Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - NexAdruin

Pages: [1]
1
Gaming Discussion / FTL
« on: September 17, 2012, 04:58:20 PM »
FTL is this really awesome game where you manage a crew aboard a space ship and there are some roguelike attributes as well. If anyone has ever played Flotilla it's kind of like that only instead of trying to aim in 3D space and all that nonsense you're just managing the actual crew aboard your ship. It is a lot of fun and it's cheap and you should all buy and play it.

2
Gaming Discussion / Resident Evil
« on: March 20, 2012, 05:58:38 AM »
I checked the first 3 pages and couldn't find a Resident Evil topic, which is frankly a little surprising but I don't think you guys appreciate zombie games quite as much as I do so whatever. If there is already a Resident Evil topic a mod can merge this.

OPERATION RACCOON CITY

This is a pretty fun game. It's sort of a tactical Left 4 Dead. There are six characters each with their own abilities and strengths, but for some reason you can only bring 4 with you per chapter (I always bring the same 4. I'll mix it up later but I don't think it matters much when they're all AI.) The game is always in co-op mode, but you can set it to invite-only for single-player goodness (the open slots will be filled by AI).

The chapters are about as long as a typical L4D campaign. There are checkpoints scattered about that I'm pretty sure are unmarked but at least when you die you don't have to start the whole 30 minutes over again. Once you've completed a chapter in campaign mode you can skip to it at any time in "free play" mode which I haven't done yet but I can imagine what it's like. If someone dies they can be revived pretty quickly by any other human player (AI players won't revive and if all human players die you get sent back to the last checkpoint). Levels are pretty linear with a bunch of side rooms that sometimes hold goodies but there's never really a decision about which path to take.

The main enemies that you encounter are zombies and spec ops, though you also have to fight BOWs (Lickers and Hunters, as well as a few Tyrants and The Nemesis). Spec ops soldiers are fucking annoying as shit because they wear body armor and shoot constantly and soak up bullets and fuck those guys hard. But if you're lucky you can shoot them in the torso, which will make them bleed for a bit and attract a massive rush of zombies toward them. This is fun as hell and more games should have this mechanic.

You can also start bleeding which lasts a few seconds and will attract zombies to you. The other status effect is "infected" which happens when a zombie bites you or you take too long to cut a Licker's tongue off you or some other events happen. Once you get infected you lose life at a steady rate and once you die (either from the infection itself or being killed by any other means) you turn into a zombie and your teammates have to kill you. They can choose to kill you before you become a zombie as well, but I think friendly fire is only turned on once you're infected. I'm not real sure about friendly fire in this game. There's 3 types of healing items: green herbs, which are used upon pickup and heal one person, first-aid spray, which can be stored and creates a green cloud and will heal anyone who steps into the cloud, and anti-viral spray, which can also be stored and creates a blue cloud that cures infections. Maximizing sprays by regrouping to use them on all 4 players is pretty important, especially on higher difficulties.

After each chapter is completed you get a grade from D to S based on number of deaths, number of items collected, time of completion, and number of enemies killed. Your grade translates to experience which increases your "rank" (doesn't seem to do anything) and your experience can be spent in the weapons shop to unlock new weapons and abilities (my favorite ability so far turns all my bullets into incendiary rounds for 30 seconds).

You can choose which weapons to unlock first instead of some kind of progression scheme, and even if you don't unlock anything the weapons available at the start are pretty decent. You can also pick up the weapons of fallen comrades and spec ops soldiers. Spec ops soldiers drop full ammo weapons so that's pretty neat. Despite spec ops being bullet sinks, ammo is rarely a problem in this game, though you might have to trade your weapons a lot if you can't find ammo boxes. There are shotguns, rifles (automatic and sniper), handguns, SMGs, and machine guns, as well as flamethrowers and grenade launchers that have to be found in the game; they can't be unlocked as starting equipment.

The game has sort of a sticky-cover system, but instead of a "take cover" button your character automatically sidles up to objects when you walk into them. This is kind of nifty, but I find it a little annoying because your character will sidle against ANYTHING and the animation takes a few moments that can be crucial when you're in the middle of a gunfight. There is no jumping or vaulting over cover.

If you've been living under a rock and don't know what this game is about, the story is that you are Umbrella Security Service Wolfpack Squad, and your mission is to go into various parts of Raccoon City during the outbreak and destroy evidence, including any survivors. The game takes place around the time of Resident Evil 2 and 3, but some of it happens before the outbreak occurs. It's mostly a co-op tactical shooter, without much survival-horror to speak of, but there are some creepy parts and a few jump scares every now and then.

There's a vs mode which I'll try out later.

I have this game for PS3. It isn't the best game ever, but it's pretty fun, especially for someone who likes zombies. I'd give it about a 7.5/10 so far. Maybe a bit closer to an 8. If anyone has any questions I'd be happy to answer them.

3
I was lucky enough to receive a gift copy of Dead Island from my cousin, because she knows how much I like zombie games (if only because I see the potential behind each one of them).

Dead Island is pretty fun. I will try to do some reviewish talking here.

Graphics/Sound - Nothing too noticeable, really. Everyone has an Australian accent, but maybe that's part of the fluff behind the game. Not a lot of time is spent on backstory (none, in fact); you just get tossed into the game. There's some kind of cinematic before you get to the menu screen, but that's why you have an escape key. The graphics in-game are about the same as the graphics in the announcement trailer (the one where they tossed a little girl out of a window and then played it in reverse). If you play games in a different language, you'll get English audio but the other language's subtitles.

Controls - At first, the game feels clunky. If you're used to games where movement might as well be on skates or a hoverboard, this will throw you off a bit. But it's actually supposed to be like that. When you walk, you lean left and right a little with each step, just like you normally would. They did a good job of making your character a human being instead of a cyborg sent from the heavens to kick zombie ass. Combat is fun and effective, but it emphasizes how human you really are. You can't go around punching things all day because you'll get tired, and when a zombie latches on to you it takes some combo button pressing to get him off. There's a huge emphasis on immersion, which is great! I actually feel like I am the character. It helps that the guy I picked (there are 4 characters - I think 2 guys and 2 girls? each one has a specialty. I picked the rapper who specializes in heavy melee weapons) talks like I would (when coming across a grisly scene, he'll say things like "what the fuck..." in exactly the tone of voice I would use).

Weapons - Mostly melee. So far I've found night sticks, lead pipes, oars, and knives. There are crafting tables where you can build exploding knives and electrified swords and various other ridiculous things, but I'm not that far in the game yet.

Zombies - There are both slow and fast zombies. I see slow ones more often. I'm pretty sure they spawn randomly, but with a few scripted events (there's a boss fight early on that is begun with a cinematic, so I have to assume it was planned that way). You'll often find 3 or 4 them gathering around a corpse, eating it. There is a lot of blood and gore  compared to the other zombie games I've played. I have yet to feel overwhelmed by the amount of zombies coming at me, but at the same time being attacked is no joke. They deal a lot of damage and will come at you from different angles so that you can't hit them all at once. The field of view seems pretty small compared to other shooters, but there might be a way to fix that if it's something that bothers you.

The game does suffer from a bit of consolitis. There is an autoaim feature that is defaulted to on (I haven't poked around for a way to turn it off yet), and will move the crosshair to objects near the middle of the screen. Since combat is melee-oriented, this isn't much of a problem. It can be somewhat annoying though to see your crosshair jump around a bit. A few players say they've seen things that would only make sense to put in an xbox or ps3 version of the game, which brings us to the game's flaws.

Put simply, it's buggy. There's a day 1 patch that fixes 37 obvious issues, and I've heard that the developers have said there will be another one coming. Also, somehow Steam customers got a developer's version of the game, so if I press the "Y" key I get noclip. For me, this wouldn't really be a problem. I can stop myself from pressing the button and don't care how easy it is to cheat in a video game. Unfortunately, someone else decided to join my game (games are public by default) and fly a truck around the island, which eventually froze the game for me and I had to task manager it away.

Besides the incident with the flying truck, I haven't really played co-op. Far as I can tell I'm the only one in my group of gamers that has it, and I don't play public games. I'll let you guys know if I can convince someone I know to buy it and play it with me.

This is a fun game. It is immersive and thrilling, even with all its technical faults. I guess I'd give it about a 7/10, or maybe a 75/100. The only real problem, again, is that it's so damn buggy. So you might want to wait a couple of weeks for a second patch. If you liked Dead Rising except for the controls, then give this game a shot.

4
Also Nintendo has started making their handhelds receive automatic updates that obstruct the use of flash cartridges which I'm against for a variety of reasons.

Pages: [1]