Brontoforumus Archive
Game Boards => Gaming Discussion => Topic started by: James Edward Smith on December 28, 2008, 05:09:14 PM
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I was sitting on the can today and I didn't feel like playing Patapon on my PSP cause I'll I'm doing in it right now is grinding to get three decent Megapons (these are not ultimate pons, their name is a pun on "Megaphone" because they attack with music shot from big horns) and also because PSPs use optical media and there for have to load and any company that figured that'd be a good idea for a portable system and would be able to compete with the current gameboy is retarded. So, I picked up my nesGBA with it's 3rd party flash memory cartrige in it and started playing some Metroid: Zero Mission. My saves were lost because the little battery in my flash cart has run out and so saves often wipe on it. So I started playing from the start again for the umpteenth time and was sort of bored despite the game's inherent good design, satisfying visuals and tight controls.
It was boring because I'd played it before. It strikes me that it would be pretty cool to make a metroidvania that was randomly generated like nethack. Certain key areas and boss rooms would be static and unchanging but the mazes that needed to be explored before getting to one of the recognizable pregenerated places like those would be different everytime, constructed out of building blocks. You could even have it set up so that certain rooms or situations were pre-canned but the way that you discovered them or entered the area was one of a few possibilites. One time you would smash a big boulder through a gate that led to the Forgotten One's chamber, the next time you would fall through a bittle ceiling and land in the room unexpectedly after walking over it and breaking it accidentally because you hadn't encountered one of those floors before in previous play-throughs.
I think a game like that where you made it so that good players could actually beat the whole game without having to get all or maybe even any of the special items but where newer players would want to take more time and explore more until they found all the help they could get would be pretty cool. That way you could have a lot of new power granting items that weren't necessary so it would be okay if they didn't appear every game, but that would always be useful.
I'd set the game in 1600 Mexico. You could be a Spanish Conquistador, a Spanish Priest, an Aztec Warrior, or an Aztec Shaman.
Close enough (http://forums.tigsource.com/index.php?topic=4017.0)
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a perfect combination of a hard indie platformer's fiddly fucking jumps and high lethality, with a roguelike's high potential to simply not provide you with any of the tools needed for your success! Suck my fucking dick, Derek Yu!
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The controls are whack, and the lack of full-frontal nudity is a crime!
How can you call something indie if full-frontal isn't present?
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The controls do need a lot of work but this is a really early build.
That said, I love the possiblity for this thing. I already find it really fun in this rough state so with even just a little polish I think this has a lot of promise.
I don't know what you mean about the generator leaving you high and dry, Noro. That's never happened to me at least not yet. But then I'm very frugal with my supplies and I tend to buy the spring boots whenever I see them in a shop if I don't find some in a box first.
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The controls are whack, and the lack of full-frontal nudity is a crime!
How can you call something indie if full-frontal isn't present?
why didn't you bug them about this during Aquaria? =/
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why didn't you bug them about this during Aquaria? =/
That was a total corporate cash-grab, maaaaaan.
The port, however... (http://forums.tigsource.com/index.php?topic=2677.0)
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That said, I love the possiblity for this thing. I already find it really fun in this rough state so with even just a little polish I think this has a lot of promise.
I don't know what you mean about the generator leaving you high and dry, Noro. That's never happened to me at least not yet. But then I'm very frugal with my supplies and I tend to buy the spring boots whenever I see them in a shop if I don't find some in a box first.
Have frequently gone 5+ floors with no damsels in distress
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SPELUNKY, a platformer with randomly generated levels (http://forums.tigsource.com/index.php?topic=4017.0)
http://www.youtube.com/watch?v=zXgmrt_X9rU
TRY NOT TO DIE
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I swear ive seen a game dangerously close to that design.
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http://www.youtube.com/watch?v=eOtIZJMTYIs
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moar liek every old platformer evar amirite
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It was actually called mulan or something.
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why can i never tell if you're trolling
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why can i never tell if you're trolling baiting us
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why can i never tell if you're trolling baiting us
He's a Master Baiter.
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The point is, you're dumb as hell.
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:smile:
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It was actually called mulan or something.
La Mulana. (http://agtp.romhack.net/project.php?id=lamulana) Mentioned as an inspiration to Spelunky, which helps explain why hate it.
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Spelunky has way too many fucking one-hit kills.
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I really dig spelunky but it's a little too hard with the one hit kills and stuff. I think I'd enjoy it more if it was a taaaad easier and I had a better way of restoring health.
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I am basically of these opinions. A little more polish will go a long way with it, I think.
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The giant spider is basically a death sentence, isn't it?
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Giant spider seems to wake up for NO FUCKING REASON. if he doesn't he's actually pretty easy to kill (throw bomb at web, enjoy your new sticky bombs)
I really think the arrow and spike traps should do less goddamn damage.
and the ice area is fucking impossible without a jetpack.
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My experience with giant spiders has been more: throw bomb at web -> bomb explodes, hitting giant spider -> OH FUCK ANGRY SPIDER
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after the first time you get to level 5, a tunnel man will accept money whenever you get to level 5. If you give him money adding up to 100k, he makes a shortcut to level 5
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if you just want to fuck around you can make a custom level with nothing but crates.
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So, I've been playing this game some more since I got back from MAGfest. Once I changed the controls to something pretty damn usable, I've become good enough at the game to discover there's actually quite a lot more completed on it than I first thought. Beating a few levels gets you to different looking areas than the levels at the start, like the jungley area shown in my screen shot down there. There are also many more items, people, and things to encounter once you get down into the caves.
It's not just a rogue-like inspired tech-demo, it really is an almost fully realized version of the concept.
Btw, my controls that I find work well are as such.
V - jump
C - action
X - run
Z - Select items
A - quick bomb
S - quick rope
arrow keys - moving
Turn "down for run" off
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I suppose at some point if you play the game a jillion times you can open some of those doors and possibly get a nonzero value for "Wins".
You could also hit Powerball.
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Haha, I can't play it. The game apparently auto-skips whatever intro there is, then gives me a black screen (though I can apparently control something because I can hear jumping or whipping or whatever it is).
Hilarious.
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All of my progress forward has been arrested by my urgent desire to perfect the art of robbing shops.
If you damage the shop with bombs, you get labeled a "terrorist" and the shotgun comes out. Seems like the best way to deal with the shopkeeper is to put a rope just in front of the shop's sign, right above the first floor tile; grab something from the store (the lady in the kissing emporium works fine, for example), walk to your rope (making sure NOT to step off the floor tile), climb up, and watch the shop keeper running around below you. As he's passing underneath on his way out of the store, drop your item/lady, walk over to his location, and drop a bomb.
His shotgun is great.
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YETI TOSS!
I will play this game until those mystery doors open. This is my quest.
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Yay, I opened the short cut to level 5. Now hopefully the mysterious wonders of level 5 will stop immediately killing me, since I can actually learn what they do without being immediately sent back to level 1.
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Collect the frogs for extra points!
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If you get a haunted stage in the jungle, find the tombstone marked "ASH" and bomb it for a fabulous prize.
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Today, I got juggled between two yetis. Now this isn't terribly unusual.
What was, was the UFO that lasered me at the arc of my 3rd flight. :(
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Yeah fuck this game for good.
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Without sorrow, joy is hollow.
The game can definitely pull out the occasional DICK MOVE, but that just proves it's true to its roguelike roots. It's more than made up for by the way you can totally ninja your way through the first five levels, tossing bags in front of dart traps to set them off and throwing idols and ladies at snakes to kill them, etc.
If you don't have a shotgun by the time you get to the yeti caves, you're doing it wrong.
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Or you've never had the chance to get one.
It's also possible to get to the end of the game, and never see what you need to get the right ending.
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there's only one ending. (two if you count YOU DIED)
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You can fall from any height without taking damage as long as you either land on an enemy (hello, snake pit) or land in water (more probable in forest). Firing the shotgun in darkness provides a brief flash of illumination. A carnivorous plant that's hit by a flare is destroyed, rather than stunned.
Speaking of shotguns....
Or you've never had the chance to get one.
Every non-gambling store is an opportunity, assuming you still have one or two bombs and a rope. (Get the storekeeper trapped outside the store without stealing, and he won't object to you setting a bomb BESIDE him. Don't hit him with it, or you'll be toast.)
The odds of not encountering ANY non-gambling stores AND ALSO not meeting the restless dead in the forest on a single run are pretty terrible. But then, maybe your luck does just suck that much.
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or MEETING the reckless dead, but the ASH tombstone being in some impossible-to-reach spot...
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I haven't found the shotgun to be that useful. Most enemies seem easy enough to whip or avoid. The problem is when they come from unexpected angels, where the shotgun doesn't help and may even hinder.
also trying to juggle it and a chick tends to get me killed more itmes than it's worth.
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bomb the wall behind the big green alien thing for a jetpack
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I just found that out like 5 minutes ago!
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spelunky has the obvious annoyance of shit trying to kill you constantly and effectively, but even when you're not instadying to spikes that you couldn't see before you dropped or whatever the gameplay is not particularly fun.
There's also no (as far as I can see) payoff. In stuff like IWBTG you playthrough because it's interesting to see what kayin did with each area and the boss fights were sweet etcetera but I can play through several levels and still end up in an area just as mundane as were I started.
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I dunno man, I find both A) the game play to be fun and B) the payoff to be cool because I almost always discover something new whenever I play.
Can anyone tell me what that gold eyeball thing you get out of the locked chest in the cave section is (maybe you can find it in the later sections, but I always find it early so far).
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Lets you see gems buried in the earth.
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Also it will flash when you're close to a secret area in the jungle.
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Does the game take a long time to load/generate levels for everyone, or just me?
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just you.
[12:44] <Kazz> so I don't know why these busty blond ladies keep winding up in this cave
[12:44] <Kazz> not that I mind
[12:45] <Kazz> but it perturbs me that they don't mind being escorted further into the cave and then abandoned in a tunnel
[12:45] <Squizzle> Why are you playing Geothermal's Fantastic Journey?
[12:46] <Kazz> guess i've got brain problems
[12:46] <Squizzle> :)
[12:50] <Kazz> maybe they belong to the fucker who starts all these god damned shops
[12:50] <Kazz> these caves are like a fucking strip mall
[12:50] <Kazz> i won't fall for that, though. this game scores you on how much money you had when you died.
in this way it mimics life.
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What would be really cool is expansion packs
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What would be really cool is achievements
you are so right zara
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What would be really cool is a grave file
If you're going to ape Nethack, might as well do it right.
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I fired a shotgun and it killed me.
I am never playing this game again.
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I fired a shotgun and it killed me.
I am never playing this game again.
Yeah, thats a new bug.
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noro, you've declared that you're never playing again like five times.
quit biting my style.
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fuck you all leaving forever
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http://www.derekyu.com/games/spelunky_0_99.exe
Here's a new exe that should fix the shooting yourself bug.
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No, that's the one i was using.
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This is a new one. Same version number but it fixes some bugs.
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Why, if only they had some way to differentiate between updates of an application
some form of 'version number' if you will
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You're not indie if you add letters after numbers.
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it would be fun to let's play this with arc or something
"Derek Yu presents! VERY WELL DEREK YU I SHALL PLAY YOUR GAME YOU ROGUE"
"Why do the totems haunt me? CURSE YOU DEREK YU"
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How deep could this pit possibly be... I mean I am out of ropes...
FUCK YOU SPELUNKY.
If I could only save a replay of being shot by two arrow traps into a spike pit from a near full-screen drop.
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How deep could this pit possibly be... I mean I am out of ropes...
FUCK YOU SPELUNKY.
If I could only save a replay of being shot by two arrow traps into a spike pit from a near full-screen drop.
the snake pits ALWAYS have a pickaxe hidden in the floor
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fun fact: you can jump down to the floor just a bit below the bottom of the screen and you won't be hurt.
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Plus, if you hold the Down arrow, after a moment the screen will scroll a bit downwards, increasing your view. If you don't see ground down there, don't jump. Unless you've been told there's a snake pit--in which case, you can probably direct your jump onto a snake's head, preventing falling damage. If you aim to the left, you'll also decrease the chance of getting hit by arrows.
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I accidentally threw a bomb at the gambler.
Now I'm starting to see the appeal of roguelikes. :nyoro~n:
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There was a guy selling 'kisses' from a girl. I accidentally hit the whip button, and before he shotgunned me I saw the line, "Hey, only I get to do that!"
Twice I've managed to rob a store and get away, lure the owner into an inescapable area, then come back to loot his store. Because those prices are silly, and some items are not immediately obvious how they work.
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See, I'm too 'inside the box' to figure that kind of shit out. :ohshi~:
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Oh my god. CLIMBING GLOVES. Get them. By any means.
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Climbing gloves and cape are the most useful items if you don't count on being rich. Weapons on the other hand are nearly useless.
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:wrong: :wrong: :wrong: :wrong: :wrong:
if you don't get to the ice caves with a shotgun and jetpack, quit the game
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I have yet to get below floor 4.
:facepalm:
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:wrong: :wrong: :wrong: :wrong: :wrong:
if you don't get to the ice caves with a shotgun and jetpack, quit the game again
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I have a weird issue with this game. I can't see anything. Unless I pause. If I pause I can see stuff (although very darkly). The only way I can play this game is to pause, memorize the stage, repeat until I see everything and then try and blindly get through it. I got through the first (easy) part and didn't even kill myself with a rock, but everything else is pretty impossible.
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Shotgun and jetpack? Dorks, it's not that hard. Have you tried holding down the down button to look at things below you?
Area 4 is probably the easiest area in the game. Sure, occasionally you get screwed, but if you play smart, chances are less likely.
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what the fuck, are you going to just throw your shotgun ahead of you constantly as you rescue dames? Unless there's some way to stash weapons and still pick up rocks and crap that I'm not aware of, weapons are just clunky.
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if you have a jet pack or a couple ropes or you can actually just put things in holes it's not hard
it also renders you immune to like 50% of the dangerous shit in the game because it (or the pistol even) kills everything in one hit
the knife and bow are bullshit and you should leave them where you found them, though
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Yeah, but the shotgun runs out of ammo, right?
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Only the bow runs out of ammo. That and the fact that you have to charge it make it more or less bad.
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I agree with Romo. Besides for the final area (though I can just grab a megadeath staff instead), no place makes it feel worth while to have a shot gun.
I RARELY get hit by things I know are there and are expecting. I get hit when I'm not expecting in which case, no weapon is particularly helpful. What is helpful though is the health I have because resuing damsels isn't a double-hassle.
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you can pick the bow's arrows up again
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every couple days, i just think, "oh, fine, well, i'll try it again and see what i think" and every couple days i delete it in disgust. derek yu said that he wanted the game to be a roguelike where success is determined by your platforming skills and not remembering all kinds of hotkeys BUT THIS IS NOT ACTUALLY THE CASE. it is just as random as a roguelike so the actual sense of accomplishment of beating an action game never enters into the equation, while the frustration of constantly dying to random shit (or just bugs -- twice today i jumped on a yeti and they just flung me into a fucking pit) constantly accumulates.
I can safely say that at least this is the first game i have ever played that made me actually snap a playstation dualshock2 controller in half with my bare hands in a fit of pique.* Surely this ensures it a place in the annals of gaming history as the single most aggravating game ever made, worse even than Punishment.
*i repaired it, but still.
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I can play it just fine. maybe you suck at this
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thanks kayin
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Playing with a gamepad definitely makes it easier. I actually used a 360 controller configured as such:
A - Jump
B - Whip/Action
X - Rope
Y - Bomb
Back - Flare
RB - Cycle Items
Still, it's kind of odd when you open bags and chests and stuff.
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who the fuck still plays platformers with a keyboard and why aren't i breaking their fingers to show them they are wrong
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Humorously, I agree with Norondor, even if he still sucks at the game.
I've beaten the game and can play it pretty well, but it's still too random and too lethal. I think one mistake = one death is pretty dumb in a roguelike. Granted you do make smaller mistakes in the game that don't kill you, but your resources are so limited, that it still spells doom.
Roguelikes generally, as I see it, try and wear you down and drain your resources and luck until that critical point comes where you make the mistake that kills you. Spelunky skips all that, making it so every moment is a critical point. Because of that, winning seems to have too much luck in the equation.
I haven't put a lot of thought into this since it isn't my game, but heres a quick list of things I'd want changed.
* You can store your fucking weapons
* Weapons are less good and enemies are harder to kill
* More ways to gain life
* Enemies do variable damage. You know, besides '1 damage' and 'plays handball with you until you're out of blood'.
* Fewer instant kill traps (Notably the totem pole of doom)
* More abundant equipment and reasonable ways to gain it (so killing shop keepers isn't the best way to play!)
* Tougher actual platforming (hard, since it's random, but area 3 shows it should be possible). Perhaps bigger areas to help this along.
I also think a neat feature would be a way to save some equipment in between games. Sort of like the shortcut tunnels But that sounds too extreme, but I always liked the idea of roguelikes that reward you for playing and let the game get relatively easier by succeeding in prior games.
Ah well. Also keyboard is awesome and I say this with no lack of gamepads to play on! I hate playing games like this, touhou or IWBTG, when a keyboard can be way more precise.
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i think stealing from the shops SHOULD NOT also make a fucking shopkeeper spawn at EVERY FUCKING EXIT AFTERWARD.
also items cost waaaaaaaaaaaaaaaay too much
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Spelunky is ultimately a matter of persistence and good luck. Play it enough times and you'll eventually hit a good stride and win.
The main thing is how much fun you manage to have in the meanwhile.
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Humorously, I agree with Norondor, even if he still sucks at the game.
Hey up yours buddy.
When i say "you need a jetpack and shotgun before level 3" what i really mean is just what you said: little mistakes wear you down. It's easy to accidentally end up some place where you're screwed in level 3 -- a tunnel with a yeti at the end, or a lonely little island with a UFO shooting at you -- and yeah, you can probably get out of it later, but good luck finishing level 3.
I totally agree with you on all your ideas, most notably MORE WAYS TO GAIN LIFE. How about, like, food or something that shows up randomly, and gives you 1 health? Ladies maybe should give you more as an incentive to save them, which is a big hassle, but if enemies do more than one (but less than infinity) damage a hit, that should all balance out. See? Good game design, man, it all meshes together!
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I can safely say that at least this is the first game i have ever played that made me actually snap a playstation dualshock2 controller in half with my bare hands in a fit of pique.
the game did not make you do that.
i don't think you should play games sober any more. that, or only play ones where you can not lose.
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Another new version out (with a new number and everything)
http://forums.tigsource.com/index.php?topic=4017.1590
This one fixes a bunch of bugs and makes dark levels suck less.
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Ooh, driver update kind of fixed this game, now it runs about half the time I start it.
Verdict: I loathe it.
Verdict modifier: I've done thirty runs and I don't think I can stop.
Constatation: I'm a roguelike bitch. This shit is crack to me.
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Monkeys in the jungle zone.
For each one I want to:
Knock them out of a tree. Tie them to a chair. Let them watch as I burn the trees containing their family. At that point I will knock the chair over, open his chest cavity while keeping him very much alive, and let innocent hungry puppies feast on his still-beating heart.
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FUCK FUCK FUCK FUCK FUCK
Had a shotgun, enough money to buy a jetpack, found the black market....and the fucking game crashed.
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50 deaths, no wins.
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Hey, wow. Bombfrogs.
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Random thoughts time!
-Bombfrogs rock! The number of things that can use a good exploding in this game is pretty impressive, and you can almost always use them to at least knock some cash out of the walls if nothing else.
-I always feel down when I accidentally throw a girl into spikes. :(
-Is the machete ever good for anything? At all?
-I was so happy when I accidentally found out that you can walk into spikes from the side and take no damage!
-Trees are the only obstacles the game puts in my way that I sometimes absolutely need items to bypass, when the branches are too far apart to climb. I feel like I'm missing something. Maybe the machete can take them down? (That would suck hard.)
-I wonder if there's any difference between the glasses and the udjat eye.
-200000 bucks for a tunnel? That shortcut asshole can suck my dick. and take my money. and dig me a tunnel.
-I get unhealthy amounts of glee from killing skeletons by throwing skulls at them.
-The first lesson this game teaches you is that jars will fuck you up. The second is that jars are awesome.
-I'm forced to admit that I don't actually loathe this game.
-Also somehow I feel like playing Tomb Raider now, which is odd since this is something I have never done nor felt like doing before. Steam, you cackling, mercantile daemon, why you always gotta be there to sell me stuff in my moments of weakness? Man I hope it's as much like Ico as I think.
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trees are fucking bullshit. as are the SPIKES WITH VINES OVER THEM
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Machetes are worthless and trees are a pain in the ass (you actually want climbing gloves or a jetpack to get around them tbqh)
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It seems Derek Yu's magical multiple versions with the same version numbers is because he posts a version (like 99.5), opens a thread, and then in response to minor bugs pointed out in posts will immediately fix and reupload as the same version number.
In fact, the version of 99.5 you can download now contains a bunch more tweaks and fixes than the one posted originally in this thread.
I like Derek Yu and Bit Blot but methinks he shouldn't have started at 0.99.
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Machetes are worthless and trees are a pain in the ass (you actually want climbing gloves or a jetpack to get around them tbqh)
the machete SUPPOSEDLY got a buff, except that it didn't make any difference (if it REPLACED YOUR WHIP ENTIRELY it would be worth it)
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I like Derek Yu and Bit Blot but methinks he shouldn't have started at 0.99.
Or, hell, go from 0.99 to 0.100. People aren't going to die because of that.
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Math will.
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VERSION NUMBERS ARE NOT DECIMALS. THE PERIOD IS SIMPLY A DIVIDER.
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And that's why Math will die.
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GOD there is so much kvetching about that on the WoW forums every time their version number rolls over to X.10, it makes me want to die
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http://spelunky.wikia.com/
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GOD there is so much kvetching about that on the WoW forums every time their version number rolls over to X.10, it makes me want to die
Both times?
that sounds pretty funny actually, I don't have much capacity to rage when people are upset over a non-issue
it's more when people piss and moan about improvements that get me
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I'm not raging so much as, like, GUYS THEY WENT OVER THIS IN 1.10 (AND IT MADE SENSE THEN OH GODDDDD)
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(http://i19.photobucket.com/albums/b167/unhelpful/spelunkytine.png) (http://pics.livejournal.com/madamluna/gallery/000282ya)
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Frogs are my worst enemy. Both due to their irregular jumping and their hitbox, which is larger than the sprite. Seriously. I was standing on a pillar, and one jumped straight up and did damage to me without actually coming into contact with any pixels. I can only reliably kill them without taking a hit if I can either jump straight down onto them or if I have something to throw.
Also I've noticed that in the current build you can't lure a shopkeeper out of his shop anymore. The ceiling on the final shop tile is not high enough.
Currently I can get past area 1 about 50% of the time, and haven't even seen area 3. I do have the shortcut to area 2; I just can't get through it.
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Attached is my top scores for Spelunky 0.99 base. I recently did a run from the beginning that ended 2 levels short of the end. I vow to perform a complete run one of these days. I love this game. It's great.
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Hmm. First observation about 0.99.8:
There's black altars to Kali spread about, covered in blood. Dropping an idol on them from elsewhere in the level doesn't seem (needs confirmation) to do anything, but dropping a damsel on them gives a reward (strange pair of shoes, didn't get a chance to test them out, I got deadified shortly thereafter.), and bombing/driving a rock over them/mattocking them has progressively worse effects - the first one sprays a pack of angry spiders at you, and the second one creates an unbreakable ball and chain for you to lug around. I've seen multiple altars in further stages - possible that repeated sacrifices to Kali will give you better rewards. Also possible that repeatedly blowing up her altars will make the game harder and harder, but also give you some sort of special reward at the end?
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This was mentioned on Worst Podcast Ever by Kayin, I think. I'd like more details.
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McDohl: http://forums.tigsource.com/index.php?topic=4017.0
Also, I haven't been able to get to the third tileset in 0.99.8 from the start. Maybe I'm just playing badly or something, but it seems gradually more difficult this time than last time.
More Kali's Altar info: Multiple sacrifices do infact start giving you rewards. First time I dropped my second damsel on the altar she turned into spectacles. Woot? Sort of working my way towards a third. Also, what the fuck is with the key showing up in one level and the locked chest in another? raaaaaage.
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Start to finish, one life.
Had a thought: do cavemen and tribesmen and yetis and such count as sacrifices to Kali?
8 or 9 sacrifices later, I have a climbing mitt, a cape, 5 extra HP, and 99 (NINETY FUCKING NINE) bombs. Even without the mummy's scepter, the final fight is almost an afterthought.
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WHAT
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All Human (so cavemen,shopkeepers and those birdhead guys) corpses work for kali sacrifices
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Anything that leaves a corpse or can be stunned can be sacrificed. A stunned body is worth more than a dead one.
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oh man how come no one told me there would be vampires :ohshi~:
Also after 319 deaths I finally have a win!
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I hadn't played this in a while, but there's a new version out. Most notably: you can climb trees, you can find items in walls and the spectacles allow you to see them like gems, the machete sucks a little less, a new item puts you in Dark Metamorphosis (kinda), gambling is easier and can win you items, and store prices are lower. Also, motherfucking bomb arrows.
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after playing for a few minutes it feels like the game controls REALLY differently
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Apparently the physics have changed somewhat but I can't put my finger on how exactly.
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(http://kayin.pyoko.org/shortcutgold.png)
lol
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It's coming to XBLA.
Which means it's successful and loses all it's indy cred and is never spoken about on the internet again despite still being awesome.
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what
It's more like the indy crowd has already played the shit out of the game and has moved on to other stuff by the time the game finally gets released on XBLA.
Speaking of which, is the Wii Cave Story even out yet?
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Well, the XBLA version is getting new shit.
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:dance:
1M get!
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Hey guys I just started playing this game.
(http://hundredcoins.org/brentai/images/awesome.png)
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why is the thread icon a monkey and not a frog
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Successfully no itemed/no hit today while on the train. Just used thrown items. Good times.
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(http://kayin.pyoko.org/prospelunky.JPG)
To be fair I had 1hp at the end.
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Slick move making it out with a key.
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Key is the best weapon seriously.
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though Woman will do in a pinch.
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First time in the Black Market.
Bomb frog goes off next to shop door.
Level full of angry shopkeepers.
Fuck that, it's not worth sacrificing the Key.
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[01:15] Brentai: DONE
[01:15] *** Frocto has left #finalfight.
[01:15] Brentai: My awesomeness blew Frocto away.
(http://hundredcoins.org/brentai/images/spelunkyfinal1.png)
Yeah, I pretty much tunneled my way to endgame, but that's what they're there for right? Besides I don't think I have the patience to pussyfoot through all 16 levels of instant-death traps over and over again.
(http://hundredcoins.org/brentai/images/spelunkyfinal2.png)
You can tack on another 100 (exactly) for the first go before I wiped my data if you like, but most of those deaths were me holding down the shift key and running around like a suicidal maniac, refusing to take the game seriously on account of all the game-ending bugs. I only stopped doing that after I reinstalled the game to check something out and ended up somehow tunneling all the way to the Yeti Caves on the first 20 lives.
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Besides I don't think I have the patience to pussyfoot through all 16 levels of instant-death traps over and over again.
2 hours and 5 plays later...
(http://hundredcoins.org/brentai/images/spelunkyfinal3.png)
:whoops:
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Spelunky loses a bit of it's splendor after the first ascension.
But Congratulations. :nyoro~n:
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For some stupid reason I'm going for the challenge rooms.
2 out of 4 so far. Trying to beat the game in under 10 minutes is a pretty awful time.
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I recommend just playing normally until you encounter a cape or jetpack on level 1 or 2. If that happens, then start your speedrun.
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Other than grinding damsels (hur hur) I haven't got much reason to play normally any more.
I just want to be able to dress like a woman and a hairy man now.
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I recommend just playing normally until you encounter a cape or jetpack on level 1 or 2. If that happens, then start your speedrun.
its really more of ACTUALLY GETTING THE 99 BOMBS FROM KALI SO THE BOSS DOESN'T TAKE FOREVER TO KILL
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No, it really isn't. Sacrificing sufficiently to get 99 bombs takes longer than just falling through every stage, and then using your jetpack to pick up the extra bombs on the top of the idol level.
Optimally, you would like to hit a 12 bomb crate AND a jetpack on level 1. Sacrificing a few seconds to pick up some extra bombs from a shopkeep would also help, but you can usually score sufficient extra bombs on top of the idol.
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Spelunky loses a bit of it's splendor after the first ascension.
Only took 11 tries and happened "by accident" en route to trying to get Mass Kill Challenge.
(http://doom.pyoko.org/SpelunkySplendor.png)
:shrug:
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Chieftain threw me into a Thwomp.
I guess I can just blindly practice killing shopkeepers with my starter bombs for a perfect Kappala->99 Bombs run.
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I got to City of Gold like two runs after that first full-run.
I didn't realize it was only one level and didn't bother to bomb it.
:nyoro~n:
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Okay, yeti standing front of the door. I'll just whip hWHY DID HE GO FORWARD?
*toss*
*falling forever*
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Figured out how to kill Olmec in less than a minute with no bombs at all.
Now if I had figured that out the first time I got to him in under 8 minutes, dug a completely unmanageable 3-tile wide hole with the 24 bombs I had, and managed to get myself caught under him as he fell into the lava. :derp:
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Okay, yeti standing front of the door. I'll just whip hWHY DID HE GO FORWARD?
They always go left
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sort of like homosexuals
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There are no female yetis, so what does that tell you
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Got to boss in 6 minutes. Enacted plan.
Down to two tiles. 7 minutes. No problem. Nothing can stop m
Bomb frog.
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There are no female yetis, so what does that tell you
something about the mithra, I think
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OH MY GOD WHY DID I NOT SEE IT SOONER
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Well I'm clearly not going to clear it tonight because RNG is the biggest douche ever.
Going to Vegas tomorrow, will be gone until Thursday. Completely expect to be unable to so much as climb a rope without killing myself when I get back.
Whyyyyy am I playing this game?
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Played Spelunky 1.1.
Went to spike pit in jungle. Hung off of inner wall and then dropped, so I could run along the bottom.
Fell the standard one tile to the spikes and then died.
Discuss.
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If they removed the Spike Pit trick I fail to see how any one will ever get past the Jungle again.
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It's a bad change. That feature is what made a lot of almost impossible situations survivable. I think a better change would be to make the the platform before the spikes in the spike tunnels one tile higher.
- Fixed bug: being stunned prevents you from taking fall damage.
Also a bad change. Thats one of those things that actually made getting thrown possibly survivable.
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Seriously since when did Spelunky straight out hate you and want you to d-ooooooh...
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(http://i626.photobucket.com/albums/tt344/Frocto/speedlunky.jpg)
Note the lack of jetpack.
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I'm going to assume you had the jetpack all the way to the second-to-last level before a like-like ate it.
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(http://imgur.com/S6tiEl.jpg)
Did a low-score run, worked out alright, but I accidentally landed on a bunch of gold that the idol was busy stomping out.
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http://www.youtube.com/watch?v=TCswu85rJYY&feature=player_embedded#at=113 (http://www.youtube.com/watch?v=TCswu85rJYY&feature=player_embedded#at=113)