Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: Bal on October 19, 2010, 08:05:47 AM

Title: Fallout: New Vegas
Post by: Bal on October 19, 2010, 08:05:47 AM
If you liked wandering the wasteland in Fallout 3, but hated the story, have I got the game for you. I was having a blast for about 30 minutes, but then a full sized rad scorpion came out of fucking nowhere, and now I'm decorating his stinger so he can show off to all his rad scorpion friends.
Title: Re: Fallout: New Vegas
Post by: Bleck on October 19, 2010, 09:38:46 AM
I watched somebody play this for maybe an hour yesterday and it crashed six times.
Title: Re: Fallout: New Vegas
Post by: Bal on October 19, 2010, 10:02:13 AM
I have yet to crash, but I am having weird framerate problems. I don't think anyone expected the game to be stable.
Title: Re: Fallout: New Vegas
Post by: Ziiro on October 19, 2010, 11:27:38 AM
(http://i.imgur.com/nQz13.jpg)
Title: Re: Fallout: New Vegas
Post by: Classic on October 19, 2010, 12:13:46 PM
I still say hiding in a mini-vault is about the best you can do. It raises your odds of success by 25-30% (of nil)!
Title: Re: Fallout: New Vegas
Post by: stump sock on October 19, 2010, 01:25:16 PM
PC version is almost comically bugged. Nvidia cards especially. Anytime an NPC wanders into view, I drop from 60fps to 10. this is apparently quite widespread.  The hour I played was pretty fun though.
Title: Re: Fallout: New Vegas
Post by: Shinra on October 19, 2010, 01:28:21 PM
I have yet to crash, but I am having weird framerate problems. I don't think anyone expected the game to be stable.

A gamebryo engine game, being stable? ha ha, nigger, you must be joking.
Title: Re: Fallout: New Vegas
Post by: Burrito Al Pastor on October 19, 2010, 02:26:09 PM
Man, this game will be great when it's finished in six to twelve months.
Title: Re: Fallout: New Vegas
Post by: patito on October 19, 2010, 03:02:11 PM
Hey, so far the game is far more stable than the convoluted mess that my fallout 3 installation had become.

I can even use autosaves without worries!

No noticeable frame drops on my ATI card over here either.
Title: Re: Fallout: New Vegas
Post by: Bal on October 19, 2010, 03:38:02 PM
Anytime an NPC wanders into view, I drop from 60fps to 10

This is the only major issue I've faced. It's really fucking annoying, but I don't know if it's more or less annoying than crashing every 5-10 minutes in Fallout 3.
Title: Re: Fallout: New Vegas
Post by: Detonator on October 19, 2010, 03:42:49 PM
I think I'll hold off on this until it's stable on NVidia cards.  These problems seem pretty inexcuseable, even if they are "expected".
Title: Re: Fallout: New Vegas
Post by: Bal on October 19, 2010, 05:21:20 PM
New nVidia drivers came out today. I'll let you guys know if there is any improvement after installing them.
Title: Re: Fallout: New Vegas
Post by: Ziiro on October 19, 2010, 08:53:04 PM
Fallout New Vegas intro bug (http://www.youtube.com/watch?v=ToKIkw3LIoQ#)

This is in the intro. That's just embarrassing.
Title: Re: Fallout: New Vegas
Post by: Bal on October 19, 2010, 11:03:05 PM
New drivers helped. Still chugs a little bit, but is playable. Maybe it's just because I'm an old school PC RPG player, but this shit doesn't phase me all that much. The fucking car used to disappear in Fallout 2, but I still loved the game.
Title: Re: Fallout: New Vegas
Post by: TA on October 20, 2010, 09:08:22 AM
I've noticed a framerate hit during large battles in outdoor cells, but it's manageable.  I could probably fix it by turning down settings.

There is one thing that I think almost has to be a bug, though.  [spoiler]The entire NCR, and all the people of Primm,[/spoiler] are hostile to me, and I don't know why.  All I've done is [spoiler]the Goodsprings stuff and the first two quests for Eddie.[/spoiler]
Title: Re: Fallout: New Vegas
Post by: Bal on October 20, 2010, 09:11:45 AM
Are you wearing powder ganger armor or friendly with the powder gangers?
Title: Re: Fallout: New Vegas
Post by: Malikial on October 20, 2010, 09:14:52 AM
I have not had a single bug so far, six hours in... Sooo. I dunno, I'm running it on a laptop.
Title: Re: Fallout: New Vegas
Post by: TA on October 20, 2010, 09:36:55 AM
Are you wearing powder ganger armor or friendly with the powder gangers?

I'm not wearing their armor - they attack me even if I'm naked.  I've been doing the Powder Ganger quests, but I'm still Hated to the gangers.
Title: Re: Fallout: New Vegas
Post by: Classic on October 20, 2010, 09:40:23 AM
So it's possible it's not a bug, just an inept attempt at balancing?
Title: Re: Fallout: New Vegas
Post by: TA on October 20, 2010, 09:58:04 AM
Well, given that the third Powder Ganger quest tells you to talk to the NCR and Primm people, that's unlikely.  The girlfriend got through the exact same point without this aggro problem, but she went to Primm before going to the Gangers.
Title: Re: Fallout: New Vegas
Post by: Bal on October 20, 2010, 10:04:42 AM
Yeah, sounds like a bug. Which really fucking sucks, because the faction system is one of the best parts, also having the NCR aggro to you that early is possibly game breaking.
Title: Re: Fallout: New Vegas
Post by: TA on October 20, 2010, 12:54:41 PM
Oh for fuck's sake.  Now every time I start up the game, it overwrites my quicksave and autosave with some stuff that must be stuck on the Steam Cloud or something.  And starts my manual save numbering over at #5.
Title: Re: Fallout: New Vegas
Post by: stump sock on October 20, 2010, 12:58:00 PM
yeah steamcloud support is broken ATM. best thing you can do is hard save pretty frequently
Title: Re: Fallout: New Vegas
Post by: TA on October 20, 2010, 01:26:28 PM
This is even with Steam Cloud disabled.  I've tracked the problem to it stuffing a quicksave and autosave and ini in my d:\program files (x86)\Steam\userdata\[number]\22380\remote\, and writing a .bat to delete everything in there before loading the game seems to work.
Title: Re: Fallout: New Vegas
Post by: NexAdruin on October 20, 2010, 07:35:32 PM
I was going to just wait for the GOTY edition to get everything for half price, and after hearing about all the bugs I'm guessing that's probably a good idea anyway, regardless of DLC.
Title: Re: Fallout: New Vegas
Post by: MadMAxJr on October 21, 2010, 06:49:40 AM
In Fallout 2 there was a very, very special handgun that many folks liked.  It took a sidequest to get it.  It's back.
[spoiler]
The gun from Bladerunner is now 'That Gun'.  Keep an eye out for it in shops.  It's pretty.  A 5 shot revolver, and it makes a little energy 'bwee' when you reload it.[/spoiler]

Loving the quests in this game.  I just [spoiler]put some god damned ghouls in SPACE.[/spoiler]
Title: Re: Fallout: New Vegas
Post by: TA on October 21, 2010, 12:23:30 PM
My fix for the quicksave/autosave overwrite: I have a batch file called fucksteamcloud.bat.  I load the game from that, instead of launching it from Steam.  This wipes the folder where the things are stored before launching the game, because it's the launcher that's copying the contents of that folder over.  It reads as follows:

Quote
cd ..
cd ..
cd ..
cd userdata
cd 33166016
cd 22380
cd remote
del *.fos
del *.ini
cd ..
cd ..
cd ..
cd ..
cd steamapps
cd common
cd fallout new vegas
falloutnv.exe

Copy that into notepad, replace the 33166016 with whatever the name of the folder is for you, save it as a .bat, and put it in your "Program Files\Steam\steamapps\common\fallout new vegas" directory.  Start the game by running that, and the save problems shouldn't reoccur.
Title: Re: Fallout: New Vegas
Post by: Bal on October 21, 2010, 09:47:09 PM
I've put about 14 hours into the game and barely touched the main storyline. This is not because the main storyline is bad as in Fallout 3, but because I keep getting distracted by totally rad shit that I keep running across at random, or while helping out some town I'm in. I think this is the least directed Fallout yet. No waterchip, no GECK, no Dad, just revenge, and you don't even feel like your character cares that much about that. There's just the Mojave wasteland, problems everywhere, and at least two factions to side with in almost ever situation. Even crazy junkie bandits can be befriended somehow. It's fucking insane.
Title: Re: Fallout: New Vegas
Post by: Smiler on October 21, 2010, 10:22:05 PM
Adding to that, it isn't like you can't side with both factions in most cases. I AM FRIEND TO ALL. All except the Powder Gangers.
Title: Re: Fallout: New Vegas
Post by: Saturn on October 22, 2010, 12:12:14 AM
In Fallout 2 there was a very, very special handgun that many folks liked.  It took a sidequest to get it.  It's back.
[spoiler]
The gun from Bladerunner is now 'That Gun'.  Keep an eye out for it in shops.  It's pretty.  A 5 shot revolver, and it makes a little energy 'bwee' when you reload it.[/spoiler]


did they bring the wattz 1000 laser pistol back or is it still the cube with a trigger that is the fallout 3 laser pistol?
Title: Re: Fallout: New Vegas
Post by: Bal on October 22, 2010, 02:25:26 AM
All the returning weapons have the same models, except for slight changes to accommodate the added iron sights feature. There's a swank new laser tommy gun though.
Title: Re: Fallout: New Vegas
Post by: Bal on October 22, 2010, 02:34:51 AM
Adding to that, it isn't like you can't side with both factions in most cases. I AM FRIEND TO ALL. All except the Powder Gangers.

Which isn't to say you couldn't have befriended the powder gangers, you just didn't.
Title: Re: Fallout: New Vegas
Post by: Shinra on October 22, 2010, 04:50:20 AM
In Fallout 2 there was a very, very special handgun that many folks liked.  It took a sidequest to get it.  It's back.
[spoiler]
The gun from Bladerunner is now 'That Gun'.  Keep an eye out for it in shops.  It's pretty.  A 5 shot revolver, and it makes a little energy 'bwee' when you reload it.[/spoiler]

Loving the quests in this game.  I just [spoiler]put some god damned ghouls in SPACE.[/spoiler]

[spoiler]I was waiting for them to slam into the launchpad and explode, and was pretty disappointed when they didn't.[/spoiler]
Title: Re: Fallout: New Vegas
Post by: Joxam on October 22, 2010, 11:52:57 AM
Adding to that, it isn't like you can't side with both factions in most cases. I AM FRIEND TO ALL. All except the Powder Gangers.

Which isn't to say you couldn't have befriended the powder gangers, you just didn't.

The Powder Gangers can go piss up a rope.
Title: Re: Fallout: New Vegas
Post by: stump sock on October 22, 2010, 01:59:46 PM
so far I've managed to stay friendly with both the NCR and Legion whilst pitting them against each other. I hope it lets me keep doing it, total yojimbo style.
Title: Re: Fallout: New Vegas
Post by: Shinra on October 22, 2010, 03:48:18 PM
Adding to that, it isn't like you can't side with both factions in most cases. I AM FRIEND TO ALL. All except the Powder Gangers.

Which isn't to say you couldn't have befriended the powder gangers, you just didn't.

The Powder Gangers can go piss up a rope.

My thing with the powder gangers is, not only are they comically evil, they're also really, really easy to kill. The Legion is really rough, so you might side with them if only to avoid having to fight them, but Powder Gangers are basically just walking XP in blue suits. It is just immensely satisfying to scope up and drop them three or four at a time.

So has anybody met Veronica yet?
Title: Re: Fallout: New Vegas
Post by: Classic on October 22, 2010, 04:26:17 PM
Imagine the achievement if you could make those useless gits something worthwhile.
Title: Re: Fallout: New Vegas
Post by: Bal on October 22, 2010, 05:00:09 PM
Quote
So has anybody met Veronica yet?

I have met her, and she seems like a nice girl, but I've got Boone on head removal duty, and while she may be a hard punchin' gal, I love my sniper.
Title: Re: Fallout: New Vegas
Post by: stump sock on October 22, 2010, 05:31:01 PM
my only problem with Boone is that he aggros Legion dudes, who I'm struggling to maintain a positive relationship with as long as possible. So he stays at home.. :(
Title: Re: Fallout: New Vegas
Post by: Bal on October 22, 2010, 05:32:44 PM
Veronica might be for you then. She just seems to want to wander around with you punching things with her power fist. I was already in a HATE LEGION play through when I met Boone, so that worked out fine.
Title: Re: Fallout: New Vegas
Post by: Bal on October 25, 2010, 03:11:10 AM
I accidentally six extra hours of game that I did not intend to play tonight. On the bright side, [spoiler]Marcus the Super Mutant Mayor of Broken Hills is back. Fuck yeah, you are a much better cameo than Harold[/spoiler]
Title: Re: Fallout: New Vegas
Post by: stump sock on October 25, 2010, 10:36:26 AM
I think they did a really good job with the F1/2 references in this one. Nothing's lost of the people who don't get them, but they're nice bonuses for those who do. Obsidian: we're not just bugs and unfinished games.
Title: Re: Fallout: New Vegas
Post by: Bal on October 25, 2010, 11:53:21 AM
Well, I think there's probably a LOT that will be lost on people that didn't play Fallout 1/2, but they won't know it, and it stands well enough on its own.
Title: Re: Fallout: New Vegas
Post by: Smiler on October 25, 2010, 01:40:07 PM
The people who played FO3 first are going to be so confused. Why does everyone hate the Brotherhood of Steel? They were the good guys!
Title: Re: Fallout: New Vegas
Post by: Classic on October 25, 2010, 01:44:08 PM
I guess they're characterized really close to FO2's Brotherhood? Or are they closer to FO:T's?
Title: Re: Fallout: New Vegas
Post by: PhoenixUltima on October 25, 2010, 02:56:38 PM
Wait.

Why didn't they set the game in New Reno? I would've loved to see how things turned out after the whole mob war there (although admittedly there'd be the whole "the player chose which family came out on top in FO2, how the hell can we choose a 'canon' ending?" problem).

If this is actually addressed in the game please don't tell me, I'm waiting for the game to get patched to hell and back and released alongside any DLC that comes out before I actually buy the game. Preferably on a weekend steam deal.
Title: Re: Fallout: New Vegas
Post by: MadMAxJr on October 25, 2010, 03:30:34 PM
I accidentally six extra hours of game that I did not intend to play tonight. On the bright side, [spoiler]Marcus the Super Mutant Mayor of Broken Hills is back. Fuck yeah, you are a much better cameo than Harold[/spoiler]

It felt good to hear[spoiler] Marcus talk about traveling with the hero of FO2.[/spoiler]
Title: Re: Fallout: New Vegas
Post by: Bal on October 25, 2010, 11:23:02 PM
Wait.

Why didn't they set the game in New Reno? I would've loved to see how things turned out after the whole mob war there (although admittedly there'd be the whole "the player chose which family came out on top in FO2, how the hell can we choose a 'canon' ending?" problem).

If this is actually addressed in the game please don't tell me, I'm waiting for the game to get patched to hell and back and released alongside any DLC that comes out before I actually buy the game. Preferably on a weekend steam deal.

Given how far into Nevada the area New Vegas takes place actually is, I suspect, though it is never explicitly said, that New Reno was absorbed by the NCR some time ago.
Title: Re: Fallout: New Vegas
Post by: TA on October 26, 2010, 12:38:14 AM
Wait.

Why didn't they set the game in New Reno? I would've loved to see how things turned out after the whole mob war there (although admittedly there'd be the whole "the player chose which family came out on top in FO2, how the hell can we choose a 'canon' ending?" problem).

If this is actually addressed in the game please don't tell me, I'm waiting for the game to get patched to hell and back and released alongside any DLC that comes out before I actually buy the game. Preferably on a weekend steam deal.

What's a better, more evocative title for a game?  Fallout: New Reno, or Fallout: New Vegas?  Is Wayne Newton "Mr. Reno"?  Are there any notable songs that mention Reno, other than the one Johnny Cash one?  Really, it's a no brainer.
Title: Re: Fallout: New Vegas
Post by: Bal on October 26, 2010, 12:46:38 AM
Not to mention that the area surrounding New Reno is, well, tamed. Even if New Reno is independent from the NCR, it was one of the most "civilized" areas in Fallout 2, and that was like 80 years before NV. There's no way it would be worth while to play there at this point.
Title: Re: Fallout: New Vegas
Post by: Shinra on October 26, 2010, 01:22:31 AM
So I made some choices I regretted and ended up starting my game over. On the way to Novac, I stumbled across [spoiler]A Broken Highwayman[/spoiler].

[Spoiler]The trunk was filled with medipacs, energy cells, and microfusion cells, and had an empty footlocker in it. Could this be the remains of the Highwayman from fallout 2?[/spoiler]
Title: Re: Fallout: New Vegas
Post by: Bal on October 26, 2010, 02:09:26 AM
I found that too. I wouldn't be surprised.
Title: Re: Fallout: New Vegas
Post by: Bal on October 26, 2010, 02:43:34 AM
So I beat it for the first time a little bit ago. The ending quest is epic as fuck, kind of like the Liberty Prime sequence from Fallout 3, but actually good, because you get to do something, and the last boss isn't some pushover in a lab coat, this guy fucks you the hell up, at least the guy I fought did. I have no idea how many ways this ending sequence can play out, honestly. Just from the series of choices I was presented leading up to the point of no return quest, I could see a number of ways it could have played out, let alone if I had, for instance, been a full on Legion supporter, or something like that. The number of ending cards is nuts. Pretty much every notable quest chain is touched upon, and I don't mean notable like mandatory for a particular path, I mean notable for having more than three or so parts to it.

I'm definitely going to revert to an earlier save and explore more of the options available just in my end game, but I can already see a bunch of different ways I could have gotten here. The quest content in this thing is fucking bananas.
Title: Re: Fallout: New Vegas
Post by: Smiler on October 26, 2010, 08:30:55 AM
So I made some choices I regretted and ended up starting my game over. On the way to Novac, I stumbled across [spoiler]A Broken Highwayman[/spoiler].

[Spoiler]The trunk was filled with medipacs, energy cells, and microfusion cells, and had an empty footlocker in it. Could this be the remains of the Highwayman from fallout 2?[/spoiler]


The Chosen One got so fucking tired of that fucking glitch happening he punted it into the next state.
Title: Re: Fallout: New Vegas
Post by: Classic on October 26, 2010, 09:02:47 AM
Gah, I've been reading too much Shamus and his willingness to let bugs rob him of the enjoyment of a game is getting to me. Maybe it's that I'm just about done with the level-grind quests in NWN2 prior to entering the Blacklake district? I thought of this obnoxious thing to say, because all I do is think of ways to be obnoxious.

I like Obsidian because the concepts behind their games appeal to me on a deeply nerdy, primal level.
I really like Obsidian because I feel like I'm technically competent enough to be on their QA staff.
Title: Re: Fallout: New Vegas
Post by: TA on October 26, 2010, 09:43:39 AM
So I made some choices I regretted and ended up starting my game over. On the way to Novac, I stumbled across [spoiler]A Broken Highwayman[/spoiler].

[Spoiler]The trunk was filled with medipacs, energy cells, and microfusion cells, and had an empty footlocker in it. Could this be the remains of the Highwayman from fallout 2?[/spoiler]


The Chosen One got so fucking tired of that fucking glitch happening he punted it into the next state.

Or maybe ... that's where it went...
Title: Re: Fallout: New Vegas
Post by: Bal on October 26, 2010, 03:01:48 PM
So I made some choices I regretted and ended up starting my game over. On the way to Novac, I stumbled across [spoiler]A Broken Highwayman[/spoiler].

[Spoiler]The trunk was filled with medipacs, energy cells, and microfusion cells, and had an empty footlocker in it. Could this be the remains of the Highwayman from fallout 2?[/spoiler]


The Chosen One got so fucking tired of that fucking glitch happening he punted it into the next state.

Or maybe ... that's where it went...

Impossible. It still has the trunk.
Title: Re: Fallout: New Vegas
Post by: PhilosopherDirtbike on October 26, 2010, 09:31:05 PM
I played through and beat it on the more mission oriented character on hardcore and I think I actually prefer it to the normal. The healing over time from stims and allies dying for reals is annoying, but it was pretty fun with the H2O and food needs. Though I did spend probably three days in game just fast traveling to doctors to get body parts fixed cause I am too cheap to use any of my doctors bags if I absolutely don't have to. No fun bugs for me yet, just basic crashes here and there.

My only real complaint is that I wish you could turn off optional parts of a quest so they don't turn your minimap into a spiderweb clusterfuck of bullshit. I have got the direction sense of an elderly woman and having twenty quest markers always gets me all turned around, especially in Freeside.
Title: Re: Fallout: New Vegas
Post by: Misha on October 26, 2010, 09:36:52 PM
i really like the food/drink thing because it makes a lot more random item finds feel like good things. like I used to always be annoyed by finding millions of dirty waters and now I'm like, sweet a dirty water! Adding relevance to all the boxes of cram and rat meat etc. that you find is pretty cool, and it's more immersive to have to eat random pieces of enemies you're killing because you ran out of real food than just living off nothing but stim packs.  needing to sleep is a little annoying since you can't carry a bed around with you like you can with food and drink but you  need to sleep A LOT less often so it's ok.
Title: Re: Fallout: New Vegas
Post by: Bal on October 27, 2010, 01:13:41 AM
I like that the various crafter systems have been expanded to the point that, even on normal mode, all that junk isn't necessarily junk at all. It's pretty adds to that scavenger feeling from FO3 by making all the crap you find worth something to someone, quite possibly you. Before is was like "shit, just a bunch of pots and crutches" now it's like "Sweet! Pots and crutches!"
Title: Re: Fallout: New Vegas
Post by: patito on October 27, 2010, 02:13:10 AM
I ended up taking the perk that makes things that weight less than two 50% lighter just so I could carry more crap around, it's pretty fun. Plus that also makes your ammo weight half as much I think.
Title: Re: Fallout: New Vegas
Post by: Bal on October 27, 2010, 02:40:19 AM
That's pretty much a hardcore only perk (though you can get it in regular mode) specifically so you can carry more ammo.
Title: Re: Fallout: New Vegas
Post by: jsnlxndrlv on October 27, 2010, 11:50:18 AM
Ammo has weight this time around? Wow.
Title: Re: Fallout: New Vegas
Post by: Doom on October 27, 2010, 12:14:44 PM
I find Hardcore to be a good counter-weight for the experienced FO3 player wanting New Vegas to be remotely difficult.

Like, I left the starter town with 1000 caps and it has only risen from there. If I break something and I'm not in the middle of Hell, sup Doctors.

You can't carry a bed but you can sleep in the middle of a dungeon pretty easily and one-hour naps were the standard for the dedicated FO3 guy.

Convert ammo you don't consistently use to weightless parts.

The best part was [spoiler]clearing out the Granger's Correctional Facility because I hate Grangers.[/spoiler] I had to make incredible use of choke-points, mines and dynamite to not be shredded by gunfire since VATs isn't God Mode anymore. Also getting one guy's attention and convincing him to round a corner so he can maybe trade one random shot for my 4-6 head-shots. [spoiler]I wrecked Eddie and his bodyguards[/spoiler] by getting their attention in their building, leading them outside to a mine, running to the entrance building and using the transitional hall for two more mines, then ducking outside to the main entrance for my last mine. I studied another group's patrol route and met them with six sticks of dynamite when they came out of another door.

Then I found three full-grown rad-scorps in a gas station and back-pedaled two miles hurling fireballs at them going "shitshitshitshitshistshistishistishisiitsitsisihitsitsi they're dead."

This wasn't as bad as the six retries it took me to take on a single guy with a fucking Cowboy Repeater. That shit never misses.
Title: Re: Fallout: New Vegas
Post by: Joxam on October 27, 2010, 12:34:14 PM
The FUNNEST THING is realizing that you have so muich weight because you're carrying 100 lbs of dynamite. That actually isn't sarcasm, using it all up for weight considerations is about as fun in this game as it is in minecraft.
Title: Re: Fallout: New Vegas
Post by: TA on October 27, 2010, 12:39:44 PM
Really?  When I decided to [spoiler]kill all the Powder Gangers[/spoiler], I found that a [spoiler]Ganger[/spoiler] uniform, my Broad Machete, and crouching worked wonders.  Was able to take down like 80% of their population just by isolating them and whackin' at necks.
Title: Re: Fallout: New Vegas
Post by: Bal on October 27, 2010, 12:42:20 PM
Get the cowboy perk for some real rootin' tootin', gunslingin', dynamitin' action.
Title: Re: Fallout: New Vegas
Post by: Doom on October 27, 2010, 06:53:38 PM
Jox you should convert 100 sticks of dynamite into 5-8 sticks of on-hand tossable explosives and like 1600 caps.

I guess you could mail some extra to mojave boxes if you get the itch.
Title: Re: Fallout: New Vegas
Post by: PhilosopherDirtbike on October 27, 2010, 07:54:19 PM
Has anyone played through this game as an explosives character yet? In Fallout 3, a higher explosives skill made even the shitty early grenades amazingly good. I am curious if dynamite becomes really good with a high explosives skill. I have wound up in both playthroughs of the game with my Novac pad filled with dangerously large amounts of dynamite and looking at my hundreds of bombs, I am really itching to play a character like Crazy Ivan from Red Alert all of a sudden.
Title: Re: Fallout: New Vegas
Post by: Bal on October 27, 2010, 08:08:56 PM
Explosive skill characters actually have skill in all explosive weapons, including missile and grenade launchers of all types, and yes, skill does make things better, though a plasma grenade is still better than a frag grenade against most things.
Title: Re: Fallout: New Vegas
Post by: Classic on October 27, 2010, 08:14:54 PM
... Wait, so launchers aren't big guns anymore? or do you use your highest ability?
Title: Re: Fallout: New Vegas
Post by: TA on October 27, 2010, 08:54:55 PM
... Wait, so launchers aren't big guns anymore? or do you use your highest ability?

There is no Big Guns skill anymore.  Miniguns and were folded into Small Guns, now renamed Guns.  Gatling Lasers and Flamers and the like went into Energy Weapons.  Missile Launcher and other explosive weapons went into Explosives.

Had to cut a skill somewhere to make room for the new Survival skill, and frankly there were too many attack skills as it was.  I like this way better.
Title: Re: Fallout: New Vegas
Post by: Rico on October 27, 2010, 10:03:42 PM
I am really itching to play a character like Crazy IvanMad Stan all of a sudden.
Title: Re: Fallout: New Vegas
Post by: Royal☭ on November 29, 2010, 12:22:13 PM
Just started playing, and none of the NPCs have voices.  Any one else encounter this bug and know how to fix it?
Title: Re: Fallout: New Vegas
Post by: Doom on March 29, 2011, 03:14:49 AM
Dead Money is not worth ten dollars unless you are very frivolous like me or such a die-hard min-maxer that you want the new super broken feat that makes you immune to enemy criticals for wearing Light Armor.

The good stuff is that Dead Money has an incredible atmosphere that will have you shivering at times as you traipse around, knowing that Ghosts are out there and the Radio-Off ambience is really creepy and the background of the Sierra Madre is down-right depressing. I'm sneaking through the burnt out husk of a toxic hotel as simultaneous holograms of trapped survivors being recorded dying plead for help in out-of-sync rants, threatening to vaporize me if they see me. The companions and your mysterious benefactor are incredibly well written and there is an uncharacteristic excess wealth of background information to discover.

The downside is that the actual gameplay is limp. Everything in Dead Money smacks of good ideas for a New Vegas/Fallout engine hard mode but they would need to be used more sparingly. Fighting 15 Ghosts in a row while navigating a hall full of 20+ traps while your health degenerates over time and you get your choice of OK Gun and Terrible Guns 1, 2 and 3 is irritating and I began rolling my eyes around the third time(of several dozen) I heard that "my collar was beeping." It really hammers home the "You're Fucked" atmosphere but at the same time you get used to it and it becomes tedious. Probably because there really is NOTHING but more Ghost People, more Speakers and more Holograms. If you don't have 50+ Sneak and Silent Running I'm not sure how you are intended to beat this DLC.

Get it in a bundle with other DLC later.
Title: Re: Fallout: New Vegas
Post by: Mothra on July 14, 2011, 04:11:16 AM
JESUS folks were not kidding about these crashes, huh?

I can play this game maybe once every six times I try.
Title: Re: Fallout: New Vegas
Post by: NexAdruin on July 14, 2011, 07:25:57 AM
I haven't had too many crashes. 3 in the first 3 hours, and then I unplugged my controller (which I wasn't using anyway) and haven't had a crash since. I think I woke up on the wrong side of the smart, though, because this game is way more difficult than 3 ever was, and I'm only on normal. Everywhere I go there are enemies several levels above me that don't seem to take any damage at all because armor. My only chance at killing anything appears to be tossing dynamite around.

Oh, and I've been trying to play blackjack to make money, since killing things is out of the question. Apparently 5 luck is the equivalent of no luck, since every single time I hit on 12 I get a face card. Taking 5 luck was stupid to begin with, since this is fucking Vegas, but honestly I didn't think the games would be this rigged.

Still, I'm liking this game a lot. Karma is basically meaningless (because the karma system was stupid to begin with) and the reputation thing is cool. Also being able to wear enemy armor so they think you're one of them (although that also means every armor I've got comes with a chance of  being shot at when I fast travel to the wrong area). And my companion punches things so hard their limbs come off.

I'm currently working on taking over Vegas. The only difficult part is deciding which of the 5 minor factions hasn't pissed me off enough to kill them. Everyone in the mojave has a fucking attitude problem and as [spoiler]the guy who killed Benny and Mr. House in their own casinos[/spoiler] I feel like I deserve a little more respect than that, even if a group of raiders with pistols can insta-kill me.
Title: Re: Fallout: New Vegas
Post by: Classic on July 14, 2011, 07:46:18 AM
Have you [spoiler]murdered all of the boomers yet[/spoiler] as payment for their obnoxious quest line?
Title: Re: Fallout: New Vegas
Post by: NexAdruin on July 14, 2011, 07:49:23 AM
Nah, I haven't started it. I was actually considering letting them live just because they seemed like an okay bunch, besides the bullshit it takes to reach them. Guess I was wrong about that one too.
Title: Re: Fallout: New Vegas
Post by: Classic on July 14, 2011, 09:54:20 AM
Eh. They're OK if you like [spoiler]sociopaths who are simultaneously holier-than-thou and incompetent[/spoiler]. I like that they're so insanely committed to personal power and efficacy that they adamantly refuse to rob you of your weapons in their stronghold, in contrast to basically everyone other than the NCR that you'll want to murder.
Title: Re: Fallout: New Vegas
Post by: Bal on July 14, 2011, 10:30:15 AM
The Boomers are ok, they're just whacked out xenophobes with lots of fucking bombs. They think they're superior because they've been taught that they're whole lives, and never had the chance to be proven wrong. They're certainly nowhere near as big of pricks as the citizens of Vault City. Fuck those guys, except for their willingness to turn me into a god damned cyborg for the right price.
Title: Re: Fallout: New Vegas
Post by: DestyNova on July 14, 2011, 04:50:21 PM
New World Blues may very well grant your wish  to become a cyborg. I don't know if it will be perk-style like implants, but if I can get cyber arms to go with my proton axe, I am gonna go full bore Space Marine.
 Plus mad doctor scrubs so I can become my namesake and fire laser beams from a gun powered by a dog brain. :glee:
Title: Re: Fallout: New Vegas
Post by: NexAdruin on July 18, 2011, 11:57:41 PM
So out of the blue I decided that my new companion Boone and I were going to go kill Caesar. It's truly amazing that I'm not addicted to turbo, jet, and med-x right now.
Title: Re: Fallout: New Vegas
Post by: Norondor on July 19, 2011, 01:46:18 AM
i was like biding my time, gathering a ton of stimpacks and energy cells

then i found the satellite laser control unit
Title: Re: Fallout: New Vegas
Post by: Mothra on July 19, 2011, 04:14:52 AM
Alright well... I seem to have reached a point where I cannot leave a building after battling the Powder Keggers without the game crashing. I am trapped in this house forever.

This may be where I call up the company to get a refund.
Title: Re: Fallout: New Vegas
Post by: Smiler on July 19, 2011, 06:11:27 AM
You are having the absolute worst luck with this game aren't you?

Try this out. (http://www.ravenmodding.terminal47.net/?p=768&gtlang=en) According to the website it is compatible with the newest patch
Title: Re: Fallout: New Vegas
Post by: Mothra on July 19, 2011, 06:31:34 AM
Appreciate the intent... unfortunately now the game doesn't get past the setup screen.

YOU MADE IT WORSE
Title: Re: Fallout: New Vegas
Post by: Classic on July 19, 2011, 10:43:49 AM
What retry from start is this for you?
Title: Re: Fallout: New Vegas
Post by: Mothra on July 19, 2011, 10:53:53 AM
Well back when it used to crash every time I walked out the first door in the game, I guess four, before I saved in front of the doom door.

After that, I'll be god damned if I'm restarting my game because their shitty game doesn't work right.

MadMaxJr has given me hope in the form of an update that is apparently coming at some point today for Vegas over Steam.
Title: Re: Fallout: New Vegas
Post by: Classic on July 19, 2011, 11:24:23 AM
Whatever is causing that crash is probably an error that occurred earlier bearing fruit. The point where the error actually occurred could very easily be before you even entered the building.
Title: Re: Fallout: New Vegas
Post by: Mothra on July 19, 2011, 11:47:34 AM
damn your eyes man leave me a shred of hope

do you have any idea how many powder keggers I have killed in this house??
Title: Re: Fallout: New Vegas
Post by: Classic on July 19, 2011, 11:55:44 AM
If it's the big house you've probably slain one or two score?

I don't think I've ever actually bothered to go in and kill all of them in the NCRCF.
Title: Re: Fallout: New Vegas
Post by: Bal on July 19, 2011, 12:25:25 PM
I crashed a fair few times when that game launched, but nothing so nightmarish as what's happening to you there, Kabbage. Good luck with that
Title: Re: Fallout: New Vegas
Post by: Mothra on July 19, 2011, 01:27:16 PM
All my saves are either inside this god forsaken house or at the doctor's office at the very very start

I kind of hate this game
Title: Re: Fallout: New Vegas
Post by: Beat Bandit on July 19, 2011, 01:36:13 PM
You may be trapped inside a building and completely unable to play the game at all, but I... I will never get to see my Mexican Ghoul in his bandito outfit. Give me not your pity, but only your sorrow.
Title: Re: Fallout: New Vegas
Post by: Smiler on July 19, 2011, 01:40:49 PM
Have you tried using cheats to teleport yourself somewhere else?
Title: Re: Fallout: New Vegas
Post by: Beat Bandit on July 20, 2011, 04:54:53 PM
Man, I had had almost no issue with NV crashing, especially compared to 3, but my computer apparently fucking hates the Ultra-Luxe.
Title: Re: Fallout: New Vegas
Post by: NexAdruin on July 20, 2011, 05:54:07 PM
If you tell the Ultra-luxe that you don't want to give up your guns, is the dialogue option "Get fucked by a fish?"

Because that's what I got for a dialogue option, and... Wow.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 19, 2011, 07:53:08 AM
I just got it. Well, okay, I got it a while ago and have just now started playing. Really enjoying it, though.

I'm surprised by the general lack of sleaze, though. Well, in relation to previous games in the series where you could be a porn star and sell your lesbian wife into sexual slavery. So far in the game the only thing my character has had sex with has been Fisto the sexbot.

Not that... uh... I play the Fallout games for the sleaze or anything.

ANYWAY: I'm disappointed in the general lack of diplomatic character builds. I like playing characters who rely almost entirely on charisma and smooth talking to get out of hairy situations in these sorts of RPGs (or when that fails, the lovely bruisers who accompany my character). Admittedly, I usually don't get very far in these RPGs because eventually you're expected to put up or shut up, and my under-leveled talker is usually not up to snuff.

Still, though, it looks as if there are only three perks that actually affect your dialog options, and one of them immediately throws you into combat. That's just lame.
Title: Re: Fallout: New Vegas
Post by: Norondor on August 19, 2011, 08:26:16 AM
there's still a lot that having high speech helps with, though notably i am preeeetty sure charisma is useful for almost nothing. Luck is as usual far-and-away the best stat. put it at 9 and get cyborged for 10 (unless there's a lucky 8 ball in that game? i forget now)
Title: Re: Fallout: New Vegas
Post by: Classic on August 19, 2011, 08:40:24 AM
Charisma is a prerequisite for some useful perks and gets checked two or three times in the game (maybe 4?) but there are so many charisma boosting drugs that you can handily get by with 6 even as a charisma boy build.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 21, 2011, 12:45:06 PM
Yeah, well, I like having a huge Charisma in Fallout and Fallout-esque games (Arcanum). Also, my character in New Vegas uses Energy Weapons, and whatever she doesn't reduce to green goo gets it's head blown to bits. So that's covered. I'm a little annoyed at how important a skill like Lockpicking is, though.

Also, I somehow triggered an NCR MP random attack despite generally doing the NCR as many favors as possible.

Oh, and my character has managed to have sex a couple more times: once with Benny the Fink, and then with Joanne the Prostitute with a heart of Gold. Wish I knew the Gomorrah missions would kill my reputation along the Strip before I did them, though.
Title: Re: Fallout: New Vegas
Post by: Norondor on August 21, 2011, 01:30:18 PM
Also, I somehow triggered an NCR MP random attack despite generally doing the NCR as many favors as possible.

were you wearing some sweet legionnaire armor
Title: Re: Fallout: New Vegas
Post by: Guild on August 21, 2011, 01:58:14 PM
Wish I knew the Gomorrah missions would kill my reputation along the Strip before I did them, though.

You can buy rep {for the strip} at a bar in the strip. The proprietor also has a few missions that increase your strip rep. Killing the rat the kids are chasing increases it, I think, as does beating up thugs and saving people/helping the Kings.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 21, 2011, 02:02:23 PM
were you wearing some sweet legionnaire armor

Nope. I just finished that quest for the Sign Making dude wherein I had to take a bunch of pictures of notable signs from around the Mojave Wasteland, I turned around and was instantly pulled into a conversation in which the NCR MP accused me of fucking with the NCR and then proceeded to attack me.

You can buy rep {for the strip} at a bar in the strip. The proprietor also has a few missions that increase your strip rep. Killing the rat the kids are chasing increases it, I think, as does beating up thugs and saving people/helping the Kings.

Those last couple of tips only help you in the Freeside slums outside the Strip. I haven't encountered that bartender, though.
Title: Re: Fallout: New Vegas
Post by: Doom on August 21, 2011, 02:13:35 PM
If you've done anything that was anti-NCR in a big way, all your good deeds don't matter for shit.

To be specific, if you're at like, Dark Hero or Wild Child or something, you're at risk. I wasn't attacked by the roaming ranger/MP in the wastes but I went to the embassy on the Strip and a random MP attacked me.. while I was turning in a positive NCR quest to the Ambassador!

Helios One Quest spoiler:

[spoiler]The fastest way to see how this works is to vaporize everybody at Helios One after getting a good NCR rep. You'll almost instantly become neutral or worse.[/spoiler]

BTW Charisma is practically useless. Speech covers a lot of face checks, but Science, Explosives, Guns, Survival, Barter and more are also factors. Charisma Perks are also weak. In Fallout 3, Animal Friend was available as fucking Yao Gai start spawning in a level-scaling, based on your proximity system. New Vegas has much less interesting and dangerous animal encounters, including most of them being fixed.

Charisma is very useful for the "Let My Followers Do All The Fighting" combat style and that's about it.
Title: Re: Fallout: New Vegas
Post by: Norondor on August 21, 2011, 02:23:48 PM
In Fallout 3, Animal Friend was available as fucking Yao Gai start spawning in a level-scaling, based on your proximity system. New Vegas has much less interesting and dangerous animal encounters, including most of them being fixed.

yeah the fact that level scaling is mostly gone means it's a lot less useful

though being able to not be constantly harassed by hell-flies would sure be nice !
Title: Re: Fallout: New Vegas
Post by: Bal on August 21, 2011, 02:54:28 PM
Oh, a black bloat fly of some kind. I'll snipe it. No one will ever know.

*Lost to the Mojave*
Title: Re: Fallout: New Vegas
Post by: patito on August 21, 2011, 02:58:25 PM
Nope. I just finished that quest for the Sign Making dude wherein I had to take a bunch of pictures of notable signs from around the Mojave Wasteland, I turned around and was instantly pulled into a conversation in which the NCR MP accused me of fucking with the NCR and then proceeded to attack me.

You probably took a picture of someone from NCR, since if I remember correctly the camera kind of counts as a gun
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 21, 2011, 02:58:47 PM
If you've done anything that was anti-NCR in a big way, all your good deeds don't matter for shit.

To be specific, if you're at like, Dark Hero or Wild Child or something, you're at risk. I wasn't attacked by the roaming ranger/MP in the wastes but I went to the embassy on the Strip and a random MP attacked me.. while I was turning in a positive NCR quest to the Ambassador!

Yeah, no, I'm generally accepted by the NCR and my character's title was something like Paladin last time I checked. And I've only lost karma a very few times. As for the MP, yours sounds exactly like mine... so, I guess he's some sort of glitch or something?

Charisma is very useful for the "Let My Followers Do All The Fighting" combat style and that's about it.

I do that. I've got Veronica and her pneumatic punching fist and Rex the cyber-dog. They tend to kill things long before I even notice that I'm even in any danger.
Title: Re: Fallout: New Vegas
Post by: Guild on August 21, 2011, 03:03:52 PM
oh, i got freeside and the strip confused

yeah i dunno how you increase your rep with the strip then

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_reputations (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_reputations)
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 23, 2011, 10:39:57 AM
Hmm. I just realized something: one of the first major hurdles in the game is actually getting into the Vegas Strip. However, one of the side missions in the game (which, inexplicably, has a corresponding Achievement despite being one of the easiest in the game) has you finding people all over the Mojave Wasteland to send into one of the Strip's Casinos. So... how do they get into the Strip without a Passport or the necessary cash?

Hell, for that matter, how do your disbanded Companions get in and therefrom get into the Lucky 38?

.... I'm probably just overthinking this.
Title: Re: Fallout: New Vegas
Post by: Bal on August 23, 2011, 10:57:09 AM
Well, your companions are pretty obviously invited by Mr.House, and he rules The Strip. Other can also get in through the NCR tram, and additionally it's really not that hard to come up with the cover charge.
Title: Re: Fallout: New Vegas
Post by: Classic on August 23, 2011, 12:14:44 PM
It's not even a charge. They just run a credit check on you to make sure you've got liquidity.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 23, 2011, 12:39:59 PM
Fair enough. Also, dear game: if you're going to make me go after each individual bounty one at a time, maybe you should only spawn said bounties while I'm chasing them down so that I don't accidentally blow their heads off.

God damn it Cook-Cook.
Title: Re: Fallout: New Vegas
Post by: Classic on August 23, 2011, 01:02:08 PM
I dunno. If I'd met Cook-Cook while wandering around (and he wasn't a giant pussy) I'd have been like, "Oh! That bastard. Payback time!"

I think that's what they wanted you to feel.

Instead I just met him after being told about the price on his head and wound up massacring his entire force at range and then cutting the bastard up. I gibbed everything but his godamned face.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 23, 2011, 01:10:47 PM
That's just it. I didn't even realize I fought him until just now when I talked to Little Buster and he told me that I did good by killing Cook-Cook. It took me a few minutes before I realized that yeah I fought a dude with a flame thower while hunting down Violet.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 24, 2011, 11:45:09 AM
Also?

This loading bug... thing. Wherein saves become corrupted for no reason and when you choose to load one up it stays on the loading screen until you turn your console off.

Fuck everyone who didn't fix that.
Title: Re: Fallout: New Vegas
Post by: Beat Bandit on August 24, 2011, 11:47:44 AM
You knew the risks going into getting a Fallout game on console.

Also my latest frustration making me give up on the game: helping the Omertas to find out what their secret evil plan is then realizing I apparently caused it without learning anything, and being forced to make them allies because of that.
Title: Re: Fallout: New Vegas
Post by: Guild on August 24, 2011, 12:29:16 PM
How to money-break the console version of Fallout: New Vegas

1: Collect a deck of 30 cards consisting of the following cards: 3 10s, 3 6s, 3 8s, 3 Kings and 18 random cards.

1a: Find a caravan player who also sells stuff. Sell them half your NCR dollars or Legionnaire money. Play them at caravan and bet the other half.

2: When the game starts, before laying anything down, discard cards until you have three 10s, and 2-3 8s or sixes and 2-3 Kings in-hand.

3: Put the three tens down, then put down 8s and 6s on each one so you have three stacks of 16 or 18. Add a king to the 8s or the 10s to make 26. So long as you've dumped most of the 18 random cards (or have replaced them out with more 10s, Kings and 6s), you should win every game.

3a: You may have to lose every other game or so in order to recharge the enemy's money. The pot always generates extra cash (except caps!), so the two of you will be overall increasing the money you both have to play with every time you lose. Just don't lose so much that you can't win it all back in three hands or less.

Betting: Caps are only there for looks. Always bet legionnaire cash or NCR dollars. The enemy will match it with a magical pool of unending NCR or Legionnaire money. You can double your bets with caps only up to a certain point, after which the game breaks and you can't win anymore money playing caravan.
Title: Re: Fallout: New Vegas
Post by: Classic on August 24, 2011, 01:00:08 PM
When I saw competing currencies in the game, I really hoped that I could influence their values by fucking with the supply and demand.

I was a little disappointed when I couldn't.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 24, 2011, 01:02:05 PM
You knew the risks going into getting a Fallout game on console.

NO I DIDN'T

I DIDN'T KNOW THAT AT ALL

I mean, yeah, it's an Obsidian game using assets created by Bethesda BUT STILL I REALLY REALLY HOPED
Title: Re: Fallout: New Vegas
Post by: patito on August 24, 2011, 01:04:20 PM
Hopefully you disabled all instances of auto save right? cause that shit corrupts saves like nobody's business.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 24, 2011, 01:15:12 PM
I did, yeah.

This happened after I started manually saving.
Title: Re: Fallout: New Vegas
Post by: DestyNova on August 24, 2011, 07:17:56 PM
Just how high does stealth need to be before ghouls stop homing in while I am crouched in the darkness? I have about 60 and I got blindsided by reavers hanging around the old nuke test site.
Title: Re: Fallout: New Vegas
Post by: Doom on August 26, 2011, 04:55:38 PM
How to Money Break New Vegas:

1) Luck 9

2) Get the Luck Implant by selling every fucking thing you see between Goodsprings and the Gun Runners factory(or the gist of that area, you know, the Clinic.)

3) Play Blackjack at every casino until you're thrown out, cash your chips.

The old nuke test site is an unusually dangerous area. Crowded too, even if you sneak one Reaver you'll probably be heard/seen firing by the other dozen. But for what it's worth, you could benefit from more Sneak and if you skipped Silent Running you will never have enough Sneak.
Title: Re: Fallout: New Vegas
Post by: Guild on August 26, 2011, 05:13:06 PM
How to Money Break New Vegas:

1) Luck 9

2) Get the Luck Implant by selling every fucking thing you see between Goodsprings and the Gun Runners factory(or the gist of that area, you know, the Clinic.)

3) Play Blackjack at every casino until you're thrown out, cash your chips.

The old nuke test site is an unusually dangerous area. Crowded too, even if you sneak one Reaver you'll probably be heard/seen firing by the other dozen. But for what it's worth, you could benefit from more Sneak and if you skipped Silent Running you will never have enough Sneak.

Using my method I can generate enough for the luck implant while still in Goodsprings!
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 26, 2011, 05:24:48 PM
Okay, so. I'm a little annoyed that working with House gets you locked out of helping the NCR. ESPECIALLY since I've already actually completed parts Three (Boomers) and Four (Omertas) of The House Always Wins long before the quests even come up, and it's simply a matter of chatting with him to get Quest Completes and I automatically get the Don't Tread on The Bear and that makes no damned sense.

Of course, then I found out about The House Always Wins Part IV. And you know what? I don't feel bad for what I did to him after that.
Title: Re: Fallout: New Vegas
Post by: Misha on August 26, 2011, 06:15:46 PM
how to break money in new vegas: repair skill 100. After you cut out the immense costs of repairs, the amount of money you make just looting dudes and beating quests is way more than you actually need.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on August 28, 2011, 11:53:39 PM
Got all the companions and am currently aiming to get all Companion sidequests. So far I've got Boone, Cassidy, Veronica, ED-E, and Lily's done. Since Rex doesn't have one, that just leaves Arcade and Raul.

The reason I bring this up: Lily's is the saddest thing.
Title: Re: Fallout: New Vegas
Post by: TA on August 29, 2011, 09:03:01 AM
Rex has one.
Title: Re: Fallout: New Vegas
Post by: Bal on August 29, 2011, 09:28:38 AM
Wizard of Oz-- If I Only Had A Brain (http://www.youtube.com/watch?v=wOKK8mAkiUI#ws)
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on September 01, 2011, 12:19:23 PM
So, beat it, NCR ending. During the epilogue I was surprised by some of my choices, saddened by others, and infuriated because the fucking game froze right in the fucking middle of it.

Anyway, starting up a new game, going for the Anarchy ending this time. Going more sneaky, cheating Lady Luck this time around.
Title: Re: Fallout: New Vegas
Post by: Ziiro on September 02, 2011, 01:32:50 PM
Working pipboy 3000 (http://www.youtube.com/watch?v=5tCEXEuICWs#ws)

Title: Re: Fallout: New Vegas
Post by: DestyNova on September 02, 2011, 08:37:53 PM
I've heard complaints about Raul's quests since they depend on talking to certain people that you will probably talk to before going to get Raul, due to him being in the middle of a Super Mutant outpost and thus hold off on doing until you can carve a path there.
Title: Re: Fallout: New Vegas
Post by: TA on September 02, 2011, 08:57:23 PM
I believe you can go back and talk to all three of Raul's people, and still trigger his thing.  You might need to do something to Ranger Andy because he might shut you down after you get his perk, though.

Boone, though.  To do Boone's sidequest, he has to be with you as your active companion for a number of anti-Legion sidequests, which need to turn out in certain ways.  You don't need him there for ALL of the possible sources of points, but you need him there for enough of them that it's very easy to have done too many before you get him, and be unable to get enough points for him.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on September 03, 2011, 06:02:35 AM
I was able to do all eight (including the Rex one), and I started collecting companions pretty late into the game. Boone especially, because I kept putting off One For My Baby until I damn near had my lockpick skill at %100 (turns out I only needed a paltry 25, but whatever).

As for Raul, yeah, you can talk to those three old dudes again even long after exhausting their dialog options and still get him to dress up like Zorro.
Title: Re: Fallout: New Vegas
Post by: Doom on September 03, 2011, 10:33:00 AM
Stingy companion quests are just one of a few dozen great reasons to play this game on PC.
Title: Re: Fallout: New Vegas
Post by: DestyNova on September 04, 2011, 02:50:00 PM
So Lonesome Road hints that you can change a section of the main game. I am guessing that you can nuke part of the Mojave, hopefully those damned Deathclaws in the quarry.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on September 04, 2011, 06:04:01 PM
Alright so I'm replaying the game and I'm trying really hard to get through the Come Fly With Me quest without killing anyone and a part of it is really... really stupid if you actually think about it.

OKAY SO: in order to find out what happed to all the Stealthboys you have to get into the room with the soldier Ghoul. In order to get into the room with the soldier Ghoul, though, you have to sneak through the entire basement twice (once to, twice on the way back) without alerting a single Nightkin as they will attempt to kill you forcing you to kill them in self-defense.

That is so incredibly rat-ass retarded.
Title: Re: Fallout: New Vegas
Post by: Misha on September 04, 2011, 06:13:14 PM
stealth boys yo.
Title: Re: Fallout: New Vegas
Post by: TA on September 04, 2011, 06:23:27 PM
Or, y'know, kill Nightkin.

The retarded thing here is more refusing to kill any Nightkin.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on September 04, 2011, 06:27:09 PM
Nah, I've already seen what happens when you murder the Nightkin. Also, yeah, I used the damn Stealthboys. I had ten, now I have five.

ALSO: upon telling soldier Ghoul what he wanted to know, he ran out in the corridors and got murdered.

that's some rat-ass retarded irony there.
Title: Re: Fallout: New Vegas
Post by: TA on September 04, 2011, 06:28:05 PM
You can kill some nightkin here or there and still do Davidson's stuff.
Title: Re: Fallout: New Vegas
Post by: Classic on September 04, 2011, 07:32:45 PM
He doesn't seem to mind as long as you don't murder all of his nightkin.
Title: Re: Fallout: New Vegas
Post by: DestyNova on September 04, 2011, 10:18:33 PM
 Just started Old World Blues and The Sink is pure win, the Think Tank is win as well. All I need for storage and crafting surrounded by crazy awesome? YES!
Title: Re: Fallout: New Vegas
Post by: Bal on September 05, 2011, 12:05:10 AM
Here's what you do for the soldier ghoul at the nightkin. Sneak past the nightkin to their boss, tell him you're cool and will get rid of the crazy ghoul in the basement. Then you can tell the ghoul to leave safely. That's how I did it the second time, iirc.
Title: Re: Fallout: New Vegas
Post by: Doom on September 05, 2011, 04:28:26 PM
I always disarmed all his traps and then shot him due to resentment over how hard it is to find his girlfriend's body.

This resolves things about as fast as Bal's method but for what it's worth literally nobody in the entire Mojave gives a shit that the dude died. Not even Bright.
Title: Re: Fallout: New Vegas
Post by: Disposable Ninja on September 05, 2011, 04:48:40 PM
I know.

upon telling soldier Ghoul what he wanted to know, he ran out in the corridors and got murdered.

Literally right next to the corridor that leads to Davison and Antler. No one ever mentioned him again.

Oh, hey, by the way, I maxed out my Luck using an implant and the Intense Training Perk. I cleared out all three Casinos on the Strip and the Atomic Wrangler. Still waiting on the Vick and Vicki casino to open.
Title: Re: Fallout: New Vegas
Post by: Beat Bandit on September 13, 2011, 09:37:06 PM
Decided I'm finally going to fucking beat this game. Restarting in Hardcore mode with all DLCs, and I need recommendations of all the mods that add to functionality, look, or stability that you guys would recommend.
Title: Re: Fallout: New Vegas
Post by: Doom on September 13, 2011, 10:25:09 PM
SpongeBob SquarePants Production Music - Astronauts March (http://www.youtube.com/watch?v=w5IjgeMmajk#)

There are many mods that can make your New Vegas experience bigger. Better. Bolder.

But there is one mod that towers above them all.

Here you go, citizen. (http://www.newvegasnexus.com/downloads/file.php?id=35128)
Title: Re: Fallout: New Vegas
Post by: DestyNova on September 15, 2011, 05:09:18 PM
Lonesome Road clips are out. There have been hints that you can nuke The Mojave and pull a Megaton v.2. With the exceptions of The Strip(House's missle defense) and The Dam, this might change up quite a bit.