Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: James Edward Smith on December 28, 2008, 05:09:14 PM

Title: Spelunky
Post by: James Edward Smith on December 28, 2008, 05:09:14 PM
I was sitting on the can today and I didn't feel like playing Patapon on my PSP cause I'll I'm doing in it right now is grinding to get three decent Megapons (these are not ultimate pons, their name is a pun on "Megaphone" because they attack with music shot from big horns) and also because PSPs use optical media and there for have to load and any company that figured that'd be a good idea for a portable system and would be able to compete with the current gameboy is retarded. So, I picked up my nesGBA with it's 3rd party flash memory cartrige in it and started playing some Metroid: Zero Mission. My saves were lost because the little battery in my flash cart has run out and so saves often wipe on it. So I started playing from the start again for the umpteenth time and was sort of bored despite the game's inherent good design, satisfying visuals and tight controls.

It was boring because I'd played it before. It strikes me that it would be pretty cool to make a metroidvania that was randomly generated like nethack. Certain key areas and boss rooms would be static and unchanging but the mazes that needed to be explored before getting to one of the recognizable pregenerated places like those would be different everytime, constructed out of building blocks. You could even have it set up so that certain rooms or situations were pre-canned but the way that you discovered them or entered the area was one of a few possibilites. One time you would smash a big boulder through a gate that led to the Forgotten One's chamber, the next time you would fall through a bittle ceiling and land in the room unexpectedly after walking over it and breaking it accidentally because you hadn't encountered one of those floors before in previous play-throughs.

I think a game like that where you made it so that good players could actually beat the whole game without having to get all or maybe even any of the special items but where newer players would want to take more time and explore more until they found all the help they could get would be pretty cool. That way you could have a lot of new power granting items that weren't necessary so it would be okay if they didn't appear every game, but that would always be useful.

I'd set the game in 1600 Mexico. You could be a Spanish Conquistador, a Spanish Priest, an Aztec Warrior, or an Aztec Shaman.

Close enough (http://forums.tigsource.com/index.php?topic=4017.0)
Title: Re: Spelunky
Post by: Norondor on December 29, 2008, 08:32:38 AM
a perfect combination of a hard indie platformer's fiddly fucking jumps and high lethality, with a roguelike's high potential to simply not provide you with any of the tools needed for your success! Suck my fucking dick, Derek Yu!
Title: Re: Spelunky
Post by: Arc on December 29, 2008, 10:03:23 AM
The controls are whack, and the lack of full-frontal nudity is a crime!

How can you call something indie if full-frontal isn't present?
Title: Re: Spelunky
Post by: James Edward Smith on December 29, 2008, 03:07:42 PM
The controls do need a lot of work but this is a really early build.

That said, I love the possiblity for this thing. I already find it really fun in this rough state so with even just a little polish I think this has a lot of promise.

I don't know what you mean about the generator leaving you high and dry, Noro. That's never happened to me at least not yet. But then I'm very frugal with my supplies and I tend to buy the spring boots whenever I see them in a shop if I don't find some in a box first.
Title: Re: Spelunky
Post by: Romosome on December 29, 2008, 03:29:36 PM
The controls are whack, and the lack of full-frontal nudity is a crime!

How can you call something indie if full-frontal isn't present?

why didn't you bug them about this during Aquaria? =/
Title: Re: Spelunky
Post by: Arc on December 29, 2008, 05:26:27 PM
why didn't you bug them about this during Aquaria? =/

That was a total corporate cash-grab, maaaaaan.

The port, however... (http://forums.tigsource.com/index.php?topic=2677.0)
Title: Re: Spelunky
Post by: Norondor on December 29, 2008, 05:49:10 PM
That said, I love the possiblity for this thing. I already find it really fun in this rough state so with even just a little polish I think this has a lot of promise.

I don't know what you mean about the generator leaving you high and dry, Noro. That's never happened to me at least not yet. But then I'm very frugal with my supplies and I tend to buy the spring boots whenever I see them in a shop if I don't find some in a box first.

Have frequently gone 5+ floors with no damsels in distress
Title: Re: Spelunky
Post by: Saturn on January 01, 2009, 01:49:36 PM
 SPELUNKY, a platformer with randomly generated levels  (http://forums.tigsource.com/index.php?topic=4017.0)

http://www.youtube.com/watch?v=zXgmrt_X9rU

TRY NOT TO DIE

Title: Re: Spelunky
Post by: Envy on January 01, 2009, 02:04:00 PM
I swear ive seen a game dangerously close to that design.
Title: Re: Spelunky
Post by: LaserBeing on January 01, 2009, 04:13:45 PM
http://www.youtube.com/watch?v=eOtIZJMTYIs
Title: Re: Spelunky
Post by: Mongrel on January 01, 2009, 04:16:43 PM
moar liek every old platformer evar amirite
Title: Re: Spelunky
Post by: Envy on January 01, 2009, 04:28:38 PM
It was actually called mulan or something.
Title: Re: Spelunky
Post by: Niku on January 01, 2009, 04:39:45 PM
why can i never tell if you're trolling
Title: Re: Spelunky
Post by: Niku on January 01, 2009, 04:40:05 PM
why can i never tell if you're trolling baiting us
Title: Re: Spelunky
Post by: on January 01, 2009, 05:50:16 PM
why can i never tell if you're trolling baiting us
He's a Master Baiter.
Title: Re: Spelunky
Post by: Niku on January 01, 2009, 06:14:34 PM
The point is, you're dumb as hell.
Title: Re: Spelunky
Post by: on January 01, 2009, 10:45:13 PM
:smile:
Title: Re: Spelunky
Post by: Norondor on January 01, 2009, 11:45:55 PM
It was actually called mulan or something.

La Mulana. (http://agtp.romhack.net/project.php?id=lamulana) Mentioned as an inspiration to Spelunky, which helps explain why hate it.
Title: Re: Spelunky
Post by: Zaratustra on January 03, 2009, 10:16:48 AM
Spelunky has way too many fucking one-hit kills.
Title: Re: Spelunky
Post by: Kayin on January 03, 2009, 10:39:16 AM
I really dig spelunky but it's a little too hard with the one hit kills and stuff. I think I'd enjoy it more if it was a taaaad easier and I had a better way of restoring health.
Title: Re: Spelunky
Post by: Niku on January 03, 2009, 10:43:35 AM
I am basically of these opinions.  A little more polish will go a long way with it, I think.
Title: Re: Spelunky
Post by: Brentai on January 03, 2009, 11:07:05 AM
The giant spider is basically a death sentence, isn't it?
Title: Re: Spelunky
Post by: Saturn on January 03, 2009, 11:23:11 AM
Giant spider seems to wake up for NO FUCKING REASON.  if he doesn't he's actually pretty easy to kill (throw bomb at web, enjoy your new sticky bombs)

I really think the arrow and spike traps should do less goddamn damage.

and the ice area is fucking impossible without a jetpack.
Title: Re: Spelunky
Post by: Cait on January 03, 2009, 12:30:51 PM
My experience with giant spiders has been more: throw bomb at web -> bomb explodes, hitting giant spider -> OH FUCK ANGRY SPIDER
Title: Re: Spelunky
Post by: Zaratustra on January 03, 2009, 01:23:39 PM
after the first time you get to level 5, a tunnel man will accept money whenever you get to level 5. If you give him money adding up to 100k, he makes a shortcut to level 5
Title: Re: Spelunky
Post by: Saturn on January 03, 2009, 07:32:18 PM
if you just want to fuck around you can make a custom level with nothing but crates.
Title: Re: Spelunky
Post by: James Edward Smith on January 05, 2009, 09:10:35 AM
So, I've been playing this game some more since I got back from MAGfest. Once I changed the controls to something pretty damn usable, I've become good enough at the game to discover there's actually quite a lot more completed on it than I first thought. Beating a few levels gets you to different looking areas than the levels at the start, like the jungley area shown in my screen shot down there. There are also many more items, people, and things to encounter once you get down into the caves.

It's not just a rogue-like inspired tech-demo, it really is an almost fully realized version of the concept.

Btw, my controls that I find work well are as such.

V - jump
C - action
X - run
Z - Select items

A - quick bomb
S - quick rope

arrow keys - moving

Turn "down for run" off
Title: Re: Spelunky
Post by: Brentai on January 05, 2009, 09:30:52 AM
I suppose at some point if you play the game a jillion times you can open some of those doors and possibly get a nonzero value for "Wins".

You could also hit Powerball.
Title: Re: Spelunky
Post by: François on January 05, 2009, 10:18:09 AM
Haha, I can't play it. The game apparently auto-skips whatever intro there is, then gives me a black screen (though I can apparently control something because I can hear jumping or whipping or whatever it is).

Hilarious.
Title: Re: Spelunky
Post by: jsnlxndrlv on January 05, 2009, 12:36:12 PM
All of my progress forward has been arrested by my urgent desire to perfect the art of robbing shops.

If you damage the shop with bombs, you get labeled a "terrorist" and the shotgun comes out.  Seems like the best way to deal with the shopkeeper is to put a rope just in front of the shop's sign, right above the first floor tile; grab something from the store (the lady in the kissing emporium works fine, for example), walk to your rope (making sure NOT to step off the floor tile), climb up, and watch the shop keeper running around below you.  As he's passing underneath on his way out of the store, drop your item/lady, walk over to his location, and drop a bomb.

His shotgun is great.
Title: Re: Spelunky
Post by: Zach on January 05, 2009, 02:37:20 PM
YETI TOSS!

I will play this game until those mystery doors open. This is my quest.
Title: Re: Spelunky
Post by: Niku on January 05, 2009, 02:56:04 PM
Yay, I opened the short cut to level 5.  Now hopefully the mysterious wonders of level 5 will stop immediately killing me, since I can actually learn what they do without being immediately sent back to level 1.
Title: Re: Spelunky
Post by: Zach on January 05, 2009, 03:20:49 PM
Collect the frogs for extra points!
Title: Re: Spelunky
Post by: Spikey on January 06, 2009, 09:05:08 AM
If you get a haunted stage in the jungle, find the tombstone marked "ASH" and bomb it for a fabulous prize.
Title: Re: Spelunky
Post by: Kayin on January 07, 2009, 03:30:17 PM
Today, I got juggled between two yetis. Now this isn't terribly unusual.

What was, was the UFO that lasered me at the arc of my 3rd flight. :(
Title: Re: Spelunky
Post by: Norondor on January 07, 2009, 05:10:52 PM
Yeah fuck this game for good.
Title: Re: Spelunky
Post by: jsnlxndrlv on January 07, 2009, 11:39:24 PM
Without sorrow, joy is hollow.

The game can definitely pull out the occasional DICK MOVE, but that just proves it's true to its roguelike roots.  It's more than made up for by the way you can totally ninja your way through the first five levels, tossing bags in front of dart traps to set them off and throwing idols and ladies at snakes to kill them, etc.

If you don't have a shotgun by the time you get to the yeti caves, you're doing it wrong.
Title: Re: Spelunky
Post by: Norondor on January 08, 2009, 12:14:37 AM
Or you've never had the chance to get one.

It's also possible to get to the end of the game, and never see what you need to get the right ending.
Title: Re: Spelunky
Post by: Saturn on January 08, 2009, 12:31:47 AM
there's only one ending. (two if you count YOU DIED)
Title: Re: Spelunky
Post by: jsnlxndrlv on January 08, 2009, 12:56:39 AM
You can fall from any height without taking damage as long as you either land on an enemy (hello, snake pit) or land in water (more probable in forest).  Firing the shotgun in darkness provides a brief flash of illumination.  A carnivorous plant that's hit by a flare is destroyed, rather than stunned.

Speaking of shotguns....
Or you've never had the chance to get one.

Every non-gambling store is an opportunity, assuming you still have one or two bombs and a rope.  (Get the storekeeper trapped outside the store without stealing, and he won't object to you setting a bomb BESIDE him.  Don't hit him with it, or you'll be toast.)

The odds of not encountering ANY non-gambling stores AND ALSO not meeting the restless dead in the forest on a single run are pretty terrible.  But then, maybe your luck does just suck that much.
Title: Re: Spelunky
Post by: Norondor on January 08, 2009, 12:57:54 AM
or MEETING the reckless dead, but the ASH tombstone being in some impossible-to-reach spot...
Title: Re: Spelunky
Post by: Kayin on January 08, 2009, 01:03:41 AM
I haven't found the shotgun to be that useful. Most enemies seem easy enough to whip or avoid. The problem is when they come from unexpected angels, where the shotgun doesn't help and may even hinder.

also trying to juggle it and a chick tends to get me killed more itmes than it's worth.
Title: Re: Spelunky
Post by: Saturn on January 08, 2009, 01:29:42 AM
bomb the wall behind the big green alien thing for a jetpack
Title: Re: Spelunky
Post by: Kayin on January 08, 2009, 01:36:28 AM
I just found that out like 5 minutes ago!
Title: Re: Spelunky
Post by: Misha on January 08, 2009, 04:25:28 AM
spelunky has the obvious annoyance of shit trying to kill you constantly and effectively, but even when you're not instadying to spikes that you couldn't see before you dropped or whatever the gameplay is not particularly fun.

There's also no (as far as I can see) payoff. In stuff like IWBTG you playthrough because it's interesting to see what kayin did with each area and the boss fights were sweet etcetera but I can play through several levels and still end up in an area just as mundane as were I started.
Title: Re: Spelunky
Post by: James Edward Smith on January 08, 2009, 04:43:37 AM
I dunno man, I find both A) the game play to be fun and B) the payoff to be cool because I almost always discover something new whenever I play.

Can anyone tell me what that gold eyeball thing you get out of the locked chest in the cave section is (maybe you can find it in the later sections, but I always find it early so far).
Title: Re: Spelunky
Post by: Zaratustra on January 08, 2009, 05:51:07 AM
Lets you see gems buried in the earth.
Title: Re: Spelunky
Post by: Spikey on January 08, 2009, 05:58:08 AM
Also it will flash when you're close to a secret area in the jungle.
Title: Re: Spelunky
Post by: Dooly on January 10, 2009, 12:28:28 AM
Does the game take a long time to load/generate levels for everyone, or just me?
Title: Re: Spelunky
Post by: Kazz on January 10, 2009, 09:53:35 AM
just you.

[12:44] <Kazz> so I don't know why these busty blond ladies keep winding up in this cave
[12:44] <Kazz> not that I mind
[12:45] <Kazz> but it perturbs me that they don't mind being escorted further into the cave and then abandoned in a tunnel
[12:45] <Squizzle> Why are you playing Geothermal's Fantastic Journey?
[12:46] <Kazz> guess i've got brain problems
[12:46] <Squizzle> :)
[12:50] <Kazz> maybe they belong to the fucker who starts all these god damned shops
[12:50] <Kazz> these caves are like a fucking strip mall
[12:50] <Kazz> i won't fall for that, though.  this game scores you on how much money you had when you died.

in this way it mimics life.
Title: Re: Spelunky
Post by: Zaratustra on January 10, 2009, 11:29:26 AM
What would be really cool is expansion packs
Title: Re: Spelunky
Post by: Norondor on January 10, 2009, 11:56:17 AM
What would be really cool is achievements

you are so right zara
Title: Re: Spelunky
Post by: Brentai on January 10, 2009, 12:52:27 PM
What would be really cool is a grave file

If you're going to ape Nethack, might as well do it right.
Title: Re: Spelunky
Post by: Norondor on January 10, 2009, 01:23:17 PM
I fired a shotgun and it killed me.

I am never playing this game again.
Title: Re: Spelunky
Post by: Catloaf on January 10, 2009, 02:45:36 PM
I fired a shotgun and it killed me.

I am never playing this game again.

Yeah, thats a new bug.
Title: Re: Spelunky
Post by: Kazz on January 10, 2009, 03:03:56 PM
noro, you've declared that you're never playing again like five times.

quit biting my style.
Title: Re: Spelunky
Post by: Friday on January 10, 2009, 03:18:15 PM
fuck you all leaving forever
Title: Re: Spelunky
Post by: Spikey on January 11, 2009, 11:43:23 AM
http://www.derekyu.com/games/spelunky_0_99.exe

Here's a new exe that should fix the shooting yourself bug.
Title: Re: Spelunky
Post by: Norondor on January 11, 2009, 11:44:22 AM
No, that's the one i was using.
Title: Re: Spelunky
Post by: Spikey on January 11, 2009, 12:43:50 PM
This is a new one.  Same version number but it fixes some bugs.
Title: Re: Spelunky
Post by: Zaratustra on January 11, 2009, 12:54:47 PM
Why, if only they had some way to differentiate between updates of an application

some form of 'version number' if you will
Title: Re: Spelunky
Post by: Arc on January 11, 2009, 01:14:43 PM
You're not indie if you add letters after numbers.
Title: Re: Spelunky
Post by: Zaratustra on January 11, 2009, 01:19:16 PM
it would be fun to let's play this with arc or something

"Derek Yu presents! VERY WELL DEREK YU I SHALL PLAY YOUR GAME YOU ROGUE"

"Why do the totems haunt me? CURSE YOU DEREK YU"
Title: Re: Spelunky
Post by: MadMAxJr on January 11, 2009, 08:17:06 PM
How deep could this pit possibly be...  I mean I am out of ropes...

FUCK YOU SPELUNKY.

If I could only save a replay of being shot by two arrow traps into a spike pit from a near full-screen drop.
Title: Re: Spelunky
Post by: Saturn on January 11, 2009, 08:36:10 PM
How deep could this pit possibly be...  I mean I am out of ropes...

FUCK YOU SPELUNKY.

If I could only save a replay of being shot by two arrow traps into a spike pit from a near full-screen drop.
the snake pits ALWAYS have a pickaxe hidden in the floor
Title: Re: Spelunky
Post by: Zaratustra on January 11, 2009, 08:39:18 PM
fun fact: you can jump down to the floor just a bit below the bottom of the screen and you won't be hurt.
Title: Re: Spelunky
Post by: jsnlxndrlv on January 11, 2009, 09:05:40 PM
Plus, if you hold the Down arrow, after a moment the screen will scroll a bit downwards, increasing your view.  If you don't see ground down there, don't jump.  Unless you've been told there's a snake pit--in which case, you can probably direct your jump onto a snake's head, preventing falling damage.  If you aim to the left, you'll also decrease the chance of getting hit by arrows.
Title: Re: Spelunky
Post by: McDohl on January 12, 2009, 05:10:25 AM
I accidentally threw a bomb at the gambler.

Now I'm starting to see the appeal of roguelikes. :nyoro~n:
Title: Re: Spelunky
Post by: MadMAxJr on January 12, 2009, 06:22:04 AM
There was a guy selling 'kisses' from a girl.  I accidentally hit the whip button, and before he shotgunned me I saw the line, "Hey, only I get to do that!"

Twice I've managed to rob a store and get away, lure the owner into an inescapable area, then come back to loot his store.  Because those prices are silly, and some items are not immediately obvious how they work.
Title: Re: Spelunky
Post by: McDohl on January 12, 2009, 06:26:24 AM
See, I'm too 'inside the box' to figure that kind of shit out.  :ohshi~:
Title: Re: Spelunky
Post by: MadMAxJr on January 12, 2009, 08:00:15 AM
Oh my god.  CLIMBING GLOVES.  Get them.  By any means.
Title: Re: Spelunky
Post by: Zaratustra on January 12, 2009, 08:02:44 AM
Climbing gloves and cape are the most useful items if you don't count on being rich. Weapons on the other hand are nearly useless.
Title: Re: Spelunky
Post by: Norondor on January 12, 2009, 08:20:22 AM
 :wrong: :wrong: :wrong: :wrong: :wrong:

if you don't get to the ice caves with a shotgun and jetpack, quit the game
Title: Re: Spelunky
Post by: MadMAxJr on January 12, 2009, 08:26:35 AM
I have yet to get below floor 4.
 :facepalm:
Title: Re: Spelunky
Post by: Kazz on January 12, 2009, 09:44:34 AM
:wrong: :wrong: :wrong: :wrong: :wrong:

if you don't get to the ice caves with a shotgun and jetpack, quit the game again
Title: Re: Spelunky
Post by: Joxam on January 12, 2009, 10:00:51 AM
I have a weird issue with this game. I can't see anything. Unless I pause. If I pause I can see stuff (although very darkly). The only way I can play this game is to pause, memorize the stage, repeat until I see everything and then try and blindly get through it. I got through the first (easy) part and didn't even kill myself with a rock, but everything else is pretty impossible.
Title: Re: Spelunky
Post by: Kayin on January 12, 2009, 11:25:51 AM
Shotgun and jetpack? Dorks, it's not that hard. Have you tried holding down the down button to look at things below you?

Area 4 is probably the easiest area in the game. Sure, occasionally you get screwed, but if you play smart, chances are less likely.
Title: Re: Spelunky
Post by: Romosome on January 12, 2009, 12:35:26 PM
what the fuck, are you going to just throw your shotgun ahead of you constantly as you rescue dames?  Unless there's some way to stash weapons and still pick up rocks and crap that I'm not aware of, weapons are just clunky.
Title: Re: Spelunky
Post by: Norondor on January 12, 2009, 12:43:46 PM
if you have a jet pack or a couple ropes or you can actually just put things in holes it's not hard

it also renders you immune to like 50% of the dangerous shit in the game because it (or the pistol even) kills everything in one hit

the knife and bow are bullshit and you should leave them where you found them, though
Title: Re: Spelunky
Post by: Romosome on January 12, 2009, 12:51:32 PM
Yeah, but the shotgun runs out of ammo, right?
Title: Re: Spelunky
Post by: Norondor on January 12, 2009, 12:55:17 PM
Only the bow runs out of ammo. That and the fact that you have to charge it make it more or less bad.
Title: Re: Spelunky
Post by: Kayin on January 12, 2009, 01:26:36 PM
I agree with Romo.  Besides for the final area (though I can just grab a megadeath staff instead), no place makes it feel worth while to have a shot gun.

I RARELY get hit by things I know are there and are expecting. I get hit when I'm not expecting in which case, no weapon is particularly helpful. What is helpful though is the health I have because resuing damsels isn't a double-hassle.
Title: Re: Spelunky
Post by: Zaratustra on January 12, 2009, 01:32:44 PM
you can pick the bow's arrows up again
Title: Re: Spelunky
Post by: Norondor on January 13, 2009, 10:45:22 AM
every couple days, i just think, "oh, fine, well, i'll try it again and see what i think" and every couple days i delete it in disgust. derek yu said that he wanted the game to be a roguelike where success is determined by your platforming skills and not remembering all kinds of hotkeys BUT THIS IS NOT ACTUALLY THE CASE. it is just as random as a roguelike so the actual sense of accomplishment of beating an action game never enters into the equation, while the frustration of constantly dying to random shit (or just bugs -- twice today i jumped on a yeti and they just flung me into a fucking pit) constantly accumulates.

I can safely say that at least this is the first game i have ever played that made me actually snap a playstation dualshock2 controller in half with my bare hands in a fit of pique.* Surely this ensures it a place in the annals of gaming history as the single most aggravating game ever made, worse even than Punishment.


*i repaired it, but still.
Title: Re: Spelunky
Post by: Zaratustra on January 13, 2009, 10:47:19 AM
I can play it just fine. maybe you suck at this
Title: Re: Spelunky
Post by: Norondor on January 13, 2009, 10:49:50 AM
thanks kayin
Title: Re: Spelunky
Post by: McDohl on January 13, 2009, 03:09:18 PM
Playing with a gamepad definitely makes it easier.  I actually used a 360 controller configured as such:

A - Jump
B - Whip/Action
X - Rope
Y - Bomb
Back - Flare
RB - Cycle Items

Still, it's kind of odd when you open bags and chests and stuff.
Title: Re: Spelunky
Post by: Niku on January 13, 2009, 03:36:24 PM
who the fuck still plays platformers with a keyboard and why aren't i breaking their fingers to show them they are wrong
Title: Re: Spelunky
Post by: Kayin on January 13, 2009, 03:54:52 PM
Humorously, I agree with Norondor, even if he still sucks at the game.

I've beaten the game and can play it pretty well, but it's still too random and too lethal. I think one mistake = one death is pretty dumb in a roguelike. Granted you do make smaller mistakes in the game that don't kill you, but your resources are so limited, that it still spells doom.

Roguelikes generally, as I see it, try and wear you down and drain your resources and luck until that critical point comes where you make the mistake that kills you. Spelunky skips all that, making it so every moment is a critical point. Because of that, winning seems to have too much luck in the equation.

I haven't put a lot of thought into this since it isn't my game, but heres a quick list of things I'd want changed.

* You can store your fucking weapons
* Weapons are less good and enemies are harder to kill
* More ways to gain life
* Enemies do variable damage. You know, besides '1 damage' and 'plays handball with you until you're out of blood'.
* Fewer instant kill traps (Notably the totem pole of doom)
* More abundant equipment and reasonable ways to gain it (so killing shop keepers isn't the best way to play!)
* Tougher actual platforming (hard, since it's random, but area 3 shows it should be possible). Perhaps bigger areas to help this along.

I also think a neat feature would be a way to save some equipment in between games. Sort of like the shortcut tunnels But that sounds too extreme, but I always liked the idea of roguelikes that reward you for playing and let the game get relatively easier by succeeding in prior games.

Ah well. Also keyboard is awesome and I say this with no lack of gamepads to play on! I hate playing games like this, touhou or IWBTG, when a keyboard can be way more precise.


Title: Re: Spelunky
Post by: Saturn on January 13, 2009, 04:13:34 PM
i think stealing from the shops SHOULD NOT also make a fucking shopkeeper spawn at EVERY FUCKING EXIT AFTERWARD.

also items cost waaaaaaaaaaaaaaaay too much
Title: Re: Spelunky
Post by: Brentai on January 13, 2009, 04:39:34 PM
Spelunky is ultimately a matter of persistence and good luck.  Play it enough times and you'll eventually hit a good stride and win.

The main thing is how much fun you manage to have in the meanwhile.
Title: Re: Spelunky
Post by: Norondor on January 13, 2009, 06:40:48 PM
Humorously, I agree with Norondor, even if he still sucks at the game.

Hey up yours buddy.

When i say "you need a jetpack and shotgun before level 3" what i really mean is just what you said: little mistakes wear you down. It's easy to accidentally end up some place where you're screwed in level 3 -- a tunnel with a yeti at the end, or a lonely little island with a UFO shooting at you -- and yeah, you can probably get out of it later, but good luck finishing level 3.

I totally agree with you on all your ideas, most notably MORE WAYS TO GAIN LIFE. How about, like, food or something that shows up randomly, and gives you 1 health? Ladies maybe should give you more as an incentive to save them, which is a big hassle, but if enemies do more than one (but less than infinity) damage a hit, that should all balance out. See? Good game design, man, it all meshes together!
Title: Re: Spelunky
Post by: Kazz on January 13, 2009, 07:06:25 PM
I can safely say that at least this is the first game i have ever played that made me actually snap a playstation dualshock2 controller in half with my bare hands in a fit of pique.

the game did not make you do that.

i don't think you should play games sober any more.  that, or only play ones where you can not lose.
Title: Re: Spelunky
Post by: Spikey on January 17, 2009, 11:06:49 AM
Another new version out (with a new number and everything)

http://forums.tigsource.com/index.php?topic=4017.1590

This one fixes a bunch of bugs and makes dark levels suck less.
Title: Re: Spelunky
Post by: François on January 17, 2009, 03:33:21 PM
Ooh, driver update kind of fixed this game, now it runs about half the time I start it.

Verdict: I loathe it.
Verdict modifier: I've done thirty runs and I don't think I can stop.
Constatation: I'm a roguelike bitch. This shit is crack to me.
Title: Re: Spelunky
Post by: MadMAxJr on January 17, 2009, 03:59:18 PM
Monkeys in the jungle zone.

For each one I want to:

Knock them out of a tree.  Tie them to a chair.  Let them watch as I burn the trees containing their family.  At that point I will knock the chair over, open his chest cavity while keeping him very much alive, and let innocent hungry puppies feast on his still-beating heart.
Title: Re: Spelunky
Post by: Saturn on January 17, 2009, 05:54:21 PM
FUCK FUCK FUCK FUCK FUCK

Had a shotgun, enough money to buy a jetpack, found the black market....and the fucking game crashed.
Title: Re: Spelunky
Post by: MadMAxJr on January 17, 2009, 06:34:49 PM
50 deaths, no wins.
Title: Re: Spelunky
Post by: Zach on January 17, 2009, 08:05:33 PM
Hey, wow. Bombfrogs.
Title: Re: Spelunky
Post by: François on January 17, 2009, 08:50:45 PM
Random thoughts time!

-Bombfrogs rock! The number of things that can use a good exploding in this game is pretty impressive, and you can almost always use them to at least knock some cash out of the walls if nothing else.
-I always feel down when I accidentally throw a girl into spikes. :(
-Is the machete ever good for anything? At all?
-I was so happy when I accidentally found out that you can walk into spikes from the side and take no damage!
-Trees are the only obstacles the game puts in my way that I sometimes absolutely need items to bypass, when the branches are too far apart to climb. I feel like I'm missing something. Maybe the machete can take them down? (That would suck hard.)
-I wonder if there's any difference between the glasses and the udjat eye.
-200000 bucks for a tunnel? That shortcut asshole can suck my dick. and take my money. and dig me a tunnel.
-I get unhealthy amounts of glee from killing skeletons by throwing skulls at them.
-The first lesson this game teaches you is that jars will fuck you up. The second is that jars are awesome.
-I'm forced to admit that I don't actually loathe this game.
-Also somehow I feel like playing Tomb Raider now, which is odd since this is something I have never done nor felt like doing before. Steam, you cackling, mercantile daemon, why you always gotta be there to sell me stuff in my moments of weakness? Man I hope it's as much like Ico as I think.
Title: Re: Spelunky
Post by: Saturn on January 17, 2009, 09:11:23 PM
trees are fucking bullshit. as are the SPIKES WITH VINES OVER THEM
Title: Re: Spelunky
Post by: Norondor on January 17, 2009, 09:23:51 PM
Machetes are worthless and trees are a pain in the ass (you actually want climbing gloves or a jetpack to get around them tbqh)
Title: Re: Spelunky
Post by: Romosome on January 17, 2009, 09:43:13 PM
It seems Derek Yu's magical multiple versions with the same version numbers is because he posts a version (like 99.5), opens a thread, and then in response to minor bugs pointed out in posts will immediately fix and reupload as the same version number.

In fact, the version of 99.5 you can download now contains a bunch more tweaks and fixes than the one posted originally in this thread.

I like Derek Yu and Bit Blot but methinks he shouldn't have started at 0.99.
Title: Re: Spelunky
Post by: Saturn on January 17, 2009, 10:31:30 PM
Machetes are worthless and trees are a pain in the ass (you actually want climbing gloves or a jetpack to get around them tbqh)

the machete SUPPOSEDLY got a buff, except that it didn't make any difference (if it REPLACED YOUR WHIP ENTIRELY it would be  worth it)
Title: Re: Spelunky
Post by: Zaratustra on January 18, 2009, 06:06:48 AM
I like Derek Yu and Bit Blot but methinks he shouldn't have started at 0.99.

Or, hell, go from 0.99 to 0.100. People aren't going to die because of that.
Title: Re: Spelunky
Post by: Brentai on January 18, 2009, 09:21:46 AM
Math will.
Title: Re: Spelunky
Post by: Zaratustra on January 18, 2009, 09:44:49 AM
VERSION NUMBERS ARE NOT DECIMALS. THE PERIOD IS SIMPLY A DIVIDER.
Title: Re: Spelunky
Post by: Brentai on January 18, 2009, 11:51:59 AM
And that's why Math will die.
Title: Re: Spelunky
Post by: Norondor on January 18, 2009, 01:50:47 PM
GOD there is so much kvetching about that on the WoW forums every time their version number rolls over to X.10, it makes me want to die
Title: Re: Spelunky
Post by: Zaratustra on January 18, 2009, 04:35:03 PM
http://spelunky.wikia.com/
Title: Re: Spelunky
Post by: Romosome on January 18, 2009, 04:51:57 PM
GOD there is so much kvetching about that on the WoW forums every time their version number rolls over to X.10, it makes me want to die

Both times?

that sounds pretty funny actually, I don't have much capacity to rage when people are upset over a non-issue

it's more when people piss and moan about improvements that get me
Title: Re: Spelunky
Post by: Norondor on January 18, 2009, 06:04:00 PM
I'm not raging so much as, like, GUYS THEY WENT OVER THIS IN 1.10 (AND IT MADE SENSE THEN OH GODDDDD)
Title: Re: Spelunky
Post by: Zach on February 13, 2009, 04:49:25 PM
(http://i19.photobucket.com/albums/b167/unhelpful/spelunkytine.png) (http://pics.livejournal.com/madamluna/gallery/000282ya)
Title: Re: Spelunky
Post by: McFrugal on February 14, 2009, 09:06:23 AM
Frogs are my worst enemy.  Both due to their irregular jumping and their hitbox, which is larger than the sprite.  Seriously.  I was standing on a pillar, and one jumped straight up and did damage to me without actually coming into contact with any pixels.  I can only reliably kill them without taking a hit if I can either jump straight down onto them or if I have something to throw.

Also I've noticed that in the current build you can't lure a shopkeeper out of his shop anymore.  The ceiling on the final shop tile is not high enough.

Currently I can get past area 1 about 50% of the time, and haven't even seen area 3.  I do have the shortcut to area 2; I just can't get through it.
Title: Re: Spelunky
Post by: Dogstar on March 04, 2009, 12:17:28 AM
Attached is my top scores for Spelunky 0.99 base. I recently did a run from the beginning that ended 2 levels short of the end. I vow to perform a complete run one of these days. I love this game. It's great.
Title: Re: Spelunky
Post by: Dogstar on March 04, 2009, 11:35:56 AM
Hmm. First observation about 0.99.8:
There's black altars to Kali spread about, covered in blood. Dropping an idol on them from elsewhere in the level doesn't seem (needs confirmation) to do anything, but dropping a damsel on them gives a reward (strange pair of shoes, didn't get a chance to test them out, I got deadified shortly thereafter.), and bombing/driving a rock over them/mattocking them has progressively worse effects - the first one sprays a pack of angry spiders at you, and the second one creates an unbreakable ball and chain for you to lug around. I've seen multiple altars in further stages - possible that repeated sacrifices to Kali will give you better rewards. Also possible that repeatedly blowing up her altars will make the game harder and harder, but also give you some sort of special reward at the end?
Title: Re: Spelunky
Post by: McDohl on March 04, 2009, 03:26:09 PM
This was mentioned on Worst Podcast Ever by Kayin, I think.  I'd like more details.
Title: Re: Spelunky
Post by: Dogstar on March 05, 2009, 01:53:01 AM
McDohl: http://forums.tigsource.com/index.php?topic=4017.0

Also, I haven't been able to get to the third tileset in 0.99.8 from the start. Maybe I'm just playing badly or something, but it seems gradually more difficult this time than last time.

More Kali's Altar info: Multiple sacrifices do infact start giving you rewards. First time I dropped my second damsel on the altar she turned into spectacles. Woot? Sort of working my way towards a third. Also, what the fuck is with the key showing up in one level and the locked chest in another? raaaaaage.
Title: Re: Spelunky
Post by: Dogstar on March 05, 2009, 04:02:09 AM
Start to finish, one life.

Had a thought: do cavemen and tribesmen and yetis and such count as sacrifices to Kali?

8 or 9 sacrifices later, I have a climbing mitt, a cape, 5 extra HP, and 99 (NINETY FUCKING NINE) bombs. Even without the mummy's scepter, the final fight is almost an afterthought.
Title: Re: Spelunky
Post by: Norondor on March 05, 2009, 04:09:22 AM
WHAT
Title: Re: Spelunky
Post by: Saturn on March 05, 2009, 05:04:22 PM
All Human (so cavemen,shopkeepers and those birdhead guys) corpses work for kali sacrifices
Title: Re: Spelunky
Post by: Spikey on March 05, 2009, 06:35:02 PM
Anything that leaves a corpse or can be stunned can be sacrificed.  A stunned body is worth more than a dead one.
Title: Re: Spelunky
Post by: François on March 05, 2009, 07:22:40 PM
oh man how come no one told me there would be vampires  :ohshi~:

Also after 319 deaths I finally have a win!
Title: Re: Spelunky
Post by: François on June 27, 2009, 10:04:04 AM
I hadn't played this in a while, but there's a new version out. Most notably: you can climb trees, you can find items in walls and the spectacles allow you to see them like gems, the machete sucks a little less, a new item puts you in Dark Metamorphosis (kinda), gambling is easier and can win you items, and store prices are lower. Also, motherfucking bomb arrows.
Title: Re: Spelunky
Post by: Misha on June 27, 2009, 10:38:43 AM
after playing for a few minutes it feels like the game controls REALLY differently
Title: Re: Spelunky
Post by: François on June 27, 2009, 11:17:57 AM
Apparently the physics have changed somewhat but I can't put my finger on how exactly.
Title: Re: Spelunky
Post by: Kayin on September 02, 2009, 12:38:00 PM
(http://kayin.pyoko.org/shortcutgold.png)

lol
Title: Re: Spelunky
Post by: Catloaf on September 02, 2009, 01:34:21 PM
It's coming to XBLA.

Which means it's successful and loses all it's indy cred and is never spoken about on the internet again despite still being awesome.
Title: Re: Spelunky
Post by: Esperath on September 02, 2009, 02:30:18 PM
what

It's more like the indy crowd has already played the shit out of the game and has moved on to other stuff by the time the game finally gets released on XBLA.

Speaking of which, is the Wii Cave Story even out yet?
Title: Re: Spelunky
Post by: Saturn on September 02, 2009, 06:04:20 PM
Well, the XBLA version is getting new shit.
Title: Re: Spelunky
Post by: Esperath on September 18, 2009, 09:49:00 PM
:dance:

1M get!
Title: Re: Spelunky
Post by: Brentai on October 06, 2009, 11:42:45 PM
Hey guys I just started playing this game.

(http://hundredcoins.org/brentai/images/awesome.png)
Title: Re: Spelunky
Post by: Frocto on October 07, 2009, 12:11:25 AM
why is the thread icon a monkey and not a frog
Title: Re: Spelunky
Post by: Kayin on October 07, 2009, 12:20:10 AM
Successfully no itemed/no hit today while on the train. Just used thrown items. Good times.
Title: Re: Spelunky
Post by: Kayin on October 09, 2009, 10:34:07 AM
(http://kayin.pyoko.org/prospelunky.JPG)

To be fair I had 1hp at the end.
Title: Re: Spelunky
Post by: Classic on October 09, 2009, 10:53:36 AM
Slick move making it out with a key.
Title: Re: Spelunky
Post by: Brentai on October 09, 2009, 11:10:26 AM
Key is the best weapon seriously.
Title: Re: Spelunky
Post by: Norondor on October 09, 2009, 11:38:01 AM
though Woman will do in a pinch.
Title: Re: Spelunky
Post by: Brentai on October 09, 2009, 12:57:27 PM
First time in the Black Market.

Bomb frog goes off next to shop door.

Level full of angry shopkeepers.

Fuck that, it's not worth sacrificing the Key.
Title: Re: Spelunky
Post by: Brentai on October 10, 2009, 12:28:19 AM
[01:15] Brentai: DONE
[01:15] *** Frocto has left #finalfight.
[01:15] Brentai: My awesomeness blew Frocto away.

(http://hundredcoins.org/brentai/images/spelunkyfinal1.png)

Yeah, I pretty much tunneled my way to endgame, but that's what they're there for right?  Besides I don't think I have the patience to pussyfoot through all 16 levels of instant-death traps over and over again.

(http://hundredcoins.org/brentai/images/spelunkyfinal2.png)

You can tack on another 100 (exactly) for the first go before I wiped my data if you like, but most of those deaths were me holding down the shift key and running around like a suicidal maniac, refusing to take the game seriously on account of all the game-ending bugs.  I only stopped doing that after I reinstalled the game to check something out and ended up somehow tunneling all the way to the Yeti Caves on the first 20 lives.
Title: Re: Spelunky
Post by: Brentai on October 10, 2009, 01:49:55 AM
Besides I don't think I have the patience to pussyfoot through all 16 levels of instant-death traps over and over again.

2 hours and 5 plays later...

(http://hundredcoins.org/brentai/images/spelunkyfinal3.png)

:whoops:
Title: Re: Spelunky
Post by: Doom on October 10, 2009, 09:03:10 PM
Spelunky loses a bit of it's splendor after the first ascension.

But Congratulations.  :nyoro~n:
Title: Re: Spelunky
Post by: Brentai on October 10, 2009, 09:43:32 PM
For some stupid reason I'm going for the challenge rooms.

2 out of 4 so far.  Trying to beat the game in under 10 minutes is a pretty awful time.
Title: Re: Spelunky
Post by: Esperath on October 10, 2009, 10:16:58 PM
I recommend just playing normally until you encounter a cape or jetpack on level 1 or 2.  If that happens, then start your speedrun.
Title: Re: Spelunky
Post by: Brentai on October 10, 2009, 11:43:37 PM
Other than grinding damsels (hur hur) I haven't got much reason to play normally any more.

I just want to be able to dress like a woman and a hairy man now.
Title: Re: Spelunky
Post by: Saturn on October 11, 2009, 12:18:07 AM
I recommend just playing normally until you encounter a cape or jetpack on level 1 or 2.  If that happens, then start your speedrun.

its really more of ACTUALLY GETTING THE 99 BOMBS FROM KALI SO THE BOSS DOESN'T TAKE FOREVER TO KILL
Title: Re: Spelunky
Post by: Esperath on October 11, 2009, 11:56:27 AM
No, it really isn't.  Sacrificing sufficiently to get 99 bombs takes longer than just falling through every stage, and then using your jetpack to pick up the extra bombs on the top of the idol level.

Optimally, you would like to hit a 12 bomb crate AND a jetpack on level 1.  Sacrificing a few seconds to pick up some extra bombs from a shopkeep would also help, but you can usually score sufficient extra bombs on top of the idol.
Title: Re: Spelunky
Post by: Doom on October 11, 2009, 01:14:32 PM
Spelunky loses a bit of it's splendor after the first ascension.

Only took 11 tries and happened "by accident" en route to trying to get Mass Kill Challenge.

(http://doom.pyoko.org/SpelunkySplendor.png)

:shrug:
Title: Re: Spelunky
Post by: Doom on October 11, 2009, 01:19:19 PM
Chieftain threw me into a Thwomp.

I guess I can just blindly practice killing shopkeepers with my starter bombs for a perfect Kappala->99 Bombs run.
Title: Re: Spelunky
Post by: Brentai on October 11, 2009, 02:48:10 PM
I got to City of Gold like two runs after that first full-run.

I didn't realize it was only one level and didn't bother to bomb it.

:nyoro~n:
Title: Re: Spelunky
Post by: Brentai on October 11, 2009, 03:35:30 PM
Okay, yeti standing front of the door.  I'll just whip hWHY DID HE GO FORWARD?

*toss*

*falling forever*
Title: Re: Spelunky
Post by: Brentai on October 11, 2009, 09:09:42 PM
Figured out how to kill Olmec in less than a minute with no bombs at all.

Now if I had figured that out the first time I got to him in under 8 minutes, dug a completely unmanageable 3-tile wide hole with the 24 bombs I had, and managed to get myself caught under him as he fell into the lava.  :derp:
Title: Re: Spelunky
Post by: Norondor on October 11, 2009, 09:18:28 PM
Okay, yeti standing front of the door.  I'll just whip hWHY DID HE GO FORWARD?

They always go left
Title: Re: Spelunky
Post by: Friday on October 11, 2009, 09:19:29 PM
sort of like homosexuals
Title: Re: Spelunky
Post by: Norondor on October 11, 2009, 09:20:28 PM
There are no female yetis, so what does that tell you
Title: Re: Spelunky
Post by: Brentai on October 11, 2009, 09:34:46 PM
Got to boss in 6 minutes.  Enacted plan.

Down to two tiles.  7 minutes.  No problem.  Nothing can stop m

Bomb frog.
Title: Re: Spelunky
Post by: Friday on October 11, 2009, 09:38:16 PM
Quote
There are no female yetis, so what does that tell you

something about the mithra, I think
Title: Re: Spelunky
Post by: Norondor on October 11, 2009, 09:50:51 PM
OH MY GOD WHY DID I NOT SEE IT SOONER
Title: Re: Spelunky
Post by: Brentai on October 11, 2009, 10:57:16 PM
Well I'm clearly not going to clear it tonight because RNG is the biggest douche ever.

Going to Vegas tomorrow, will be gone until Thursday.  Completely expect to be unable to so much as climb a rope without killing myself when I get back.

Whyyyyy am I playing this game?
Title: Re: Spelunky
Post by: Frocto on January 03, 2010, 02:10:21 PM
Played Spelunky 1.1.

Went to spike pit in jungle. Hung off of inner wall and then dropped, so I could run along the bottom.

Fell the standard one tile to the spikes and then died.

Discuss.
Title: Re: Spelunky
Post by: Doom on January 03, 2010, 02:11:29 PM
If they removed the Spike Pit trick I fail to see how any one will ever get past the Jungle again.
Title: Re: Spelunky
Post by: Kayin on January 03, 2010, 02:45:48 PM
It's a bad change. That feature is what made a lot of almost impossible situations survivable. I think a better change would be to make the the platform before the spikes in the spike tunnels one tile higher.

- Fixed bug: being stunned prevents you from taking fall damage.

Also a bad change. Thats one of those things that actually made getting thrown possibly survivable.
Title: Re: Spelunky
Post by: Brentai on January 03, 2010, 02:48:57 PM
Seriously since when did Spelunky straight out hate you and want you to d-ooooooh...
Title: Re: Spelunky
Post by: Frocto on February 11, 2010, 07:16:31 AM
(http://i626.photobucket.com/albums/tt344/Frocto/speedlunky.jpg)

Note the lack of jetpack.
Title: Re: Spelunky
Post by: Classic on February 11, 2010, 08:31:56 AM
I'm going to assume you had the jetpack all the way to the second-to-last level before a like-like ate it.
Title: Re: Spelunky
Post by: Esperath on May 16, 2010, 08:38:18 PM
(http://imgur.com/S6tiEl.jpg)

Did a low-score run, worked out alright, but I accidentally landed on a bunch of gold that the idol was busy stomping out.
Title: Re: Spelunky
Post by: Royal☭ on June 15, 2011, 04:52:58 PM
http://www.youtube.com/watch?v=TCswu85rJYY&feature=player_embedded#at=113 (http://www.youtube.com/watch?v=TCswu85rJYY&feature=player_embedded#at=113)