Brontoforumus Archive

Game Boards => Online Hookers => Topic started by: Makaris on June 07, 2010, 03:22:04 PM

Title: Round-Robin RPG awesomeness!
Post by: Makaris on June 07, 2010, 03:22:04 PM
Current Games / Times

Game #1
System: 3.5 D&D
Time: at ~6pm CST on Sundays (Next Game: July 4th)
Current/Next DM:  Makaris
Players
Zach [Zargon the Human Sorceror 1]
Makaris [Rysek the Human Cleric 1]
Malikial [Eadric the Human Paladin 1]
McDohl [Georg the Human Fighter 1]
Joxam [Maxwell the Human Bard 1]
Setuthua [Snurr the Goblin Rogue 1]

Game #2
System: 4e D&D
Time: ~4pm CST on Thursdays (Next Game: July 1st)
Current/Next DM:  Lottel
Players
Lottel [Leifrim the Dwarf Ranger 3]
Buge [Saffiyah the Drow Warlock 3]
Makaris [Severian the Half-Elf Paladin 3]
Joxam [Dev the Goblin Rogue 3]
Malikial [Kalif the Hobgoblin Warden 3]
Somn [Ilyia the Half-Elf Warlord 3]

- Original Post -
Guys, guys!  I have a great idea on how we can get an actual game rolling!  I call it Makaris's Brand New Awesome RPG Idea To Avoid Game Crashing And Great Sadness!

Round-Robin Style DMing.  We each take it in turn to be DM, one session per player.  Play lasts for an allotted amount of time, or until it is appropriate to end the game.  The next game, regardless of where left off, is taken up by the next DM in line.  The story, plot and adventurers would be fully emergent based on this formula.   Your session be silly, next can be serious, scary, whatever. 

I feel this might go a long way to avert player and DM burn-out.  Obviously, DMPC's are likely, and if you want to tell a story about your character, that's fine.  I don't think anyone is particularly douche'y enough to give their character a vorpal weapon on their first round of DMing... and if you do, be careful what the next DM does to your character! 

I figure we'll be using 4e D&D, but I'm open to idea's... though given that everyone playing would also need to be well versed enough to RUN a game, D&D is probably the automatic choice.

So, who would be interested in such a game?

Edit:  Oh yeah!  Scheduling!  When you post, also state when you could play once-a-week-or-so.  Once we can get 4-5 people that can play at around the same time, we'll be gold.
Title: Re: Round-Robin RPG awesomeness!
Post by: McDohl on June 07, 2010, 03:34:32 PM
Thursday, Friday, or Saturday evenings for myself, starting at about 5 PM central.

I'd totally be in on something.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 07, 2010, 09:46:22 PM
I'd totally do this! This is the exact sort of thing I've been wanting.
I can do it any time except for Friday from 3-12, Saturday from 3-12, and Sunday from 4-10.

TO CLARIFY. All day from Monday to Thursday. And during the day Friday, Saturday, and Sunday. All times Central.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 07, 2010, 11:24:31 PM
THIS!!!!

Although I am not too great with D&D to begin with, I can try to learn more about it!

Only days that I can not do are Monday, Wednesday and Friday. otherwise, I am available pretty much any time!

You know what would be fun? If we could do like a World-Jumping game. That way it would give the GM's excuses to try and do extremely different things!
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 08, 2010, 04:11:48 AM
I am understandably curious to see how you'd manage to keep things coherent from week-to week... unless it's going to play out like an anthology show. Count me in. I need DM practice.

I can play just about any day or time.
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 08, 2010, 04:56:34 AM
I'm willing to give rhis a go but my schedule is a bit... annoying. I can play Monday 4 - 9. Wed 4 - 9. Thurs all day, Friday and Saturday 4 - 9 and Sunday all day.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 08, 2010, 07:32:51 AM
I am understandably curious to see how you'd manage to keep things coherent from week-to week... unless it's going to play out like an anthology show. Count me in. I need DM practice.

I can play just about any day or time.

Coherency is overrated!  It'll be fun, regardless of how sensible it'd be.  But I fully expect one DM to maybe 'share his notes' or whatever with next DM, so that the campaigns general flow wouldn't be interrupted.  I understand it might not be fun for everyone if mid-fight with the dragon we're suddenly handed laser guns and taken prisoner by aliens to be exhibited in an extraterrestrial TERRAN HERO EXPO.  OR WOULD IT?

THIS!!!!

Although I am not too great with D&D to begin with, I can try to learn more about it!

Only days that I can not do are Monday, Wednesday and Friday. otherwise, I am available pretty much any time!

You know what would be fun? If we could do like a World-Jumping game. That way it would give the GM's excuses to try and do extremely different things!


I thought of that, world jumping thing, but I figured it would be more annoying than anything to have to have everyone remake their characters over and over again for different systems.  But when it comes around to be X DM's turn, they could issue a call to see who would be interested and if everyone agrees that I would see no problem in it!  If everyone thinks this would be a good idea, we could have that Anthology-style game Buge suggested.

I am thrilled by the response so far.  Right now, Thursday evening seems like the best day to get everyone involved.

How should we decide first DM, and then the subsequent order?  I don't want to assume that it'd be me.  Also, how would you like to run the game?  Just IRC with a dice bot, or with some sort of more advanced utility?
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 08, 2010, 07:51:13 AM
I am going to say I wouldn't be against world hopping. Or at least I'd be fine with there not being a BIG BAD that the whole campaign leads to killing.  Unless the worlds are vastly different, I don't really see a reason to have to remake characters or anything. The way I see it, it'd be fairly easy for the new DM to hand out the quest of the day or something and take us through the adventure.
Either way, I have... 15 or so DnD characters already made up and ready to go. So I won't be inconvenienced either way, I suppose.
tl;dr: Anthology gets my vote. Get's less frustrating overall and keeps things fresh.

As for the DM thing, I'd say we just ask for the next DM to be a volunteer. That should work out just fine. I mean, we COULD make an order list but then I think it could dangerously make being the DM work, instead of "Oooo! That adventure gave me an idea. HERE" Either way would work for me, though.

And the method? I don't care. I'm good with GameTable alone, GT and IRC, GT and Skype, whatever.

Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 08, 2010, 08:11:19 AM
  I understand it might not be fun for everyone if mid-fight with the dragon we're suddenly handed laser guns and taken prisoner by aliens to be exhibited in an extraterrestrial TERRAN HERO EXPO.  OR WOULD IT?

Time Gal: The RPG
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 08, 2010, 08:23:41 AM
How about this idea.  I generally want as little structure as possible, so I'm a little iffy on this, but how about we play in one world/setting/adventure thingie, with a ordered list of DM's.  The intial DM sets the tone and background, the last DM (determined randomly) handles the finale, and then the next adventure in the anthology begins?  Just a random idea.  Probably too structured to fit into this chaotic idea.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 08, 2010, 12:06:31 PM
World-jumping instantly makes me think of Planescape and Spelljammer, both D&D settings formed around the idea of smashing together as many styles of play as possible. If the PCs were members of some organization in Sigil, or the crew of a certain ship, that would even provide a useful "out" for excusing why a different person was missing every adventure.

Oh, I'm in. Evenings during CST are best, but I'm flexible.

Saturday evenings look like the winner so far.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 08, 2010, 12:31:20 PM
I am, sadly, not too familiar with either of those settings.  From what I've heard, they're both incredibly awesome, but maybe too complicated for EVERYONE to be able to DM smoothly.  Do we have a 4e resource that we could distribute to everyone to look over?  Spelljammer is my vote in particular.

Edit:  http://spelljammer.wikia.com/wiki/Spelljammer_Wiki.  Reading now.

Double Edit: nyaaaa fuck that wiki, it doesn't seem to have much information.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 08, 2010, 12:37:25 PM
I have everything 4e ever. If anyone needs anything, let me know...

 
Saturday evenings look like the winner so far.

I thought Thursdays look the best.  I mean everyone is free on Thursdays I think. I can't play on Saturdays, at least.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 08, 2010, 01:56:07 PM
Extensive knowledge of the central hub isn't necessary. It's just something to link together the different settings that everyone wants to explore.

Although Planescape purists may scoff at some of the updates, it sounds like what's available in the Manual of the Planes would be all that we need to start in Sigil and radiate outward (http://"http://en.wikipedia.org/wiki/Sigil_%28Dungeons_&_Dragons%29#Dungeons_.26_Dragons_4th_edition_.282008-.29"). After glancing through said manual, I'd prefer an earlier D&D iteration for the rules (or Savage Worlds, but that would be pushing it.)

I thought Thursdays look the best.  I mean everyone is free on Thursdays I think. I can't play on Saturdays, at least.

So it is!
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 08, 2010, 08:17:53 PM
Everything feels like a comic book using the Savage Worlds system. Which is awesome!

It is also incredibly easy to make NPC's using savage worlds. The only problem I foresee with Savage worlds is the way Initiative is handled. Where are we going to get a virtual deck of cards to hand out to everyone?

So for simplicity (read: convenience), we should probably stick to D&D.

There aren't too many options out there for virtual tabletops. You've had success with Maptool, right Makaris?
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 08, 2010, 09:02:57 PM
Yes, but MapTool has a pretty steep learning curve.  I would not subject someone to it lightly.

Thinking about it more, I don't know if going with an established setting is too good of an idea.  I don't want anyone to feel restricted to the kind of session they can run, other than keeping with the general D&D fantasy theme.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 08, 2010, 10:07:12 PM
Yeah. I honestly think GENERIC DnD setting would be the ideal place. Individual sessions can add other flavors but they wouldn't be ingrained in the world. I think that way we could have a wide buffet from which to choose.
Title: Re: Round-Robin RPG awesomeness!
Post by: JDigital on June 09, 2010, 04:16:46 AM
Gametable is my preferred table software for quick preparation times. MapTools looks better but I hear it has a steeper learning curve and takes longer to prepare a map with all the nice graphics. Alternatively, I've run some successful 3E games with just IRC.

A drawback to 4th edition is that past level three all players need to purchase or pirate the character generation software. If that's going to be a problem, you could try Labyrinth Lord (http://www.goblinoidgames.com/labyrinthlord.html) for free oldschool D&D gaming, or The Hypertext D20 SRD (http://www.d20srd.org/) for free third edition play (find the character generation and XP rules elsewhere).
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 09, 2010, 09:34:45 AM
So, who wants to DM first?  When posting, specify system / level / background info, whatever we might need.

If we get this hashed out today, we might be able to start as soon as tomorrow?
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 09, 2010, 09:45:41 AM
I'd be up for tomorrow. And I am going to say this: I do not mind DMing. In fact, sometimes I really like it. But I'd rather not go first. I haven't had a chance to PLAY for a while. I'm usually the DM. So when it comes to my turn, I'll be all for DMing.
Just not until I get some play time in.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 09, 2010, 06:50:26 PM
I'm putting in my vote for 3rd edition, level 5, using material only from the SRD, PHB, and DMG. I don't have anything prepared for tomorrow though. Let's meet on Gametable at 6 PM CST and hash out characters. That way we won't have a group of five wizards -- or if we do have a group of five wizards, they're all able to do different things.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 09, 2010, 07:14:37 PM
3rd or 4th for me. I'm still not sure what the deal is when we hand over the reins. When I said 'anthology' I meant like we each have a campaign going and we do that campaign when it's our turn to DM. That way it won't be a plot tug-of-war.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 10, 2010, 01:01:10 AM
My vote is for Basic Fantasy, http://www.basicfantasy.org/main.html (http://www.basicfantasy.org/main.html)

It's like first edition D&D, but simplified even further.

And I also am willing to be DM first!
Title: Re: Round-Robin RPG awesomeness!
Post by: McDohl on June 10, 2010, 03:20:38 AM
I dig Zach's suggestion.  I can play 4th edition, but I am just so much more familiar with 3rd that I feel more comfortable running it.

Also, I do like Buge's idea of the anthology-type thing, with everyone running concurrent games, just rotating which one we play each week.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 03:39:10 AM
I COULD learn a different game if that's what is needed, but I am more familiar with DnD. I can through together a 4e session quickly. For 3.5 or 3e I need a module.

As for the anthology. I could do that. Or have each individual session be a separate "story" Either or.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 07:51:57 AM
I'm not sure I'm too keen on the Anthology idea.  I wouldn't want to wait two months to come back to a particular game.  We wouldn't know where we left off, and it'd be totally jarring in general. 

Since Eric is the first to say he would GM, I'd ask him to restrict his choice to 3e or 4e.  I'm impartial either way, though I prefer 4e.  Then again, the SRD is sweet.  :shrug:

Edit:  Or does Zach wanna run?  I suppose we could discuss BOTH DM's idea's and make characters for both, and next Thursday one can run, and the following Thursday the next.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 10, 2010, 11:06:02 AM
I will dm it all ... If we play shadowrun.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 11:46:59 AM
I <3 shadowrun, but I've never DM'd nor do have a strong grasp on the system.

So, we're all meeting on Gametable at 6, CST today, RIGHT!? 

Zach, are you going to be host?
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 10, 2010, 12:20:05 PM
Yeah. I'll post the GameTable information here and make an appearance in #finalfight just to be safe.

Let's start off with one 3E game with rotating GMs and see if that's sustainable. From there, other games may bud off (like Shadowrun, hopefully!), but planning them at this point is a little schizophrenic. Eric/Setutua has first dibs on GMing (next week), and I'll pick it up after that.

I have been telling myself that it's time to stop my edition-whining and give 4th Edition a fair shake, but I'd rather not be learning to GM it at the same time that I'm figuring out Gametable and adapting to the style of a new group.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 10, 2010, 12:53:45 PM
Just FYI gametable overhead gets terrible if you use it for more than just a map. Terrible lag and tends to break randomly with more than a few (dozen) pogs. Recommend voip or at least irc to chat and irc for dice.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 01:38:04 PM
http://www.d20srd.org/ (http://www.d20srd.org/)
I say we should restrict our sources to those available in the SRD, just for the sake of easyitude.

As per Zach, Setuthua (sorry for using his TRUE BRO name, he uses it in TF2!) has first dibs for next Thursday.  We shall discuss what we wanna play as this evening.  See you all there!

Edit:  http://dnd3rd.sourceforge.net/ (http://dnd3rd.sourceforge.net/)  This might be useful!
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 10, 2010, 02:55:46 PM
IP 216.56.160.101
port 6182
password: ninji

I'm there right now, as far as I know.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 03:02:21 PM
Sorry! I got called into a meeting last second.
What did I miss?
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 10, 2010, 03:11:08 PM
Unless I've committed a grievous timing error, it is 6:10 CST right now. Nothing yet.
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 10, 2010, 03:13:57 PM
Yeah, totally can't connect to this. Did you set the thing up right? It's just trying to connect for 10 seconds and then telling me there is no host open at that IP.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 03:15:27 PM
Sorry, had some people come to look at the house.  Trying to SELL.

Failed to connect D:.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 03:16:20 PM
Alright. I just assumed since I couldn't connect, it was because there was no one there and it was over.
My internet time is all screwy.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 03:17:43 PM
Does everyone have AIM?  We could use that until we hash out the technical bitties.

MakarisX
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 03:18:25 PM
...Why don't we use #JDigital? that's why it's there.  :nyoro~n:
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 10, 2010, 03:22:14 PM
Good plan. #JDigital it is.

I will cope with my non-understanding of GameTable later.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 10, 2010, 03:27:15 PM
My brother William (malikial) will represent my interests this evening, as I am currently out of the state and in a hospital waiting room on a blackberry.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 03:55:40 PM
Ok! We have 10 people in. So two groups of 5.
A 3.5 group and a 4e group! And you can be in both.

I am in the 4e group.

Looks like 3.5 is Sundays and 4e is Thursdays?
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 04:05:21 PM
THIS SUNDAY (sundaysunday) IS THE FIRST GAME OF RoundRobinRPG Heroism!  THIRD EDITION STYLE.  POINT FIVE!
@ 8EST, 7CST  BE THERE

Setuthua (DM), Zaach, Malikial, McDohl, Makaris, Joxam

MAKE CHARACTERS AND POST IN THREAD!

also...

Thursday, 4E:     Lottel (DM), Buge, Makaris

No established time yet.  Need more players.  If any of the Sunday crew wanna all play Thursdays too, that'd be fine!
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 10, 2010, 04:32:54 PM
My friend Somn will be joining us on Thursdays. That's another body. And that covers the bare minimum. Still willing to take more people though.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 04:34:59 PM
I'm cool with having a small party one game and a crazy game the other :D
edit:  at some point tonight I suppose I should edit the first post.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 10, 2010, 05:47:11 PM
Code: [Select]
Sunday game!

Zargon. Zargon the Gravekeeper. Crazy ol' Zargon.
Sor1
Chaotic Good
HP: 7
Age: 23

Str 12 (+1)
Dex 16 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 16 (+3)
Cha 18 (+4)

Fort: 0 +3 = 3
Will: 2 +3 = 5
Reflex: 0 +3 = 3

Melee: 0 +1 = 1
Ranged: 0 +3 = 3
AC : 10 + 3 = 13
Initiative: 4 + 3 = 7

55 gp, 6 sp.
120 xp.

Bluff 4 +4 = 8
Concentration 4 + 3 = 7
Knowledge Arcana 4 +2 = 6
Listen 2 + 3 = 5 (Boosted to 10 when his bat's close by.)
Spellcraft 4 + 2 = 6

Abyssal
Common
Infernal

Improved Initiative
Run

Quarterstaff
Backpack
Bedroll
Caltrops
Chalk (10)
Ye Flask (3)
Rope (50)
Acid (2)
Sunrod (2)
Traveler's outfit
Waterskin
Winter blanket

Read Magic
Light
Mage Hand
Detect Magic
Obscuring Mist
Cause Fear

Familiar: A grumpy bat named Barbelith (+3 to Listen. Awareness when he's nearby.)

Hilarious childhood story: Zargon believes that his great-great-great-grandfather has promised him to a wily demon as part of some pact. That's why he has his powers -- to better serve his Dark Lord. That's why animals are skittish when he's around, and why he tripped last week when he walked past a priest. Some say that Zargon's a hypochondriac. Others admit that there's no good reason to name a kid Zargon unless he's going into the demon-slave business. Moreover, Zargon's got the research to prove that he's doomed. Granted, much of it is legend or ambiguous enough to be debatable, but the numbers don't lie.

He is currently makes his living as a watchman at the town graveyard and offering cryptic advice in exchange for hams and herbs.

Driven by knowledge and fear.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 10, 2010, 05:54:14 PM
I call bard!
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 10, 2010, 06:00:18 PM
Zargon. Zargon the Gravekeeper. Crazy ol' Zargon.


Zargon... Zargon... Where have I heard that name before...



(http://images.boardgamegeek.com/images/pic338414_lg.jpg)


!!!
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 10, 2010, 06:05:05 PM
I'm sorry. I've been on limited to no internet since basically when this thing got started up. This might be a bit of a late post, or a post that is mostly useless rambling but I'm going to spill my ideas on round-robin DMing now that I'm on a stable connection and not using my fuckin' cell phone to post.

First of all, in my experience round-robin only ONLY works for a comically inclined game. Then it turns into katestory, but with actors as well as writers instead of just writers. However, when trying to do it seriously you always run the chance of running afoul someone else by killing off someone or turning 'their' story into something one of the other DMs thinks it isn't supposed to be.

I like comedy games, and I even like the idea of round-robining, but if comedy isn't something we're going for then we either need some big boys to step up to the DM plate and just let them pass off DMing (as opposed to everyone) or we need to keep it light-hearted. I'm all for DMing, just so you know. I love it, and round-robin gives me even more of a challenge which I think will be nice.

Ok. I guess this wasn't as long as I thought it'd be. Hmm. Enough said for now, I think.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 07:03:19 PM
I wanna go for serious games, but if we get a DM or two in the mix that want to run more light hearted games, that's okay too.  Roleplaying is easy once it's established and doesn't require THAT much DM interference.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 10, 2010, 09:22:24 PM
So, first post is updated.  Didn't know what to call the campaigns other than 'game 1' and 'game 2'.  Obviously this leaves room for a game 3!  PERHAPS IN FUTURE?
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 11, 2010, 12:09:30 AM
I said rogue or ranger. Maybe not a rogue.... sorta want to do rogue for the ability to detect traps over difficulty 20 but then I really don't wanna play a rogue. RANGERS ARE SEXY MMMKAY?
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 11, 2010, 11:41:18 AM
Code: [Select]
Rysek Clouth, Human Cleric
Level One
True Neutral

STR 14 (+2) HP 9/9 INIT 0 (DEX)
DEX 11 (+0) AC 18 (+6 ARMOR, +2 SHIELD)
CON 13 (+1) BAB  0
INT 13 (+1) FORT 3 (2 + CON)
WIS 18 (+4) REF  0 (0 + DEX)
CHA 16 (+3) WILL 6 (2 + WIS)

ATTACKS
Morningstar +2 1d8+2 Bludgeoning and Piercing (20/x2) Melee

FEATURES
RACIAL: 4 extra skill points at level one; +1 skill point per level up; 1 extra Feat.
CLASS:  Turn Undead (6/day), Divine Magic (see below)

;-------------------------------;----;----;----;----;----;
;           -=SKILLS=-          ;RNKS;RACE;ATTR;MISC;TOTL;
;-------------------------------;----;----;----;----;----;
; Bluff (CHA)              ;  4 ; +0 ; +3 ; +0 ;  7 ;
; Concentration (CON)      ;  2 ; +0 ; +1 ; +0 ;  3 ;
; Diplomacy (CHA)          ;  4 ; +0 ; +3 ; +0 ;  7 ;
; Knowledge - Relgion (INT)   ;  4 ; +0 ; +1 ; +0 ;  5 ;
; Spellcraft (INT)         ;  2 ; +0 ; +1 ; +0 ;  3 ;
;-------------------------------;----;----;----;----;----;

SPELLS
Diety: Mammon
Domain: Charm and Trickery
Spell DC: [10 + WIS] + Spell Level
--------
Level 0 - 3 Spells
Detect Magic, Detect Poison, Guidance
--------
Level 1 - 2 Spells [+1 Domain]
Bane, Command, [Charm Person]
--------

WEAPONS/ARMOR
6 lbs Morningstar
15lbs Shield, Heavy Steel
45lbs Splint Mail
-------- 66 lbs
ADVENTURING GEAR
2lbs Backpack
5lbs Bedroll
* lb Flint & Steel
1 lb Holy Symbol, Wooden
4lbs Rations (4)
* lb Scroll, Cure Light Wounds (1)
6lbs Sunrod (3)
4lbs Waterskin
3lbs   Winter Blanket
-------- 91 lbs overall; Medium Load

Currency: 5gp

Load: Light 58 lbs / Medium 59-116 lbs / Heavy 117-175 lbs
Carrying Capacity:  Lift 175lbs / Off Ground 350lbs / Push-Drag 875lbs

Son of a money-lender and land owner, Rysek is used to living the good life.  He has carefully groomed black hair, dark eyes with an arrogant glint to them, a warm and comfortable smile when he wants to impress, and a disapproving scowl the rest of the time.  He wears very heavy and ornate armor which is a considerable strain for his light build, but he would wear heavier armor if he could afford it.  He wears his holy symbol around his neck; a wooden ankh painted yellowish to appear as gold (at least, at a distance...)

His families fortune can be traced back to it's connections to the Church of Mammon, a much loathed religion of frauds and liars.  Incredible wealth and personal power is goal of all would-be Mammonites.  Rysek was sent to a cloister to study the ways of his kin, when great tragedy (or great fortune, for those indebted the Church) struck.  A mob razed the building to the ground, stealing the horded wealth and making off with the majority of the Clouth family fortune.  It is said that, during the attack, the phylactery of the High Priest, a lich of considerable age and influence, was destroyed.  It is perhaps a matter of time before the Church disappears entirely.

Rysek now adventurers, even though he hates putting his life on the line and certainly isn't interested in
helping people. 

He is a strict follower of the Mammon Laws: Seek to live forever.  Know no pain or discomfort.  Possess vast sums of wealth and personal property.  Gather objects or creatures of beauty for your own pleasure. Only then shall you be close to Mammon; The Golden God.


-------

When you post McDohl, I'll work your guy in!

Also, I figured it would be okay if I made Bluff a class skill for those that worship Mammon.  I'm sure this will be okay with everyone!  Also, McDohl tossed me his extra money, hence why I could afford the armor! 
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 11, 2010, 03:05:42 PM
Hey Makaris, how did you create your character? Did you use some kind of neato programz?

So far we have 2 characters written up in this thread? How many total will I be needing to look at?
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 11, 2010, 03:17:28 PM
Nah, I did it the old fashioned way.  I used that program a linked on the previous page just as a heads up on a few things I was a bit foggy on, since it's been years since I've messed with a cleric in 3.5.  Mostly I just used the SRD and Zach's character for the format.

Edit:  Oh, did you mean how I formatted it?  I just typed it in notepad and then added the [*code][*/code] thingers, minus the '*' of course.  I had to do a little fixing and correct a few weird spacing things but that was pretty much it.

I think there are six players, including yourself.  So five PC's and one DMPC if you should decide to do that.
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 11, 2010, 06:43:37 PM
I'll be posting my character some time tomorrow, sorry I haven't made it sooner I've been busy.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 11, 2010, 11:43:45 PM
I have a general outline of an adventure ready for sunday!!

Be prepared for some foolishness.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 12, 2010, 12:27:22 PM
Some basic Setting Information for Other DM's

Initial Genre: Dark Fantasy
Magic Level: Low
World name: Ergar

In the small farming community of Jeth live the PC's. The people fear and distrust any magic user so much that it causes panic and mass hysteria amongst them. Even good Clerics are wary of using their abilities in public.

Otherwise, everyone in Jeth is incredibly friendly, if a bit superstitious.

Notable Locations in Jeth:

The Iesous - A Local Tavern/Inn specializing in the towns homemade onion beer. The place is owned by the Half-Orc Rha'Zkul.

Mithras' General Shop - Probably the busiest store in town, Mithras the Half-Elf has many miscellenious items that would be of interest to an Adventurer.

Lady Xaria's Smoke Shop - A low key place where people can come to smoke Hookahs and purchase all sorts of strange herbs to smoke.

16 Thrones - A very comfortable and refined brothel. The Madame of the Brothel is a Half-Orc known as L'ardousa and is well versed in the romantic arts. She has at any time 2d6 Human women, 1D6-1 Elven ladies and 1D4 Halflings. The place smells of lavender and fresh apples all the time.

Some Local Rumors:

Someone heard from a friend of an aunt's brother that to the north is an Island sitting in the middle of a lake that once used to be the hide out of the notorious Goblin Bandit King Grubjub. No one knows what happened to the nefarious goblin, but many impaled corpses of Grubjub's victims abound on the island.

Somewhere in the forest to the south-west is a Tree. This tree doesn't seem very special. But if a woman bleeds on it's roots, the Tree will speak. The tree is willing to give the location of a treasure in exchange for 2 pints of female blood poured on it's roots.

If someone were to ask Lady Xaria about her delicious cakes, she would show them wondrous things in the backroom of her shop.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 12, 2010, 06:39:46 PM
Code: [Select]
====== Created Using Wizards of the Coast D&D Character Builder ======
Saffiyah Helviani, level 3
Drow, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Star Pact
Darkfire: Darkfire Charisma

FINAL ABILITY SCORES
Str 10, Con 12, Dex 13, Int 14, Wis 10, Cha 19.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 11, Int 14, Wis 10, Cha 17.


AC: 15 Fort: 12 Reflex: 14 Will: 16
HP: 34 Surges: 7 Surge Value: 8

TRAINED SKILLS
Bluff +10, Thievery +7, Insight +6, Intimidate +12

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Diplomacy +5, Dungeoneering +1, Endurance +2, Heal +1, History +3, Nature +1, Perception +1, Religion +3, Stealth +4, Streetwise +5, Athletics +1

FEATS
Level 1: Cursed Advantage
Level 2: Ruthless Hunter

POWERS
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Dreadful Word
Warlock daily 1: Dread Star
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Delban's Deadly Attention

ITEMS
Adventurer's Kit, Oil (1 pint), Hand Crossbow, Dagger, Crossbow Bolts (40), Hammer, Tent, Leather Armor, Magic Rod +1, Bottle of Wine
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Saffiyah, scion of House Helviani, is in big trouble. This (relatively) young Drow of average build carries herself with the smooth confidence of an aristocrat. She wears finely-tooled leather armour. More than one cutpurse has decided against picking her pocket when they laid eyes on the wand carved from a human femur.

House Helviani's fortunes were faltering, exacerbated by the fact that its holdings were closest to the surface: raids by adventurers and orcish war-bands were all too common. Saffiyah was sent out into the world five years ago with a task: forge a trade alliance with one of the surface nations. With it, House Helviani can commission a mercenary company to guard the caravans of goods traveling into and out of the Underdark.

Saffiyah's travels took her to one of the many forbidding desert city-states. There, she was struck by the endless starry vista of the night sky. Delving into proscribed lore penned by mad sages, she found she could harness a modicum of power from those entities that dwelled in the cold, forbidding gulfs between the stars.

As with all things in Drow society, Saffiyah's reason for adventuring comes down to one word: Politics.


(http://i206.photobucket.com/albums/bb192/AnikiaFarago/Sexy/drow.jpg)

-------

Okay, so I went a little overboard on the background. Sue me.

I await Lottel's response.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 12, 2010, 07:17:59 PM
Yes, Lottel.  Tell us MORE so that we may actually get a game in this Thursday.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 12, 2010, 08:52:54 PM
Code: [Select]
Name:       Maxwell Farelok
Race:       Human
Player:     James R. Borden Jr.
Classes:    Bard Level 1
Hit Points: 6
Experience: 0 / 1000
Alignment:  Chaotic Good
Vision:     
Speed:      Walk 30 ft.
Languages:  Common, Goblin
Stat    Score   Mod
STR      12      (+1)
DEX      16      (+3)
CON      11      (+0)
INT      17      (+3)
WIS      13      (+1)
CHA      18      (+4)

-------------------------- Skills --------------------------

Skill                   Total   Rnk     Stat    Msc
*Appraise                7        4.0      3        0
Balance                  1        0.0      3       -2
*Bluff                   8        4.0      4        0
Climb                   -1        0.0      1       -2
*Concentration           4        4.0      0        0
Craft (Untrained)        3        0.0      3        0
*Decipher Script         7        4.0      3        0
*Diplomacy               10       4.0      4        2
*Disguise                8        4.0      4        0
Escape Artist            1        0.0      3       -2
Forgery                  3        0.0      3        0
*Gather Information      8        4.0      4        0
Heal                     1        0.0      1        0
Hide                     1        0.0      3       -2
Intimidate               4        0.0      4        0
Jump                    -1        0.0      1       -2
*Listen                  5        4.0      1        0
Move Silently            1        0.0      3       -2
*Perform (String Inst.)  8        4.0      4        0
Ride                     3        0.0      3        0
Search                   3        0.0      3        0
Sense Motive             3        0.0      1        2
*Sleight of Hand         5        4.0      3       -2
Spot                     1        0.0      1        0
Survival                 1        0.0      1        0
Swim                    -3        0.0      1       -4
Use Rope                 3        0.0      3        0
                                                   
-------------------------- Feats ---------------------------

Improved Initiative
  You get a +4 bonus on initiative checks.
 
Negotiator

Armor Proficiency (Light)
  When you wear a type of armor with which you are
  proficient, the armor check penalty for that armor applies
  only to Balance, Climb, Escape Artist, Hide, Jump, Move
  Silently, Pick Pocket, and Tumble checks.
 
Shield Proficiency
  You can use a shield and take only the standard penalties.
 
Simple Weapon Proficiency

-------------------------- Combat --------------------------

    Total / Touch / Flat Footed
AC:  17   /  13   /  14
Initiative:   +7
BAB:          +0
Melee tohit:  +1
Ranged tohit: +3
Fortitude:    +0
Reflex:       +5
Will:         +3
Unarmed attack:
to hit:       +1
damage:       1d3+1
critical:     20/x2
Mace, Light:
to hit:       +1
damage:       1d6+1
critical:     20/x2
Sling:
to hit:       +3
damage:       1d4+1
critical:     20/x2
range:        50 ft.

------------------------- Equipment ------------------------

Name                                          QTY       LBS
Chain Shirt                                    1      25 lbs
Mace (Light)                                   1      4  lbs
Musical Instrument (Guitar)                    1      3  lbs
Outfit (Traveler's)                            1      5  lbs
Sling (0 lbs.)

Total weight carried: 37 lbs

Current load: Light

Encumbrance
Light:  43   
Medium: 86   
Heavy:  130

--------------------------- Magic --------------------------

Bard Spells
 
Level 0

Dancing Lights (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 1 minute [D] Range: Medium (110 ft.)
Components: V, S SR: No Effect: Creates torches or other lights.
Target: Up to four lights, all within a 10- ft.-radius area

Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: Detects spells and magic items within 60 ft.
Target: Cone-shaped emanation

Mage Hand (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: Concentration Range: Close (25 ft.) Components: V, S
SR: No Effect: 5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.

Prestidigitation (Universal)
Saves: See text DC: 14 Casting: 1 standard action
Duration: 1 hour Range: 10 ft. Components: V, S
SR: No Effect: Performs minor tricks.
Target: See text
             
               

     
------------------------ Description -----------------------

Height: 5' 9"     Weight: 142 lbs.             Gender: Male
Eyes: Green       Hair: Red                    Skin:Pale
Dominant Hand: Left       

Full Description: Maxwell is a slight young man with bright
 red hair, green eyes and a winning smile. His clothes (at
 least in outward appearances) are in a terrible state and
 he carries only a sling, a simple mace and a beat up
 Guitar. He also doesn't currently look very clean.

Background: Recently Maxwell landed on the wrong side of
 some wrong people. He's been roughed up and down for the
 better part of the last year and has decided in the last
 few weeks simply to blend in with the homeless and less
 fortunate until the heat cools down. Still he keeps his
 ear to the ground and is desperately waiting for this all
 to blow over so that he can once again start traveling.
 He has no goals in life other than to aimlessly travel
 and entertain/adventure until the day he dies, preferably
 in some unfortunate (but awesome) entertaining and/or
 adventuring accident/battle.

NOTES: Dude is so broke because of the armor I got him
 that he couldn't afford rocks for his sling. :D
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 12, 2010, 08:54:50 PM
Code: [Select]
Eadric, Human Paladin
Level One
Lawful Good

STR 18 (+4) HP 10/10 INIT 6 (DEX)
DEX 14 (+2) AC 18 (+4 ARMOR, +2 SHIELD, +2 DEX)
CON 10 (+0) BAB  0
INT 12 (+1) FORT 2 (2 + CON)
WIS 16 (+3) REF  2 (0 + DEX)
CHA 14 (+2) WILL 3 (0 + WIS)


Longsword +6 1d8+4 Slashing (19-20/x2) Melee
Club +5 1d6+4 Bashing (20/x2) Melee

FEATURES
LANGUAGES:
Common
Elvish

RACIAL:
4 extra skill points at level one; +1 skill point per level up; 1 extra Feat.

CLASS:
Aura of Good
The power of the paladin's Aura of Good is equal to class level
Detect Evil
Use Detect Evil at will
Smite Evil
A paladin may smite evil once per day adding his cha bonus to attack and level to damage 

FEATS:
Improved Init
+4 to init
Weapon Focus(Longsword)
+1 to hit with longswords

SKILLS:
concentration 2 + 0 = 2
diplomacy 2 + 2 = 4
handle animal 2 + 2 = 4
knowledge religion 4 + 1 = 5
ride 2 + 2 = 4
sense motive 4 + 3 = 7


SPELLS
Diety: Heironeous


WEAPONS
Longsword
Club

ARMOR
Shield, Heavy Steel
Splint Mail

ADVENTURING GEAR
Backpack
Bedroll
Flask(3)
Flint & Steel
Hammer
Lantern(Hooded)
Piton (10)
Belt Pouch(2)
Holy Symbol, Wooden
Rations (4)
Sunrod (5)
Torch (2)
Waterskin (2)

Currency: 23gp 2sp

Load: Light 100 lbs / Medium 101-200 lbs / Heavy 201-300 lbs
Carrying Capacity:  Lift 300lbs / Off Ground 600lbs / Push-Drag 1500lbs

Malikial's Paladin, I decided against playing a Ranger or Rogue after talking to McDohl, Makaris, and Joxam.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 12, 2010, 09:40:48 PM
THURSGAME is as such:

Alright. I've written like 4 paragraphs 5 times.
I'll deal with this Monday on my day off. I have a few adventures I can run with some back stories. The one I am thinking of running has the most stipulations which pretty much boil down to "if you aren't a core race, there may be some racism thrown about. And orcs/goblins are seen basically as genetic filth. Everything else are considered monsters." Which doesn't mean you can't play them. It just means, hey, be ready to roleplay heavily if you aren't a core race and if you are an OTHER race, wow. That's going to get a lot of trouble thrown about. Which is fine if everyone else is alright with that.
(Drow are alright, Buge)

So basically, make whatever character you want. I've got a story and a dungeon, and if something has to be a bit flexible that's cool. I'm not a DM for concrete absolutes. Make whatever and we can deal with it as a group. And whatever kind of backstory is alright, I know you guys well enough to say that.

For details, wait til Monday. I don't feel like hunting down the notes and typing all that up right now.


EDIT: And did I say level one or level three? I can't remember. I told Joxam three but I can't remember if I said so to the others. Sorry Buge. Could you bump up Saffiyah up to 3 if it's not too much trouble.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 13, 2010, 11:51:03 AM
Code: [Select]
====== Created Using Wizards of the Coast D&D Character Builder ======
Severian, level 3
Half-Elf, Paladin

FINAL ABILITY SCORES
Str 13, Con 16, Dex 10, Int 8, Wis 14, Cha 18.

STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 8, Wis 14, Cha 16.


AC: 21 Fort: 15 Reflex: 14 Will: 16
HP: 43 Surges: 13 Surge Value: 10

TRAINED SKILLS
Religion +5, Diplomacy +12, Endurance +5, Insight +10, Perception +8

UNTRAINED SKILLS
Acrobatics -3, Arcana, Bluff +5, Dungeoneering +3, Heal +3, History, Intimidate +5, Nature +3, Stealth -3, Streetwise +5, Thievery -3, Athletics -2

FEATS
Level 1: Melee Training (Charisma)
Level 2: Bardic Dilettante

POWERS
Dilettante: Eyebite
Lay on Hands: Lay on Hands
Paladin at-will 1: Virtuous Strike
Paladin at-will 1: Enfeebling Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Radiant Delirium
Paladin utility 2: Call of Challenge
Paladin encounter 3: Righteous Smite

ITEMS
Plate Armor, Longsword, Heavy Shield, Adventurer's Kit, Holy Symbol
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Severian was born to a female Drow noble, the son of a human slave.  Intended as a simple sacrifice to Lolth, an unexplained change of heart saw the child given over to the her slaves care to be raised as a mere servant.  He was detested by his slave kin, seen as a symbol of abomination and the dark elves unspeakable contempt. 

The quiet child grew strong.  During the violent annexation of Severian's house of birth he was brought over into House Helviani.  He was soon forced into House Helviani's slave militia when the troubles with the surface raids escalated.  It was here that his skill in battle was first observed.  He rose through the ranks swiftly, become a trusted captain in the houses forces despite his half-breed status.  A Cleric of Lolth soon found the the male to, almost unbelievably, be in Lolth's favor.  A ritual-of-devotion-and-eternal-sacrifice later, and Severian had become a Dark Paladin of Lolth.

Freed from his baser duties, Severian was given tasks of increase importance from House Helviani's nobles.  His current mission is to seek out the Drow Scion of House Helviani, Saffiyah, and give himself over to her command, aiding her in any way he can.

Severian is of light build, tall by Drow male standards but still smaller than most Drow females.  He wears dense plate armor of Drowish make and carries his symbols of devotion to Lolth in a purse worn around his neck, hidden from view.  Reluctantly, he had been given the orders to commit this small heresy in order to avoid unnecessary conflict with the surface races.  His complexion is considerably lighter than most Dark Elves, and with his handsome and charming demeanor, not to mention impossibly (for a Drow) blue eyes, he can easily pass himself as as surface Elf.

(http://img267.imageshack.us/img267/2723/339realsize.jpg)
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 13, 2010, 12:12:56 PM
EDIT: And did I say level one or level three? I can't remember. I told Joxam three but I can't remember if I said so to the others. Sorry Buge. Could you bump up Saffiyah up to 3 if it's not too much trouble.

Done.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 13, 2010, 01:35:41 PM
It should be obvious, but the bard I made is for sundaygame.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 13, 2010, 05:58:27 PM
Good first session!! Everyone was excellent at RPing!
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 14, 2010, 09:08:20 AM
ALRIGHT! Monday has come and I have a nice little surprise for you fine folk!
Campaign info (http://www.obsidianportal.com/campaign/ammc/wikis/main-page) is here! That's the background info I made for a rather lengthy campaign I made a while back and I think is a good background for this. Of course, I am doing this under the assumption that we are all doing separate things for each DM if this isn't the case, I will back off from all of this history.

Oh! And don't worry about losing track of things between my sessions.
I have a log in for you guys to use and will PM the log in name and password. Figured this way, you can create pages and whatnot for characters and take notes and make pages for what you think could be helpful. I'll keep things updated too but I think this could be a useful thing for you guys.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 14, 2010, 10:30:36 AM
That sounds spiffy.  When we switch hands, we're going to be staying within the same campaign setting, with the same cast of characters, with only the DM changing, right?  Like the Sunday game?

Regardless, I got it bookmarked and will check in and make a page for Severian.

Edit:  Also I used the ChainsawXVI or whatever thinger.  I don't know what that means, but I used it!

Nothing seems to be showing up,and I can't edit it anymore?  Weird.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 14, 2010, 10:46:26 AM
See, last I heard it was different campaigns for different DMs, if that's not the case, I am willing to change. I mean, all that's important really for the DM to do are the dungeons and stuff. I just figured I already made all of this, might as well use it to make it a bit more interesting.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 14, 2010, 10:47:17 AM
I'm cool with doing some low key dungeon crawls or whatever within your setting, as long as you don't think it'd disturb the direction you wanna go with it.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 14, 2010, 10:56:33 AM
Not at all. I am not one of those guys that cares too deeply about the world. I can hand over what notes I DO have to you if that's what you want to do. I've just got a few key locations and key role players to through out there.

As for direction? I was just going to use this as a backdrop and give out quests and adventures. They'd all just so happen to be based around the same town and stuff.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 16, 2010, 05:24:30 PM
You know, we never set a time for this thing. I'm free all day. You guys?
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 16, 2010, 05:48:50 PM
Also all day. Sometime in the afternoon would be splendid.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 16, 2010, 06:38:01 PM
Free all day, as it stands.  I'll be doing some home improvement work in the morning but it shouldn't take to long.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 17, 2010, 01:45:39 PM
Code: [Select]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dev Rocbit, level 3
Goblin, Rogue
Build: Aerialist Rogue
Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES
Str 11, Con 10, Dex 20, Int 10, Wis 8, Cha 16.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 18, Int 10, Wis 8, Cha 14.


AC: 19 Fort: 11 Reflex: 19 Will: 14
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Stealth +13, Thievery +13, Intimidate +9, Streetwise +9, Acrobatics +11, Bluff +9

UNTRAINED SKILLS
Arcana +1, Diplomacy +4, Dungeoneering, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion +1, Athletics +1

FEATS
Level 1: Backstabber
Level 2: Press the Advantage

POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Sly Lunge
Rogue daily 1: Pommel Smash
Rogue utility 2: Adaptable Flanker
Rogue encounter 3: Bait and Switch

ITEMS
Magic Leather Armor +1, Dagger, Sling, Sling Bullets (20), Backpack (empty), Thieves' Tools, Riding Horse
====== Created Using Wizards of the Coast D&DI Character Builder ======
Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 17, 2010, 01:50:08 PM
Code: [Select]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Kalif, level 3
Hobgoblin, Warden
Guardian Might: Earthstrength

FINAL ABILITY SCORES
Str 16, Con 18, Dex 10, Int 11, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 10, Int 11, Wis 13, Cha 8.


AC: 21 Fort: 16 Reflex: 13 Will: 13
HP: 49 Surges: 13 Surge Value: 12

TRAINED SKILLS
Nature +7, Athletics +8, Intimidate +6, Endurance +7

UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +3, Insight +2, Perception +2, Religion +1, Stealth -2, Streetwise +1, Thievery -2

FEATS
Level 1: Crushing Earthstrength
Level 2: Improved Initiative

POWERS
Warden at-will 1: Earth Shield Strike
Warden at-will 1: Thorn Strike
Warden encounter 1: Earth Spikes
Warden daily 1: Form of the Fearsome Ram
Warden utility 2: Triumphant Vigor
Warden encounter 3: Earthgrasp Strike

ITEMS
Adventurer's Kit, Warhammer, Heavy Shield, Riding Horse, Magic Hide Armor +1
====== Created Using Wizards of the Coast D&DI Character Builder ======
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 17, 2010, 07:07:51 PM
First post updated with dates and DM"s for next game.  Good gaming, everyone :D.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 17, 2010, 09:59:40 PM
Snurr
Goblin Rogue, Level 1
Choatic Neutral
Small

Str: 11
Dex: 18
Con: 9
Int: 14
Wis: 12
Cha: 7

HP: 5
AC- 10 + 1 + 4

Saves-
Reflex: +6
Fortitude: -1
Will: +1

Thats all I got. haha I'll work on it some more after I speak to Fatkaris.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 18, 2010, 07:36:46 AM
more like phatkaris am i rite
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 18, 2010, 09:47:29 AM
No. No you are not.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 19, 2010, 01:08:50 PM
Remember, remember, tomorrow-ember.

There is a game, and we will be meeting on IRC. That is all.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 19, 2010, 02:26:23 PM
Will the Sundaygame be using Gametable this time around?  We were meet with some success (after tremendous sacrifice!), and I think Joxam can set us up.
Title: Re: Round-Robin RPG awesomeness!
Post by: Setuthua on June 19, 2010, 04:22:00 PM
Code: [Select]
Snurr, Goblin Rogue
    Level One
    chaotic Neutral
    XP: 125/1000
   
    STR   11 (+0)      HP   5/5      INIT   8 (4 + DEX)     
    DEX   18 (+4)      AC   17 (+2 ARMOR, +4 DEX, +1 SIZE)   
    CON   09 (-1)      BAB  +0     
    INT   14 (+2)      FORT -1 (0 + CON)
    WIS   12 (+1)      REF  +6 (2 + DEX)
    CHA   07 (-2)      WILL +1 (0 + WIS)
   
    ATTACKS
    Spear      +1 1d6 Piercing (20/x3) Melee
    Spear (Thrown) +5 1d6 Piercing (20/x3) 20ft
    Shortbow       +5 1d4 Piercing (20/x3) 60ft
   
    FEATURES
    RACIAL: -2 STR +2 DEX -2 CHA; Small-size [+1 armor, +1 attack, +4 hide, -4 grapple, carry 3/4]; Darkvision 60ft; +4 Move Silently and Ride.
    CLASS:  Sneak Attack +1d6; Trapfinding
   
    ;-------------------------------;----;----;----;----;----;
    ;           -=SKILLS=-          ;RNKS;RACE;ATTR;MISC;TOTL;
    ;-------------------------------;----;----;----;----;----;
    ; Appraise (INT)                ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Balance (DEX)                 ;  4 ; +0 ; +4 ; -1 ;  7 ;
    ; Climb (STR)                   ;  4 ; +0 ; +0 ; -1 ;  3 ;
    ; Disable Device (INT)          ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Hide (DEX)                    ;  0 ; +0 ; +4 ; +3 ;  7 ;
    ; Listen (WIS)                  ;  4 ; +0 ; +1 ; +0 ;  5 ;
    ; Move Silently (DEX)           ;  4 ; +4 ; +4 ; -1 ; 11 ;
    ; Ride (DEX)                    ;  0 ; +4 ; +4 ; -1 ;  7 ;
    ; Search (INT)                  ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Sleight of Hand (DEX)         ;  4 ; +0 ; +4 ; +0 ;  8 ;
    ; Swim (STR)                    ;  4 ; +0 ; +0 ; -1 ;  3 ;
    ; Use Rope (DEX)                ;  4 ; +0 ; +4 ; +0 ;  8 ;
    ;-------------------------------;----;----;----;----;----;
   
    FEATS: Improved Initiative
   
    WEAPONS/ARMOR
    3 lbs   Spear
    1 lbs Shortbow
    3 lbs   Arrows (40)
    10lbs Studded Leather
    -------- 17 lbs
    ADVENTURING GEAR
    1 lbs Backpack
    2 lbs Bedroll
    * lbs Chalk x 5
    .5lbs Thieves Tools
    3 lbs Torch x 5
    1 lbs Winter Blanket
    -------- 24.5 lbs overall; Light Load
   
    Currency: 30gp
   
    Load: Light 28 lbs / Medium 29-57 lbs / Heavy 58-86 lbs
    Carrying Capacity:  Lift 86 lbs / Off Ground 172 lbs / Push-Drag 430 lbs


Title: Re: Round-Robin RPG awesomeness!
Post by: Malikial on June 19, 2010, 06:38:32 PM
James might not even be able to play Sunday because of how sick he's been.
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 19, 2010, 10:21:49 PM
Will the Sundaygame be using Gametable this time around?  We were meet with some success (after tremendous sacrifice!), and I think Joxam can set us up.

I'd like to give it a try. I'll write myself a note to get onto IRC early so that I can play around with it, and not cut too far into gametime.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 19, 2010, 10:24:03 PM
I can probably make the game. Even if I feel like shit I can get up long enough to set up the dice bot and gametable for ya'll.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 20, 2010, 06:26:39 AM
Joxam's a mans man who won't let some sillly illness take him down, not even brain worms.
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 20, 2010, 04:32:29 PM
it turns out gametable sucks and it can go fuck itself.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 20, 2010, 07:22:57 PM
Good job Mentlegenn.  Level 2 is on the horizon!
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on June 20, 2010, 07:29:48 PM
Today, everyone was a winner... except maybe those ghouls.
Title: Re: Round-Robin RPG awesomeness!
Post by: McDohl on June 20, 2010, 08:31:52 PM
I'm like Lu Bu.  :D
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 21, 2010, 07:36:40 AM
I'm like a big dresser you would put in front of a door to keep people out that also forgets to use Turn Undead.   :nyoro~n:
Title: Re: Round-Robin RPG awesomeness!
Post by: McDohl on June 21, 2010, 07:48:18 AM
...that didn't even occur to me.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 22, 2010, 06:05:03 AM
Bad news, Lords and Ladies. I got called in to work tonight for 5 to 9PM EST.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 22, 2010, 07:43:50 AM
Good thing the game is on Thursday.  :3

Though I guess working sucks anyway!  Sorry!
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 22, 2010, 08:29:38 AM
 :8V:
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 22, 2010, 08:43:52 AM
Yeah, Tuesday night is my "meet with the Decatur Gamers for DnD and pizza" night.
Thursday is my "stay at home and drink all morning then play DnD at night" night.

Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 24, 2010, 07:34:16 AM
Game today! Let's try to decide on an actual time for this week or at least next week. So a few of us aren't glued to the computer all day just in case.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 24, 2010, 07:44:55 AM
I put down 6, assuming we'd do it at the same time.  I'm cool with whenever, though!
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 24, 2010, 11:13:41 PM
Oh. Right. Uh. Left the dungeon today. Makaris is taking over as DM for next week. Talk to him for details.

Code: [Select]
Leifrim, level 3
Dwarf, Ranger
Build: Marauder Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Running Attack
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))

FINAL ABILITY SCORES
Str 18, Con 12, Dex 11, Int 10, Wis 16, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 11, Int 10, Wis 14, Cha 8.


AC: 14 Fort: 16 Reflex: 12 Will: 14
HP: 39 Surges: 7 Surge Value: 9

TRAINED SKILLS
Dungeoneering +11, Nature +9, Stealth +5, Athletics +9, Perception +11

UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff, Diplomacy, Endurance +3, Heal +4, History +1, Insight +4, Intimidate, Religion +1, Streetwise, Thievery

FEATS
Level 1: Dwarven Weapon Training
Level 2: Hammering Iron

POWERS
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Shield of Blades
Ranger encounter 1: Evasive Strike
Ranger daily 1: Boar Assault's
Ranger utility 2: Obscured Avoidance
Ranger encounter 3: Cut and Run

ITEMS
Hide Armor, Adventurer's Kit, Craghammer (2)

Leifrim is a simple dwarf. Well, ok. He is somewhat complicated. As a child he was abandoned and was found by elves. Raised AS an elf, he was eventually accepted into their society. Soon he was seen as just the dorky chunky kid. As he grew, so did his hatred for dwarves. It's to the point now that he will threaten any dwarf he comes in contact with and prefers to be known as an elf. Still, he does admit he has a certain affinity for dark places and stones.


If this isn't alright, let me know. Heading to bed. God I suck at character descriptions.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 25, 2010, 04:38:43 AM
So he's the Bizarro Sandwich (http://1d4chan.org/wiki/Sandwich_Stoutaxe).
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 25, 2010, 07:53:07 AM
I've never read that before. That's pretty funny.

And I guess he kind of is. Equivalent exchange and all that.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 25, 2010, 09:37:00 AM
I had a goblin character raised as a dwarf.  :D
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 27, 2010, 06:31:38 PM
Well, today didn't work.  Postponed till next Sunday!

DON'T CRAP OUT THIS TIME.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on June 29, 2010, 05:57:50 PM
I can't make Thursday this week. It's Canada Day and I promised a friend I'd visit.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 29, 2010, 06:12:43 PM
Canada Day? Really? That's your excuse?
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on June 29, 2010, 09:47:15 PM
That's not even a holiday.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on June 30, 2010, 07:50:50 AM
It's fine!  Just toss me an in-character excuse, or we could just resolve that Saffiyah went to go do something.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on June 30, 2010, 11:41:09 PM
What time? I've got some shit at lunch but I can put it off if we have a definite time to play. Also: Somn won't be joining as she works until 6 or something.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 01, 2010, 08:05:19 AM
wanna start at 6, then?
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on July 01, 2010, 08:47:36 AM
I care not either way.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 01, 2010, 04:52:50 PM
Failocalypse.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on July 02, 2010, 03:55:42 AM
Um... Care to give me a summary?
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 02, 2010, 06:08:12 AM
Didn't happen D:  two other people didnt' show.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 03, 2010, 08:13:29 PM
I have a wedding I have to go to APPARENTLY.  >:I

I'll hop on IRC if I get back in time to run the game.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on July 08, 2010, 02:18:28 PM
I'm assuming we are taking today off as a TF2 Holiday and no one mentioned it?
Because, honestly, I'm taking the rest of the night off now.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 11, 2010, 07:23:11 AM
I'll be available to run the game.  My cable line was cut for most of the week, but I'm back in action now.  Hop on at 6 and we'll see who shows!
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on July 13, 2010, 06:10:39 AM
Let's set a specific time for this week, shall we?
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on July 13, 2010, 06:30:01 AM
I thought game time was six PM every week for both games? Why can't we have any consistency? Its crap.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 13, 2010, 07:59:24 AM
it was, only McDohl came.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on July 13, 2010, 01:52:52 PM
Well, it's because we never set a time. So when people show up we just go with "They didn't know when to show up" instead of "They don't really want to play and are avoiding us."

I'm fine with 6.
Title: Re: Round-Robin RPG awesomeness!
Post by: Makaris on July 15, 2010, 10:36:58 AM
Let's do 6 then, CST!
Title: Re: Round-Robin RPG awesomeness!
Post by: Zach on July 15, 2010, 07:03:10 PM
I'll be gone again this weekend. Hopefully, after this, everything will be back to normal.
Title: Re: Round-Robin RPG awesomeness!
Post by: Lottel on July 15, 2010, 07:16:32 PM
Sooooo, uh... I'm going to start inviting people to this. Two or so. Just so we'll definitely have enough. Worse comes to worse, I'll ask them to sit out or I'll sit out. No reason that we should go this many weeks without playing.
Title: Re: Round-Robin RPG awesomeness!
Post by: Büge on July 22, 2010, 03:46:55 PM
Re: the last three weeks

(http://i284.photobucket.com/albums/ll40/JazzEx022/headdesk.gif)
Title: Re: Round-Robin RPG awesomeness!
Post by: Joxam on July 22, 2010, 04:55:44 PM
I've been sick for roughly the last month and a half. (cellulitis, food poisoning and strep throat). It just got too much to play through, most weeks. It also didn't help that in the last few weeks, we've have family visit for a week and a cousin die.