PM »
Again, inspired by a discussion I had with my meatspace friends, those philistines. The movies on this list don't have to be in the comedy genre, but they should be included because they made you laugh.

So here are my top ten, feel free to post yours

I'll also give a little blurb explaining why it's on my list so you have something to read other than a boring list

So here they are, in no particular order

1. The Big Lebowski
I don't think I need to explain why this is here to this crowd (though I had to to my friends because they are heathens) This movie is fucking amazing in almost every way. I'd probably include it on my top ten favorite films of all time, if someone ever pointed a gun at my head and forced me to make that list.

2. Spaceballs
What's that you say? Blazing Saddles, Young Frankenstein, and History of the World part 1 are superior Mel Brooks films and Spaceballs is overrated? I'm sorry, I can't hear you over the sound effects guy from Police Academy. But seriously, those are great movies too. But they don't have Rick Moranis force gripping a guy's balls.

3. American Psycho
Bale pulls off probably the best acting job of his career playing a guy who you should hate but don't. The world he lives in and the people he knows are, if anything, even more shallow and empty than himself. The only ones you even feel sorry for are the hooker and the homeless guy. Now if you'll excuse me, I have to go. I have to return some videotapes.

4. Monty Python and the Holy Grail
Yep, the fans are retarded and have made me sick of every single possible quote in the entire movie. Nope, that doesn't mean the movie isn't fucking amazing. Actually, I can still get a chuckle out of "Perhaps he was dictating" but that's about it.

5. Airplane!
Friday, you can't be serious, putting Airplane! on this list. Get ahold of yourself! *smack*

6. Ghostbusters
Again, not a film I need to explain to this crowd. Rick Moranis doesn't force ballkick anyone, but aside from that, this movie doesn't have any flaws.

7. The Jerk
Steve Martin's first starring role, and probably his best. Millions of people have developed a deep seated hatred of cans due to this movie. The sequence with Martin and Bernadette Peters lying in bed while Martin talks about how many days is probably one of my favorite comedy scenes, period.

8. Good Morning Vietnam!
I feel like I need to put at least one Robin Williams film up here, and it came down to GMV and Mrs Doubtfire, and GMV has an edited tape of Nixon talking about his balls. It doesn't have James Bond being hit in the head by a fruit, but not everything can be as perfect as Ghostbusters and The Big Lebowski.

9. Groundhog Day
Ned? Ned Ryerson!?

 :pfff:

10. Liar Liar
I'm not a huge fan of Jim Carrey's comedy (though I think he is a great dramatic actor) but this movie just... well, let's just say that to this day I still grab Air Fresheners and breath in deep before saying "I'm takin' this."

9
Thaddeus Boyd's Panel of Death / Obama Popularity Poll
« on: February 12, 2013, 06:51:15 PM »
After recent discussion with my friend's insane conservative Obama hating family (but not because they're racist, no, really, that's not it) I thought it would be a good idea to see where we, the "informed liberals" stand on how Obama is doing.

Because I truly don't know, and would be interested to see the results as numerical data. Obviously this is an overall thing, if your answer is "sometimes he's a 10 and sometimes he's a 1!" then you need to average that out somehow.

1. "Obama is a murderer and a criminal, as bad if not worse than Bush Jr ever was."

2. "I wanted to click 1, but then you said as bad or worse as Bush, and that's not possible."

3. "I really dislike him and his policies."

4. "I dislike him and his policies."

5. "Meh. I don't like or dislike him."

6. "He's OK, I guess."

7. "I like him."

8. "I really like him."

9. "He's great! I love Obama!"

10. "OMFG BEST PRESIDENT EVER SAVIOR OF TIME AND SPACE"

Feel free to create whatever kind of discussion here as you please. My purpose isn't to create a debate, but rather to just gather raw data for the sake of my own curiosity and interest. But if you guys wanna slug it out about whether Obama is a war criminal or whatever, go ahead.

10
World's Most Scientific Institute / Livin' in Eagleland
« on: February 07, 2013, 07:30:53 PM »
KEEP IN MIND LIVING IN MOONSIDE WOULD PROBABLY NOT NOT BE A NOT NOT PLEASANT YES NO EXPERIENCE MOOS NIDE YES NO NO YES

As for me, I like the beach and not pronouncing my H's.

Onett
Pros: Arcade, Meteor site, nice and quiet
Cons: Sharks, That irritating lady who puts up signs around town about the fresh breeze movement

Twoson
Pros: Good childcare services, Burglin Park, Runaway Five
Cons: Kidnapping, Orange Kid

Threed
Pros: Hot Lady in front of Hotel
Cons: She works for the Zombies

Fourside
Pros: Dinosaur Museum, Venus, Big City
Cons: Big City, Taxis attempt murder

Winters
Pros: Nice and quiet, good schooling, Lake Monster
Cons: The entire town is a school a single shop and some tents, fucking cold

Summers
Pros: The Beach, The Stoic Club, a seaside port
Cons: Outrageous prices, idiot tourists

Scaraba
Pros: Buy this snake, yes? Very venomous. Only five dollar. Also you can just walk out of town and see some Pyramids
Cons: Even Thad would complain about how hot it was, The stink of Pokey still lingers...

Moonside
Pros: Art tries to murder you, Mani Mani is Mani Mani
Cons: Welcome to moonside. Moon wel to come side.

Saturn Valley
Pros: BOING!, Hot Springs
Cons: what the fuck is that an atm

Outside the Dinosaur Cage
Pros: HOLY CRAP DINOSAURS
Cons: HOLY CRAP DINOSAURS

Tenda Village
Pros: You'll be left alone
Cons: That one rock won't shut the fuck up

Happy Happy Village
Pros: Nice and quiet, good sense of community, uses the honor system
Cons: If you don't live here I'll be your shadow, watch out for lightning

Monkey Hole
Pros: None
Cons: Seriously this section is the worst part of the fucking game LOL YOU FORGOT YOUR PENCIL ERASER GO HOME

11
Vampires vs Werewolves X / VvWX: FAQ
« on: January 24, 2013, 08:34:41 AM »
Frequently Asked Questions:

(Moved to its own thread because the roles and rules thread is fucking long enough.)


Q: If the Weretiger wins, does everyone else lose?
A: Yes.


Q: If The Vampires and the Wolves target the same person during the night, what happens? Does the target become some kind of monster wolf/vampire hybrid?
A: Nope. Night Priority (outside of items) is Wolves > Vampires > Other Kills > Other effects. Meaning, the Wolves act first, so the vampires would arrive the same night to find only a dead corpse, wasting their turn. Or, if the wolves used that night to TURN their target, and the vampires did the same, bad luck for Dracula, because he just bit into a wolf, which kills him. (And the newly minted wolf.)

Q: Can I bid on two items at once?
A: Yes. But you'll have to split your money. You can't bid all your money on both items, hoping to win at least one if you're outbid on another.

Q: If I scry a player who dies that same night, do I get to rescry?
A: No. Although normally this is impossible during a *real* game of wolf, I have decided that making it possible for seer-types to waste their turn is good for game balance.

Q: Wait. I'm confused. What roles overlap, and which can't?
A: NEVERMIND ABOUT THIS NOW ONLY INNOCENTS CAN START WITH ROLES

Q: So, who can the Weretiger be?
A: Literally, anyone. It is the last role I roll, and overlaps with EVERYTHING. The only exception was the village idiot, but that doesn't exist anymore. So it's entirely possible for the Weretiger to be either Dracula or just a plain innocent with no other powers.

Q: If I'm a seer type, and I have an item that also is used for scrying, can I do two scries in the same night?
A: Yep.

Q: When can I bid on the AH?
A: The AH is open during the day and the following night. Once I update, the items for sale are gone, so get your bid in before that.

Q: If I lose the bid on my item, do I lose my gold, too?
A: No. I will only send you a PM if you win the item. If you receive no PM, assume you lost the bid and your money was returned.

Q: What happens if there is a tie in the bids for an item?
A: I roll it off.

Q: Can I trade an item to a team mate/another player?
A: No. However, thief abilities might be able to set up a trade intentionally.

Q: Can I send PMs to my team mates/people I have scried and wish to share information with?
A: Sure. Just make sure you include me in any and all Private Messaging. Also, be aware that information sharing can be very, very dangerous, especially if you're the Seer. All it takes is one of your circle being turned to drop the entire group into Vampire hands.

Q: Help! I don't know how much gold I have!
A: I keep track of everyone's current gold. If you're curious, just ask me in PM and I'll tell you. If you want to keep track yourself, you start with 10 and gain 2 per day, unless your role/items dictate otherwise.

Q: If I am robbed, will I know it/who did it?
A: You'll know you were robbed. Who did it, however, will remain a mystery.

Q: How many wolves and vampires are in the game?
A: It varies depending on the total number of players. However, You can safely bet on about 1/3 of the players being evil at the start. This may seem high to you, but remember that the Wolves and Vampires also fight each other, and frequently use their kills and powers likewise.

Q: Is the PI compelled to accept the highest Bidder's job?
A: Nope. He can even opt to take no job at all. But since his only source of income is working, bidding high will increase your chances of getting him to work for you.

Q: If the PI is turned, can we just use him as an additional seer-type?
A: Yes, sort of. The PI has professional pride and won't work for free, even if he's a vampire or werewolf, so you'll have to still "bid" at least 1 gold. Also keep in mind the PI may receive higher offers from other players and may opt to accept those jobs instead of a team job.

Q: FRIDAY AFTER I DIE I WANT TO KNOW EVERYONE'S ROLES
A: No.

Q: FRIIIIIIIDAY I WANT CHEEEEEVOS
A: That's not a question, but OK? I added achievements into the game by popular demand. They don't actually affect anything, so don't concern yourself overly with them.

Q: What happens if a player has a death shield (teddy bear) and is turned?
A: Sadly, Teddy Bears do not protect you against being turned.

Q: What determines the MVP and Most Stylish Player awards?
A: My whim, basically. I mean, I try to be objective, but in the end it's pretty much solely up to me who gets it. Play effectively, creatively, and stylishly and hope for the best!

Q: Do I have to use items I win right away, or can I save them?
A: It depends on the item, but usually yes, it's your choice when to use an item. If you want to use it the same night you win it, you need to stipulate as such (and who the target is, etc) with your bid.

Q: Just to clarify, seer-types go after vampires/wolves right? So if the person I scried had been turned the same night I'd have seen it?
A: Yes. Seers see all changes that occur that night. They go dead last, even if the scry comes from an item. You will always scry the target "as they exist in the morning" so to speak.

Q: Can I stockpile wolfsbane? How does it work?
A: Wolfsbane is an item you can buy if the baner is still alive. It works for that same night you bought it as if you were being protected by the baner. (Which means it blocks their attempts to kill you or turn you, but not a wolf using an item on you.) You can't stockpile it, and it only lasts for one night. However, if the baner is still alive, you can continue to buy it every night as long as you have enough gold.

Q: If the greater werewolf "kills" the wolfsbaner, does the auction house still sell wolfsbane?
A: Nope! And since there won't be a dead wolfsbaner, everyone will know you're now dealing with two G. Wolves.

Q: Does the scry reflector also apply to the PI's "scry"?
A: Yep!


Q: Can dead players talk/can I talk to dead players?
A: Nope.

12
Vampires vs Werewolves X / VvWX AH
« on: January 22, 2013, 07:27:44 PM »
Items up for Auction:

The Scry Reflector
Bomb

Items Yet to be up for Auction: (0)

Passed Items:

Seer's Glasses
Money Tree
Dampening Field
Teddy Bear
Klingon Sword
The Mechanical Thief
Nonhuman Seeking Scrier
The Shovel
Last Will and Testament
Star Power
Holy Cross
Interceptor
Scry Sucking Crystal Ball
Fog Machine
Air Bud
Super Plush Bear
CLOAK OF INVISIBILITY
Voting Box
Tracker
Watcher
The Auction House
Assassin's Blade
The Silvery Pendant Of Silver
Thief's Glove

Description of Items:

Seer's Glasses: Scry one target. Breaks after.

Teddy Bear: Prevents death, once.

Holy Cross: Can be used, publically, once, on a target. If that target is a vampire, it melts. Also protects from being turned or killed by vampires while held, once.

Assassin's Blade: Can be used in the night, once, like a vigilante. Kills the target.

Star Power: Highest Bidder becomes invincible for 2 rounds. (Ninja and lynch still kills him) This takes effect the night it is bought, the next day, the following night, and the day after that, for a total of 2 nights and 2 days.

Money Tree: Owner gains +3 gold per turn.

The Silvery Pendant Of Silver: This item works like the holy cross, but against wolves. Protects from a wolfkill, once.

Lightsaber: Removed.

CLOAK OF INVISIBILITY: The owner of this item always scries as an innocent with no powers. (And yes this hides the Weretiger :D :D :D) This effect does not fool the PI.

Voting Box: Gives the owner the power of the Mayor. (Vote counts for two.)

Thief's Glove: Gives the owner the power of the Thief. (Rob someone of all their gold and items during the night.)

Interceptor: RUFFRUFFRUFFRUFFRUFFWILD FANGRUFFRUFFRUFFRUFFRUFFRUFF (Land Mine. Next person who kills you also dies.)

Scry Sucking Crystal Ball: During the night, the owner of this item will recieve, at random, one of the results of the remaining scryer-type players. If there are no seer-types left alive, item is useless.

The Auction House: The owner of the actual AH can give me one item per night that they wish to see up for purchase the following day. The other items will be determined randomly as usual. Also, the income from the AH gives the owner +1 gold per day.

The Scry Reflector: The owner of this item will be notified of being scried, told exactly who scried him, and given the scry information of the person who scried him..

Dampening Field: Once per night, the owner of this item can target another player and shut down their night powers. This includes the use of any items. Once used on any particular player, that player becomes immune to this effect until one night has passed. (Meaning any one particular player can only be dampened once every other night.)

Fog Machine: Seers can't see anything the night it is used. Breaks after one use.

The Shovel: Owner gains the power of the gravedigger.

Last Will and Testament: User can "will" his items and gold to another player on death. This must be "written" before the user's death. All gold and items, except this one, are given to the player designated. This is public knowledge.

Watcher: Target one person at night. User will be informed of anyone who "visits" that person. A "visit" involves any power, item, or kill used.

Tracker: Target one person at night. User will be informed who that person "visits" that night.

Super Plush Bear: Same effect as Teddy Bear, protects you from a death and then breaks.

Nonhuman Seeking Scrier: Scries a random nonhuman.

The Mechanical Thief: This robotic manservant will go out and steal either a specific item from whoever has it, or rob the player who has the most gold, at the discretion of the highest bidder. If two or more players are tied for the highest gold, it is randomly determined who is robbed. The Mechanical Thief only does one job before breaking down.

Bomb: JC! A Bomb! If the owner of this item is lynched, (and only lynched, nightkills don't trigger) he may opt to kill a player of his choice before heading to his own grave.

Klingon Sword: Used on a target at night. The next day, your victim YOU, THE ONE WHO WAS SWORDED LAST NIGHT; EXPERIENCE BIJ! A player who is EXPERIENCING BIJ cannot vote. However, the sword has a 20% chance to cause a LOW LEVEL MALFUNCTION which are more common in this game than a Ferengi Starcruiser. If a LOW LEVEL MALFUNCTION occurs, one of three things will occur:
1. Everyone can vote, but nobody can talk other than that.
2. Only the holder of the sword can vote. Everyone can talk. One vote kill.
3. The person who should be EXPERIENCING BIJ instead gets a vote that counts for 3.

Air Bud: Immediately ends the day. No lynch, etc.

13
Vampires vs Werewolves X / Vampires Vs Werewolves X: Millennium Waltz
« on: January 15, 2013, 06:07:10 PM »
One thousand years have passed since last the forces of good and evil met in Castlevania... and now the time of Dracula's final resurrection is upon us. Dark forces and warriors of light gather for control of both the Castle, and the world...

and no man can say who will emerge victorious.

Also, Dracula really doesn't want to keep paying more money for Dental.

1. Niku - Cerberus (reprising)
2. Lyrai - Arachne
3. Caith - Arc Demon
4. Kazz - Da Creecha (reprising)
5. Defen - Catoblepas
6. Bongo - Minotaur (reprising)
7. Guild - Ectoplasm
8. Zara - Vampire Bat (reprising)
9. Kayma - Fleaman
10. Nex - Gargoyle
11. Nicka - Imp
12. Ocksi - Skelerang (reprising)
13. Ardus - Mudman
14. Romo - Renon (reprising)
15. Lottel - Student Witch
16. Bleck - Tsuchinoko
17. gahitsu - Siren
18. McDohl - Peeping Eye
19. Envy - RUBY WEAPON
20. Friend - Killer Fish
21. Bob Loblaw - Golem
22. Classic - Zombie (reprising)
23. Laser - Axe Knight (reprising)
24. Frocto - Lilith
25. Grath - Giant Ghost
26. Zed - Master Librarian (reprising)

(Note: These personas do not affect gameplay. Feel free to ignore them.)

Waiting on night zero scries.

14
Vampires vs Werewolves X / VvWX: Roles and Rules
« on: January 15, 2013, 05:14:31 PM »
(New Changes in Bold)

THE DAY/NIGHT LIMIT IS 48 HOURS. EACH PLAYER HAS A ONCE PER GAME "HAMMERTIME" THAT THEY MAY CALL TO EXTEND THE CURRENT DAY 24 HOURS. AT THE END OF THE DAY LIMIT, THE PLAYER WITH THE MOST VOTES IS LYNCHED. AT THE END OF THE NIGHT LIMIT, THE NEXT DAY DAWNS. ANY ABILITIES NOT TAKEN/USED ARE LOST.

THE AH NOW HAS 3 ITEMS PER DAY TO BID ON.

BIDDING CHANGED SLIGHTLY: YOU NOW WILL BID "UP TO" THE AMOUNT YOU SEND ME. LIKE HOW EBAY WORKS. IF YOU CAN WIN THE BID FOR LESS, YOU WILL. EXTRA GOLD WILL BE RETURNED

1. Items have night priority, then wolves, the vamps, then Seers
2. you can use ANY item on the same night you get it
3. items that are only "one use" (like seer's glasses, shovel, assassin's blade) reset their "use" upon the holder being killed. this means you can dig up an assassin's blade and use it again even if it was already used.
4. Holy Cross and Silver Pendant will now also give the holder a one time use death shield if they are attacked by the appropriate faction. Using the item to kill negates this, and getting hit negates being able to use it to kill.

Core Rules: The lynch always kills. There is no getting around a lynch kill with any kind of death shield. If the number of votes needed to lynch during the day is greater than 8, the number is 8.

As soon as enough votes are reached, the kill is done. So be careful voting, as wolves or vampires can hop on quickly to secure a lynch. However, I will not lynch a player who has not had a chance to log on and defend himself. There is not hard and fast rule for this, as player's schedules tend to vary. Rest assured, however, you will not be lynched "in your sleep" before you have had a chance to post and defend yourself.

NIGHT ROLE PRIORITY: Protection > Items > Wolves > Vampires > Other Kill Types > Others

Gold: You begin the game with 10 gold and gain 2 per turn (at the start of each day) unless specified otherwise.

AH: Bids take place that day or that night, in private to me in PM. Items take effect as soon as bought.

WIN CONDITIONS:

Innocents Win if: All wolves, vampires, and weretigers are dead.

Wolves Win if: Their number exceeds the number of remaining other players. If all vampires are dead, wolves win if their number exceeds or ties.

Vampires Win if: Their number exceeds the number of remaining other players. If all wolves are dead, vampires win if their number exceeds or ties.

Weretiger Wins if: Anyone wins and he or she is still alive.

Vampire Roles:

Dracula, the Master Vampire: The head honcho. Can bite to turn others to his legion of undead. Can instead use his powers to scry one target. Gets a night 0 scry. If killed, the vampire team selects a new Master Vampire from their ranks. If killed again, no new Master Vampire arises, and the remaining Turned must finish out the game as best they can.

Olrox: The other starting vampire. Works like a normal Turned, but will be shown to be Olrox upon being killed, so the other players know he was a vampire from the very start.

Death: Devil for the Vampires. Does not start off knowing the vampires, or they him. As a Devil clone, starts off human and can be turned into a vampire, but not a wolf. (Being wolfturned kills instead.)

Turned: Regular Vampires. Can kill (not turn) one person per night.

Vampire Team Notes:

The Vampire Team can take one action per round. This means that The Master can bite, or scry, or have one of his Turned kill. Not all three at once.

Vampires are allergic to werewolf blood. If Dracula bites a wolf, he loses his powers and turns into a regular turned, passing his mantle. Werewolves cannot be turned. Dracula has a defensive advantage against normal wolves. If he is attacked by a normal wolf, the wolf will die and Dracula will survive. If attacked by the Greater Werewolf, Dracula dies but the G Wolf survives, as he is now unkillable by any source other than lynch.

If a regular Turned attacks a Wolf, both parties die.

Werewolf Roles:

Greater Werewolf: Leader of the wolfpack.  Cannot be killed except by lynch.

Werewolf: Mean, lean, and hungry. Kills Vampires without dying, but not Dracula. Only way for the wolves to directly kill him is to send the G. Wolf.

Devil: Works like the Seer (see below) but is on the wolves side.

Cornell: Starts off as the wolfsbaner, but if killed by the G. Wolf, becomes a second G. Wolf.

Wolf Team Notes:

The wolves can turn one player. You can only do this ONCE, per game, so make sure it counts.

Innocent Roles:

Seer: Picks one player per night to scry. Reveals any role but not items.

Oracle: Seer, but only is able to tell what Team the target is on. (Wolves, Vamps, Innocents. The Weretiger is invisible to the Oracle.) Gets a night 0 scry.

Private Eye (Innocent role. Works for hire. Players may bid on his services same as bidding on AH items. That same night, the PI gets a list of all offers, including the name of the client, and the name of the person they want investigated. He may take up to 1 job, or none. Taking a job reveals ALL pertinent information about the investigated player, including items held, gold, and roles, to both the client and the PI. The PI starts with zero gold and does not gain the normal 2 gold per day. Instead, he makes his money from jobs.)

Cornell: Selects one person per night to protect from Wolves. If protecting himself and targeted by wolves, loses this ability. If slain, the AH will stop selling Wolfsbane each day. If killed by the Greater Wolf, becomes a second Greater Wolf.

Julius Belmont (Vampire Hunter): Once per night, can target a player. If that player is a vampire, it melts. If that player is a wolf, nothing happens, but the Vampire Hunter is informed of the wolf. If a non-wolfpire is targeted, the vampire hunter must pay 4 gold to recharge his whip during the next night. i.e. The Hunter cannot whip the next night if he missed the previous night. The Vampire Hunter is immune to being turned, but can be nightkilled by vampires.

Vigilante: Can kill one player, once per game, at night.

Yoko Belnades: (Replaces Thief) Can use her magic once per night to protect a target from both being killed or being turned. May also use her magic to instead rob another player of all items and gold once per game.

The Gravedigger: Once per game, can dig up someone's grave, gaining all gold and any items they had on them at the time of their death. After a night spent digging, there will be a public announcement that so and so's grave has been defiled, so everyone will know what items are back in the game.

Arikado: If both Julius (The Vampire Hunter) and Yoko are dead, Arikado reveals his true form, gaining the powers of both. Arikado cannot be turned by either team, dying instead.

THE WERETIGER:

Weretiger: Team 4. An army of one. Wins the game whenever any victory condition is met. Can either scry like a seer at night, or kill. May only kill once per game.

The AH:

Sells Wolfsbane each turn for 4 gold as long as the Wolfsbaner is alive.

Also, sells three random items from a pool, each turn:

Seer's Glasses: Scry one target. Breaks after.

Teddy Bear: Prevents death, once.

Holy Cross: Can be used, publically, once, on a target. If that target is a vampire, it melts. Also protects from being turned or killed by vampires while held, once.

Assassin's Blade: Can be used in the night, once, like a vigilante. Kills the target.

Star Power: Highest Bidder becomes invincible for 2 rounds. (Ninja and lynch still kills him) This takes effect the night it is bought, the next day, the following night, and the day after that, for a total of 2 nights and 2 days.

Money Tree: Owner gains +3 gold per turn.

The Silvery Pendant Of Silver: This item works like the holy cross, but against wolves. Protects from a wolfkill, once.

Lightsaber: Removed.

CLOAK OF INVISIBILITY: The owner of this item always scries as an innocent with no powers. (And yes this hides the Weretiger :D :D :D) This effect does not fool the PI.

Voting Box: Gives the owner the power of the Mayor. (Vote counts for two.)

Thief's Glove: Gives the owner the power of the Thief. (Rob someone of all their gold and items during the night.)

Interceptor: RUFFRUFFRUFFRUFFRUFFWILD FANGRUFFRUFFRUFFRUFFRUFFRUFF (Land Mine. Next person who kills you also dies.)

Scry Sucking Crystal Ball: During the night, the owner of this item will recieve, at random, one of the results of the remaining scryer-type players. If there are no seer-types left alive, item is useless.

The Auction House: The owner of the actual AH can give me one item per night that they wish to see up for purchase the following day. The other items will be determined randomly as usual. Also, the income from the AH gives the owner +1 gold per day.

The Scry Reflector: The owner of this item will be notified of being scried, told exactly who scried him, and given the scry information of the person who scried him..

Dampening Field: Once per night, the owner of this item can target another player and shut down their night powers. This includes the use of any items. Once used on any particular player, that player becomes immune to this effect until one night has passed. (Meaning any one particular player can only be dampened once every other night.)

Fog Machine: Seers can't see anything the night it is used. Breaks after one use.

The Shovel: Owner gains the power of the gravedigger.

Last Will and Testament: User can "will" his items and gold to another player on death. This must be "written" before the user's death. All gold and items, except this one, are given to the player designated. This is public knowledge.

Watcher: Target one person at night. User will be informed of anyone who "visits" that person. A "visit" involves any power, item, or kill used.

Tracker: Target one person at night. User will be informed who that person "visits" that night.

Super Plush Bear: Same effect as Teddy Bear, protects you from a death and then breaks.

Nonhuman Seeking Scrier: Scries a random nonhuman.

The Mechanical Thief: This robotic manservant will go out and steal either a specific item from whoever has it, or rob the player who has the most gold, at the discretion of the highest bidder. If two or more players are tied for the highest gold, it is randomly determined who is robbed. The Mechanical Thief only does one job before breaking down.

Bomb: JC! A Bomb! If the owner of this item is lynched, (and only lynched, nightkills don't trigger) he may opt to kill a player of his choice before heading to his own grave.

Klingon Sword: Used on a target at night. The next day, your victim YOU, THE ONE WHO WAS SWORDED LAST NIGHT; EXPERIENCE BIJ! A player who is EXPERIENCING BIJ cannot vote. However, the sword has a 20% chance to cause a LOW LEVEL MALFUNCTION which are more common in this game than a Ferengi Starcruiser. If a LOW LEVEL MALFUNCTION occurs, one of three things will occur:
1. Everyone can vote, but nobody can talk other than that.
2. Only the holder of the sword can vote. Everyone can talk. One vote kill.
3. The person who should be EXPERIENCING BIJ instead gets a vote that counts for 3.

Air Bud: Immediately ends the day. No lynch, etc.

15
Vampires vs Werewolves X / VvW X: Millennium Waltz (IT)
« on: December 12, 2012, 06:41:04 PM »
Olrox hurried along the cold corridor. It didn't do to keep his master waiting.

He came to the massive ornate doors. He knocked softly.

"Do come in, Olrox," said a soft voice from nowhere as the doors swung open silently.

Olrox stepped into the room. From the shadows, eyes gleamed atop a throne of darkness. Olrox knelt.

"Report," came the voice.

"The tenth game of VvW is almost upon us, as is the turn of the new millennium," Olrox said. "It's been seven games since VvW III, when you failed to avoid implementing a new dental plan for the Castle's denizens."

"I remember," came the voice, with a hint of bemusement this time.

"It seems the plan is up for renewal," Olrox said.

"Oh?"

"And... it seems..."

"Yes?"

"It seems... the vampires have yet to win any official VvW game," Olrox said.

There was a long moment of silence.

Then the figure on the throne leaned forward into the firelight.

"Then it seems it's time to give the world a taste of our true power, don't you agree?" Dracula, Lord of the Vampires, asked, eyes and fangs gleaming.

********************************************

Dracula gets a night 0 scry.

Starting number of Vampires +1.

Biting a wolf now kills neither party, instead resulting in Dracula losing his powers and passing his mantle onto the next Dracula.

New Role: Soma: If both Dracula and Olrox are slain or lose their powers on or before night five, Soma becomes Dracula 3.0.

New Role: Death: Devil for the Vampires. Does not start off knowing the vampires, or they him.

********************************************

Ortega paced the floor of his cage. For six long years he had been locked away in this steel prison, ever since his defeat in VvW III. The bars were reinforced with powerful magic, both strengthening the prison and sapping him of his natural wolf powers.

The door swung open.

For a moment Ortega could only stand in place, blinking. Then, in one swift motion, he leaped through the opening.

Before him knelt a slim figure.

"Olrox," Ortega snarled, readying his claws. "You'll regret releasing me."

"It is our master's orders," Olrox said, not lifting his eyes. "And he brings you a gift, as well."

"He is not my master, vampire, and I'll not fall for any of your kind's feeble tricks," Ortega spit.

"Then gaze upon the gift yourself," Olrox said, placing something small on the ground in front of him, and then vanishing into the shadows, so fast it could not be seen.

Ortega bent and sniffed. The magic box glowed softly beneath him.

"Hah. As if I needed any gift from the lord of the flying rats," Ortega sniffed.

The box violently exploded, sending strong magical energies directly into Ortega's veins and blowing him off his feet.

When he rose, he was grinning.

*************************************

The Greater Werewolf (Ortega) may no longer be killed by any source other than the lynch.

New Role: Cornell: Wolfsbaner.  (Replaces normal Wolfsbaner.) If Ortega kills Cornell, instead Cornell becomes another Greater Werewolf.

*************************************

Julius Belmont stood atop a cliff, gazing at the full moon. He grasped his trusty whip, Vampire Killer, closely at his side. He knew that this battle would be his last. But to face it alone...

"Not alone," said a voice.

"Yeah, you're not going to have all the fun," said another, more feminine voice.

Julius turned and smiled.

*************************************

New Role: Yoko Belnades: (Replaces Thief) Can use her magic once per night to protect a target from both being killed or being turned. May also use her magic to instead rob another player of all items and gold once per game.

New Role: Arikado: If both Julius and Yoko are dead, Arikado reveals his true form, gaining the powers of both.

*************************************

And somewhere, a single solitary someone also stared up at the moon, and smiled.

*************************************

The Weretiger has gained the ability to scry, and may kill, once per game.

*************************************

Sign ups go here. Full rules list coming soon. Game scheduled to start mid-January.

16
SPOILER WARNING THE SECOND

MASSIVE, STORYLINE SPOILERS BELOW

DO NOT SCROLL DOWN UNLESS YOU ARE INTERESTED IN DOING ART FOR EK3

17
Assorted Creations / The Endless Nightmare Ends (EK3 poll)
« on: December 04, 2012, 09:28:34 AM »
whats up guys it's been another year

I will literally just write description placards in place of actual art

whats up


18
World's Most Scientific Institute / The Unreal Calvin Debate
« on: November 29, 2012, 04:00:38 AM »
So this came up recently with my friends so because they are tasteless philistines I have decided to turn to you guys, who are of course much more refined and gentlemanly.

Also, SCIENCE.

So the question is simple: of the three recurring imaginary personas Calvin assumes, which is best?

1. Spaceman Spiff
It never fails. I just had this thing waxed and washed.

2. Tracer Bullet
I introduced the dame to a friend very close to my heart. Just a little down and to the left, to be specific.

3. Stupendous Man
S... for Stupendous!

Choose wisely.

19
Forum Games / Thing4 (Playing Thread)
« on: October 10, 2012, 06:02:36 PM »
The Thing Theme

The night is cold. The events of the previous day still continue to astound and confuse. Why were those foreigners chasing that dog? Had they gone mad? Their high powered rifles and grenades seemed to suggest it.

But then, in the morning, you found something you couldn't believe. Something it didn't want you to see. Only your restless wanderings, unable to sleep so close to dawn, had discovered it. The "dog" wasn't a dog at all. Instead, some kind of... imitation. It had assimilated the other dogs in the kennel. You burned them. Burned them all. The screams were unlike anything you had ever heard before.

But the dog had been loose in the compound all day before being locked up for the night.

Now, it could be anyone.

The finger pointing. The accusations. Nobody is in the clear. It seems hopeless. The Thing simply has to wait until the cover of darkness to strike again.

But then a plan. A wire, heated. Blood. A hope of survival.

You don't know if it'll be enough.

12 players begin the nightmare.

Geo
Caithness
Kazz
gahitsu
Lottel
Destil
Kayma
Friend
Ocksi
Sharkey
Zara
Beat

Sharkey has the extra test today. Self-testing is not allowed.

It takes 7 votes to test.

Dynamite may not be thrown today.

All players must check in here before the game and timer begins.

20
Forum Games / Thing4
« on: September 27, 2012, 01:01:49 PM »
Previously, on Thingwolf:

Chest Defibrillation - The Thing (5/10) Movie CLIP (1982) HD

Well, it doesn't look like I'll be getting enough players to run Inception Wolf, at least at the moment.

In the meantime, we can play everyone's favorite outer space alien invasion!

Quick Rules for those who knows the rules:

Changes from last:

1. Regular accounts. I'd like to try a game without the curtain of anonymous to hide behind.

2. Randomized amount of Dynamites/Things gone. We're back to 4 and 2.

3. Self testing is no longer allowed.

THE RULES

There are 12 players. The roles are as follows.

Innocent - 4
Flamethrower - 2
Dynamite - 4
The Thing - 2

Innocent

No powers.

Flamethrower

You can kill another player, once per night. You may do this as many times as you want per game. You do not have to kill. Killing randomly is a wonderful way to kill the other Flamethrower or a Dynamite, so be very careful. You have night priority, so you move before the Thing does. If you kill someone who was targeted for assimilation that night, I will display a killed while being assimilated message at daybreak. An assimilated Flamethrower may no longer kill.

An assimilated Flamethrower may no longer kill.

Dynamite

Once per game, during the day, you may throw your dynamite at another player. This player is killed. You may not throw dynamite if you have 2 or more votes on you. (You've been "tied to the couch".) An assimilated Dynamite may still use his dynamite if it remains. You cannot throw dynamite on day 1.

The Thing

There are two starting Things. Any Thing may assimilate, including a freshly made Thing. However, the team may assimilate no more than one person per night. An assimilated Flamethrower loses his kill. An assimilated Dynamite retains his dynamite, assuming he hasn't used it.

Victory Conditions

Innocents: All Things are dead.

The Thing: All flame throwers are dead or assimilated AND you outnumber the amount of non-assimilated dynamite left in the game.

The Test

There is no lynch. Instead, you vote on testing one person per day. (hot wire, blood) If that person is a Thing, he will be revealed. The only way to kill is by flamethrower or dynamite. In addition, one random person, per day, will have an additional test that they may use at their discretion. They must use this test before the vote-test is done, and before time is up, or it is lost.

CHANGE: Self testing is no longer allowed.

The Timer

Each day phase will last 48 hours. At the end of this time, the player with the most votes for will be tested. However, any player may, once per game, declare Hammertime and extend the day timer by 24 hours. This may be done any number of times per day.

Each night phase will last 48 hours. At the end of this time, untaken actions will be lost. PLEASE SEND ME A PM STATING YOU CHOOSE TO NO-KILL AS A FLAMETHROWER. THIS WILL ALLOW ME TO UPDATE FASTER.

*****************************************

Questions and sign ups go here. 12 slots only, so get your post in!

FAQ:

Q: Can I throw my Dynamite on Day 1?
A: Guild.

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