Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Alex

Pages: [1]
1
World of Warcraft / I Hate WoW!
« on: February 09, 2010, 08:22:42 PM »
ADMIN TEAM DECREES: From now on, all "IS WOW AN OK GAME IT RUINS LIVES NO WAY THOSE DOPES WERE ADDICTIVE MONKEYS ANYWAY WHO JUST FOUND WOW BEFORE THEY FOUND A NEEDLE AWWW FUCK YOU MAN" discussion goes here. Period.




World of Warcraft will take your friends, seduce your family, decimate your love life and if you let it, it will imprison you.

Ignoring the question of whether or not it is really a good game (it really isn't), WoW is a game that can manage to frustrate you even if you don't play it.  Dare I say even especially if you don't play it.  When I meet someone I think can be a buddy, and I find out they're into WoW, at this point I just shake my head and walk away.  I don't want to be there when that person starts prioritizing dailies over their personal lives.  I don't want to have to compete with a group of forty giant talking cows for attention.

 

Thank you for putting it in nicer words than I would have, Brentai.

2
Gaming Discussion / Videogames are just too much work!
« on: September 12, 2009, 11:05:24 PM »
Gamasutra Man says games are too much work and rewind button is necessary.

 :wat:

Every time I hear this argument come up, it just confuses me something fierce.  This time it's because it's just vague on what a challenge is.

If a game is too difficult, there are typically varying levels of difficulty to play on that may be more along the lines of what the player is looking for.  At what point did it become necessary to remove failure from the equation?  Has our society started to fall so friggin' far that this is the lengths we're going to in order to seemingly preserve what I find to be a 'you're a special unique snowflake' politically correct mentality that makes us psychological weiners?

Another thing that bugs me is that no one seems to address a pretty big issue of an auto-pilot feature: The Gameshark Fallacy.

The Gameshark Fallacy is where one finds that they have the means to remove any of the effort involved in given task, but relies on their will being strong enough to resist the temptation.  As soon as you give into that temptation, chances are you will tell yourself 'I'll only do it just this once!' and before you know it, all your materia is maxed, Cloud is packing 99 levels and the Ultima Weapon before you get to the Guard Scorpion at the end of the first mako reactor.

This idea is pretty much doomed to failure.  I can't see any reason why the people that this option targets (and even the people it doesn't) wouldn't just going out and rent the game for a couple days and go along for the ride then return it.

And it kind of bugs me that no one points this out!

Dudes, I need some opinions.

3
Gaming Discussion / inFamous
« on: May 31, 2009, 01:30:03 AM »
So I rented inFamous to give it a whirl and I have to say that the description of 'Spider-Man 2 with lightning instead of webbing' is pretty accurate.

Your default power and main method of ranged attack is to throw lightning bolts around like you're Zeus, which fortunately doesn't drain your precious zapping reserves.  They also start you out with a shockwave ability that just throws people back some odd number of feet as well as a lightning version of Bionic Commando's Death From Above.  The only difference between the two is that lightning burst can actually kill things from a reasonable radius whereas BC is totally weak unless everyone is standing together hugging.

The karma system is everything we've seen before, except not so terribly extreme.  At the start of the game, Cole (the protagonist) knocks down a shipment of food for all the needy hungry people and remarks that he could feed himself, his girlfriend and fat bastard buddy for quite some time if he zaps someone to make the masses disperse.  Alternatively, he could just let them have some of the food too.  Later, you're given the choice to incite a riot by zapping a cop in the middle of a crowd or just stepping forward to be a champ and prevent innocent people from getting beaten down.

It's kind of a nice change of pace to not see any Donate to Charity/Save an Orphanage or Kick a puppy/Eat a baby decides yet.  Not to mention actually hearing the protagonist acknowledge that something is bad, but he might do it.

I'm still close to the start of the game, so more as it develops unless someone else with a PS3 jumps in.

Pages: [1]