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Activity Boards => Forum Games => Topic started by: Friday on April 06, 2008, 10:13:45 PM

Title: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 06, 2008, 10:13:45 PM
(Rule changes from last time are in bold.)

Core Rules: The lynch always kills. There is no getting around a lynch kill with any kind of death shield.

As soon as enough votes are reached, the kill is done. So be careful voting, as wolves or vampires can hop on quickly to secure a lynch.

NIGHT ROLE PRIORITY: Wolves > Vampires > Other Kill Types > Others

Gold: You begin the game with 5 gold and gain 1 per turn (at the start of each day) unless specified otherwise.

AH: Bids take place that day or that night, in private to me in PM. Items take effect as soon as bought.

WIN CONDITIONS:

Innocents Win if: All wolves, vampires, and weretigers are dead.

Wolves Win if: Their number exceeds the number of remaining other players.

Vampires Win if: Their number exceeds the number of remaining other players.

Weretiger Wins if: Anyone other than the idiot wins and he or she is still alive.

Idiot Wins if: He or she dies. (this win does not halt the game)

The Exclusive Roles: (The Following Roles cannot overlap each other with the exception of the Weretiger, which can overlap anything except the Village Idiot.)

Vampire Roles:

Dracula (Master Vampire): The head honcho. Can bite to turn others to his legion of undead. Can instead use his powers to scry one target. If Killed, Olrox becomes the new Master Vampire, gaining all his powers. If killed again, no new Master Vampire arises, and the remaining Turned must finish out the game as best they can.

Olrox: The other starting vampire. Normal, unless Dracula is killed, at which point Olrox takes his place.

Turned: Regular Vampires. Can kill (not turn) one person per night.

Vampire Team Notes:

The Vampire Team can take one action per round. This means that The Master can bite, or scry, or have one of his Turned kill. Not all three at once.

Vampires are allergic to werewolf blood. If any vampire bites a wolf, they both die. Werewolves cannot be turned. However, the Master Vampire has a defensive advantage against normal wolves. If he is attacked by a normal wolf, the wolf will die and the Master will survive. If attacked by the Greater Werewolf, both die.

Werewolf Roles:

Ortega (Greater Werewolf): Leader of the wolfpack. Once per game, he can select someone to Turn into a werewolf. Has the same defensive advantage as the Master Vampire against regular Turned. Scries as an innocent.

Werewolf: Mean, lean, and hungry. Kills Vampires without dying this time around, but not the Master Vampire. Only way for the wolves to directly kill him is to send the G. Wolf, which kills them both.

Shaft (Devil): Seer for the wolves. Does not begin knowing who the wolves are. Does not count toward wolf victory. Cannot be turned. Any attempt at Turning results in Death instead.

Innocent Roles: (Private)

Sypha (Seer): Same.

St. Germain (Oracle): Seer, but only is able to tell what Team the target is on. (Wolves, Vamps, Innocents. The Weretiger is invisible to the Oracle.) Since St Germain can see the FUTURE, Is the only Seer type to get a night 0 scry.

Alucard (Ninja): Always kills, ignores Death Shields. Then runs away to bury himself.

Cornell (Wolfsbaner): Selects one person per night to protect from Wolves. If protecting himself and targetted by wolves, loses this ability. If slain, the AH will stop selling Wolfsbane each day.

Fake Sypha (Fool): Seer, but 50% chance of seeing something assfuck backwards. Believes he is the Seer. Always sees the real Seer as the Fool. Always sees the Weretiger as the Village Idiot. Always sees the Village Idiot as the Weretiger.

Julius Belmont (Vampire Hunter): Once per night, can target a player. If that player is a vampire, it melts. If that player is a wolf, nothing happens, but both the wolf and Julius now know each other as such. If a non-wolfpire is targetted, Julius loses this ability for two rounds. Immune to vampires.

Not so "Innocent" Roles: (Private)

Death (Village Idiot): Wins the game if dead. Loses if alive at any other victory condition. Cannot be turned. Any turn directed at him simply fails. This should prevent the Squizzle shenanigans seen in last game.

Galamoth (Weretiger): Team 4. An army of one. Wins the game whenever any non-idiot victory condition is met.

Alucart: "Innocent" that is on the Vampires team. Greatest aspiration in life is to be Turned. Wins the game if the Vampires win.

Overlapping Roles: (These Roles can overlap the previous roles, but not themselves)

Public:

Soma (Priest): Immune to vampires. However, can start already being one. Awesome jacket.

Cerberus (Mayor): Vote counts for two.

Medusa (Sheriff): Can petrify one player per night. That player is immune to night attacks that night, and his powers are disabled. Stoned for the next day, and cannot vote or be voted for. Cannot petrify any one player or make jokes about pot more than once.

Renon (Merchant): Begins the game with 10 Gold instead of 5. Don't spend more than 30,000 gold on him, or else.

Master Librarian (Lumberjack): Begins the game with 2 Gold instead of the normal 5, but gains 2 per turn instead of 1.

The Creature (Barkeep): Starts with 5 gold and runs an illegal bootleg grave robbing operation with Igor. As long as both are alive, they both gain 2 gold per turn. If one dies, the other stops gaining gold.

Mina Hakuba (The Fortune Teller): Can use her powers once per game to scry a target.

God-King Arc: All his cats know Gun-Fu. Still.

Private:

Igor (Bootlegger): Begins with 5 gold, gains 2 per turn as long as the Creature is around to keep him in business.

Hammer (Rich): Begins the game with 10 gold.

Fleaman (Poor, but scrappy): Begins the game with zero gold, but has a death shield.

Grant daNasty (Thief): Can steal a players gold, and all items on them, once per game. Can climb on walls. Loved by the world over.

Maria (Vigilante) Once per game, during the night, can kill one player. With doves.

Skeleton: Basic inno role.

The AH:

Sells Wolfsbane each turn for 3 gold as long as the Wolfsbaner is alive. The cost of Wolfsbane goes up as the game goes on, however.

Also, sells two random items from a pool, each turn:

The Librarian's Missing Glasses: Scry one target. Breaks after.

Talisman: Prevents death, once.

Holy Cross: Can be used, publically, once, on a target. If that target is a vampire, it melts.

Power of Sire: Can be used in the night, once, like a vigilante. Kills the target.

Power of Mist: Highest Bidder becomes invincible for 2 rounds. (Ninja still kills him)

daNasty How-to Manual: Owner gains +1 gold per turn.

HYDRO STORM!: This item, when fired, will two-shot Dracula seek out a random wolf or vampire and cause them to melt.. If the wolves or vamps get it, they may ALSO choose to fire it, hoping it will hit the other faction.

The Silvery Pendant Of Silver: This item works like the holy cross, but against wolves.

Shield Rod: No effect by itself. Combine with the Alucard Shield to win gaem (Not really. Owner gets a list of all roles.)

Alucard Shield: OMG WHAT THE FUCK DOES THIS DO

Crissaegrim: Everyone knows you've got it. Can be used to kill a player during the day because you're a fucking pussy who just hacks his way through with the Crissaegrim

Twilight Cloak: Black cloak for vampires. The owner of this item always scries as an innocent with no powers. (And yes this hides the Weretiger :D :D :D )

My very own pet Cerberus!: Gives the owner the power of the Mayor. (Vote counts for two.)

Hector's Glove: Gives the owner the power of the Thief. (Rob someone of all their gold and items during the night.)

Interceptor: RUFFRUFFRUFFRUFFRUFFWILD FANGRUFFRUFFRUFFRUFFRUFFRUFF (Land Mine. Next person  who kills you also dies.)

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SUBJECT TO CHANGE

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Questions go where? HERE!
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 06, 2008, 10:26:35 PM
p.s. fuck house sitting. I'm gonna start this up asap.

ARE YOU READY FOR SOME FOOTBALL?!?!?!
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Bongo Bill on April 06, 2008, 10:30:56 PM
What is the full and final roster?
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 06, 2008, 10:38:48 PM
Classic
Zara
LaserBeing (Lee-Ham)
Romo
McFrugal
Ted Belmont
Bongo Bill
Lady Duke
Cait
Influenza Enema
Kazz
Mars
Constantine
ZedPower
Niku
O.Hakubi
Arc
Buge
Brentai
Meikai
Ocksi
SCD
Fredward
Aintaer

A total of 24. Perfect.

Anyone on this list not able to play, speak within the next 24 hours-ish or forever play on a daily basis  so the game can move along at a good speed pls
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Dooly on April 06, 2008, 10:42:00 PM
I never actually wanted in on this.  I though all this Werewolf stuff was silly on the other board, and my remark was meant to call it silly here as well.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 06, 2008, 10:46:03 PM
right-o.

Also, channel #wolfpire for you wolf fags who like to talk about wolf in real time.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 06, 2008, 11:11:55 PM
Correct.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Fredward on April 06, 2008, 11:12:48 PM
In question to the previous answer:

If the weretiger wins, everyone else (non-Idiot) loses, correct?

(lol pime taradox)
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Bongo Bill on April 06, 2008, 11:14:37 PM
I made a spreadsheet (https://spreadsheets.google.com/pub?key=pJZS5XfJ1PmsBHOpuGn3Ffg). Make a local copy of it if you want to keep notes. I'll keep this version updated with the information that is public.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Arc on April 06, 2008, 11:36:47 PM
Renon (Merchant): Don't spend more than 30,000 gold on him, or else.

Or else?


God-King Arc: All his cats know Gun-Fu. Still.

Still.


Maria (Vigilante) Once per game, during the night, can kill one player. With doves.

Requesting this is made clear if used. Descriptions of bloodied feathers and such will work.


Alucard Shield: OMG WHAT THE FUCK DOES THIS DO

Ninja Shield?


I never actually wanted in on this.

Dooly.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: François on April 07, 2008, 01:29:13 AM
Renon (Merchant): Don't spend more than 30,000 gold on him, or else.

Or else?

He turns into a clone of Death with a different model. Though it's unlikely we'll spend that much on him unless we pig out on pot roasts and medkits.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: LaserBeing on April 07, 2008, 02:00:32 AM
Alucard Shield breaks the game if you use it with a certain other item...
Title: Here comes a new challenger!
Post by: Zach on April 07, 2008, 09:33:15 AM
I'll take over for Dooly, now that he's suspect.

(Pyoko's Nekobasu here, by the way. It's time for a name change.)
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 07, 2008, 09:47:40 AM
Ok. I was about to send out roles, but I'll reroll them with Zach included.

From this point on, anyone else who wants to play, let me know, and I'll put you on backup in case a player quits or can't play for some reason. But I'm rolling roles now, so, we're full up at 25.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Bongo Bill on April 07, 2008, 11:07:13 AM
When, if ever (I forgot to ask) are the two random auction house items published?
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Friday on April 07, 2008, 11:13:20 AM
Start of each day. By the start of next day, I look at my inbox for all bids, close the aution, and award items. If you bid but don't get a message, assume you lost the item to another player.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Lady Duke on April 07, 2008, 05:11:52 PM
Good thing the village idiot is super-fixed forever now.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Guild on April 07, 2008, 05:16:40 PM
Good thing the village idiot is super-fixed forever now.

Except that it may become kinda obvious who the idiot is.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Lady Duke on April 07, 2008, 05:21:36 PM
Not really. You can act suspicious without being the most suspicious so that people wanna murder you.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Guild on April 07, 2008, 05:34:12 PM
I was thinking more along the lines of Vamps try to turn someone and fail before anyone is able to buy banes.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: Guild on April 07, 2008, 05:34:25 PM
This game is so cool.
Title: Re: VvW3: Dance of the Full Moon: Roles and Rules
Post by: McFrugal on April 12, 2008, 08:44:16 PM
I just realized what's missing.

JONATHAN!  CHARLOTTE!  JONATHAN!  CHARLOTTE!  JONATHAN!  CHARLOTTE!  JONATHAN!  CHARLOTTE!