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Author Topic: Spore  (Read 17187 times)

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MadMAxJr

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Re: Spore
« Reply #160 on: September 17, 2008, 08:48:43 PM »

It has like a fifteen minute recharge time.
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Brentai

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Re: Spore
« Reply #161 on: September 17, 2008, 08:51:19 PM »

So you basically have to be a patient, thorough son of a bitch.

...

Let me tell you about the time I took over every region of San Andreas without ever bringing any gang members.
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McFrugal

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Re: Spore
« Reply #162 on: September 18, 2008, 05:14:46 AM »

I thought everyone did it that way.

Edit: hey, found out you can change your Archetype.  I assume you ally with a race that follows the belief you want, then do something in the Diplomacy menu to get a mission to change to theirs.
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Doom

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Re: Spore
« Reply #163 on: September 18, 2008, 06:04:19 PM »

So you basically have to be a patient, thorough son of a bitch.

...

Let me tell you about the time I took over every region of San Andreas without ever bringing any gang members.

People brought useless NPCs with them? Give me the rifle and a bit of body armor and some shitty pathing AI any day.
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Classic

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Re: Spore
« Reply #164 on: September 18, 2008, 08:12:26 PM »

 :sadpanda: I liked the way they were meat shields and I could roll around with a dozen of them in a bus.
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jsnlxndrlv

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Re: Spore
« Reply #165 on: September 19, 2008, 04:47:30 AM »

LAST NIGHT: I'm glad my roommate bought this!  I can play it on his computer without worrying about whether mine's going to be broken!  Maybe I'll play a little bit right now!

FIVE HOURS LATER: Holy shit, I can't ever play this if I have plans the following day.  Never ever ever.
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MadMAxJr

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Re: Spore
« Reply #166 on: September 19, 2008, 06:38:03 AM »

Next spore experiment: See if the game will let me have a creature reach end-game with no arms.
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Kazz

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Re: Spore
« Reply #167 on: September 19, 2008, 06:49:11 AM »

Or eyes.  B&W FTW
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MadMAxJr

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Re: Spore
« Reply #168 on: September 19, 2008, 07:04:28 PM »

So I added Kazz as a buddy to my universe.  His race is now the only ones that will not rally to my cause. >:(
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McFrugal

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Re: Spore
« Reply #169 on: September 19, 2008, 07:35:17 PM »

How's that?  You can get +100 for doing missions, +50 for giving money, and +20 for opening a trade route.  That's plenty to get max relations and an alliance.

Did you like blow up a bunch of their spaceships or something?
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MadMAxJr

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Re: Spore
« Reply #170 on: September 19, 2008, 08:00:59 PM »

N-.. No!  Nothing like that.  It's just I didn't expect them to start with the -30 WE DONT LIKE PEOPLE.
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Re: Spore
« Reply #171 on: September 19, 2008, 09:25:37 PM »

It is only natural that a creation reflect its creator, and Kazz hates everyone! :lol:
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Kazz

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Re: Spore
« Reply #172 on: September 20, 2008, 05:41:00 AM »

Depends on which ones they are.

If you got, like, Assaulty or Wargoblin, I'm afraid of what will happen to your galaxy.

EDIT: also, my account includes creatures that my roommates made.
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Classic

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Re: Spore
« Reply #173 on: September 20, 2008, 09:44:08 AM »

EDIT: also, my account includes creatures that my roommates made.

Do... Do they also hate everyone?

Also, have Assaulty/Wargoblin already been posted?
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MadMAxJr

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Re: Spore
« Reply #174 on: September 20, 2008, 04:08:20 PM »

Just get Kazz's email address out of his profile and add to your buddy list in game.

Your daily recommended dose of Kazz, in one neat and tidy folder.
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McFrugal

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Re: Spore
« Reply #175 on: September 20, 2008, 05:48:40 PM »

N-.. No!  Nothing like that.  It's just I didn't expect them to start with the -30 WE DONT LIKE PEOPLE.

When you find one, and their "escort" starts shooting you, get to the planet and open communications.  Give them money, then accept a mission, and they'll most likely stop shooting you.  Doing missions is a great source of income, and makes them happy too.  Also, never ever accept a communication from them.  They don't seem to mind very much if you simply ignore them, at least compared to denying tribute.  If you do a couple of missions, you can most likely leave them be until you're either ready to either conquer them or open further negotiations.  Of course, they often ask you to attack other empires, so be ready to Delete their missions if they ask you to attack a friend.

Actually, they do still get angry if you ignore their communications, but they don't ask for bribes once you ally with them.  So if you want them to shut up without killing the fuck out of them, ally quick.  Also I'm not sure how the new patch reduced their asking price; maybe it stays low so you can just keep paying them now.
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yyler

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Re: Spore
« Reply #176 on: June 05, 2009, 01:47:26 PM »

I should've clarified.  I was trying to say the opposite, that there are so many hands and steps in the process nowadays that it's getting easier and easier for a game to get manhandled and made into a flop despite the presence of a big-name creative visionary.  Was thinking mostly about Spore and Will Wright.

It's a bit "so what" now that I think about it, but the main point is "The complexity of game production nowadays is becoming a double-edged sword".
I don't know if this discussion is done or what, but Will Wright isn't interesting or a visionary and always makes the same game, over and over, and therefore it is not surprising that Spore sucked: it was the Sims. You'd be better off citing the Katamari guy, whose brilliant vision is diluted and made worse game after game.

(And anyway, I am pretty sure that people are so gay for Will Wright that if he says he wants something he has a team who will do it, no questions asked.)
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Alex

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Re: Spore
« Reply #177 on: June 05, 2009, 02:42:29 PM »

I don't know if this discussion is done or what, but Will Wright isn't interesting or a visionary and always makes the same game, over and over, and therefore it is not surprising that Spore sucked: it was his incredibly marketable pee.
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Brentai

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Re: Spore
« Reply #178 on: June 05, 2009, 03:01:53 PM »

He specifically said he wanted a bunch of minigames tied together.  Everyone thought this was an awesome idea when he talked excitedly about it, but when it finally came out we all looked at it and went "Wait a minute, minigames suck.  Why the hell did we all think this was brilliant?"
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Kazz

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Re: Spore
« Reply #179 on: June 05, 2009, 03:03:46 PM »

They weren't interesting games, though.  And you didn't actually have interesting choices, ever.  You could either kill everything or make friends with everything.
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