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Author Topic: Worst Stray Thoughts Ever  (Read 63487 times)

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Classic

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Re: Worst Stray Thoughts Ever
« Reply #120 on: October 07, 2008, 01:54:42 PM »

I wasn't clear about this, but part of the original model, you see, included SPENDING those points. So after putting in X amount of grindy kills, you can pay up a lot to ensure you get something nice.

Come to think of it, I like Brent's version better. Disregard.
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Brentai

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Re: Worst Stray Thoughts Ever
« Reply #121 on: October 07, 2008, 02:41:16 PM »

I wasn't clear about this, but part of the original model, you see, included SPENDING those points. So after putting in X amount of grindy kills, you can pay up a lot to ensure you get something nice.

Oho!  So you could have monsters drop some manner of currency which you could then spend at various vendors for items of increasing quality!  Ingenious!
:pop:
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Detonator

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Re: Worst Stray Thoughts Ever
« Reply #122 on: October 07, 2008, 02:58:08 PM »

I wasn't clear about this, but part of the original model, you see, included SPENDING those points. So after putting in X amount of grindy kills, you can pay up a lot to ensure you get something nice.

Oho!  So you could have monsters drop some manner of currency which you could then spend at various vendors for items of increasing quality!  Ingenious!
:pop:


Dammit Brent, I was RACING home from work so I could post this snarky reply.  Damn you.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Classic

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Re: Worst Stray Thoughts Ever
« Reply #123 on: October 07, 2008, 03:44:21 PM »

 ::D: Yes! Only the vendor is a monster you're about to gut!

It makes merchanting more violent, which is all anyone really wants from vidjagames.
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Romosome

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Re: Worst Stray Thoughts Ever
« Reply #124 on: October 08, 2008, 03:55:44 AM »

But then people will only do the raid 5 times!  THEN WHAT DO OUR SUBSCRIBERS DO?!

Dailies to get rep/gold for a mammoth or BGs while waiting for Wintergrasp to be up.
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Brentai

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Re: Worst Stray Thoughts Ever
« Reply #125 on: October 08, 2008, 08:01:06 AM »

Dammit Brent, I was RACING home from work so I could post this snarky reply.  Damn you.

I AM ALWAYS HERE.
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #126 on: October 08, 2008, 11:28:38 PM »

I'm not really one for online multiplayer FPS-ery, but I just now realized how much I want to play such a game in which, instead of vehicles, you get dinosaurs.

And it would be called "Savage City Riders"
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #127 on: October 16, 2008, 11:02:37 PM »

Sancho Numero Uno -- Zatoichi, only with Mexican bandidos.
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #128 on: October 19, 2008, 10:43:26 PM »

Combine the graphics of a roguelike and the gameplay of a JRPG.

Golly, when you put it that way it sounds awful. But I think it could stand out:

Any time you're navigating the map, it uses your basic ASCII setup: @ for the main party, typography for topography, and a letter of the alphabet for other entities. Could be that they're randomly generated; certainly there's no random encounters in that noise.

All the rest of the time, it's all done in text. You don't see a picture of the monster you're fighting; instead, you can bring up some text describing its appearance. Ditto NPCs and items and scenery and anything else you can think of. Every attack gets a unique sentence for explaining why the victim has taken 277 damage. In this environment, of course, an honest-to-god Talk To Your Party option is essential.

I mean, if you're making a game out of text, you might as well go whole hog. The only reason to use a ASCII map is because it's easier to use and program than an interactive fiction parser, and there's no already-existing parser that'd be good for the non-navigation parts of the game.

And that gameplay is all turn-based, with the console RPG style of unique and exploitable character growth systems, controlling the entire party in combat, a separate screen for world navigation, overblown mostly-linear plot featuring entirely premade characters, and the occasional minigame.
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...but is it art?

McDohl

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Re: Worst Stray Thoughts Ever
« Reply #129 on: October 20, 2008, 05:39:20 AM »

Essentially, when I read the first sentence of your post, I immediately thought, "So, Persona 3?"
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #130 on: October 21, 2008, 01:51:19 PM »

Strip MULE.  Rank 4th for the month, remove an article of clothing.
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François

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Re: Worst Stray Thoughts Ever
« Reply #131 on: October 21, 2008, 02:18:27 PM »

Replace gambling option with "dance for money" rhythm minigame. Pole peripheral recommended.
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Classic

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Re: Worst Stray Thoughts Ever
« Reply #132 on: October 21, 2008, 02:22:23 PM »

 :kowhyee: I LIKE IT! :freddie:
DON'T STOP ME NOW!
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #133 on: October 21, 2008, 02:46:06 PM »

Have an idea for a webcomic RPG:

It's a game of chess detailing a war between the armies of the Kingdom of the White Sand and the Empire of the Obsidian Tower. Every week, a few pages come, illustrating the latest move of the chess game. Moves are determined by popular vote.

It would be kind of a large thing, especially since there would be at least 32 unique characters.
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #134 on: October 21, 2008, 03:16:50 PM »

that would turn into the fool's mate immediately
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #135 on: October 21, 2008, 03:19:03 PM »

Not if you establish your audience from the ranks of chess aficionados rather than webcomic readers.
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...but is it art?

Kazz

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Re: Worst Stray Thoughts Ever
« Reply #136 on: October 21, 2008, 03:20:32 PM »

I think the readers should play white and the author should play black.
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #137 on: October 21, 2008, 03:22:06 PM »

Sign up on the forums and randomly assign readers to teams. Extend voting privileges sparingly.
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...but is it art?

Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #138 on: October 21, 2008, 03:27:00 PM »

Well, the point of the whole webcomic thing would that, ideally, people would become fond of certain characters or one side, and get together to hatch strategies in order to ensure that their favorite(s) survive.

I think the readers should play white and the author should play black.

I suck at chess.
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #139 on: October 21, 2008, 05:04:33 PM »

so?  your readers aren't allowed to kick your ass?
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