Or: Oracle of the Ages
The difficulty in Ages is "how the cunt do i actually solve this puzzle" and the difficulty in Seasons is "jesus christ if manhandla hits me again i will die and i still don't know how to even hurt him and i don't have a potion help help help"
Well sure, but it doesn't fit into the series' KISS mantra very well.
Roc's CapeIt was also in Minish Cap. Minish Cap also included the oh-so-impressive Cane of Pacci (http://www.awkwardzombie.com/comic1-030308.php).
I'd like to see more neat combos going on.Twilight Princess had a few, including the return of bomb-arrows.
Well sure, but it doesn't fit into the series' KISS mantra very well.
With ten thousand equippable items and a slew (sometimes even a bevy!) of unlockable sword attacks in every game?
I actually got that copy of Sam and Max Season 1 working a few days ago (http://brontoforum.us/index.php?topic=908.msg31218#msg31218). It's made me laugh out loud a few times, and most of the puzzles are actually pretty logically put together
I admit I haven't played Twilight Princess, but what Zelda games have you been playing?
the water bomb upgrade was handled well because you could at least use them for bomb arrows.
I'm going to have to back up Norondor on TP. I wanted to like it so much after Wind Waker left an absolutely terrible taste in my mouth,
Dungeons are essentially built around their contained item now. You might as well start calling them the Bow Temple, the Hookshot Temple, the Boomerang Temple...
FUCK YOU BUDDY, sailing may be a bit boring but the last act of that game redeems the whole thing and the dungeons are lightning bolts better than TP's.
Hey so once Wind Waker stops being about sailing and starts acting like other Zelda games it becomes fun? What a concept!
It seems that not bothering with designing and modeling a giant useless mostly-empty overworld that, and fuck you if you try to fight me on this point, is exactly as boring and stupid and pointless as a giant ocean you have to sail around, allowed them to focus on making the game look and play better than any previous nintendo-headed effort in the series. What. A. Concept.
Yeah, it was stupid how you couldn't have any other items equipped when the sail was out. God, that was probably my least favorite part.
puppet ganon + last battle basically made me stupid for the game forever.My exposure to modern Zelda is limited, but that may have been my favorite boss/climactic battle sequence. Ever.
Dungeons are essentially built around their contained item now. You might as well start calling them the Bow Temple, the Hookshot Temple, the Boomerang Temple...
This has been the case since the SNES at least, and possibly even Zelda 2.
QuoteIt seems that not bothering with designing and modeling a giant useless mostly-empty overworld that, and fuck you if you try to fight me on this point, is exactly as boring and stupid and pointless as a giant ocean you have to sail around, allowed them to focus on making the game look and play better than any previous nintendo-headed effort in the series. What. A. Concept.
Yeah really, we havn't had an Overworld worth exploring since Link to the Past.
Dungeons are essentially built around their contained item now. You might as well start calling them the Bow Temple, the Hookshot Temple, the Boomerang Temple...
This has been the case since the SNES at least, and possibly even Zelda 2.
But it's gotten progressively worse each time.
I'm almost positive that there was some place that required the cape.IIRC: There is a place, but it's not in a main dungeon. Though I could be wrong. It has been a while.
hey um since when am i a moderator
Posts: 777
... it's not ever needed. You just get it incidentally, like bombchus.
and having items you don't need to progress but that are cool anyway is hardly anything to complain about.
the hookshot/clawshot can only be fired in to clearly marked doodads.
getting the double claw and pretending to be spider-link was a guilty pleasure I still haven't quite gotten overthis
Well, that's the thing though, Hook-Shot is great. But why should there be two versions of it? It's a bit hazy, but did the two versions at least have different swinging mechanics?
I agree with you that the Roc's Items have been some of my favorites, but this might be because I really enjoy mobility altering/enhancing items. One of my favorite items in LttP remains the Pegasus Boots. CHAAAAAARGE!
I don't even remember the special items in Phantom Hourglass. Was there anything significant?
A top you can ride on and a magic cane that's even more useless than the cane of pacci, if you can believe that.
Phantom Hourglass had, I guess, the boat? But that hardly counts.
And oh fuck had I forgotten about how awesome that was.
Still couldn't kill anything though.
Majora's Mask had some of the most fucked up shit in any video game. Some of that game could have been carted off and put into Silent Hill with absolutely no changes made.
I played 4 Swords once with 4 people and 4 GBAs.
::D: ::D: ::D: ::D: ::D: :ohshi~: :ohshi~: :ohshi~: :ohshi~:
I'm on the last dungeon of Wind Waker / Ocarina of Time and I've nearly completely lost my will to play it.
Arc just what is that Thread Icon from.
Zelda Sucks
That guy honestly seems skilled enough that he doesn't have to resort to transparent plagiarism.
and it wouldn't be a tenth as popular if it didn't have the zelda theme
My name is Joakim Sandberg, I am 22 years old and I dream of making games, plus I do make games.
Games I've done work for include:
American Dragon - GBA
X-Men 3: The Official Game - GBA
Justice League Heroes: The Flash - GBA
Contra IV - NDS
There's more but I can't remember!
Huh, this is the second day in a row that WayForward Technologies (http://www.wayforward.com//index.php?option=com_content&task=blogsection&id=4&Itemid=96) has come up. Is it a sign? Should I finally pursue my dream of humping Jake Kaufman's leg?
Link's Awakening Koholint Island in 3D (http://www.infendo.com/zelda/mithoskuus-3d-links-awakening-map-is-finished/)
It just looks like a Wind Waker style Great Fairy, she could be anything.
(not as hot as Midna though)
I thought this was going to be a Steampunk Zelda with a guy who thinks he's Link but isn't
well I knew that wasn't true
but anyway i just remembered the steampunk zelda was already revealed, and it has toon link, so it's better
No, the blowing is easy. This is the least amount of blowing I've ever done.
What did they do in Spirit Tracks that reminded you of Majora's Mask? I wonder this because Majora's Mask is the only Zelda game I liked enough to not quit halfway through.I think at first it was the music, but there were things beyond that. Like I said, hard to place. But you do do a lot of work helping people to gain access to more spirit tracks, which I guess counts, and the design on the super evil dude's train kind of reminds me of the moon. I guess I can't really think of anything concrete, but just a lot of things ping my MM memories.
Nintendo has somehow made traveling even more boring, which I thought impossible.(http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg)
Which in turn pales in comparison to running on water as a wolf goddess.
Classic, there are plenty of Zeldas where the overworld/dungeons are connected. The series is called Metroid.
In the next Zelda, let Link choose between the Divine Mirror (medium damage, 3-4 hit chain), Glaive (heavy damage, 2-3 hit chain), and Prayer Beads (light damage, 5-6 hit chain). And then let him learn (read: find) new combat techniques for each weapon. And then find upgraded versions of each weapon while exploring Hyrule.
The only problem is making the Overworld interesting, which they've been obviously trying to fix, albeit awkwardly. It's a pretty 3D-specific problem which I assume is the result of not being able to constrain outdoor environments as easily (as opposed to OH THERE'S A LAKE TO YOUR LEFT AND A MOUNTAIN TO YOUR RIGHT AND SOME TREES DOWN BELOW GUESS YOU BETTER GO UP).
Most of the complaints in this thread go back to "more 2D Zeldas please". I am okay with that.
Some people redid the OOT soundtrack with actual instrumentsYour ears are bad and you should feel bad.
The current name of the girl in the picture is Adelle.
I really, really hope that the motion controls don't ruin this.
When they said it had gotten too complex, I interpreted that to mean that there was too much extraneous bullshit that they felt they needed to explain. Too many collectibles, so that it was no longer feasible to expect the player to remember what each one does - hence telling you what every one of them is when you pick them up. Too much distance between destinations, so your sidekick keeps telling you where you're going and why. Too many stock puzzle elements that only do one thing, so that every time they show up they give a brief primer so you're not sitting there trying to remember what that particular geegaw does.If this were any company other than Nintendo I would have said it might be time to bring another dev in to add some new ideas to the series.
The remedy to that kind of complexity is streamlining: Just a few basic kinds of resource, with multiple uses. A re-tuning of the storyline and overworld, so that the challenge is not "where am I going" but "how do I get there." A few kinds of general puzzle element that interact in complex ways. With a reduced need for making sure the player actually knows how to play, more gameplay value can be found in demanding the player play well, which recent games have shown that Nintendo hasn't yet forgotten how to do.
I see nothing but good things coming from that perspective, provided that's what they meant by complexity. And I'm fairly confident it is; the other kind of complexity hasn't increased in half the series' length.
Frankly, I hate the original Zelda too. Eiji Aonuma wasn't just responsible for Phantom Hourglass and Spirit Tracks; he was also the director of Majora's Mask, which is my favorite because of reasons that are not present in the Miyamoto-directed ones, and Wind Waker and Twilight Princess, each of which could also have been my favorite if he'd just finished the damn things.Also Aonuma's stated goal was to make a Zelda better than Ocarina of Time. A big part of this has to do with the love fest spawned from that game. Now every Zelda has to resemble OOT, heaven forbid exploration becoming impotent or they change the graphics a bit to experiment.
(and ALttP, I guess)
Now I don't know the story behind the director of Zelda saying he hated the first one. Maybe he liked the ideas, but hated the bullshit that caused it to age poorly, or maybe he hated the ideas. It could make a world of difference.
Wind Waker [...] a real focus on exploration.
And for those of us who just won't let it go, here's what you've been asking for for the last ten years (http://twitter.com/NintendoAmerica/status/16268409393).
Why would you even need to walk in Mario 64 anyway.
I think he means a DS port of Ocarina. Because, y'know. The DS port of Mario 64 was so amazingly done.yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control
oh hey look a trailerCan I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.
Link BASE jumping
(Crisis Core even goes as far as to explain that they're held there by magnets).
Can I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.
I think he means a DS port of Ocarina. Because, y'know. The DS port of Mario 64 was so amazingly done.yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control
Can I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.
Swords can't shoot energy bolts either.
Granted, people who point out plotholes in Lord of the Rings DO occasionally need to be told not to take shit so seriously.
I just meant a remake/portable version of OoT. :TI think he means a DS port of Ocarina. Because, y'know. The DS port of Mario 64 was so amazingly done.yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control
...
...teg, we did not know there was a Nintendo portable with analog controls until a couple of days ago.
...you said "ten years".
I remember the Q&A on Weird Al's site used to say, "Since 1989, people have been asking me, Weird Al, when will UHF be released on DVD, a format which has not yet been invented?"
Has any real person ever worn a scabbard on his back like that? I don't think it's physically possible for an actual adult human to reach behind his back and pull out a sword of that size, much less sheath it again.
Fortunately you only blew the part of the meme that was never funny, was always a tagged on me too post right from the beginning, and that never made any sense.
Now I don't know the story behind the director of Zelda saying he hated the first one. Maybe he liked the ideas, but hated the bullshit that caused it to age poorly, or maybe he hated the ideas. It could make a world of difference.
He whined that he didn't know where he was supposed to go.
Aonuma plans to make good by making full use of the 3DS's touchscreen in this upcoming port of the Nintendo 64 game. He says that he hopes to lay his shame to rest by making good use of the touch capabilities, making it much easier to equip and unequip items.
I note that you can't think of a dungeon by name.
Well, apparently he's going to make it so you can switch equipment from the touchscreen without pausing, for easy adding and removing of the iron boots. That is the likeliest interpretation.
Well, apparently he's going to make it so you can switch equipment from the touchscreen without pausing, for easy adding and removing of the iron boots. That is the likeliest interpretation.
Couldn't you just toggle them with a button? Didn't they already do that in Wind Waker?
My memory of TP is pretty hazy since it's been 4 years since I beat it. You may be right.
Has any real person ever worn a scabbard on his back like that? I don't think it's physically possible for an actual adult human to reach behind his back and pull out a sword of that size, much less sheath it again.
* I swear I heard a word similar to "balance" when Link starts walking on a tightrope. I find it hard that Japanese doesn't have a word for balance? Same with "item".
Zelda is a very Euro-Germanic themed series.
I felt that Twilight Princess is about as Shinto as the series get; they've all but gotten rid of the demiurge goddesses, and the light spirits are basically nature kami. And if that wasn't Japanese enough, there's bona fide kaiju in it.
Okay yes I'm sorry all the Zelda games except for that one are based on Germanic folklore. And maybe Twilight Princess, I've only played it vicariously through porn.
Okay yes I'm sorry all the Zelda games except for that one are based on Germanic folklore. And maybe Twilight Princess, I've only played it vicariously through porn.
Oh wait, you're right!
(http://i52.tinypic.com/1esvm0.png)
Zelda is a very Euro-Germanic themed series.
Pretty sure Wind Wanker was very greek. I hate it when you germanics think everything is german. >:(
Magic swords themselves show up more often and are afforded greater importance in western European legends than anywhere else. Given revered status and explicitly virtuous powers, stuck in rocks to await their proper owners, that sort of thing. Godly weapons are universal, but the way they are treated in Zelda is very western. This is perhaps most clear in Minish Cap, which has the Picori, who are basically Germanic dwarves mixed with Celtic brownies or Slavic domovoi.
Spears are totally prole weapons, though, unless you are using them for jousting. Everybody knows swords are for heroes.
Are there Pyramids in Zelda games? Oh why yes! Egyptian-like Pyramids!
Basically Zelda mixes the mythology of different cultures as long as they're not black.
Pretty sure Erect Penis is the console's last dying gasp here.
Which is fine, I'm ready to play Nintendo games that don't pixelate horribly on my TV.
short of modding it to play Xenoblade.
Skyward Sword itself is tempting just for GOLD WIIMOTE (and the threat that you'll get fucked over if you don't buy it with GOLD WIIMOTE, which I'm not too impressed about)
Really? I've already beaten it twice. Also, there is no real reward to beating hero mode. :nyoro~n:
The final boss was really really easy
Wind Waker and some of the other games flirt with this theme, but Hyrule becomes a much more depressing place when you realize Link and Ganon are eternally doomed to hitting each other over the head with foam bats, forever and ever.
Hell, Link's Awakening proved that even the Wind Fish's Dreams are plagued with fights with Ganon.
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WHAT DO I DO HERE
And then they don't give you an option to copy your data before activating Hero Mode. So yeah.
But I remember. I remember the peerless original, its unfairly-maligned sequel, and those later elements that suggested the magic had not been completely exhausted, from Wind Waker’s exuberant charm and grace to little Midna’s boundless sass. Yet focusing on the series’ greatest moments won’t save Zelda. Its obsession with its own conventions and culture has resulted in an insular little kingdom, walled off from the rest of gaming. Zelda no longer has a vision of anything but itself, and the wrong parts at that. It is choking on its own tail.
The most recently released Zelda game is always the one that people like the least. This is the pattern I have observed without fail since Majora's Mask came out. Frankly, it gets a bit old.
Though if you want more games like Zelda 1, Dark Souls is, like, right over there.
TP finally cranked the mandatory minigames past my point of tolerance
The most recently released Zelda game is always the one that people like the least.
Wind Waker had a world so empty that you could make a sandwich while you waited to travel from one location to another.
Speedruns of this game are going to be nuts if I'm right.
Final negative points: I wish the L and R button functions were switched. I just like having a more action oriented R button and a more defensive oriented L button function, as opposed to the shield/pegasus boots mapping they went with. And the effort needed to upgrade the bug-net is not at all proportional/worth it.The best Zelda games have always been the ones where every button was 'use item' and you got to assign each item.