Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: Envy on February 08, 2009, 11:47:14 PM

Title: Street Fighter 4.
Post by: Envy on February 08, 2009, 11:47:14 PM
Are you getting 360 or ps3. Keeping an updated list of gamertags and what system they are buying the game for.


Bal- PC
Futanari- 360/PC
kayin- PC
mcdohl- 360
Niku- PC
Patito- PC
Utsuho- 360

Title: Re: Street Fighter 4.
Post by: Kayin on February 09, 2009, 12:28:17 AM
ps3. I will be alone.
Title: Re: Street Fighter 4.
Post by: Bal on February 09, 2009, 01:40:54 AM
I've been considering getting it on PC of all things. Best arcade sticks, and playing it at huge resolution is very appealing.
Title: Re: Street Fighter 4.
Post by: patito on February 09, 2009, 02:17:53 AM
I'm getting it for PC when it eventually comes out, as long as Capcom keep porting things to the PC I see no reason to get a 360 or ps3.
Title: Re: Street Fighter 4.
Post by: Mothra on February 09, 2009, 09:06:24 AM
Saw a lot of the arcade version at MAGfest, where they'd set it up on the big screen for folks to wander over and get mercilessly raped by the stone-faced neckbeard who'd completely masted Sagat. I liked the graphics, but it looked like it played about the same as 2 or 3. Unless there's some drastic difference between the console and arcade versions, think I'll pass.
Title: Re: Street Fighter 4.
Post by: Niku on February 09, 2009, 11:21:16 AM
PC~
Title: Re: Street Fighter 4.
Post by: Kayin on February 09, 2009, 11:55:01 PM
Just for the record, 2 and 3 are pretty radically different!

But oh yeah, I'll get it for PC too when it comes out
Title: Re: Street Fighter 4.
Post by: McDohl on February 10, 2009, 12:05:00 AM
My PC will be too wimpy for me to run it. :sadpanda:
Title: Re: Street Fighter 4.
Post by: Saturn on February 10, 2009, 12:06:08 AM
Probably getting the 360 version.

Capcom's PC ports tend to have Large Issues.
Title: Re: Street Fighter 4.
Post by: Bal on February 10, 2009, 12:07:29 AM
Probably getting the 360 version.

Capcom's PC ports tend to have Large Issues.

Definitely waiting on that before I buy.
Title: Re: Street Fighter 4.
Post by: Saturn on February 18, 2009, 03:28:26 PM
SETH SEEMS TO HAVE ESCAPED FROM AN SNK GAME.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH







also i got the 360 version
Title: Re: Street Fighter 4.
Post by: Envy on February 18, 2009, 03:31:57 PM
SETH SEEMS TO HAVE ESCAPED FROM AN SNK GAME.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH







also i got the 360 version
Feel free to ad your gt to the list or give it so I can add it.
Title: Re: Street Fighter 4.
Post by: Kayin on February 18, 2009, 03:56:13 PM
Seth is terrible and I hate him forever
Title: Re: Street Fighter 4.
Post by: Aintaer on February 18, 2009, 03:58:34 PM
PS3

1080p CHUN-LI THIGHS HERE I COME.
Title: Re: Street Fighter 4.
Post by: Saturn on February 18, 2009, 04:08:16 PM
Seth is terrible and I hate him forever


is there even a way to avoid that fucking vacuum attack?
Title: Re: Street Fighter 4.
Post by: Envy on February 18, 2009, 04:42:53 PM
Seth is terrible and I hate him forever


is there even a way to avoid that fucking vacuum attack?
Blocking will not prevent you from being pulled in but it will prevent the attack.
Title: Re: Street Fighter 4.
Post by: Ted Belmont on February 20, 2009, 06:27:15 AM
Bison is pleased. (http://twitter.com/MelvinBison)
Title: Re: Street Fighter 4.
Post by: Envy on February 22, 2009, 08:42:30 PM
Forgot to mention we have a chat set up now for this as well as other streetfighter play. Ggpo included. #streetfighter.
Title: Re: Street Fighter 4.
Post by: Rico on February 22, 2009, 11:12:15 PM
I was planning on waiting for the PC, but it's going to be a hard wait.  Went over to a friend's around noon to play for a few hours and then it was 11.  Whoops!
Title: Re: Street Fighter 4.
Post by: MadMAxJr on February 27, 2009, 10:52:04 AM
PC version (http://kotaku.com/5161564/street-fighter-iv-pc-this-summer-possibly-bundled-with-sticks) [via Kotaku] this summer?  Bundled with stick?  I like where this is going.
Title: Re: Street Fighter 4.
Post by: Envy on April 14, 2009, 03:49:27 AM
Message after defeating every ken. This ass whupping is brought to you by the pick a real character foundation. Theres many good characters like balrog here not being played. Dont be a scrub be someone who cares.
Title: Re: Street Fighter 4.
Post by: King Klown on April 14, 2009, 04:40:53 AM
SHORYUKEN!

HADOKEN!
SHORYUKEN!

HADOKEN!
SHORYUKEN!

HADOKEN!
SHORYUKEN!

HADOKEN!


I am a master Ken player.
Title: Re: Street Fighter 4.
Post by: Saturn on April 17, 2009, 01:20:34 PM
PC Version confirmed for Herpes Securerom
Title: Re: Street Fighter 4.
Post by: Brentai on April 17, 2009, 01:28:02 PM
:yarr: Oh good.
Title: Re: Street Fighter 4.
Post by: Envy on July 01, 2009, 09:41:43 PM
 :yarr:
Title: Re: Street Fighter 4.
Post by: Brentai on July 02, 2009, 04:29:37 PM
:fukit:
Title: Re: Street Fighter 4.
Post by: Envy on July 07, 2009, 06:03:42 AM
Arr windows live you be a cruel mistress.
Title: Re: Street Fighter 4.
Post by: Rico on July 10, 2009, 01:29:08 PM
I picked this up on Steam the other night and played a few rounds of the single player before work today, and it runs like a dream on a PS2 gamepad.

Will have to tweak some visual settings when I get home and see if my terrible Internet connection is too laggy for real online play.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 10, 2009, 02:16:28 PM
Yeah, I'm gonna pick up the PC version too and I'm sure Tim(Malvado) will get it aswell. But can anyone recommend a good usb fighter stick? Does the Xbox one have a USB connector or no? Currently all I have to play it with is my regular USB Xbox 360 controller and that's not gonna cut it. I really wanna get a proper arcade style stick.
Title: Re: Street Fighter 4.
Post by: Saturn on July 10, 2009, 02:24:19 PM
The SFIV tourney edition is the best thing short of building your own (get the 360 version if you are intending to use it on a PC for less driver fuckery)

i'm thinking of getting the pc version even though i have the xbox version already (might wait for sale on steam)
Title: Re: Street Fighter 4.
Post by: Envy on July 10, 2009, 08:28:18 PM
Just to mention your pc and 360 game accounts are the same short of unlocking. However more achievement points that are super easy unless your not too great at simple combos.

Oh yes names please if you get up on the pc version to add to the list?
Title: Re: Street Fighter 4.
Post by: Rico on July 10, 2009, 08:50:05 PM
Odd: Turning settings up results in flawless 60FPS during fights, but horrible video/audio desync during gloating before matches.
Title: Re: Street Fighter 4.
Post by: patito on July 10, 2009, 09:38:41 PM
I got it on steam and even though I had some philosophical differences with games for windows live I had to use it if I wanted any online play, oh well. Pyotito is the name if anyone wants a few matches once they get it.

Also, Saturn is right, if you don't have a ps3 just get the TE stick for the 360 and you'll have no problems, if you do get a ps3 one then you need an Intel or VIA USB controller chip.

Also, also, even if the game runs pretty smoothly you'll still get some occasions when it seems laggy online, but that probably only has to do with the quality of the internet connection.
Title: Re: Street Fighter 4.
Post by: Envy on July 11, 2009, 12:48:48 AM
Yeah pc has some weird video things. Also I had a full green bar connection and horrible lag yet red bar connection and the game was smooth all the way through.. I never got capcoms matchmaking. If we get some more people we can have the WSF4TE. (Worst Street Fighter 4 Tournament Ever!)
Title: Re: Street Fighter 4.
Post by: Kayin on July 11, 2009, 01:40:58 PM
I'll get the PC version eventually. I have it stolen right now and eventually when my stick is up agian, I'll play online with you folks.
Title: Re: Street Fighter 4.
Post by: sei on July 11, 2009, 09:19:23 PM
So, do I buy this through steam or just order a box?
Title: Re: Street Fighter 4.
Post by: owlseks on July 12, 2009, 09:59:01 AM
My it's been a while since I've been to this place.

360 for me, owlseks be my tag on there as well.  If anyone feels like beating the shit out of someone who plays Dan and Guile, I'd be happy to oblige.
Title: Re: Street Fighter 4.
Post by: Rico on July 12, 2009, 11:35:47 AM
Steam, sei.  Always Steam.

Though it's irritating to have to use GfWL as a matchmaking service and being unable to just set up matches via friendslist.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 12, 2009, 12:51:28 PM
It seems like you can invite friends though, Rico. I dunno though, I'm just trying it now. Also, I think my Windows LIVE account name is Fake Kraid. What is yours, Rico?
Title: Re: Street Fighter 4.
Post by: Saturn on July 12, 2009, 03:49:40 PM
did they add a goddamn lobby to the PC version?
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 12, 2009, 03:58:48 PM
No, but you can create games with private slots and then invite someone from your Windows LIVE friendslist.
Title: Re: Street Fighter 4.
Post by: patito on July 12, 2009, 04:02:19 PM
Yeah, matchmaking is pretty counter intuitive on the whole thing, I am not a big fan of GfWL.
Title: Re: Street Fighter 4.
Post by: Envy on July 12, 2009, 04:30:52 PM
Wonderful fights Geo and Patito.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 12, 2009, 04:46:02 PM
*flails around semi-robotically like a polygonal fighting game character*

Your burning soul has reminded me of my own need for justice. This was just the beginning!

*arm pump*
Title: Re: Street Fighter 4.
Post by: Saturn on July 12, 2009, 04:52:00 PM
Yeah, matchmaking is pretty counter intuitive on the whole thing, I am not a big fan of GfWL.

nah, SF4 just does it stupidly.

Soul calibur, Blazblue,and even SFIIHD have goddamn lobbies where you can have multiple people in them who can watch the fight while waiting for their turn
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 13, 2009, 07:34:37 PM
*sigh* I fucking hate Pubs who pick Akuma EVERY ROUND you play with them and refuse to switch off. Akuma is so lame, play other characters sometimes for fuck's sake. It seems like every middle of the road player who like, knows how to combo well enough and shit does this and it's really frickin' lame. I was playing this one guy today and for about 25 rounds he picked Akuma and then finally picked Ryu of all people once.

I mean, if you wanna play Dan or the 'gief all the time that's a different story. At least that would be funny.
Title: Re: Street Fighter 4.
Post by: Envy on July 13, 2009, 09:03:09 PM
Hey back off Dan. Dan is amazing. So is Gief.. I picked akuma for the lols that one match. D:
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 13, 2009, 09:18:50 PM
Well, I believe that's what I just said, Envy. Dedicated Dan and 'gief players are entertaining. I just find that picking Akuma over and over again is like playing Fox all the time in Smash Bros. Like, it's not like I can't beat Akuma, I can, it's just a totally lame character to solely play. Like, I'd seriously just prefer playing against Sagat all the time.
Title: Re: Street Fighter 4.
Post by: Envy on July 13, 2009, 09:45:18 PM
TIGER! Also sorry I was very tired when I read that the first time though. After playing in championship today.. I have to agree.. Every other match was Ken, and Akuma.. Also alot of ragequit after Gief and Abel beat downs.
Title: Re: Street Fighter 4.
Post by: Rico on July 13, 2009, 10:03:59 PM
Been getting fairly frequent random crashes going through arcade mode trying to unlock Seth.  No message or anything, just game running at full speed and then disappearing in half a second.

And then sometimes I can just play for hours at a time, so who knows.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 13, 2009, 10:04:20 PM
Well, I can understand butthurt after being 'giefed. I mean, everyone should fear the Red Cyclone, but being bested by him just proves that you suck at the game (like I do but I'm a noob) but Abel is a powerful and cool character. I get the impression that he would be pretty weak in older games due to his awful air game, but with is roll move and the fact that you have focus attacks and that shield that EX moves gives you, he seems very powerful as long as he's agressive.

I don't LOVE Rufus but he is funny and clearly very powerful. The other 3 new characters all seem like some of the best additions the game has seen for a long time. Viper's not that complex, but her specials chain together in a cool fashion and she can be very overwhelming sometimes. She's a good beginner character I think. El Fuerte is awesome, with his crazy speed and tricky dick moves.

They all seem great from a visual and character point of view. Abel as a sort of MMA fighter type guy seems like a very logical and necessary cast addition. Viper is a spy/specops character like so many characters have professed to be in the past, but she actually looks like one for once. Rufus is a funny jab at American culture so he's okay in my book. Fuerte is a great correction of R.Mika's retarded look and weak back story.
Title: Re: Street Fighter 4.
Post by: McDohl on July 14, 2009, 05:36:49 AM
Viper got off at the wrong bus stop.  She was supposed to get off at King of Fighters.  :nyoro~n:
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 14, 2009, 09:56:16 AM
I was playing against some guy from Quebec late last night and I dunno if it was because our connection was awful or his PC was awful, but for whatever reason the whole time I was playing with him the game was running in suuuuuuuppppppeeerrr         sssslllllllllooooowwwwmmmmmmmoooooo. It was too hilarious for some reason and I actually played through two full rounds with him like that and we both readied the second time as fast as we could.

It turns out that when the game is moving at one 10th it's normal speed, I become this amazingly unbeatable SF4 tactician. I beat his Abel with El Fuerte with a dazzling super combo finish and then narrowly beat his Sagat with Abel with an ultra finish.

I would like to note two things though:

- Yesturday was the first time I realized the left shoulder and trigger buttons on the xbox controller are assigned to all three punch and all three kick buttons respectively making ultra execution a lot more practical.  :nyoro~n:

- I finally realized what a dragonpunch motion actually is and can do it easier than a fireball now.  :nyoro~n: :nyoro~n:

In my defence on that last one, the first time I ever saw the symbol representation of a dragonpunch motion in a gaming magazine, it must have been totally wrong because it was definately the first picture I've attached to this where as in SF4 I have found that the much easier motion in the second image is actually what works, works everytime, and is way easier to do.
Title: Re: Street Fighter 4.
Post by: Kayin on July 14, 2009, 10:06:05 AM
Gotta disagree on Viper being a good beginner character. She needs to work her butt off to do any sort of damage or use her mixups in any sort of good way. Rush punches will only go so far. :(

As for shoryuken inputs, actually your first image is 'right' geo. But SF4 has tons of little 'shortcuts' you can do instead. One of the easiest ways to SRK actually is to just double tap downforward. Diagonal-diagonal Punch! It's a little silly, but can be nice!
Title: Re: Street Fighter 4.
Post by: Saturn on July 14, 2009, 10:10:15 AM
 There's actually a few shortcut motions, one of which Geo just discovered  (http://www.eventhubs.com/guides/2009/may/04/shortcut-motions-shoryukens-dragon-punches-street-fighter-4/)


EDIT: DAMN YOU KAYIN
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 14, 2009, 10:19:30 AM
Oh also, I bought the cheapo MadKatz stick over the super expensive tourney fag one because I figure there's no sense in a noob like me getting the fancy pants one, but the joystick is "square gated". At first I thought this was a factory fuckup, like they forgot to put the round part in or something but now I've found out that it's just a kind of joystick. However, while I'm a little less pissed off now... how the fuck do I do a fireball motion on this thing, it feels really awkward.

Also, forgive my inexperience on the Viper call. I just find her moves easier to do in rapid sucession than a lot of other peoples. I mean, looking at it now with even just a little more experience, Ryu and Ken look like better beginner characters because it seems like you can combo into a fireball, hurricane kick or dragonpunch with just about any move or sequence of moves.
Title: Re: Street Fighter 4.
Post by: Saturn on July 14, 2009, 10:27:19 AM
Takes some getting used to because most of us are familar with western arcade machines which use different buttons (which is how my new stick is fucking me up) and either have round or octagonal gates


one thing which is nice with the cheapo is that all the wires have quick-disconnects so replacing the stick or buttons is extremely quick and easy, so if you want, you can effectively make it the same as the TE version (you may want to as i've heard the parts on the cheapo one are prone to fucking up)
Title: Re: Street Fighter 4.
Post by: Kayin on July 14, 2009, 10:46:28 AM
No Geo, I will never forgive you! :enraged:

Yeah, upgrading a cheapo is pretty work if you ever feel like spending some dollar on better equipment. Much better then trying to upgrade a Hori Ex2 (but not the Hori Real Arcade Ex! But at that price, what would you upgrade?).

One of the things to realize with the stick if you don't have to hit the corner to register a DF. Japanese style sticks are darn sensitive. I haven't played on a cheapo madcatz but you SHOULD be able to feel the microswitches click as you play. So if you fiddle with it you should see how little motion it takes to trigger the direction as opposed to motion required to hit the gate.

So pretty much just flick your wrist in a QCFish direction with no regard for the gate. Just use the gate for stuff like quickly blocking DF (you'd be surprised how tricky that can be on a circular gate).
Title: Re: Street Fighter 4.
Post by: Envy on July 14, 2009, 05:47:32 PM
 :mahboi: Geo your learning good. You ultra'd right through my fireball.  :perfect:
Title: Re: Street Fighter 4.
Post by: Kayin on July 14, 2009, 06:06:22 PM
That sounds like you had sex or something.
Title: Re: Street Fighter 4.
Post by: Crouton on July 14, 2009, 07:25:49 PM
That sounds like you had sex or something.

Sounds more like you've been hanging around me too much.
Title: Re: Street Fighter 4.
Post by: Joxam on July 14, 2009, 07:33:27 PM
Hey guys i got dis. joxamthemighty yo.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 14, 2009, 08:16:58 PM
:mahboi: Geo your learning good. You ultra'd right through my fireball.  :perfect:

Well, I'm still pretty crap. But I totally did that and I even meant to this time!

I say that because I won a match with an ultra finish against some guy online last night and it looked realy cool, but I totally did it by accident. I was just trying to do Abel's air grab thing after a crouching fierce with my funny dragonpunch shortcut and ended up doing his ultra accidentally. I think I hit the left shoulder button while just trying to brace the controller to do the joystick motion. Somehow it read as two quarter circles and then I must have hit the all punches shoulder at just the right time *shrug*. But I'm not complaining, it killed the shit out of him.
Title: Re: Street Fighter 4.
Post by: Envy on July 14, 2009, 09:48:14 PM
There is no greater satisfaction of hearing a guy breaking his arcade stick over the microphone after a gief beatdown.
Title: Re: Street Fighter 4.
Post by: Saturn on July 14, 2009, 09:53:46 PM
wait what
Title: Re: Street Fighter 4.
Post by: Envy on July 14, 2009, 10:12:54 PM
Basically I heard a loud crash over the mic. Then he was like oh shit.. I broke my fucking TE stick.  :perfect:
Title: Re: Street Fighter 4.
Post by: Saturn on July 14, 2009, 10:41:33 PM
Basically I heard a loud crash over the mic. Then he was like oh shit.. I broke my fucking TE stick.  :perfect:

So you made him so angry that he busted a 130$ controller?

good work.
Title: Re: Street Fighter 4.
Post by: Joxam on July 15, 2009, 06:25:48 PM
Wait a minute, my live name is mightyjoxam not the other one.
Title: Re: Street Fighter 4.
Post by: Alex on July 15, 2009, 06:52:02 PM
*sigh* I fucking hate Pubs who pick Akuma EVERY ROUND you play with them and refuse to switch off. Akuma is so lame, play other characters sometimes for fuck's sake. It seems like every middle of the road player who like, knows how to combo well enough and shit does this and it's really frickin' lame. I was playing this one guy today and for about 25 rounds he picked Akuma and then finally picked Ryu of all people once.

I mean, if you wanna play Dan or the 'gief all the time that's a different story. At least that would be funny.

This sounds like the exact opposite of what I do.  I tend to cycle through the whole roster while saving Blanka, Dhalsim and El Fuerte for absolute last because I don't like any of them.  If I stick to anyone, it's usually Abel.

Although I did beat up one of my friends who is borderlining on tourneytarding with Ryu.

With Dan (in Akuma colors).  :nyoro~n:

:loser:: Give in, Ryu!  Give into the murderous intent SAIKYO!
Title: Re: Street Fighter 4.
Post by: Kayin on July 16, 2009, 01:15:28 AM
Man, I don't exactly have a lot of spending cash right now, but I really should get this legitly before you all get bored.
Title: Re: Street Fighter 4.
Post by: Envy on July 16, 2009, 01:23:49 AM
Hmm no captain hammer emote.. Zangief fillin the blank.
 :luv: Hammer: If there’s ass needs kicking.
Title: Re: Street Fighter 4.
Post by: Envy on July 27, 2009, 12:00:01 PM
Really? (http://www.eventhubs.com/news/2009/jul/24/king-chinatown-trailer-justin-wong/)

Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 27, 2009, 01:21:26 PM
Hahah, that's awful.
Title: Re: Street Fighter 4.
Post by: Büge on July 27, 2009, 03:12:19 PM
Just another Ryu scrub. Yawn.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 27, 2009, 03:30:11 PM
I had a 'gief plug pull on me when he realized his mighty Red Cyclone couldn't beat me by just jumping in with roundhouses and lariating as a panic move.
Title: Re: Street Fighter 4.
Post by: Envy on July 27, 2009, 04:35:59 PM
Just another Rufus scrub. Yawn.

I kid he is actually pretty good at rufus. Balrog too apparently.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on July 28, 2009, 08:00:35 PM
This scrub Ryu was getting beat by my Amateurish Abel (I even landed my gay little 2 and 4 hit combos every time this time, WOO. Fuck yeah crouching fierce into falling heaven!) so he switched to 'gief to give me a hard time. Well, he beat my Abel and my Mike "Crazy Buffalo" Bison and I was almost brought to tears.

BUT THEN, I remembered my trump card, BLANKA. So I just kept pressing downforward + Fierce Punch over and over and over. When ever he jumped in at me, I would standing roundhouse or just electricity if he was body spashing or when ever he got in close with 'gief's big flashy dragonpunch move. 5 victories for me later and he goes back to Ryu.
Title: Re: Street Fighter 4.
Post by: Niku on July 28, 2009, 08:14:15 PM
that's downright fierce
Title: Re: Street Fighter 4.
Post by: Brentai on July 28, 2009, 08:19:23 PM
I picked the wrong two posts to start reading this thread on, I think.
Title: Re: Street Fighter 4.
Post by: Kayin on July 29, 2009, 08:39:14 PM
A gentleman gave me a key. Feel free to add KayinN and then challenge him to deadly combat!
Title: Re: Street Fighter 4.
Post by: François on October 04, 2009, 06:54:46 AM
Alright, so. I've been playing this with a Dual Shock 2 for a while, then I went and bought this cheap joystick (http://www.dealextreme.com/details.dx/sku.27821). The thing is, I've started feeling limited by the pad, and I've always wanted to try a stick, but I didn't want to spend like a hundred dollars on something I wasn't even sure I'd like at all.

The prospects are somewhat good so far, but there's something that bugs me.

On the joystick I bought, there are like, four arcs that register as up, down, left or right, but only four points that register as diagonals. And it's kind of a problem. I have trouble jumping forwards and backwards, and end up jumping up or walking instead.

Now what I'm wondering is, is this because my joystick is a 20$ Hong Kong POS, or are all sticks that way? Because I kind of expected that it should detect 8 arcs of equal size instead. This is important because if the way my current stick works is the way they all work, then I'm going to train and get better at it, but if the problem is that my stick has AIDS then I won't bother until I can afford a healthy one.
Title: Re: Street Fighter 4.
Post by: Doom on October 04, 2009, 07:43:21 AM
Well you see, the answer to that is obviousl-

Connection Lost
Title: Re: Street Fighter 4.
Post by: Kayin on October 04, 2009, 12:23:34 PM
Your stick probably has aids. Something like an EX2 or a Fightstick would serve you much better for under 100 dollars (I'd suggest a fightstick because they are easy to service and upgrade).

Anyways what you said is slightly true.

(http://kayin.pyoko.org/jlf.gif)

Okay this is a vague look at the insides of a sanwa jlf joystick. The Orange is the diagonal zone and the blue is the 'straight' zone.  I think I did the microswitrches a bit too large so the blue area is smaller then it should be but whatever (hitting a straight direction is never a problem). Anyways while the actual zones should be even, the spot to hit a diagonal perfectly *is* much smaller (half?).

The thing to keep in mind is you don't have to hit it perfectly to jump forward. You need to change your approach. When aiming for a diagonal jump, you want to hit up last. When I jump I basically aim more forward then up because when I hit the gate I'll slide into upfoward. This is an unconcious thing that I never really even had to learn, but if you actively try and do it, it might help with your POS stick. Honestly hitting diagonals has never been a problem with me, and I imagine you wouldn't have a problem either on a good stick. Your stick probably magnifies this little nuance though to an obnoxious degree.
Title: Re: Street Fighter 4.
Post by: Catloaf on October 04, 2009, 12:48:43 PM
This has reminded me of how I hate square-gated joysticks.  The perfect fighter joystick for me is has an octagon shape with switches at every corner--Four switches might be cheaper, but the extra inputs specifically for diagonals feel better and allow for all eight directions to have an perfectly equal 45 degrees to hit in.  Further more an octagon allows for equal throw distance to all directions and allows much smoother motion as one executes a quarter/semi/full/double circle move.

The lack of such sticks is a good portion of why I'm not very good at/don't play a lot of fighters.
Title: Re: Street Fighter 4.
Post by: Envy on October 04, 2009, 01:18:30 PM
You can mod a stick quite easily cat to be octagon if you so wish. I'm sure kayin or I could help you. I'm about finished with mine, and as much as I like octo I really love square now. It took alot of getting used to but the time spent getting used to square is worth it.
Title: Re: Street Fighter 4.
Post by: Kayin on October 04, 2009, 01:37:46 PM
Yeah I personally think sqaure is innately better, but octo just seems more sensible. Quad switches just seem unnecessary to me too. You practically get th same results with the octo gate (if you're in the notch, you have diagonal).

Anyways yeah you can do that mod and yeah, it is super easy (literally it's opening up your stick, pressing on some tabs, popping the gate off and snapping another one on). But to go on why square is better, theres a few things to keep in mind.

1) You do not have to hit the gate much when you play. The expectation that you should drag your stick along the gates is a bad one. Also the rubbing against the gate is more beneficial when you DO do it on a square gate then on an octo.

2) Square makes diagonals easier to hit. In fact, it makes them the EASIEST to hit.

3) Square makes complex and exact inputs easier and reduces the potential active areas on the stick.


So one of the first things that make square great is blocking. When trying to quickly hit down back on an octo gate you can often catch down or forward.  Quickly locking into  diagonals is very very good.

Or lets take Guile's (retarded) super motion. db, df, db any up. On a square gate you can just basically draw a right triangle, sliding across the gates to do it quickly. Conversely the 360 (which many people assume octos are good for) can be done super fast on square gates exactly because they an be done without ever hitting the gate. You just spin your hand and hit a button. Or lets take a dragon punch.

On an octo you hit forward and then down, but then locking into the diagonal is tricker. you ust can't  go straight across (you can DP on a square by drawing a 'Z' when starting from neutral), you have to lift out of the gate and slide up to the next point.

In the end I am pretty convinced that they're flat out better, though preference can still override betterness (which is why some guys like top SF player John Choi still plays on American parts). I think for most people though, learning to use a square gate would pay off.
Title: Re: Street Fighter 4.
Post by: François on October 04, 2009, 01:53:13 PM
When aiming for a diagonal jump, you want to hit up last. When I jump I basically aim more forward then up because when I hit the gate I'll slide into upfoward.

Ooooh, that makes a lot of sense. I didn't think of it that way. Thanks.

I can already tell this is the way to go if I want to get any better at fighting games; there's a feeling of precision that I now realize was always kind of fudged on a pad. But man, it feels like I've been in a car accident and twisted my spine and now I gotta learn to walk again even though my conscious brain is still aware of the motions involved.

...to the extent that choosing to learn a new control method for video games is similar to a painful, life-altering tragedy. :D
Title: Re: Street Fighter 4.
Post by: Kayin on October 04, 2009, 05:11:33 PM
Dabbling helps. Patito made a pretty smooth transition and even though he says he doesn't feel perfect yet, his play is still good. It helped that he's dabbled with sticks though for awhile. Learning a new character also helps. When you do that you don't have the same execution expectations.
Title: Re: Street Fighter 4.
Post by: Saturn on October 04, 2009, 06:01:16 PM
its really down to getting that muscle memory going.
Title: Re: Street Fighter 4.
Post by: François on October 05, 2009, 04:54:14 PM
Oh my God, using Rose to cause hadoken-spamming Akumatards to repeatedly kill themselves is worth the game's price by itself. They should rename it Rose vs Akuma: IQ Fighter 2009.

HURR I DONT GET IT WHY MY FIREBALL HURT ME

OH I KNOW HOW FIX IT

MORE FIREBALL
Title: Re: Street Fighter 4.
Post by: Kayin on October 06, 2009, 12:41:19 AM
I remember a friend bitching about Rose's reflect being near useless and the timing being way to strict.

Now that people know the game it's so easy-breezy and hilarious The first trick to spamming fireballs is to do it intelligently, not hurl them out like a doofus. Lack of pattern recognition also doesn't help. Not realizing when your opponent tends to jump over fireballs is one thing... Not noticing that you're beaning your self over and over again with your own fireballs is another thing entirely.

:( It's sad how bad a lot of players are.
Title: Re: Street Fighter 4.
Post by: Kazz on October 06, 2009, 11:00:12 AM
WHEN ARE THEY ADDING MAKOTO
Title: Re: Street Fighter 4.
Post by: Büge on October 06, 2009, 11:44:42 AM
In Super Street Fighter 4 , maybe?
Title: Re: Street Fighter 4.
Post by: Kayin on October 06, 2009, 11:51:57 AM
Makoto was placed as a character in some leaked information, but I think, based on what Ono has been saying, that the list was more 'characters up for consideration'

Makoto and Dudley were the only two characters that made me tolerate 3S, so I hope they make it in.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on October 06, 2009, 01:34:47 PM
You didn't like Elena or Hugo?
Title: Re: Street Fighter 4.
Post by: Alex on October 06, 2009, 08:31:17 PM
Q is where that shit is at (even if I suck with him).

Personally, I thought it ought to be Alex (because he's the SF3 main character) and Dudley (because man, I want to pit him against Balrog).  That and I don't care much for Ibuki while the rest of the interest is crazy go nuts about her (presumably because she has a vagina).
Title: Re: Street Fighter 4.
Post by: François on October 06, 2009, 09:35:05 PM
I liked Twelve. Gimped as he was, he was fun to play. I mained Urien, Elena and Necro though. Man, I miss Urien. I got all giddy when I realized his crouching hp showed up in IV. :D

:( It's sad how bad a lot of players are.

I'll be the first to admit I'm not very good. I have trouble performing any but the simplest combos, I tend to clumsily turtle up under competent pressure, and my brain has some weird ideas about timing sometimes. (The main reason I want to switch to a stick is to try and undo years and years of bad habits.) But I use what I have as smartly as I can. I try to remain unpredictable and fluid, to have an awareness of my opponent's state of mind and probable actions. I'll input a Soul Throw while my opponent still has his feet on the ground and he'll jump into it as if on cue.

Yesterday I fought a Rufus guy six times in a row. He won a single BP from me every time. He clearly knew his stuff, and he was schooling me without breaking a sweat, but I did manage to win a single round, with Vega, almost perfectly. The dude sent me a message that simply contained ":o". I was out of his league and we both knew it, but I did surprise him.

On the other hand you have the kind of player who tools about on the character screen, hangs over Ryu for a while, then slowly moves over to, say, Balrog, but as soon as you select your guy, zzzzzzip he instantly flies over to Akuma. And then  it's fireballs up the wazoo. It's like, where does that get you? It's not even cheating, it's just stupid. You fight him, and beat him, and surprise: he has 4-digit BP. How many newbies did he cheese with his fireballs to get there?

Man, I don't even know what I'm trying to say anymore. Maybe it's that I'm bad, but compared to some, it's a good kind of bad.
Title: Re: Street Fighter 4.
Post by: Envy on October 06, 2009, 09:44:22 PM
:luv::360 motions are for real men. I laugh at your fireballs.
Title: Re: Street Fighter 4.
Post by: François on October 13, 2009, 11:26:15 AM
So my brother just bought me a Fightstick. :8D:

It's like a box of magic. It turns out lots of the stuff I thought I just had to get used to and practice was entirely caused by my previous stick being a cheap POS.

Hilariously, I can put my crappy stick on top of my new stick and it barely covers up the area occupied by the eight face buttons. I don't know how I ever thought that was even remotely acceptable.
Title: Re: Street Fighter 4.
Post by: Kayin on October 13, 2009, 12:11:14 PM
 :hi5:
Title: Re: Street Fighter 4.
Post by: Saturn on October 13, 2009, 12:53:13 PM
Is it just me or are the cancel/combo timings in the trial mode FUCKING RETARDEDLY ANAL?

there's also some moves that are REALLY fucking stupid to actually connect with

and dont get me started on vega/guile's super motions
Title: Re: Street Fighter 4.
Post by: Envy on October 13, 2009, 01:21:57 PM
Titles: I got Heavenly Sky and Deadly Beauty Legit on the xbox at least. It really depends on which character you are playing. Getting Heavenly Sky took me around a month of straight practice doing those trials.
Title: Re: Street Fighter 4.
Post by: François on October 13, 2009, 01:29:38 PM
I still can't do Gen's second trial on account of the retarded timing on his Gekiro. I tried the EX version because it allows you to complete the move just by mashing, but it doesn't count. :(
Title: Re: Street Fighter 4.
Post by: Alex on October 13, 2009, 01:37:01 PM
You're not alone on that one, Zed.  I can't do Sagat's trials at all because of the timing on the Fake Kick.  ::(:
Title: Re: Street Fighter 4.
Post by: Envy on October 13, 2009, 01:37:42 PM
You're not alone on that one, Zed.  I can't do Sagat's trials at all because of the timing on the Fake Kick.  ::(:
Have you tried maping the button to two of them and spamming both of them.
Title: Re: Street Fighter 4.
Post by: Envy on February 12, 2010, 01:14:22 PM
DUDLEY ALL BUT CONFIRMED. They sent a boxing glove holding a rose to a gamespot editor.
Title: Re: Street Fighter 4.
Post by: McDohl on February 12, 2010, 02:47:32 PM
GUTTER TRASH.

boycotting until Makoto confirmed
Title: Re: Street Fighter 4.
Post by: Kayin on February 12, 2010, 02:53:20 PM
I still can't do Gen's second trial on account of the retarded timing on his Gekiro. I tried the EX version because it allows you to complete the move just by mashing, but it doesn't count. :(

Interest is probably gone by now, but the timing is like this...


ONE.......... TWO THREE.... FOUR FIVE SIX .. SEVENEIGHT!

If you break it up into basically 3 little mini inputs, it becomes much easier.
Title: Re: Street Fighter 4.
Post by: Kayin on February 16, 2010, 11:27:43 PM
Oh geez Dogstar called me out on IRC, somehow implying that he could beat me (or to quote him, 'almost anyone'). Considering I've never seen him so much as mention a fighting game before hand, I'm just assuming he's going to jump into dragon punches over and over again. But hey, I'd be glad to be surprised!

I'll post more when we actually get to having a match. :3 But I mean, it's Dogstar we're talking about here, so I'm more expecting to be disappointed than surprised.
Title: Re: Street Fighter 4.
Post by: Brentai on February 16, 2010, 11:34:33 PM
At some point I'll start playing this game again at which point I expect Kayin to train me in teh fightan arts in return for...

...

Just shut up and tell me all your secrets, Kayin.
Title: Re: Street Fighter 4.
Post by: Envy on February 16, 2010, 11:46:01 PM
DUDLEY YEAH! GUTTER TRASH! Also I would love to see some matches between dogstar and Kayin.. And the following ragequits.
Title: Re: Street Fighter 4.
Post by: Detonator on February 16, 2010, 11:52:18 PM
Any word/rumors as to the PC release of SSF4?  I'm guessing no, since I didn't see PC listed as a platform on wikipedia.
Title: Re: Street Fighter 4.
Post by: Frocto on February 17, 2010, 12:24:51 AM
I'm taking odds Dogstar disconnects to preserve his DP
Title: Re: Street Fighter 4.
Post by: Envy on February 17, 2010, 12:51:35 AM
Currently no det. The pc sales were pretty horrible for street fighter 4.
Title: Re: Street Fighter 4.
Post by: Kayin on February 17, 2010, 01:08:35 AM
It's a shame too, since the PC version is my favorite platform. Also Brent, just ask any time and I will tell you anything you want to know. This goes for anyone!
Title: Re: Street Fighter 4.
Post by: patito on February 17, 2010, 04:12:28 AM
Capcom has been pretty nice with porting pretty much everything they have into PC, even if it takes them longer, so I'm pretty confident they'll do the same this time.
Title: Re: Street Fighter 4.
Post by: Envy on March 09, 2010, 05:09:20 PM
Hakan's ultra is made of win.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on March 09, 2010, 05:22:38 PM
Thanks for no link?
Title: Re: Street Fighter 4.
Post by: Saturn on March 09, 2010, 06:28:15 PM
http://xbox360.ign.com/dor/objects/35904/super-street-fighter-iv/videos/ssf4_trl_trailer_30810.html

I swear to god that is yakko warner singing in the backround
Title: Re: Street Fighter 4.
Post by: Brentai on March 09, 2010, 08:33:53 PM
I LOVE MY DAUGHTERS
THEY ARE SO PRETTY
IT'S TIME TO OIL UP
HERE I COME HERE I COME HERE I COME HERE I COME HERE I COME
Title: Re: Street Fighter 4.
Post by: McDohl on March 10, 2010, 05:40:45 AM
I was sold on Makoto being in this game.

I hope her supers are as dramatic as they were in SFIII.
Title: Re: Street Fighter 4.
Post by: Kayin on March 10, 2010, 08:56:43 AM
Hakan looks like the best character ever, though I'll probably be trying to rock Makoto or Dee-Jay. Though I'll probably end up just using more Ryu.
Title: Re: Street Fighter 4.
Post by: Envy on March 10, 2010, 10:22:15 AM
Staying classy and using dudley.
Title: Re: Street Fighter 4.
Post by: Envy on March 10, 2010, 11:06:09 AM
Chun Li: Ultra 2 gets all 20 hits every time, if it whiffs for a while and you get hit by the very end of it, you still take the full damage.
 :jizz:
Title: Re: Street Fighter 4.
Post by: James Edward Smith on March 10, 2010, 12:42:23 PM
I'm really glad that Ryu's new ultra is basically his version of Gouken's original one. I'm very sad that Gouken's new Ultra is his version of Ryu's original one. I'm sorry but a big fire ball is not cool. I understand the need for projectile ultras, but why can't they be cool like say Gouken knocks them into the other wall with two of his one handed fireballs, pins them up against it with his dragon punch motion move and then hits them in the chin with his second hit of his EX version of that move.

I think that Ibuki is basically going to be the non-Sagat Ryu counter if there is one.
Title: Re: Street Fighter 4.
Post by: Kazz on March 10, 2010, 01:10:27 PM
why don't you go work for blizzard then

if you're so smart
Title: Re: Street Fighter 4.
Post by: Envy on March 10, 2010, 01:23:53 PM
The thing with ibuki is that her kunai does not cancel fireballs.
Title: Re: Street Fighter 4.
Post by: Saturn on March 10, 2010, 01:50:12 PM
Cammy's second ultra appears to be poopy.

DAN ACTUALLY SOMEWHAT VIABLE?

WHAT IS THIS MADNESS
Title: Re: Street Fighter 4.
Post by: Ziiro on March 23, 2010, 05:50:20 PM
http://www.youtube.com/watch?v=wowG-pr71y8 (http://www.youtube.com/watch?v=wowG-pr71y8)

This blows every other preorder bonus I've ever seen out of the water.
Title: Re: Street Fighter 4.
Post by: Kayin on June 02, 2010, 12:18:11 AM
The ranks of players increase, but I can only do so much to help people along... so heres a list of things YOU should do to prime your self for improvement.

1) Try and settle on a character. You don't have to MARRY the character and you can change if things don't work out, but try and find someone you're willing to stick with for a reasonable amount of time.  The reason is it's easier to learn one character and then catch other characters up to that level than to start from scratch.

2) Learn your moves. You don't need to be like, a ERRORLESS PRO (I drop so much shit you have no idea), but you wanna be out of the mindset and habit of just trying to do moves for the sake of doing them. "COME ON DP. WHY WONT YOU COME OUT. DRAGON PUNCH! DRAAAGON PUNCH!!!!" This is bad. It's more important to just accept if you can't reliably do a move (ultras) rather than try and mash on it in match.

3) Act with intention. I don't care if the intention is wrong. "Imma walk up an ELECTRICITY" is fine, even if it's not the right thing to do at a given time. "I wanna sweep him!", WHATEVER. No mashing. This is VERY IMPORTANT, because I can offer advice and corrections when someone is doing something wrong, but if they're not really thinking at all theres no advice in the world that will help. So try not to be random. It's okay if you're going "LOW ATTACK" not caring if it's mk or hk, it's just doing things semi-on purpose.

At this point I might actually be able to give advice. It's more of a mental barrier if anything. It's not much at all in actuality.

I'd also suggest looking at some match videos of the character you're interested in. Don't look too deeply at them, just try and get an idea of what they do. If your take away from a match is "Chun Li throws fireballs and presses medium punch a lot", you're doing fine. For bonus points you could also learn combos or whatever which can be done in single player, but honestly? Patito beats me in games fairly often with mediocre comboing abilities -- sometimes with no combos at all. You'll get more mileage in the long run by just trying to think clearly. Still, if its fun to you and you can do it, some combos never hurt. Also when you have your 'main', don't run to other characters when things aren't working out. A lot of people lose to a character and try and pick other characters to counter that character. Doing that denies your self experience and it probably won't work anyways.

Anyways I'm willing to play on the PC if anyone is stuck there or doesn't have a PS3. The hard part is just getting infprmed enough to see whats going on. After that, it's still not easy, but the self improvement is way more enjoyable! So again, hit me up if you want advice or questions, but just try and make sure you're ready for the advice you're asking for. I'll try and answer, regardless, but baby steps are best!
Title: Re: Street Fighter 4.
Post by: Brentai on June 02, 2010, 12:34:18 AM
Exactly how much should I endeavor to protect my balls?
Title: Re: Street Fighter 4.
Post by: Kayin on June 02, 2010, 01:01:36 AM
If you mean your pride, not much! You've been playing for awhile, even if it's only been against the computer and maybe some online randoms. You probably have some idea what your moves do and can probably do most of them. You're probably at the ideal point to dive in. Whats the worst that can happen?

I beat you senseless with no effort? Ah well, whats lost? Maybe a half hour, and I'll still probably have advice. Even then, i'd know who you could play. I bet Joxam or Mali would still play the PC version. Having safe opponents to practice on comfortably helps a lot! Or if you don't get OWNED, Patito probably would play too. Patito might give me a fight, but he has this amazing ability to give EVERYONE a good fight, even those who are much weaker than him. I'm not so good at just flat out dialing back my skill (I can do it, but with Patito you can't even tell. With me, I'll just either go for really difficult stuff I know I'll screw up or repeat attack patterns and moves until they can be reliably beaten -- which is also a good way to learn). Theres really no shame.

I'm also not some God-Demon either. I'm solid and hard to beat, but generally just by being really clutch. I have a lot of good traits, but none of them are great. I generally don't run people into the dirt. And besides, again, no shame in losing. You get better by losing. I actually felt this way with Kazz and Geo. Geo wouldn't play me, passing it off as a beating, but I still had to wonder what there was to lose. A lotta folk are probably in a better place than they think they are.
Title: Re: Street Fighter 4.
Post by: Envy on June 02, 2010, 09:15:06 AM
I used to think i was some pretty tough shit then I fought Kayin. I lost alot then I started to kick it up a notch and then it became the unstoppable force against the immovable object sometimes. Neither one wants to budge from there position yet we are each looking for that opening to just get in when the other screws up. If you wanna find some matchups of your favorite characters I suggest the SF4 boxee app. It's pretty snazzy.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 20, 2011, 09:23:22 AM
Digging up this thread to see who else is going to be getting the Arcade Edition on PC!
http://store.steampowered.com/app/45760/ (http://store.steampowered.com/app/45760/)
Title: Re: Street Fighter 4.
Post by: Smiler on May 20, 2011, 09:34:08 AM
I probably will in july.
Title: Re: Street Fighter 4.
Post by: Rico on May 20, 2011, 11:06:53 AM
Extra discount if you already own SF4? That's kinda neat. Will probably do that then.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 20, 2011, 11:16:35 AM
Am available on PSN if people are still able-bodied.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 20, 2011, 12:53:13 PM
Is anyone available on XBL is the question.
Title: Re: Street Fighter 4.
Post by: Niku on May 20, 2011, 04:43:03 PM
I'm available on 3DS!

guys?

guys stop laughing
Title: Re: Street Fighter 4.
Post by: Envy on May 20, 2011, 07:57:15 PM
I'm weak and it's a new edition so yeah I'll be picking this up on PC. More chances to play with you guys that way.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 22, 2011, 11:19:50 AM
So after playing around again, I still have no goddamn clue where to even start with Dee Jay. He obviously can't be played like Guile, and this is the only conclusion I've come to on him. What is Machine Gun upper even for if Jacknife Maximum is anti-air? Fuckin' Jamaican how does he work
Title: Re: Street Fighter 4.
Post by: Envy on May 22, 2011, 12:04:40 PM
Machine Gun cancels fireballs, also this.
EX MGU ULTRA 2 DAMAGE DEEJAY (http://www.youtube.com/watch?v=WHRFCtwYqxY#ws)
Title: Re: Street Fighter 4.
Post by: Büge on May 22, 2011, 06:03:26 PM
Yeah, come on, Dee Jay, jamaican Defenestration angry.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 22, 2011, 06:14:23 PM
I hate you all again.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 25, 2011, 03:53:24 PM
http://www.capcom-unity.com/sven/blog/2011/05/25/stuff_you_want_to_know_about_ssfiv:ae_for_pc (http://www.capcom-unity.com/sven/blog/2011/05/25/stuff_you_want_to_know_about_ssfiv:ae_for_pc)

Details on the PC version. I didn't get the vanilla SF4, but it looks like it a solid improvement in more than a few ways. Games For Windows Live account is going to be required now, though.
Title: Re: Street Fighter 4.
Post by: Envy on May 25, 2011, 04:06:15 PM
Looking good the framerate requirement is a big bonus though.
Title: Re: Street Fighter 4.
Post by: patito on May 25, 2011, 04:38:19 PM
"If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. ...all local play will be restricted to 15 of the 39 characters."

That last bit is pretty retarded and unnecessary.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 25, 2011, 05:51:20 PM
After all, why would you ever need to play with more than 15 characters?
Title: Re: Street Fighter 4.
Post by: Brentai on May 25, 2011, 09:04:00 PM
The original SF4PC worked that way, but that was because the rest of the roster was unlockable and you couldn't save without Live.

SSF4 gives you all the characters right off.

So uh

I guess they figure pirates don't know how to unlock things?  All we're accomplishing here is punishing people who actually bought the game and don't have a stable internet connection.  Way to learn from your mistakes, Capcom.

(Or they re-implemented the rigmarole of unlocking half the roster for the Arcade version, which is even stupider.)
Title: Re: Street Fighter 4.
Post by: Envy on May 26, 2011, 01:58:48 PM
Sven's response. http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/27677673/SSF4:AE_PC_ONLINE_QUESTION&post_num=99#497069701 (http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/27677673/SSF4:AE_PC_ONLINE_QUESTION&post_num=99#497069701)
Title: Re: Street Fighter 4.
Post by: Defenestration on May 26, 2011, 02:39:47 PM
He's surprisingly open minded about it, but the fact that someone at Capcom made that post in an effort to meet the community halfway at all is surprising on its own.

It's still disappointing that he along with every other PC developer doesn't understand the Pirate is not his customer and would not buy the game to play it even with hypothetical super-DRM that would never be broken.

I really don't care either way, since any local play of the game will be on my 360, so the only time I'd play the PC version would be to play other people online.
Title: Re: Street Fighter 4.
Post by: patito on May 26, 2011, 02:55:34 PM
"...Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom."

I'm trying to think very hard of a valve game that has reduced functionality when steam is set to offline, but the only one I can think of is tf2, but that's the whole point of it. It's entirely different from say, half-life 2 only letting you use a third of your weapons when in offline mode.

Also, this is probably a function of the games I get, but since I prefer playing in offline mode I can't remember any games that had reduced functionality in those situations. Maybe bioware games requiring an online check every now and then.

So like the very first post after him said, 3 and 4 seem acceptable. 4 will be especially funny.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 26, 2011, 04:11:59 PM
It all sounds like wah wah wah we must do something! I mean, the Indie Humble Bundle still had piracy despite being able to pay 1 penny. Are they lamenting that they're not making enough money on their second minor tweak of a rerelease of a 3 year old game? All this extra DRM and infrastructure could be better dedicated to say, INFRASTRUCTURE FOR MONSTER HUNTER MMO, but no nerf the offline game, that'll get you more sales!
Title: Re: Street Fighter 4.
Post by: Bal on May 26, 2011, 04:17:01 PM
I don't really see the problem, personally. Yes, you will practice stuff in an essentially isolated environment, but every other meaningful activity in the game requires you to be online anyway. By the way it was Capcom Japan that shit a pile of bricks over piracy of SF4, because there's no PC market there, and Capcom America probably did "have to do something" just to get the go ahead on a PC version for AE. So deal with it.
Title: Re: Street Fighter 4.
Post by: patito on May 26, 2011, 05:05:28 PM
By meaningful activity you mean playing in your house with your friends and then being limited in characters because GFWL decided to take a shit. Because you know, it's not impossible or an inconvenience to play a fighting game with a single monitor, it's not like you get split screen or something.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 26, 2011, 07:34:29 PM
I think the grand majority of people that have friends over to their meatspace location to play video games probably will be getting a console release. Since Street Fighter on PC is the only game I can think of where it would work to have multiple people play the same PC.

Emulated console games aside, of course.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 27, 2011, 08:57:31 AM
I'm sorry, why is the preference for the console edition (unlimited in offline play) in some people a punishment for a preference for the PC edition in others? Arguing existing marketshare is a reason to punish consumers with preferences is the symptom of Not Caring About Customers, instead of Protecting Our Fortunes.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 27, 2011, 01:51:39 PM
Who said anything about punishment? I get the impression that Sven is a reasonably intelligent guy forced to voice the company's view on combating piracy; if he wasn't, I doubt he would have presented option 4. Expecting Capcom to put out a game with no DRM at all is unreasonable and naive, though unfortunate.

Look at the way the PC development team looked at it; if you're getting the game on a PC, 10 to 1 odds you are getting it to play by yourself online. Also, since you need broadband internet to play it, you'd probably be always connected anyway, since it is a computer. Again, before Street Fight 4 PC came out, did you ever tell your buddies, "Hey, come over to my place. We'll gather around my PC and play multiplayer games?" No. If you have people over for the explicit purpose of playing video games, you have a console and should probably get the game for that.

It's not a matter of snubbing the consumer. It's a matter of looking at the demographics and picking a reasonable option for a game that has to have anti-piracy protection of some sort because the bigwigs said so.
Title: Re: Street Fighter 4.
Post by: Norondor on May 27, 2011, 02:04:00 PM
Endril defeated your whole post in less than 140 characters (http://twitter.com/#!/ndril/status/74217766936248320)
Title: Re: Street Fighter 4.
Post by: Defenestration on May 27, 2011, 02:11:03 PM
Expecting Capcom to put out a game with no DRM at all is unreasonable and naive, though unfortunate.
Title: Re: Street Fighter 4.
Post by: Brentai on May 27, 2011, 04:55:42 PM
That's fine, but here is the problem.

This implementation of DRM is stupid as fuck and will
actually convince people to pirate the game.

If you're thinking about pirating SSF4 in the first place, then you're obviously not interested in going online.  You've already given up that point.  So the 1.85 million people who downloaded the previous game are basically only interested in the single player.  Now, assuming that the character lockout function will take less than a day to crack (because the character lockout function will take less than a day to crack), the potential pirate has a choice of two versions: the completely free one with all the features he or she is interested in, or the expensive one that tracks everything you do and may become severely crippled in the not inconceivable event that a major game network goes down for a month.

That's nearly two million people who may have grown a conscience and a pocketbook in the last couple years, but aren't going to bite in the end because nobody's going to pay extra for the privilege of getting less.  Good.  Job.
Title: Re: Street Fighter 4.
Post by: Brentai on May 27, 2011, 05:01:11 PM
Of course Sven's point 4 addresses this, but realistically what we're accomplishing here is pissing a lot of people off to implement a feature that will have to be removed immediately and with some embarrassment.  Also the first pirate to crack this becomes a fucking hero.

Someday developers will learn that it's the execution and not the concept of DRM that they need to justify.
Title: Re: Street Fighter 4.
Post by: Norondor on May 27, 2011, 08:40:50 PM
actually, considering that nobody still working at capcom knows any fucking thing about making worthwhile games, or even about good business, judging by how they've driven off all their worthwhile talent and lost billions on ill-planned real estate ventures, pissing off their fanbase with stupid DRM decisions is actually exactly what i would expect.
Title: Re: Street Fighter 4.
Post by: Brentai on May 27, 2011, 09:25:51 PM
Hey Ono still works there for some reason.

Where the hell is Inafune anyway?  Last I heard he was gonna sail over here and staff a new studio with nothing but rock stars and strippers.
Title: Re: Street Fighter 4.
Post by: Norondor on May 27, 2011, 10:14:34 PM
he actually formed two; Comcept and Intercept.
Title: Re: Street Fighter 4.
Post by: Brentai on May 27, 2011, 10:26:12 PM
Cominter?  That makes no sense!
Title: Re: Street Fighter 4.
Post by: on May 28, 2011, 12:53:49 AM
Inafune is making the sequel to Hyperdimension Neptunia.

You know, that game about game consoles as busty teenagers?

Well, Inafune's making the one about handhelds as lolis.
Title: Re: Street Fighter 4.
Post by: Classic on May 28, 2011, 12:54:27 AM
he actually formed two; Comcept and Intercept.

Stupid mips. Am "N" is mot am "M".


Cominter?  That makes no sense!

It took me way too long to get it.
Title: Re: Street Fighter 4.
Post by: Ocksi on May 28, 2011, 01:02:21 AM
ITT the best joke Classic has ever made.

(please post more NoN play-through)
Title: Re: Street Fighter 4.
Post by: patito on May 28, 2011, 04:49:26 AM
Inafune's making the one about handhelds as lolis.

That explains a lot.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 28, 2011, 11:54:33 AM
Who said anything about punishment? I get the impression that Sven is a reasonably intelligent guy forced to voice the company's view on combating piracy; if he wasn't, I doubt he would have presented option 4. Expecting Capcom to put out a game with no DRM at all is unreasonable and naive, though unfortunate.
Reverse strawman? This is not about Sven's unfortunate and unenviable job. This is about the practice that Capcom (and some others like Ubisoft) has adopted that is Stupid.

Quote
Look at the way the PC development team looked at it; if you're getting the game on a PC, 10 to 1 odds you are getting it to play by yourself online. Also, since you need broadband internet to play it, you'd probably be always connected anyway, since it is a computer. Again, before Street Fight 4 PC came out, did you ever tell your buddies, "Hey, come over to my place. We'll gather around my PC and play multiplayer games?" No. If you have people over for the explicit purpose of playing video games, you have a console and should probably get the game for that.
The Dev Team Does Not Care. It is an extra four lines of code on some game hooks to them. Arguing that a behavior has not historically existed and thus should be actively discouraged is dumb. Just because you cannot imagine this behavior does not mean others cannot, and your (not specifically you, a generic you) inability to encourage and take advantage of this behavior is your Own Damn Fault.

Quote
It's not a matter of snubbing the consumer. It's a matter of looking at the demographics and picking a reasonable option for a game that has to have anti-piracy protection of some sort because the bigwigs said so.
It is entirely a matter of snubbing the consumer as a result of corporate policy. If the corporate policy is hostile to its consumers, then it is bad policy. There is a reasonable option: Offer additional value as a result of your DRM (Steam model), not detract it (Ubisoft model).
Title: Re: Street Fighter 4.
Post by: Thad on May 28, 2011, 01:33:25 PM
Also -- and I really can't stress this enough:

DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.
DRM DOESN'T FUCKING WORK.

If there is a way I can make this any simpler than everyone else in the thread has already made it, it is this:

I wanted to buy this game.
Now I don't.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 01:42:23 AM
And once again I think you're all a bunch of cry babies, particularly since the DRM in this case is something you'd have to use with the game in any case. This isn't Assassin's Creed 2 here, they let you finish the session before forcing you to reconnect, and it doesn't install anything third party a la SecuROM. Call the fucking freedom police.
Title: Re: Street Fighter 4.
Post by: Brentai on May 29, 2011, 01:45:25 AM
Capcom's revenue sheet's going to cry a lot harder than I am, since I'll probably just be playing a cracked version and not caring.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 04:08:33 AM
Oh man, that tiny percentage of lost sales from savvy PC gamers that actually give a shit about minor DRM is really going to hurt them bad. Fight the power, man.

Title: Re: Street Fighter 4.
Post by: patito on May 29, 2011, 04:55:44 AM
The problem is that they are gonna lose that tiny percentage, and the pirates will still pirate the game anyway, therefore DRMs only purpose seems to be to make them lose sales, tiny as they may be.

The offline thing matters to me because I've had people play games on my computer with me and I've had an unreliable internet connection, sometimes even both at the same time, and that's why a pirated copy would be better under those circumstances.

Also, may I remind you that Assassin's Creed Brotherhood for PC didn't require an internet connection to be available all the time the way Assasin's Creed 2 did, so presumably that whole thing did affect their sales in a non-insignificant way.

Basically Bal you seem like a very reasonable person all the time, except when you're sucking the dick out of various DRM schemes for some reason.
Title: Re: Street Fighter 4.
Post by: Niku on May 29, 2011, 05:12:23 AM
savvy PC gamers that actually give a shit about minor DRM

the joke is that every single person on the planet who has every argued about gaming drm knows how to crack a game
Title: Re: Street Fighter 4.
Post by: Smiler on May 29, 2011, 07:37:57 AM
So does this mean no one is buying this anymore? Because if it does I think I hate you all.
Title: Re: Street Fighter 4.
Post by: Envy on May 29, 2011, 07:42:56 AM
I know I am, I have a few friends from the shoryuken forums and real life that are gonna get it so theres always going to be an active room.
Title: Re: Street Fighter 4.
Post by: Aintaer on May 29, 2011, 08:05:01 AM
So does this mean no one is buying this anymore? Because if it does I think I hate you all.
Nope, it means I'm buying the PS3 version because they've clearly established that the console versions are better.
Title: Re: Street Fighter 4.
Post by: Smiler on May 29, 2011, 08:13:43 AM
God I hope you all get hit by a truck full of dicks.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 08:49:54 AM
So closed platform =/= DRM
However open platform with offline restrictions = DRM
and DRM, apparently = baby seal clubbing
Title: Re: Street Fighter 4.
Post by: Aintaer on May 29, 2011, 09:52:33 AM
Uhh, why take the convoluted route? Occam would slap you for being so presumptuous. We're not even discussing the platform itself, just AE.

Platform on which offline play is unrestricted > Platform on which offline play is restricted.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 10:08:38 AM
My point is simply that if DRM were to take a physical form in this world, it would be a game console. So buying it on console in protest of DRM is fucking psychotic.

It's not convoluted or circuitous. Additionally, spoiler alert, being disconnected from the internet restricts you from most of the available modes on every platform.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 29, 2011, 10:44:51 AM
I'll be more than happy to fight you too Smiler. I really don't mind an inherently multiplayer game being limited when I'm offline that much.
Title: Re: Street Fighter 4.
Post by: Brentai on May 29, 2011, 12:13:17 PM
Game that randomly fucks up and stops working > Game that doesn't randomly fuck up and stop working.  Although I wouldn't necessarily name the PS3 as the console of choice for that route.

Also the XBox 360 version of SF4 got pirated 850,000 times.  That's a full million less than the PC admittedly, but a lot of that can be chalked up to the PC version being right the fuck there.  I would really like to kill this fantasy of consoles being an utterly uncrackable format though so people will stop doing retarded shit like developing Crysis specifically for Xboxes.

I'm not even sure why people are stumping for the PC version of this game anyway.  The original PC port ran terrible and had shitty online support through GFWL, and the new one doesn't change any of that.  The only reason to get these games on PC is to strip Cammy and dress Rufus up like Robotnik, which you should probably be doing offline with a cracked copy anyway, you fucking weirdo.

icantwaitfornudemakotothereisaidit
Title: Re: Street Fighter 4.
Post by: Thad on May 29, 2011, 12:54:18 PM
And once again I think you're all a bunch of cry babies, particularly since the DRM in this case is something you'd have to use with the game in any case.

In what conceivable way is that true?

This isn't Assassin's Creed 2 here, they let you finish the session before forcing you to reconnect, and it doesn't install anything third party a la SecuROM. Call the fucking freedom police.

Oh, okay, it's not as bad as something really fucking awful, therefore it's okay.

You're not as smart as Stephen Hawking, therefore you're a moron.
Title: Re: Street Fighter 4.
Post by: Kayin on May 29, 2011, 01:35:53 PM
Bwah? PC port ran great, what are you talking about Brentai?
Title: Re: Street Fighter 4.
Post by: Rico on May 29, 2011, 01:37:40 PM
Given that some form of DRM is going to be on most any game for at least the next upper employee generation, I'm not really seeing how, "It's not as bad as most," is a bad argument.
Title: Re: Street Fighter 4.
Post by: patito on May 29, 2011, 02:20:04 PM
Hey, I don't like the whole offline thing, but I'm still getting it for PC anyway, and also for PS3 because I enjoy getting the same game several times.

Also, the problem is that this particular DRM restricts things in the offline mode, which I can't remember any other game doing, despite what Sven there said of Blizzard and Valve, which is a lie really (actually, maybe it's true for blizzard games).
Title: Re: Street Fighter 4.
Post by: Kayin on May 29, 2011, 02:52:17 PM
Yeah I'm okay with some reasonable DRM (assuming there is such a thing), but the 15 characters thing is just retarded. For example, if I'm a Ryu player I can practice combos on an airplane, but if I main a newer character, I'm boned? It's just insultingly stupid. I almost (ALMOST) wish they just made it so you had to be online to play at all, because as awful as they'd be, it'd seem less arbitrary.

Oh well, just like Patito, I'll have this on the ps3 and pc. I get where Bal is coming from in the sense that I agree it shouldn't actually be much of a problem (and at least for me, I'll always have a backup, assuming GFWL and PSN don't get hacked at the same time), but the whole setup seems stupid and will probably only do capcom harm.
Title: Re: Street Fighter 4.
Post by: Brentai on May 29, 2011, 03:43:41 PM
I don't feel like typing out everything I was typing out but the bottom line is that, yes, removing characters when offline is a big deal for me, because I spend a lot of time in single player offline.  I'm not exactly thrilled when PSN/LIVE/Steam tracks how many times I get punched while I'm just fucking around and posts it publicly.

Aaand there goes the elephant in the living room, right there: they very probably don't give two shits about pirates and instead want to force you to voluntarily send them data.  Fuck that crap.
Title: Re: Street Fighter 4.
Post by: on May 29, 2011, 04:00:11 PM
If anyone has that link to a news story where a Japanese Capcom exec said, in so many words, that it was simply the thought of someone playing his game without paying for it that set him off, reguardless of platform or the amount of times, now would be a good time to link it
Title: Re: Street Fighter 4.
Post by: Büge on May 29, 2011, 04:50:04 PM
Also the XBox 360 version of SF4 got pirated 850,000 times.  That's a full million less than the PC admittedly, but a lot of that can be chalked up to the PC version being right the fuck there.  I would really like to kill this fantasy of consoles being an utterly uncrackable format though so people will stop doing retarded shit like developing Skyrim specifically for Xboxes.
Title: Re: Street Fighter 4.
Post by: Brentai on May 29, 2011, 05:51:30 PM
Oblivion was already a sloppy X-Box port, so that's not nearly as egregious as taking what was essentially a really overglorified PC benchmarking program and pretending people were in it for the console multiplayer.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 06:53:58 PM
And once again I think you're all a bunch of cry babies, particularly since the DRM in this case is something you'd have to use with the game in any case.

In what conceivable way is that true?


Because you have to be connected to the internet to use all but two functions available in the game in any case, that's why. The only "offline" modes are Arcade and Challenge/Training. Whereas the online only components of the game comprise a huge list of things from simple matchmaking to replay tracking of favorite players. If you buy this game, it is not for the offline.

As for your second point, which I'm too lazy to edit in but I'm sure you remember because you said it, that's a ridiculous and inaccurate stance to take in regards to what I said. I didn't say that because it's not as bad as AC2's horrible DRM, it's good. I simply said that it isn't as bad, and in so doing implied that it was, in fact, a tolerable form of DRM, particularly in light of points made above.

I know you still want to live in your open source consumer utopia, but men in suits run the world, and when men in suits see that pirates are "stealing" their product they order other men, who do not always wear suits to do something about it. Maybe these men don't want to, maybe they do, but they will in any case, because the men in suits sign the checks. So you can either accept that for the foreseeable future there will be DRM, or you can continue to have a hissy fit every single time a game you're interested in announces that it has some.

I choose to have a scale, with Ubisoft's old "big brother system" at the end even I won't buy, and that sort of "DRM as a service" offered by Steamworks games at the other. That's not to say you don't get your Witcher 2s from time to time, but they're a privately owned company, who sold the DRM free version on their own website as much to drum up publicity for that version (the 100% profit to them version) as anything else.
Title: Re: Street Fighter 4.
Post by: Brentai on May 29, 2011, 06:58:33 PM
Someday developers will learn that it's the execution and not the concept of DRM that they need to justify.

EDIT: Actually disregard that, since I just remembered you were replying to Thad posting "DRM doesn't fucking work" in size 20 text 6 times.  In that case I agree with you.
Title: Re: Street Fighter 4.
Post by: Envy on May 29, 2011, 09:13:15 PM
Bwah? PC port ran great, what are you talking about Brentai?
I'm going to have to go with this. Unless you had a really bad pc or something. The game ran pretty fine. Me and Geo/Kayma (I forget) Used to play all the time.
Title: Re: Street Fighter 4.
Post by: Thad on May 29, 2011, 10:09:03 PM
Given that some form of DRM is going to be on most any game for at least the next upper employee generation, I'm not really seeing how, "It's not as bad as most," is a bad argument.

1. I don't see how it's a GOOD argument.
2. It's not the argument he made.  The argument he made is "it's not as bad as the worst two I can possibly think of."

Because you have to be connected to the internet to use all but two functions available in the game in any case, that's why. The only "offline" modes are Arcade and Challenge/Training.

And maybe PEOPLE WANT TO PLAY A GODDAMN STREET FIGHTER GAME IN ARCADE MODE, YOU TWAT.

You're being deliberately thick at this point.  Stop it.

Whereas the online only components of the game comprise a huge list of things from simple matchmaking to replay tracking of favorite players. If you buy this game, it is not for the offline.

Hey, here's a thought: maybe don't tell me why I buy games.

As for your second point, which I'm too lazy to edit in but I'm sure you remember because you said it, that's a ridiculous and inaccurate stance to take in regards to what I said. I didn't say that because it's not as bad as AC2's horrible DRM, it's good. I simply said that it isn't as bad, and in so doing implied that it was, in fact, a tolerable form of DRM, particularly in light of points made above.

Oh, right, you didn't imply it was "okay", you implied it was "tolerable".  COMPLETELY different.  Hang on, I SWEAR I've seen this type of debate tactic before...

Maverick is your word, not mine. I said rebel.

Oh right.  Moving on...

I know you still want to live in your open source consumer utopia, but men in suits run the world, and when men in suits see that pirates are "stealing" their product they order other men, who do not always wear suits to do something about it. Maybe these men don't want to, maybe they do, but they will in any case, because the men in suits sign the checks. So you can either accept that for the foreseeable future there will be DRM, or you can continue to have a hissy fit every single time a game you're interested in announces that it has some.

That's cute.  You accuse me of invoking a strawman because I dared to accuse you of suggesting that this DRM was OKAY because it wasn't as bad as Ubi's when what you clearly meant was that it was TOLERABLE because it wasn't as bad as Ubi's, and then you turn right around and see how many loaded exaggerations you can cram into three sentences.

Here's another thought: maybe if you can't spend even ONE POST debating my actual stance instead of a ridiculous exaggeration of it, that says something about the strength of YOUR argument.
Title: Re: Street Fighter 4.
Post by: Bal on May 29, 2011, 10:35:43 PM
I think we've reached the point in this debate that we always do. You don't like DRM on principle, and I usually end up arguing for it, or at least against the idea that it's all bad. Then we go back and forth for a few pages, until it quagmires because we just disagree, and there is no objectively correct answer (except for mine of course).

So we come to the part where I quit, either by not posting again, or just saying "fuck it". Feel free to make your obligatory "It's not that you don't want to argue anymore, you just can't" post if you like. I really wouldn't feel right without it. Oh, and this whole post was another strawman.
Title: Re: Street Fighter 4.
Post by: on May 29, 2011, 11:12:03 PM
This strawman is a strawman, for your strawman.
Title: Re: Street Fighter 4.
Post by: patito on May 30, 2011, 01:50:47 AM
streetfighter breakdance tighter sync (http://www.youtube.com/watch?v=4RGKqGwzhb0#)
Title: Re: Street Fighter 4.
Post by: Aintaer on May 30, 2011, 05:37:42 AM
Bwah? PC port ran great, what are you talking about Brentai?
I'm going to have to go with this. Unless you had a really bad pc or something. The game ran pretty fine. Me and Geo/Kayma (I forget) Used to play all the time.
Ah the old It Works Great For Me! argument. Let me say that on my aging Dell XPS 1530 with a Core 2 Duo 2.4ghz and Geforce 8600M GT (my only computer at this point) SF4 ran like goat droppings. If I turned off all the effects and turned on frame skipping, the game would run at a pace that is almost but not quite entirely unlike the PS3 version. Needless to say this is not very desirable for playing a character with her fair share of one frame links.

All these psychologizing arguments are quite silly. Just because you do not see a behavior as likely does not mean you know this how others think as well. But since we're on the topic of psychology, let me just say that for a business whose sole purpose is to get people to buy your shit, what Capcom is doing is pure nonsense.

In Operant Conditioning (http://en.wikipedia.org/wiki/Reinforcement#Positive_and_negative_reinforcement), if you want to encourage a behavior, you want to Reinforce it with positive reinforcement (more goodies) or negative reinforcement (less bad). If you want to stop a behavior, you want to Punish it with positive punishment (adding bad) or negative punishment (removing good). Being all reasonable gentlemen here, I think we'd mostly agree that what Capcom is doing is negative punishment. When has punishing the customer made sense outside of the BDSM store?

Let's compare what Capcom is doing with what Sony did with Linux on the PS3. We'll ignore the entire aftermath for now and just focus on the act itself. It does not matter one lick that "nobody uses it anyway" (which is patently untrue), just like it does not matter that "nobody plays offline anyway". The very act of subtracting value from your offering (from the customer's perspective) in any way is detrimental to your cause. Consumers are sold on a perception of value, not on actual value itself. This is how impulse buys happen. When you do anything to damage perception of value, you are very directly affecting your profits. Is piracy a problem? Yes. Is some sort of DRM called for? I'd buy that some form of DRM is fine. Steam for one manages to add value. However, having draconian DRM or removing value through removing characters just because somebody lives in Bumfuck, WY where the only internet options are shitty dialup or a satellite that he can't afford is punishing your customer base and affecting your profits on a much grander scale than piracy ever could.
Title: Re: Street Fighter 4.
Post by: Norondor on May 30, 2011, 09:28:40 AM
All these psychologizing arguments are quite silly. Just because you do not see a behavior as likely does not mean you know this how others think as well. But since we're on the topic of psychology, let me just say that for a business whose sole purpose is to get people to buy your shit, what Capcom is doing is pure nonsense.

that's a pretty big leap to make in the case of capcom.
Title: Re: Street Fighter 4.
Post by: Ziiro on May 30, 2011, 09:37:11 AM
The DRM argument comes down to this, at it's purest form:

People will buy it anyway (http://i.imgur.com/abXW9.png)*. High and mighty "Well now due to DRM I'm not buying it" is a lot of bullshit people will say and not follow through on. So the companies don't care. They'll keep cramming the DRM down your throat until there's enough of one that it causes negative press/response backlash (Assassin's creed authentication server problem).

As such, I really doubt that this DRM will have that kind of backlash/response, so they don't give a shit.

*Yes, I realize that MW2 Boycott was about dedicated servers and other BS, but the fact that people will say "This is crap, I'm not buying it" then buying it release day because it's a game they still want is the norm.
Title: Re: Street Fighter 4.
Post by: Thad on May 30, 2011, 10:51:37 AM
I think we've reached the point in this debate that we always do. You don't like DRM on principle, and I usually end up arguing for it, or at least against the idea that it's all bad.

An argument is a connected series of statements intended to establish a proposition.  It's not just contradiction.  Argument is an intellectual process. Contradiction is just the automatic gainsaying of any statement the other person makes.

Your basic point -- that there's DRM right now and some forms are more tolerable than others -- is a fair and an obvious one.  Where we differ is on which are tolerable and which aren't.

The key problem in this instance is that you're telling ME what is and isn't tolerable for ME.  You have literally stated that nobody wants to buy this game to play it offline.  Well, that's an objectively false statement; we've got several people in the thread who do.  QED.

You can use your cute little code words to imply that my position is a Marxist one, but this couldn't be more of a capitalist issue.  Company offers product that does not meet my standards, I choose not to buy it.  It meets your standards?  Hey, swell.  The main difference in this thread seems to be that I'm not judging people who buy the game and you're judging people who won't.  Which is sort of bizarre, really, like I'm obligated to spend $40 on a thing that doesn't do what I want it to and am wrong for choosing not to.

It's also false to claim that consumer complaints don't matter if the game sells.  Spore and Mass Effect sold fine, but there's a reason EA didn't continue using their respective methods of DRM; Dragon Age and Mass Effect 2 used simple disc checks.  (Incidentally, I bought both those games, as you know perfectly well, despite your attempt to paint me as some sort of uncompromising straight-edge will-never-buy-any-DRM-whatsoever crusader.)  But yeah, Dragon Age 2 came out with an even worse form of DRM -- and given the trouble it's caused, I'm guessing we won't be seeing it in ME3.

Assassin's Creed 2 likewise sold fine, but it's become synonymous with shitty, overbearing DRM -- it is the first example you thought of.  Long term, that is not a reputation Ubisoft wants.

In short, we buy the games we think are moving in the right direction and we don't buy the games we don't.  You can paint that as the position of a raving extremist if you want, but it really, really isn't.

And therein lies the problem with your claims -- not only have you set me up to be a gibbering demagogue simply because I don't want to have to rely on my incredibly shitty and unreliable Internet connection to play Street Fighter the same way I've been playing it since 1993, you have literally claimed that nobody wants to play the game that way.  This isn't a difference of opinion; you are factually wrong.

But it sure is funny that you hit your "Oh well then we'll just have to agree to disagree" moment as soon as I pointed those things out.

But hey, if you predicted I was going to accuse you of slinking away because your argument has no basis in fact, that totally means that it actually does.
Title: Re: Street Fighter 4.
Post by: Thad on May 30, 2011, 02:17:52 PM
Oh ha, just noticed this:

Quote from: Ziiro
Saying the same thing over and over is a good arguement

So now cue up the people who get mad that I put together huge word-dumps to argue and support my points AND the people who get mad when I try to avoid it by writing short posts where I summarize my well-established position in as few words as possible. :mikey:

Hey Ziiro, you seem to have a legitimate point to make; let me address it.

So the companies don't care. They'll keep cramming the DRM down your throat until there's enough of one that it causes negative press/response backlash (Assassin's creed authentication server problem).

As such, I really doubt that this DRM will have that kind of backlash/response, so they don't give a shit.

I'm actually willing to concede that possibility in this case.  Not only will there likely be a smaller backlash than in the AC2 case, but Japanese companies have a very different culture from western ones and barely give a crap about the PC market in the first place.  While the Spore/Assassin's Creed backlash seems to have given those companies (at least temporary) pause, this is a game where the developer already threatened not to release it for PC at all and if Capcom WERE to take any lesson from a customer backlash it would likely be "We shouldn't develop for the PC at all."

All of which is a pity but not really my point.  My point is that (1) the game does not do what I want it to, so I'm not going to buy it, (2) the game will be immediately cracked and pirates will be able to play it just fine, and (3) if you have lost customers and not stopped pirates then you have achieved a loss without achieving a gain.

And while it's fair to say that some of the people who are beating their chests and saying they won't buy it are full of shit and will in fact buy it, if you think I belong to that club then you don't know me very well.  And my point is that mathematically ANY loss of customers, coupled with NO deterrent to piracy, is a poor business decision.

There.  Hopefully I've placated your desire for a thorough and well-reasoned argument (and further enraged everybody who would rather I'd just shut the fuck up about ten posts ago).  You're welcome to respond to me in a post this time if you'd prefer that to single-sentence passive aggression.
Title: Re: Street Fighter 4.
Post by: patito on May 31, 2011, 02:03:45 AM
Yeah, it occurred to me earlier that even if someone were to argue that people will buy it for the most part for the online multiplayer functions and as such it is ok for it to require you to be online for the most part, that is no excuse for limiting the characters in the offline mode for legitimate customers; since pirates that would crack the game would most likely remove that limitation as well, achieving nothing new against pirates, since they are already limited in the online multiplayer to begin with.
Title: Re: Street Fighter 4.
Post by: Bal on June 02, 2011, 11:06:08 AM
Quote
Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.

Everyone wins.
Title: Re: Street Fighter 4.
Post by: Brentai on June 02, 2011, 11:28:28 AM
That works.  Thanks, Sven.
Title: Re: Street Fighter 4.
Post by: Thad on June 02, 2011, 04:27:27 PM
I'm down with that.

Guess it's back to trying to write a keyboard emulator for WiiUseJ so I can use my joystick under Windows.

Oh snap, somebody posted a new driver binary (http://code.google.com/p/wiiusej/issues/detail?id=4).  Maybe I'll finally be able to compile something.

(Course, it'd probably be better just to get the damn thing to work as a joystick and forego the whole keyboard emulation thing entirely.  But I don't have an already-rolled library for that.  And no, PPJoy/GlovePIE most certainly does not count.)
Title: Re: Street Fighter 4.
Post by: Defenestration on June 03, 2011, 06:43:46 PM
Are we talking a flight style joystick? Because that would be pretty awesome and would probably make the person using it feel as badass as the kid with the Power Glove in The Wizard.
Title: Re: Street Fighter 4.
Post by: Thad on June 03, 2011, 10:15:38 PM
Sadly, no.  Got me a Hori Fighting Stick for the Wii, because it was reasonably priced and (sort of) wireless.  Yes, I know the serious players don't do the wireless thing, but I'm more concerned about clutter than latency.

Actually, I've got a question: how come all these things always have EIGHT face buttons?  They always throw me right the fuck off.  How are you supposed to use them?  Ignore the two on the left, or the two on the right?

Anyway.  Had the thing running MAME under Linux for awhile, but then I switched over to Windows for my HTPC (partially in anticipation of Street Fighter 4).  Bafflingly, Windows is far behind Linux and OSX in Wii Remote support.  GlovePIE is a neat program but limited (and the license is Froot Loops -- it cannot be used by any member of the US military, which rules playing with my old college roomie right out), and while PPJoy seems like a neat tool it's friggin' ancient (the PP stands for "parallel port") and the GlovePIE/PPJoy combination left me with serious enough latency that I couldn't time my jumps to hit the question blocks at the beginning of Mario 3.

Basically there are some neat Wii Remote tools for Windows but bafflingly nobody has actually made one that's very good at playing games with the damn thing, but there's a Java library and I'm good enough with Java to rig up something that maps button presses onto keypresses with some good-looking XML files for configuration.

Though the last time I tried to get a barebones program to compile it choked on the driver.  So I'm hoping these new driver binaries fix that problem.  But now I'm back to being short on free time.  Shit happens.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 04, 2011, 12:33:35 AM
Actually, I've got a question: how come all these things always have EIGHT face buttons?  They always throw me right the fuck off.  How are you supposed to use them?  Ignore the two on the left, or the two on the right?

The two on the right are by default all three punches or kicks, but I know at least one person that rewired his stick so they would be by default on the left. So, ignore the two on the right.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 08, 2011, 12:14:48 PM
Makoto has gotten huuuuuuuuuge buffs. It looks like her air punch and chop moves have been sped up, she can rush punch > MP > rush punch again, and is in general a goddamn monster.

Speaking of which, why does everyone use PSN here for fighting games! >:O
Title: Re: Street Fighter 4.
Post by: Bal on June 08, 2011, 12:33:51 PM
Ps3 cont5roller d-pad is better. Granted, if you're really into fighting games you have a stick, or at least a six button pad, but most people aren't that into fighting games
Title: Re: Street Fighter 4.
Post by: Norondor on June 08, 2011, 12:46:33 PM
also netcode on PS3 is Way Better
Title: Re: Street Fighter 4.
Post by: Aintaer on June 08, 2011, 01:36:10 PM
Speaking of which, why does everyone use PSN here for fighting games! >:O

Part of this is my doing. Part of it also that traditionally PS2 was the platform of choice for fighting games outside arcade cabs. Consequently, a whole bunch of sticks have PS2-compatible inputs. This led to the market for lagless PS2-USB converters which puts us still in the area of PS*.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 16, 2011, 02:35:11 AM
Vega continues to tweak the tempers of everyone on XBox Live. Just today I have gotten three Round 2 ragequits and a couple messages letting me know how big of a faggot I am. It's weird too. I also like Dictator, Guy, and to screw around with Dan. When I play any of those characters, I either get no response at all, "Hey, good fights!", or maybe even sharing a few laughs about something dumb that happened.

But not if I'm playing Vega. There is absolutely no love for Vega to be found on XBL. I know that he's very different to adapt to compared to the rest of the cast, but it's still kind of unreal. Oh well.

(http://i.imgur.com/M1PcY.jpg)
Title: Re: Street Fighter 4.
Post by: Aintaer on June 16, 2011, 06:16:42 AM
To be fair, Vega is gay.
Title: Re: Street Fighter 4.
Post by: Büge on June 16, 2011, 06:38:52 AM
No, Zangief is gay. Vega's just ostentatious.
Title: Re: Street Fighter 4.
Post by: Aintaer on June 16, 2011, 07:03:22 AM
No, Zangief just doesn't like women. Vega's actually gay.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 16, 2011, 02:52:36 PM
Nonsense, Vega loves the ladies (just not as much as himself). The get up is from the weird combination of ninjitsu and bullfighting.
Title: Re: Street Fighter 4.
Post by: Norondor on June 16, 2011, 03:09:28 PM
SPANISH ninjutsu, please
Title: Re: Street Fighter 4.
Post by: Defenestration on June 16, 2011, 03:16:46 PM
He studied in Japan! He's a rich aristocrat.
Title: Re: Street Fighter 4.
Post by: Thad on June 16, 2011, 03:35:15 PM
BING
Title: Re: Street Fighter 4.
Post by: Friday on June 16, 2011, 04:27:34 PM
yeah, I never got the "Vega is gay" vibe everyone kept talking about since the original SF2. He's a crazy fucker, but I'm sure he'd love to get his claws on Chun Li's thighs.

Now, Charlie? Don't ask, don't tell.
Title: Re: Street Fighter 4.
Post by: patito on June 16, 2011, 04:48:12 PM
I'm guessing he only told Guile about it, judging by his obsession with him.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 28, 2011, 02:24:39 AM
Been working on getting my dumb, fat fingers on being able to execute the Kara throw I care about (Vega's) consistently; I can now only do it just under 40% of the time on command.
Man, hitting HK LP+LK is such an awkward finger positioning; you have to curl your hand into a claw pretty much. Also, the top of my pinkie hurts.

Also, I'm starting to think that the Twins are the closest thing to a hard counter Vega has. I have decent defensive play, but I just do not know what I am supposed to do when I am being locked down by their insane blockstrings without meter for an EX Scarlet Terror. If I ever let a Yun or Yang put me on the defensive, I am pretty much screwed unless they fuck up and allow me to escape.
Title: Re: Street Fighter 4.
Post by: Norondor on June 28, 2011, 05:17:21 AM
karas probably should not be in any game, at all. if you want to give ken a long-range command throw, then an alternate solution is to FUCKING GIVE HIM ONE
Title: Re: Street Fighter 4.
Post by: Saturn on June 28, 2011, 12:39:49 PM
Been working on getting my dumb, fat fingers on being able to execute the Kara throw I care about (Vega's) consistently; I can now only do it just under 40% of the time on command.
Man, hitting HK LP+LK is such an awkward finger positioning; you have to curl your hand into a claw pretty much. Also, the top of my pinkie hurts.


are you on a stick?

if its eight buttons you could just bind one to LP+LK and reduce the crab factor
Title: Re: Street Fighter 4.
Post by: Envy on June 28, 2011, 01:50:54 PM
karas probably should not be in any game, at all. if you want to give ken a long-range command throw, then an alternate solution is to FUCKING GIVE HIM ONE
The thing is he wasnt intended to have one. Karas are a result of the games engine and players discovery and capcom decides to leave them in.
Title: Re: Street Fighter 4.
Post by: Kayin on June 28, 2011, 01:57:30 PM
That's questionable, especially with stuff like Makoto having an explicitly intentional Kara. Since every SF with two button throws has kara throws, you'd think they'd test and be aware of some obvious, day one discoveries. They're also not terribly hard to remove (Don't have a normal move that changes your positional data on the first frame).

The more likely and real answer to this is Capcom knows that competitive players like to feel like they're 'tricking' the system to gain additional advantages, while less competitive players can ignore such things. You can still question and disagree with that logic, but I'm fairly sure this is their logic, since karas have been around forever.
Title: Re: Street Fighter 4.
Post by: Brentai on June 28, 2011, 02:21:19 PM
The idea that a post-melee fighting game would include a mechanic that disguises itself as a glitch is both obvious and brilliant.  So yeah, Ono probably did it.
Title: Re: Street Fighter 4.
Post by: Defenestration on June 28, 2011, 05:15:17 PM
Still reeeeeeeeeeeeeally hating the Twins. Curious if any of the more experienced here have advice. Even when I do have meter for EX Scarlet Terror or Ultra 2, the best window I can hope for is them doing their overhead, nothing I have really seems to just flat out get me out of those blockstrings.

Yun in particular seems almost cheap. His EX rush punch goes full screen, is fast enough that you can throw it out randomly and get hits, is safe on block, and is a free Ultra 1 if it connects.
Title: Re: Street Fighter 4.
Post by: Aintaer on June 28, 2011, 08:11:59 PM
Dunno man, Vega vs twins is pretty hard. As opposed to those with established gameplay, Vega's gotta play runaway annoyance with every window you get. No easy way out of it when your character is as gay as Richard Simmons's appreciation for the color spectrum, gameplay and otherwise.
Title: Re: Street Fighter 4.
Post by: Bal on June 28, 2011, 10:40:54 PM
Might I remind you all that combos were unintended, and then officially embraced. I think this is likely to be the case with karas.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 05, 2011, 08:46:44 AM
Super Street Fighter 4 AE PC is out today! Most of you I think I already have friended on Steam. If not, we should fight anyway.

(http://i.imgur.com/qRE1d.gif)
Title: Re: Street Fighter 4.
Post by: Smiler on July 05, 2011, 09:30:18 AM
But I can't download it.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 05, 2011, 10:21:56 AM
Check now, it just came up.

EDIT: Goddamn, 16 kbs.
Title: Re: Street Fighter 4.
Post by: Smiler on July 05, 2011, 06:03:30 PM
Oh my god ughsdjgsdjkgh.

At least I finally figured out what that z motion thing is after all of this damn time.
Title: Re: Street Fighter 4.
Post by: Envy on July 06, 2011, 07:12:21 PM
Sitting at 226 kb a second and man this is taking forever.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 06, 2011, 07:17:16 PM
My Games for Windows Live ID is Defenestration6
Title: Re: Street Fighter 4.
Post by: Smiler on July 07, 2011, 07:36:52 AM
Mine is Raften, and since Kayin can never remember his, it's KayinN.
Title: Re: Street Fighter 4.
Post by: Envy on July 07, 2011, 02:59:20 PM
Sent friend request out.
Title: Re: Street Fighter 4.
Post by: Smiler on July 07, 2011, 04:35:44 PM
fladjfdasvcx.mvlsdjkeawfpsdxfc

That is the sound I make when I fight the same grab spamming Zangief twice in a row.
Title: Re: Street Fighter 4.
Post by: Friday on July 07, 2011, 04:37:56 PM
Online Zangief: All of the lag, none of the skill
Title: Re: Street Fighter 4.
Post by: Smiler on July 07, 2011, 04:56:32 PM
Oh god thanks for reminding me that he must have been playing a speak and spell.
Title: Re: Street Fighter 4.
Post by: Envy on July 07, 2011, 11:25:25 PM
Wait Grapplers are not supposed to grab and throw?
Title: Re: Street Fighter 4.
Post by: Bal on July 08, 2011, 05:34:13 AM
Most of them, actually. Grappling techniques usually lead to holds and chokes.
Title: Re: Street Fighter 4.
Post by: Brentai on July 08, 2011, 06:38:05 AM
inbed
Title: Re: Street Fighter 4.
Post by: Classic on July 08, 2011, 08:41:47 AM
Most of them, actually. Grappling techniques usually lead to holds and chokes.

Conversely, there are lots of fighters for whom getting into grappling range isn't advised. For those fighters their grappling expertise basically amounts to get the fuck away, which can involve throwing.
As a trivial example, a man with a pole-arm or 2"+ sword loses a lot of his weapon's advantage by being in grappling range.
Title: Re: Street Fighter 4.
Post by: Büge on July 08, 2011, 10:58:55 AM
That's why you use a spiked chain. Duh.
Title: Re: Street Fighter 4.
Post by: sei on July 08, 2011, 11:06:07 AM
Or armor spikes.
Title: Re: Street Fighter 4.
Post by: Envy on July 13, 2011, 02:19:31 AM
Had some good games with Defenestration. I'm loving Oni the more I use him.
Title: Re: Street Fighter 4.
Post by: Thad on July 13, 2011, 07:16:55 PM
Guess I should probably order Street Fighter 4 now.

Is offline play working properly yet?

And does anyone have any idea how it'll run on an ATI 2600XT?  That's what I've got my TV plugged into.

(Push come to shove I can crowd people around my desktop monitor; I KNOW it'll run on a GTX 570.  But it's kinda cramped in here.)



EDIT: And anybody want to go in on a four-pack?
Title: Re: Street Fighter 4.
Post by: Brentai on July 13, 2011, 09:37:27 PM
I'll violate my personal ethic of never buying something I saw cheaper before for a 4-pack.

...or you can just wait for it to be marked down again.  It's Steam, it won't be long.
Title: Re: Street Fighter 4.
Post by: Thad on July 13, 2011, 09:50:03 PM
I'm okay with waiting.  Still need to finish tweaking MAME.  And finish Witcher 2.  And there are probably plenty of other games I can finish after that.  Basically I am not in a hurry.

(How much was it when you saw it before?  Really below $30?)
Title: Re: Street Fighter 4.
Post by: Brentai on July 13, 2011, 09:58:01 PM
33% off on the first day of the Steam sale, so around $26.  I thought it was going to be like that for the whole thing, so I waited, and then they never brought it back.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 14, 2011, 12:24:13 AM
Is offline play working properly yet?

And does anyone have any idea how it'll run on an ATI 2600XT?  That's what I've got my TV plugged into.
I just tested it without logging into GFWL and I was able to select every character on the roster in Training Mode. I don't think there's been a patch since the game came out, so it looks like they followed through with no content limiting DRM.

As for the performance thing, I am not certain about how it will run on certain cards but I am amazed at how light it is. I'm using a somewhat old card, a GeForce GTX 275, but I can still crank up *everything* to Extreme and 16x antialiasing and still have nutso (and thus superfluous) framerates. (http://cloud.steampowered.com/ugc/541773797133572250/CDF2824024F983DAED505DAB0DB811CBFE08F527/) Apparently you can't put the settings down as low as you could with the PC version of SF4 Vanilla, but if you have a card that's under 3 years old I can't imagine it being a problem.

I read somewhere that AE going on sale was a mistake on Valve's part. It does make sense; it's unlikely that Capcom would put a game on sale for 30 percent off 4 days before its official release. Maybe the Steam winter blowout though?

IN OTHER NEWS!
The PC player pool seems... well, just flat out better than XBL, at least at the lower end. I get stomped much more frequently. Also, a much higher concentration of Vegas (mirror matches are great and all, but Vega vs. Vega in SF4 leads to incredible amounts of bullshit) in ranked matches than you would expect and a much more pleasant playerbase. I actually got *complimented* for my Vega style thrice so far which is a nice change of pace. But I also had a man scream at me in what I think was Portuguese, so I'm still doing God's work.

The much more frequent Vega mirror match shenanigans have encouraged me into branching out and playing a couple more of my favorites more frequently; T. Hawk's EX SRK thingy doesn't seem as good as I remember in Super 4, but EX Condor Dive on back jumps makes up for it. Also the feeling I get when I block something that brings them too close knowing that I *will* grab their dumb head is delicious.

And man, I fucking *love* Cody, but I'm horrible in every way with him. My timing on his b-MP antiair is totally off because it's so fast, and I still can't quite figure out where the invuln on Bingo is. Sometimes it seems like it's at the end, but then I get countered out of it before it connects. Criminal Upper is the coolest though, and it seems to be really damn awesome when thrown out as a meaty.
Title: Re: Street Fighter 4.
Post by: Brentai on July 14, 2011, 06:15:53 AM
Ok yes according to the forums they marked up AE by accident instead of vanilla, realized their mistake, took it down and last I heard they weren't honoring people's purchases of it.  Classy.

Still in for a 4-pack but failing that I'm buying a box copy for the same price because I am seriously fucking tired of Valve's bullshit.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 14, 2011, 07:28:19 AM
In other news, I was about to get Tenpeat this morning, but the tenth match was against a Yun that actually knew how to abuse dive kick and rush punch. And I still have no working solution of how to deal with it when shoved into a corner. ::(:
Title: Re: Street Fighter 4.
Post by: Envy on July 14, 2011, 09:37:06 AM
SSFAE boss characters Moveswap (http://www.youtube.com/watch?v=t-Z4byMpoUM#)
Title: Re: Street Fighter 4.
Post by: Smiler on July 14, 2011, 03:07:44 PM
So I think I might be having a little bit more luck as Cody. That isn't saying much, since I am pretty sure I am the lowest ranked player in the game right now. The number behind the trophy icon has been 9999 for a while now.
Title: Re: Street Fighter 4.
Post by: Nerd on July 14, 2011, 04:27:00 PM
I'd consider doing that four-pack dealy to save a few bones seeing as how I already bought BOTH of the previous versions on the 360.  I'd wait for a sale, but with your attention spans there's a possibility no one will be playing it at that point short of Kayin and Envy (and uh whoever buys it at sale price, I guess).  :|
Title: Re: Street Fighter 4.
Post by: Smiler on July 14, 2011, 04:44:32 PM
Man I wish there were more people to play against. Also replace Kayin with Patito since Kayin hasn't been able to even launch the game because his computer has the dumb aids.
Title: Re: Street Fighter 4.
Post by: Envy on July 15, 2011, 01:41:10 AM
 Amazon has SSF4 AE on Digital Download for 31.99. (http://www.amazon.com/Super-Street-Fighter-IV-Download/dp/B0058KRA0K/ref=amb_link_356801542_3?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=auto-sparkle&pf_rd_r=11FSYN9T3A7CY3Q74Y08&pf_rd_t=301&pf_rd_p=1307818902&pf_rd_i=Super Street Fighter IV Arcade Edition/)
Title: Re: Street Fighter 4.
Post by: Brentai on July 15, 2011, 04:31:54 AM
:perfect:
Title: Re: Street Fighter 4.
Post by: Defenestration on July 15, 2011, 05:17:55 AM
I'd consider doing that four-pack dealy to save a few bones seeing as how I already bought BOTH of the previous versions on the 360.  I'd wait for a sale, but with your attention spans there's a possibility no one will be playing it at that point short of Kayin and Envy (and uh whoever buys it at sale price, I guess).  :|
My obsession with this game wanes off and on, but I don't forsee me dropping it for a long, long time.

Man I wish there were more people to play against. Also replace Kayin with Patito since Kayin hasn't been able to even launch the game because his computer has the dumb aids.
Send me a steam message whenever I'm not "Away" or playing a different game with someone else, and I will most likely fite.
Title: Re: Street Fighter 4.
Post by: Aintaer on July 15, 2011, 08:30:31 AM
:perfect:
I'm guessing I'm too late for this 4pack business? I have the PS3 version, but since yall are on PCs I figure meh.
Title: Re: Street Fighter 4.
Post by: Brentai on July 15, 2011, 01:36:46 PM
Still cheaper for 4, and I'm not so angry at Steam that I'm willing to drag other people down with me.  If Nerd's in I think that's a full house.
Title: Re: Street Fighter 4.
Post by: Nerd on July 15, 2011, 02:13:46 PM
I...uh...already bought it off the Amazon deal, sorry.  I thought Brent's Wario icon meant he was just buying it there also!  I just wanted to fit in!

My live ID is Brendanatrix btw.  Probably be holding off playing until I can get the damn game to read either my TE or my 360 controller emulator.
Title: Re: Street Fighter 4.
Post by: Brentai on July 15, 2011, 02:47:04 PM
To be honest the only reason I didn't already is because I still have no access to my god damned computer.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 15, 2011, 02:58:31 PM
A lot of people were apparently having trouble with the game reading controllers, but I was able to plug in my TE and go day 1. I'm sure that's what the patch today was for though.
Title: Re: Street Fighter 4.
Post by: Envy on July 15, 2011, 08:17:49 PM
The patch should have fixed that issue.




Edit: Also they fixed the everyone starts off in smooth mode so I can go back to ranked now.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 16, 2011, 02:27:44 AM
I fucking hate Yun so much. (http://img20.imageshack.us/img20/9162/2011071600001k.jpg)
Title: Re: Street Fighter 4.
Post by: Thad on July 16, 2011, 10:56:29 AM
And does anyone have any idea how it'll run on an ATI 2600XT?  That's what I've got my TV plugged into.

Ran the benchmark.  With default settings it looks like it runs playably (though of course it's hard to tell when you're not actually controlling anything).  It's a little shy of 60fps during regular play, and drops down to 30 every time there's one of those zoom-in special thingies.  Which I don't see interfering with offline play but I guess could introduce problems online.  (Again, I'm getting it primarily for offline play, but I could see doing the online thing here and there.)  Though again, those are defaults, and it might perform better if I turned some detail down.  And like I said, push come to shove I could just play it in here on my much more awesomer video card.

Well, if we get a fourth guy for Steam that's cool, otherwise $2 more for Amazon ain't so bad.  I've got plenty to keep me busy, so I'm not in a hurry; whatever you guys decide is cool.
Title: Re: Street Fighter 4.
Post by: Envy on July 16, 2011, 09:13:20 PM
I fucking hate Yun so much. (http://img20.imageshack.us/img20/9162/2011071600001k.jpg)

I ran against that guy alot last night. He does alot of unsafe stuff and is pretty easy to punish. Also it appears it's not like XBL where it prevents you from running into your friends in ranked. I saw Defenestration in the list more then once.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 17, 2011, 04:03:33 AM
Right, which is how I got as far as I did. But it doesn't matter, because I can't do shitall against Yun's stupid blockstrings.
Title: Re: Street Fighter 4.
Post by: Smiler on July 17, 2011, 09:28:55 AM
Yun sucks.
Title: Re: Street Fighter 4.
Post by: Envy on July 17, 2011, 09:56:40 AM
Right, which is how I got as far as I did. But it doesn't matter, because I can't do shitall against Yun's stupid blockstrings.

He usually ends his blockstring in his shoulder which can be punished and focused through. IF you see him glow yellow then he's safe on block.  The best way to deal with Yun is never leave his face or let him start building meter with palm spam.
Title: Re: Street Fighter 4.
Post by: Envy on July 19, 2011, 06:56:38 PM
Looks like Chun-Li is gonna be flavor of the month for a bit.
Super Street Fighter IV Arcade Edition: Chun Li True Infinite Combo by desk (http://www.youtube.com/watch?v=SIKx2SKQAqE#ws)
Title: Re: Street Fighter 4.
Post by: Aintaer on July 20, 2011, 07:49:05 PM
You know that's been there since vanilla SF4 right. And that it's not really useful, right? It demoralizes I guess, but she's got better things she could be doing.

Also I got the PC version. You plebs get ye ass onlines. (I had to talk to Xbox Live support for this crap)
Title: Re: Street Fighter 4.
Post by: Defenestration on July 21, 2011, 04:50:50 AM
What's your Live ID?
Title: Re: Street Fighter 4.
Post by: Aintaer on July 21, 2011, 05:41:41 AM
Xbox LIVE gamertag? Aintaer
Windows Live ID is aintaer$gmail,com (s/$/@/ and s/,/./)

I was painfully reminded yesterday that these are not the same things.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 21, 2011, 06:20:52 AM
...Odd. Mine was. I can see and send messages to people on XBL live when using Windows Live just fine. And setting up Windows live was as easy as logging into the XBL account.

anyway, I'll be on in a sec.

Edit: Certain of it now. You can't use @ or any punctuation in the name field to send a friend request or message. I sent a friend request to Aintaer, but if I am reading your post right you have a new GfWL specific ID that I'll need. Alternatively, my ID is Defenestration.

Edit Edit: I think Aintaer is the right one after all, seeing as how there are two different instances of achievements for Super Street Fighter 4.
Title: Re: Street Fighter 4.
Post by: Smiler on July 22, 2011, 02:20:16 PM
So today I played some matches and I won close to half of them! Some of them were pretty awesome. I might try to upload them to youtube (or at least upload the replay files). I think I might be getting better.
Title: Re: Street Fighter 4.
Post by: Smiler on July 22, 2011, 02:43:20 PM
If I could even find the replay files.
Title: Re: Street Fighter 4.
Post by: Envy on July 22, 2011, 06:29:32 PM
They should be in the replay channel under my list.
Title: Re: Street Fighter 4.
Post by: Smiler on July 22, 2011, 07:32:53 PM
No I mean the files that the replays are saved as. I am at least under the impression that there are some files involved in all of this.
Title: Re: Street Fighter 4.
Post by: patito on July 22, 2011, 08:02:16 PM
It's probably not a video file if that's what you're looking for, since most games are pretty fond of just saving things as whatever suits their fancy.
Title: Re: Street Fighter 4.
Post by: Smiler on July 22, 2011, 08:31:18 PM
I know they aren't saved as a video hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng.

Edit: Although I am pretty convinced that with the dumb limit on how many replays you can save that they are saved in some sort of dumb internal file for the game and not separately on their own.
Title: Re: Street Fighter 4.
Post by: patito on July 22, 2011, 11:26:26 PM
it's probably in X:\Documents\CAPCOM\SUPERSTREETFIGHTERIV\e001c9f26(or some other weird fucking string)
since it even has a list file which some traces of the filenames, so it's saved in those small little files with probably just the fight's information. You could just replay them in game and record them with something not stupid.

So basically the limit on the replays is just completely random and it's there as a remnant of consoles since they probably need a limit on how much data a game can record on their tiny hard drives.
Title: Re: Street Fighter 4.
Post by: Defenestration on July 25, 2011, 08:23:20 PM
Patito mentioned once it would be grand to have a night where we get together and beat the shit out of each other. I am inclined to agree, especially since I apparently can't tell when some of you folks are around.

When are all you people around?
Title: Re: Street Fighter 4.
Post by: Envy on July 25, 2011, 09:59:57 PM
I'm generally on after 10:30 pm central.
Title: Re: Street Fighter 4.
Post by: patito on July 26, 2011, 03:44:28 AM
Oh yeah, I said I was gonna make a post about it too.
Title: Re: Street Fighter 4.
Post by: Envy on July 27, 2011, 06:29:51 PM
Superbowl weekend of fighting games is this weekend. Just a friendly reminder.
Title: Re: Street Fighter 4.
Post by: Envy on August 17, 2011, 08:19:24 PM
Had some good matches with Patito tonight. Landed my first online FADC ultra. I felt pretty proud.
Title: Re: Street Fighter 4.
Post by: Brentai on August 18, 2011, 08:52:11 PM
Street Fighter IV - Secret Sigma Boss Battle (http://www.youtube.com/watch?v=N0nsIiSyg5o#)
Title: Re: Street Fighter 4.
Post by: Defenestration on August 24, 2011, 09:23:31 PM
THERE IS JUSTICE IN THE WORLD (and not just because of Vega buffs)! Mad twin nerfs!

The Japanese dev blog for SF4 released a list of changes for the location tests in Japan so people that go out to play will know what they are without experimentation. There may yet be major revisions, but expect the console and PC balance patches sometime this winter.

But man, look at the those Yang/Yun nerfs. The list for each is like double the length of changes for the other characters!
http://www.eventhubs.com/news/2011/aug/22/partial-translation-super-street-fighter-4-ae-blog-changes/ (http://www.eventhubs.com/news/2011/aug/22/partial-translation-super-street-fighter-4-ae-blog-changes/)
http://www.eventhubs.com/news/2011/aug/23/part-2-ssf4-ae-v2012-changes-japanese-dev-team/ (http://www.eventhubs.com/news/2011/aug/23/part-2-ssf4-ae-v2012-changes-japanese-dev-team/)
http://www.eventhubs.com/news/2011/aug/24/part-3-ssf4-arcade-edition-v2012-changes-dev-team/ (http://www.eventhubs.com/news/2011/aug/24/part-3-ssf4-arcade-edition-v2012-changes-dev-team/)
Title: Re: Street Fighter 4.
Post by: Envy on August 25, 2011, 04:02:04 AM
Hakan is now viable.
"Hakan gets oiled from the start of the match."


Edit: Because this one is just hilariously awesome.
"You can now Super Cancel Dudley's rose taunt. This also means that you can FADC it."
Title: Re: Street Fighter 4.
Post by: Brentai on September 04, 2011, 10:39:41 AM
Amazon's got the PC version of AE for $20 today, in case you're some kind of prolapsed ass who said he'd buy the thing and then didn't.  :>_>:
Title: Re: Street Fighter 4.
Post by: Thad on September 04, 2011, 11:51:11 AM
FINE



Man, I don't remember there being this much peer pressure on the boards before.
Title: Re: Street Fighter 4.
Post by: Brentai on September 04, 2011, 01:02:48 PM
I wasn't talking about y...

I mean yes I was talking about you.
Title: Re: Street Fighter 4.
Post by: Brentai on September 04, 2011, 02:10:42 PM
P.S. it's physical media only, if that's important to you.
Title: Re: Street Fighter 4.
Post by: Thad on September 04, 2011, 08:31:46 PM
I wasn't talking about y...

I know.

P.S. it's physical media only, if that's important to you.

Why, was there something wrong with the disc version?  I thought it was just the online verification dickery that no longer exists.

...oh right, the part where I just got through ranting about how stupid it is to sell you a disc that does the same thing as a download except you have to wait 3 days for it to come by mail.

Well, yes, that's still stupid.  But it's much less stupid when the disc costs $15 LESS than the download than when it costs $15 MORE.
Title: Re: Street Fighter 4.
Post by: Brentai on September 04, 2011, 11:19:22 PM
It'll actually be 1-3 weeks for me because I spent all day trying to cram my Amazon cart as full of shit as I could before paying and it was out of immediate stock.  I don't know why I did that since Prime basically gives you carte blanche to be as inefficient with your shopping as you like, but I guess that $400 wasn't going to waste itself.
Title: Re: Street Fighter 4.
Post by: Brentai on September 04, 2011, 11:58:34 PM
Street Fighter IV Character Select Theme music Synced with Warrant-Cherry Pie (http://www.youtube.com/watch?v=RL7wgki2t6k#)
Title: Re: Street Fighter 4.
Post by: Defenestration on September 05, 2011, 12:02:10 AM
That track actually isn't in Super. I certainly haven't heard it.
Title: Re: Street Fighter 4.
Post by: Norondor on September 05, 2011, 01:12:20 AM
that's because it's from vanilla. it's a remix of "indestructable," which also (mercifully) is not in SSF4+.
Title: Re: Street Fighter 4.
Post by: Defenestration on September 05, 2011, 01:49:40 AM
Well, I sort of figured.
Title: Re: Street Fighter 4.
Post by: Thad on September 05, 2011, 09:01:18 AM
...wow, just went back up $10.

What the fuck kind of Labor Day sale doesn't continue through Labor Day?

Anyway.  Glad I was in "snatch it up now, don't wait another day to think about it, it won't get any lower" mode.

It'll actually be 1-3 weeks for me because I spent all day trying to cram my Amazon cart as full of shit as I could before paying and it was out of immediate stock.  I don't know why I did that since Prime basically gives you carte blanche to be as inefficient with your shopping as you like, but I guess that $400 wasn't going to waste itself.

Yeah, I just got through ordering PSP accessories through about five different affiliates and expect them to start trickling out over the next few days.  Would be nice if they all got here by the weekend.

The essential ones (screen protectors, memory card) are already in the mail.  Hoping the component cables come too.

Funny thing is I ordered them all on Friday but expect SF4 to be here first.
Title: Re: Street Fighter 4.
Post by: Brentai on September 05, 2011, 09:50:21 AM
What the fuck kind of Labor Day sale doesn't continue through Labor Day?

It was Amazon's "Video Games Deal of the Day", not a Labor Day thing.  That's why I said "today" except I don't think that was really all that clear.

Today's deal is... uh... still pending I guess.  Amazon's VG guys are notoriously slack.

(As opposed to their shipping guys, who apparently just sent out a couple of my items at fucking 8 AM this morning.  Which raises the dual questions "What the fuck are shipping guys doing at work at 8AM on Labor Day?" and "What the fuck did they hope to accomplish by getting it out today?")
Title: Re: Street Fighter 4.
Post by: Thad on September 05, 2011, 12:24:34 PM
"What the fuck are shipping guys doing at work at 8AM on Labor Day?"

Double time, hopefully.

"What the fuck did they hope to accomplish by getting it out today?"

Not having to box and ship twice as much shit tomorrow.
Title: Re: Street Fighter 4.
Post by: Thad on September 07, 2011, 05:51:11 PM
So here was my setup experience:

1. Install game.
2. Launch game.
3. Sit through opening cinematic until Press Start screen.
4. Try and figure out which fucking button was "Start".
5. Mash buttons at random until the GFWL Login pops up.
6. Click on link to sign up for GFWL.
7. Enter information.
8. My answer for "Favorite fictional character" is too short.
9. My answer for "Favorite childhood book" is too long.
10. My answer for "First job" is too long.
11. Finally find a goddamn secret answer that form will accept.
12. Site doesn't like what I enter in the Captcha box; clears out half the data I've entered and prompts me to do it again.
13. Site doesn't like what I enter in the Captcha box; clears out half the data I've entered and prompts me to do it again.
14. Site doesn't like what I enter in the Captcha box; clears out all of the data I've entered and prompts me to do it again.
15. Try audio cue.
16. Have to allow plugin to run on this site.
17. Can't make any fucking sense of audio cue; try Captcha again.
18. Captcha finally goddamn works.
19. Blank page appears.  (Note that I am using a stock goddamn install of IE9 for this.)
20. Go into other room to deal with confirmation E-Mail.
21. Alt-Tab back to SF4.
22. Enter username/password; check Remember Username/Password box.
23. Wait for "Downloading profile..." progress bar.
24. Prompted to install update to GFWL & restart game.
25. Restart game; mash buttons until GFWL window comes up.
26. Login prompt does not remember my username/password.  Enter username/password; check Remember Username/Password box.
27. Wait for "Downloading profile..." progress bar.
28. Prompted to install patch & restart game.  Warned that a reboot may be required, for some goddamn reason; fortunately it actually isn't.
29. Restart game; mash buttons until GFWL window comes up.
30. Login prompt does not remember my username/password.  Enter username/password; check Remember Username/Password box.
31. Wait for "Downloading profile..." progress bar.
32. Configure controller.  (Fortunately DirectInput controllers are supported and configuration is really easy!)
33. Finally get to play goddamn game.

Now, never mind ethical issues about DRM; this is just fucking stupid and frustrating.  I should have just grabbed a damn crack.  I miss cartridges.

On the plus side, it seems to run just fine on my old 2600XT with default settings.  So that's cool.
Title: Re: Street Fighter 4.
Post by: Rico on September 07, 2011, 08:23:11 PM
I have mine sitting on my desk next to me, the only problem is that I'm at work....

Anyhow, I'm assuming I don't remember any of the two or three GfWL accounts I've hurriedly made for other games, so I'm glad I know what I have to look forward to.
Title: Re: Street Fighter 4.
Post by: Brentai on September 07, 2011, 08:34:37 PM
I honestly have to thank Live's ill-thought out name generator for coming up with ForcefulBalloon.  It's so easy to remember!
Title: Re: Street Fighter 4.
Post by: Thad on September 07, 2011, 09:03:42 PM
I went with Thad Boyd.
Title: Re: Street Fighter 4.
Post by: Defenestration on September 07, 2011, 11:03:08 PM
I got all excited because there are new people to fight, and then my frown went sour when I remembered that I can't access my Live account because someone tried to steal my gamertag.
Title: Re: Street Fighter 4.
Post by: Rico on September 07, 2011, 11:50:57 PM
Holy shit did your installer take almost 25 minutes?
Title: Re: Street Fighter 4.
Post by: Smiler on September 08, 2011, 05:59:12 AM
Yeah where are you chumps I started playing and then everyone fucks off and does other things.
Title: Re: Street Fighter 4.
Post by: Rico on September 08, 2011, 11:12:57 AM
I didn't think you were that new here.
Title: Re: Street Fighter 4.
Post by: Envy on September 08, 2011, 11:33:55 AM
Generally me and Patito are always around fighting every other night or so. I'll post here when we get another lobby going this time. Maybe even tonight.
Title: Re: Street Fighter 4.
Post by: Brentai on September 08, 2011, 11:55:41 AM
Man, they restocked that thing quick.  Amazon's saying they'll have it delivered next Tuesday.

Have I mentioned lately that their brutal steamrolling of the entire B&M retail industry is well and truly justified?  Sorry Vance.
Title: Re: Street Fighter 4.
Post by: Envy on September 08, 2011, 05:21:32 PM
The lobby has been set for tonight. Send me a message me on GWFL or Patito if you want in.
Title: Re: Street Fighter 4.
Post by: patito on September 08, 2011, 05:29:05 PM
I'll drop in a bit, I have to eat, but I'm pyotito on gfwl.
Title: Re: Street Fighter 4.
Post by: Envy on September 09, 2011, 07:33:35 PM
I'm curious to see how you guys would think of bronto fight nights being on sunday night. I'm sure we don't have any current community gatherings on that day.
Title: Re: Street Fighter 4.
Post by: Thad on September 09, 2011, 07:46:25 PM
Not doing anything else this Sunday.  Not sure long-term.
Title: Re: Street Fighter 4.
Post by: Envy on September 09, 2011, 08:08:56 PM
The way fightnights is going to be is just a couple of hours or so of friendly matches to help people get better at the game. I know Patito can really tone it down though I seem to lack that ability. I'm still unsure if I'm seeing the real patito yet.




Edit: Patito is Sheng Long.
Title: Re: Street Fighter 4.
Post by: Brentai on September 09, 2011, 08:24:08 PM
I generally prefer to get mauled by someone than deal with their artificial handicaps.  Except in the cases they're doing something broken and unfun, like abusing Eddie or A.B.A... but since this isn't that game it's not really a problem.
Title: Re: Street Fighter 4.
Post by: Thad on September 11, 2011, 10:24:21 AM
I've mostly been discovering that I'm not very good at Street Fighter.  Which, in fairness, I've been discovering ever since getting MAME set up on my computer.

I could swear I used to be better, and suspect that barely playing it in the past 15 years has had a deleterious effect on my skill.

But I currently stand at zero online victories and would sure like to know just when I'm going to win one.

(At least I can blame the last one on my controller unpairing in the middle of round 2.  But given that the same guy had already beaten me twice...)
Title: Re: Street Fighter 4.
Post by: Smiler on September 11, 2011, 10:26:11 AM
Don't worry, I usually lose about 10-20 matches before I actually get close to winning one.
Title: Re: Street Fighter 4.
Post by: patito on September 11, 2011, 10:31:15 AM
Losing is fine but it's better if you get pointers on what you're doing wrong *hint**hint*
Title: Re: Street Fighter 4.
Post by: Royal☭ on September 11, 2011, 10:39:19 AM
I find the best solution is to only play fighting games with my circle of friends who all happen to suck at them.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 10:45:52 AM
Something I tend to do everyday before going a few rounds is going to practice and trying to do moves I often have trouble doing. Like if I'm having trouble doing a certain ultra I'll attempt it till I can get it down straight 15 times in a row.
Title: Re: Street Fighter 4.
Post by: Thad on September 11, 2011, 12:16:32 PM
Losing is fine but it's better if you get pointers on what you're doing wrong *hint**hint*

Right, and since I keep comments turned off...

However, I AM getting to the point where I can learn what I'm doing wrong over time.  Though it appears to be specific to each individual opponent.

Have gotten a little better; won a few today.  Seems I do best with Honda/Bison/Blanka-style characters.
Title: Re: Street Fighter 4.
Post by: Bal on September 11, 2011, 12:31:03 PM
So charge characters with movement specials.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 01:12:29 PM
Or charge characters in general.  Though a few have the retarded motion for the ultra. Guile Ultra 1, Blanka Ultra 2, DeeJay Ultra 2.
Title: Re: Street Fighter 4.
Post by: Bal on September 11, 2011, 01:21:26 PM
I would have said charge characters in general, but he clearly listed only those with position changing elements to all of their charge specials.
Title: Re: Street Fighter 4.
Post by: Thad on September 11, 2011, 01:25:16 PM
Yeah, I'm not quite as good on Guile/Chun Li I find.  And haven't spent much time on Dhalsim.
Title: Re: Street Fighter 4.
Post by: Norondor on September 11, 2011, 01:52:57 PM
chun li's just a pokey poker and not really a charge character as such, guile is... ... well i play honda, so to me he's a yawning mouth waiting to devour me, body and soul.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 02:03:25 PM
Dhalsim is a charge character without any charge moves.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 03:16:38 PM
Bronto Fight Night is going on in 15 minutes. #streetfighter or hop online to send either me or Patito a message.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 06:36:13 PM
Fight night was pretty successful. Everyone was gone at the time but Smiler got to see what genei jin looks like.
Title: Re: Street Fighter 4.
Post by: Smiler on September 11, 2011, 07:23:46 PM
What did you say about my mom you son of a bitch.
Title: Re: Street Fighter 4.
Post by: Envy on September 11, 2011, 08:59:37 PM
Said your mom is a Busta that can't handle getting Genei Jin in the face.
Title: Re: Street Fighter 4.
Post by: Envy on September 18, 2011, 02:32:21 PM
BFN going on in half a hour as usual. Getting the room started a bit early for those that are around.
Title: Re: Street Fighter 4.
Post by: Brentai on September 18, 2011, 02:38:30 PM
Can't make it this weekend because lol work over weekend.  I've had the game here in shrinkwrap for about a week now.  It's not that I don't want to play it so much as there are far more pressing demands for my leisure time.
Title: Re: Street Fighter 4.
Post by: Smiler on November 18, 2011, 08:44:42 AM
Does anyone know how many people play on the PS3 version of AE? I need to decide if I want to spend 20 bucks on a game I already own.
Title: Re: Street Fighter 4.
Post by: Envy on November 18, 2011, 03:55:57 PM
You can play with those people that already have it on pc.
Title: Re: Street Fighter 4.
Post by: Defenestration on November 18, 2011, 03:58:21 PM
Smiler, poke me on steam or vent whenever. If I'm not broiled in work or I'm no actually there, we shall fight. Unless I am stuck playing something else with different jerks.
Title: Re: Street Fighter 4.
Post by: Brentai on November 18, 2011, 04:02:45 PM
My (PC) copy is still shrink-wrapped and I probably ought to rectify that.
Title: Re: Street Fighter 4.
Post by: Smiler on November 18, 2011, 04:02:53 PM
I didn't mean people here. The game doesn't get more than 200 people playing it at one time anymore, so I was wondering if there might be more people on the PS3. Not that it would really matter; I am just looking for a larger venue to get my ass kicked at.
Title: Re: Street Fighter 4.
Post by: Smiler on November 18, 2011, 04:03:12 PM
Oh yeah Brentai I am sure you are probably better than me we should play some time.
Title: Re: Street Fighter 4.
Post by: Brentai on November 18, 2011, 04:05:28 PM
Not sure where you got that idea.  My skill level is "can win maybe one idiot matchup against Kayin/Envy in a string of 20-30 facepoundings" and I haven't touched the game in probably a year.
Title: Re: Street Fighter 4.
Post by: Smiler on November 18, 2011, 04:08:25 PM
I spent an hour today losing to people across the globe. About a quarter of them were using cheap tactics that should have been easy to counter.

I lose too much to remember if I won or not. Apparently I have a 33% win rate.
Title: Re: Street Fighter 4.
Post by: Smiler on November 23, 2011, 11:41:38 AM
Good news: My stick works fine on the PS3. I have to use it as a analogue stick, so my inputs are back to being sloppy as hell.

Bad news: Can't hold an EX Zonk while playing Cody if I want to use my punch buttons.
Title: Re: Street Fighter 4.
Post by: Envy on November 27, 2011, 12:45:39 PM
Anyone still play this? I went on a 25 game win streak before getting tired of it.
Title: Re: Street Fighter 4.
Post by: Joxam on December 08, 2011, 06:55:53 PM
Smiler, Patito, when I get home in about an hour it's oooooooooon bitches. Kayin you should come too!!!
Title: Re: Street Fighter 4.
Post by: Envy on December 09, 2011, 02:49:14 PM
I'll play.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 19, 2012, 10:53:25 AM
I bought SSF4AE for PC yesterday, because after listening to people on ventrilo talk about it, I realized although I have played Fighting games before - I've never taken them any kind of serious.

I've always been that moron who button mashes and learns like two or three good moves and spams them. WELL NO MORE! I AM GOING TO LEARN TO PLAY FIGHTING GAMES THE RIGHT WAY

[spoiler]got my ass kicked by the 4th or 5th fight in arcade on medium. I've lost every online match I play for kicks and to get a feel for online play. It's all good fun though.[/spoiler]

There are very few things in life as satisfying as this. (http://cloud.steampowered.com/ugc/612721992892775468/F3DE26D914ED00BE88C77009956223DAB8400E5F/)
Title: Re: Street Fighter 4.
Post by: Smiler on January 19, 2012, 11:31:19 AM
Oh hey maybe I should play some more at some point. Maybe we could be bad together!
Title: Re: Street Fighter 4.
Post by: Bal on January 19, 2012, 12:21:12 PM
Defenstration, Moctobot, and myself play daily. I guess Ziiro will too now.
Title: Re: Street Fighter 4.
Post by: Brentai on January 19, 2012, 12:49:10 PM
I'll play once I get this Seth nude mod to work.
Title: Re: Street Fighter 4.
Post by: Bal on January 19, 2012, 01:27:04 PM
(http://img804.imageshack.us/img804/1783/professorfarnsworth1.png)
Title: Re: Street Fighter 4.
Post by: patito on January 19, 2012, 03:00:17 PM
And while you're at it why not give this Rufus mod a try

(http://i39.tinypic.com/30j35gm.png)
Title: Re: Street Fighter 4.
Post by: Smiler on January 19, 2012, 03:08:37 PM
Ghostbusters, This man has no..... (http://www.youtube.com/watch?v=cDQk4lGSEJQ#ws)
Title: Re: Street Fighter 4.
Post by: Envy on January 19, 2012, 06:42:21 PM
I haven't played much due to time constraints but I'd be interested in playing more.

Edit: Had a pretty good fight against a Guy today with Rose. I got a message asking what I did at the end when I chained spiral into super into ultra 2. I'll have to upload the replay here in a minute.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 20, 2012, 10:30:53 AM
Bunch of really good combo videos. (http://www.youtube.com/playlist?list=SP247D8FEE97451841)
Title: Re: Street Fighter 4.
Post by: Envy on January 20, 2012, 06:21:02 PM
desk always has good stuff
Title: Re: Street Fighter 4.
Post by: Bal on January 20, 2012, 08:11:34 PM
I hate links, particularly the ones they want you to do in the trial mode. Jump MK > Stand MP > EX Hozanto > EX Tatsu, each one about a frame apart. Honest to god half the links possible in this game are total garbage just because, even if you can do them, your failure rate is going to be high enough to make them nonviable in any case. Which is why the best characters are all the ones with the relatively easy links and hit confirm combos.
Title: Re: Street Fighter 4.
Post by: Bal on January 21, 2012, 05:40:02 PM
Fake ninja gets what he deserves (http://cloud.steampowered.com/ugc/594707594875075802/7363834BDED254C85190555A4386E3BEE70E7784/).
Title: Re: Street Fighter 4.
Post by: Defenestration on January 21, 2012, 05:49:11 PM
See, Vega has been trained in TWO disciplines, that of bullfighting and ninjitsu. How many has Guy? Just one? oh, that kind of sucks then.
Title: Re: Street Fighter 4.
Post by: Bal on January 21, 2012, 06:01:20 PM
I don't think going to Japan and being trained at a storefront dojo with NINJA above the door in English counts as real training. This is why he also trained in the arts of using a claw like a girl or something.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 23, 2012, 02:20:00 PM
So who all do we have available for the PC version? I think a tournament of some kind may eventually be necessary.

Defenestration
Bal
Myself
Envy?
Brentai?
Smiler?
Title: Re: Street Fighter 4.
Post by: Envy on January 23, 2012, 03:09:03 PM
I'm always on Ziiro just add me to play.
Title: Re: Street Fighter 4.
Post by: patito on January 23, 2012, 04:06:41 PM
I can play around whenever as well, provided I'm around on steam.
Title: Re: Street Fighter 4.
Post by: Malikial on January 23, 2012, 05:19:47 PM
Me and james both have this.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 23, 2012, 05:39:46 PM
Give me gamertags.

I'm Ziiro. Request my friend on GFWL.

Got my hitbox. Switching from Hitbox-> Keyboard is fairly intuitive but this is still weird as fuck
Title: Re: Street Fighter 4.
Post by: Thad on January 23, 2012, 06:47:49 PM
thadboyd
Title: Re: Street Fighter 4.
Post by: Smiler on January 23, 2012, 06:57:18 PM
Raften
Title: Re: Street Fighter 4.
Post by: Brentai on January 23, 2012, 07:04:16 PM
ForcefulBalloon


...why are you looking at me like that?
Title: Re: Street Fighter 4.
Post by: patito on January 23, 2012, 07:23:11 PM
pyotito if I remember correctly.
Title: Re: Street Fighter 4.
Post by: Bal on January 23, 2012, 07:32:40 PM
Zephyrbal is mine
Title: Re: Street Fighter 4.
Post by: Defenestration on January 23, 2012, 07:35:36 PM
Defenestration6 here
Title: Re: Street Fighter 4.
Post by: Envy on January 24, 2012, 07:39:48 AM
Another video series that gives a few laughs. Funny and cool moments episode 47 (http://www.youtube.com/watch?v=_EiOBYnrUtk#ws)
Title: Re: Street Fighter 4.
Post by: Ziiro on January 24, 2012, 09:39:23 AM
Got a small problem. I use a hitbox (http://www.hitboxarcade.com/store/images/PS3HB-L-B/Black%20Face.jpg) now and I can't decide where the set of buttons to use:

[LP] [MP] [HP] [Grab]
[LK] [MK] [HK] [Focus]

or

[Grab]   [LP] [MP] [HP]
[Focus] [LK] [MK] [HK]

I feel like I should use the second set, because it keeps the stuff in a straight line and allows me to use Grab and focus with my index instead of my pinky. But goddamn if that isn't going to throw me off for a while. Other than this small hiccup and getting adjusted I definitely like it better. Quite a shift though - accidental presses have fucked me over a few times now. The buttons have a damn hair trigger.
Title: Re: Street Fighter 4.
Post by: Envy on January 24, 2012, 10:01:20 AM
I would say keeping the focus in a easy to reach area is always good, though I tend to use MP/MK instead of a solid focus button. I have no experience with a hitbox though.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 24, 2012, 10:10:01 AM
What do you use for a controller, anyway? 6-button or 8-button and what do you have them mapped to?
Title: Re: Street Fighter 4.
Post by: Bal on January 24, 2012, 11:56:44 AM
I have eight buttons on my stick, but I only use a dedicated button for grab, which is placed so I can hit it with my right thumb from where my main input fingers are generally resting.
Title: Re: Street Fighter 4.
Post by: patito on January 24, 2012, 12:01:10 PM
I have an 8-button joystick but really just use 6 buttons on it. Using LP/LK and MP/MK combinations for focus and grabs feels better mostly because you don't have to worry about sliding your hand around to the side or using your pinky for anything. just hit the combination with your right index and your thumb and you'll be fine.
Title: Re: Street Fighter 4.
Post by: Bal on January 24, 2012, 12:25:44 PM
I like having grab on the lower left offset button because I don't use my thumb in normal inputs (I have large hands, and bringing it up there gives me serious gamer claw), so it's perfectly placed to tap the throw button. additionally, it helps me think of throws more often. By putting them on a separate button they stand out in my mind more, and I am more likely to use them correctly.

Seriously though, just try out a bunch of stuff and see what is most comfortable for your inputs. I've seen people flick the buttons from two inches up and monkey fist the lollipop and do great.
Title: Re: Street Fighter 4.
Post by: Envy on January 24, 2012, 07:57:56 PM
I'm using a controller.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 26, 2012, 03:57:06 PM
(http://www.deltaattack.com/wp-content/uploads/2012/01/ryus-wrecking-service.jpg)

It's catchy.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 28, 2012, 09:46:11 AM
Hey envy

Let's play SSF4AE Online! (http://www.youtube.com/watch?v=8TgjqrAH-Nk#ws)

Go to 12m0s
Title: Re: Street Fighter 4.
Post by: Brentai on January 28, 2012, 10:40:25 AM
Why is Guile such a badass?  Because even when he's passing out he has the wherewithal to dive headfirst into an open crotch.
Title: Re: Street Fighter 4.
Post by: François on January 28, 2012, 11:49:25 AM
Maybe he thought Charlie was in there.
Title: Re: Street Fighter 4.
Post by: Envy on January 28, 2012, 04:00:35 PM
Oh man I'm in a video. :D
Title: Re: Street Fighter 4.
Post by: Envy on January 30, 2012, 05:05:21 PM
Yoshinori Ono remembers a great day (http://www.youtube.com/watch?v=E2ad2-Mlcis#ws)
Title: Re: Street Fighter 4.
Post by: Büge on January 30, 2012, 05:57:51 PM
Yoshinori Ono remembers a great day (http://www.youtube.com/watch?v=E2ad2-Mlcis#ws)

amazing
Title: Re: Street Fighter 4.
Post by: Ziiro on January 31, 2012, 11:35:33 AM
Okay, so have the Street Fighters translators been fucking with people forever, or is this wiki being edited?

Quote from: http://streetfighter.wikia.com/wiki/M._Bison
M. Bison, known as Vega (ベガ, Bega) in Japan, is the main antagonist of the Street Fighter II and Street Fighter Alpha series. He was inspired by Washizaki (鷲崎, Eagle Cape), a villain from the manga and anime Riki-Oh; and Yasunori Kato (加藤保憲), the antagonist from the fantasy film, Tokyo: The Last Megalopolis (aka Teito Monogatari, 帝都物語). In Street Fighter Alpha 3, he refers to himself by the full title of Master Bison (マスター・バイソン, Masutā Baison).[2]
Quote from: http://streetfighter.wikia.com/wiki/Vega
Vega, known as Balrog (バルログ, Barurogu) in Japan, is one of the bosses of the Street Fighter fighting game series. He first appeared as a boss character in Street Fighter II. He is a memorable character, not only for his obsession with beauty, but also for the claw he wields and his unique fighting techniques.
Quote from: http://streetfighter.wikia.com/wiki/Balrog
Balrog, known as M. Bison (M.バイソン, Mike Bison) in Japan, is a character from the Street Fighter series. He first appeared as a boss character in Street Fighter II.
Title: Re: Street Fighter 4.
Post by: Kayin on January 31, 2012, 11:37:57 AM
A little late to the party. Yeah, we've beenm fucked with, mostly because they probably didn't wanna be sued for Mike Bison being so close to Mike Tyson. Or so the story goes.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 31, 2012, 11:45:33 AM
Yeah. Extremely late. I've ignored fighting games since.. always. My only experience with street fighter was that godawful cartoon.

Anyway, Found it on Balrog's Page:

Quote
Name changeEdit
When Street Fighter II was localized in the United States, Capcom was afraid of a lawsuit from Mike Tyson over a character with his likeness and a similar sounding name (Mike Bison). Additionally, when the designers presented the game to Capcom USA's marketing department, they believed that the name Vega was a weakling's name. They decided to rotate the names of three of the four boss characters in the following manner:
The boxer is known as M. Bison in Japan and Balrog in the U.S.
The Spanish assassin/bullfighter is known as Balrog in Japan and Vega in the U.S.
The evil dictator and head of Shadaloo is known as Vega in Japan and M. Bison in the U.S.
Title: Re: Street Fighter 4.
Post by: Thad on January 31, 2012, 11:52:01 AM
Didn't help that it actually said "BARLOG" on the cabinet (ROR Japan).

One kid tried to argue with me about what his name was once.  I tried to explain about Lord of the Rings but his capacity for discussion didn't get any more complex than "It's BARLOG."

I like to think that a decade later he saw Lord of the Rings and realized I was right, but I kinda doubt he even made the connection.  Lots of people saw the movie and didn't catch that the thing that killed Gandalf was called a Balrog.
Title: Re: Street Fighter 4.
Post by: Bal on January 31, 2012, 12:26:50 PM
I remember hearing about that shit back in like 93/94, probably in an EGM or something, and being like 'oh, ok'. These days they're just Claw, Boxer, and Dictator most of the time.
Title: Re: Street Fighter 4.
Post by: Ziiro on January 31, 2012, 04:44:05 PM
Found out how follow replays work:

Quote
Beating someone in the same class as you gets you the green film icon (Level 1). Repeat this step to get level 2.
While Level 2 is activated, if you fight against an opponent who also has Level 2 activated, that match becomes eligible to be uploaded by the victor. Losing matches sets you back one level (or back to no level).
Title: Re: Street Fighter 4.
Post by: Ziiro on January 31, 2012, 11:22:31 PM
Tried out a few characters since I started, and I can't decide between Akuma, Oni or Cody. I've played Oni and Akuma since I started, but I picked up Cody tonight and I'm liking the style and flow to his moves. Tough choices, really.

My most solid game right now is Oni, though. By far. I just wish his Ultra 2 wasn't such a bitch to execute for my stupid fingers. Something about double half circle doesn't process right in my head to fingers - specifically when I'm on the right side. Get me on the left side and my execution is really solid, however.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 01, 2012, 05:12:46 AM
If you still haven't given the entire cast a fair shake, you need to. It's much more likely the character that clicks instantly for you is going to be the 10th, not the third. I spent time with Cody, Zangief, T. Hawk, Dudley, Makoto, Guile, E. Honda, and Dictator before finally finding the guy who had just the right claw I needed.
Title: Re: Street Fighter 4.
Post by: Bal on February 01, 2012, 01:45:51 PM
If you still haven't given the entire cast a fair shake, you need to. It's much more likely the character that clicks instantly for you is going to be the 10th, not the third. I spent time with Cody, Zangief, T. Hawk, Dudley, Makoto, Guile, E. Honda, and Dictator before finally finding the guy who had just the right crutch I needed.

Fixed
Title: Re: Street Fighter 4.
Post by: Ziiro on February 01, 2012, 02:14:25 PM
You're just mad because you play a bad character.
Title: Re: Street Fighter 4.
Post by: Bal on February 01, 2012, 02:16:13 PM
Look, there's nothing wrong with Guy that re-balancing half his move set wouldn't fix. Also I beat you all day with my "bad character".
Title: Re: Street Fighter 4.
Post by: Kayin on February 01, 2012, 02:45:19 PM
You can make any character look like a good character when you're playing against someone who got the game two weeks ago.
Title: Re: Street Fighter 4.
Post by: Bal on February 01, 2012, 03:03:39 PM
Like I did?
Title: Re: Street Fighter 4.
Post by: Defenestration on February 01, 2012, 03:04:16 PM
More accurately, like I do :V
Title: Re: Street Fighter 4.
Post by: Ziiro on February 01, 2012, 03:30:00 PM
Given my rate of progress if I keep at it as much as I do now (tons of hours a week) I'll reach a point where that stops being my excuse fairly quickly.
Title: Re: Street Fighter 4.
Post by: Malikial on February 01, 2012, 08:48:11 PM
Is the one pc or PS3 for you guys? Me and smiler have this and play sometimes on PC. WHAT I MEAN IS PLAY WITH US!
Title: Re: Street Fighter 4.
Post by: Ziiro on February 01, 2012, 08:54:09 PM
PC. Envy just beat me a bunch
Title: Re: Street Fighter 4.
Post by: Bal on February 01, 2012, 09:49:57 PM
Bushin Muso Renge paying the bills (http://cloud.steampowered.com/ugc/594709500182949989/68DDF3B8EBA762D93A9DD23F0F063B2BC271D142/). Even though connecting with it is stupid.
Title: Re: Street Fighter 4.
Post by: Envy on February 01, 2012, 10:07:47 PM
Ziiro: You forget that you beat me a few times your self. That's progress.

Also I will forever respect Combofiend as The Guy.
EVO 2011 - SSF4 AE - ComboFiend (Guy) vs. Flash Metriod (Zangief) (http://www.youtube.com/watch?v=wY2TZRRmAhc#)
Title: Re: Street Fighter 4.
Post by: Malikial on February 01, 2012, 11:43:52 PM
Well, I'll be around playing this tomorrow probably!
Title: Re: Street Fighter 4.
Post by: Ziiro on February 01, 2012, 11:55:45 PM
Tomorrow I actually think I have a big ol' civ game to play. But I think a few others will be available at least. Played a few more games, trying a few characters. I quickly realized that charge characters are not for me, but I'm interested in more Zangief and Juri at least.
Title: Re: Street Fighter 4.
Post by: Malikial on February 02, 2012, 01:14:51 AM
You playing anymore tonight? I could do a couple of matches.
Title: Re: Street Fighter 4.
Post by: Envy on February 02, 2012, 04:16:40 PM
It's go time.
Title: Re: Street Fighter 4.
Post by: Malikial on February 02, 2012, 04:39:09 PM
No, you see Envy I'm not going to play against you because of the way you act, I don't mind losing, ask Kayin or Smiler, but I don't want to have to deal with your over excited mouth breathing and random not quite under your breath talking shit while we play this. So, unless you guys are playing with 2-4 other people, I won't be playing with you Envy. If you can get Ziiro and Bal and others to play though, I'm down.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 03, 2012, 04:13:36 PM
BRONTOFORUMUS: GAMING BOARD

INSULTS WILL FLY AT THIS LOCATION
Title: Re: Street Fighter 4.
Post by: Ziiro on February 03, 2012, 04:21:35 PM
In actual news for the game I defeated some fairly decent players with Juri on my second day of playing her. The level of fucking with people you're capable of is great. You can make people incredibly jumpy and nervous by bouncing around over half a screen away. Plus, you can appear to be some sort of Newtype or psychic by hitting someone with a fire kick they forgot you actually stored up.
Title: Re: Street Fighter 4.
Post by: Envy on February 03, 2012, 11:50:30 PM
Ok I was confronted tonight and I'm going to just come out and say it. I was a big fucking jerk. I was an asshole to you beginners, and I took my tryhard mentality too far. I should have gone easier, and I was taking anger of my self and depression out on you new guys. IT was wrong and I feel terrible. I felt worse after the talk I had and I know most or all of you won't forgive me. So this is my formal apology to all of you I played with. I had alot of fun playing with Ziiro and I hope to play with you all again someday if that day will ever come. If I do play with you guys I'm going to majorly tone down my playing  and pretty much not speak the entire time since my vocal actions are pretty much the worst when it comes to this type of game. Again I'm sorry.
Title: Re: Street Fighter 4.
Post by: patito on February 04, 2012, 12:50:54 AM
Look, I don't think the way you play is the problem here. Telling people you're going to tone your game down or something can also be a little insulting. In fact we're all trying to get better at the game. It's just mostly your attitude about it I'd say. Even if you're better than a guy there's really absolutely no need to rub it in. And most importantly you just have to remember it's just a game and games are meant to be fun. So yeah, if you don't feel like you can give a guy pointers on how to improve, and I know that's kind of hard to figure out, not saying much is probably a better idea.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 08, 2012, 12:46:42 PM
Been playing Zangief because Hitbox has such an advantage when it comes to grapplers, I haven't been doing too badly. Hitboxarcade released a new video today:

How to Hit Box - Cardinal 360's (http://www.youtube.com/watch?v=CaZIHAmmOR0#ws)

I didn't know that it just required all four for an input. I knew about <V>^, I didn't know you could <>V^ or do any other combo. Or about the buffering. I have a feeling I'll be doing a lot more dancing in with <V<V<V<V<V< only to then do >^P

ya'll are fucked.

What I gain in grappler ability I lose in charge characters, however. For some reason I have an incredibly hard time wrapping my head around how to control and work with a charge character smoothly. Defen tried to teach me Vega, but it was extremely rough going just to figure out how his shit even worked.

Also looking into modding my controller so that it works on a 360 and have light up buttons. I'll have to get a new piece of plexiglass because my current buttons are 24mm, and 30mm are the ones that light up.
Title: Re: Street Fighter 4.
Post by: Malikial on February 08, 2012, 05:03:28 PM
WELL, I would be wanting to play some of this with you guys if you get around to it. I'm not good but I like having fun!
Title: Re: Street Fighter 4.
Post by: patito on February 08, 2012, 07:47:52 PM
I actually don't have you on my main steam friends thing, I should fix that. Also we should totally play tomorrow.
Title: Re: Street Fighter 4.
Post by: Joxam on February 08, 2012, 10:42:09 PM
I have the next three days off so I can play anytime also!
Title: Re: Street Fighter 4.
Post by: Ziiro on February 12, 2012, 01:22:24 PM
SSF4 AE: EOS #4 (http://www.youtube.com/watch?v=fcHcFuzFaAs#ws)
Title: Re: Street Fighter 4.
Post by: Ziiro on February 14, 2012, 03:30:24 PM
http://www.capcom-unity.com/gregaman/blog/2012/02/14/super_street_fighter_iv:_ae_2012_update_coming_soon_to_pc_ (http://www.capcom-unity.com/gregaman/blog/2012/02/14/super_street_fighter_iv:_ae_2012_update_coming_soon_to_pc_)

February 28th is the tentative date, it appears.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 14, 2012, 03:55:52 PM
Yeah, baby, gimmie those Ultra buffs and increased Focus attack hitbox.

SSF4 AE 2012 - Vega (Claw) Ultra Changes (http://www.youtube.com/watch?v=ywUEANXXyHA#ws)

Vega, why you got to be so MATHEMATICAL?
Title: Re: Street Fighter 4.
Post by: Ziiro on February 14, 2012, 04:53:46 PM
Wow. Fuck everything about that.

On the other hand:

SSF4AE2k12: Oni - Ver. 2012 Day 1 Combos (http://www.youtube.com/watch?v=LzobGhsYIuQ#ws)
Title: Re: Street Fighter 4.
Post by: Joxam on February 15, 2012, 12:03:06 AM
Great games guys!
Title: Re: Street Fighter 4.
Post by: Smiler on February 15, 2012, 12:35:29 PM
We should get together and play more. That was a lot of fun.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 15, 2012, 12:43:20 PM
It was fun to fight new people, but more than 4 people in a lobby is kind of silly, personally. With 4 people, after a loss you wait 15 minutes to try again.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 19, 2012, 11:42:54 AM
Okay so after some hardcore ranked fights last night I think I got my winning* strategy in flowchart form

(http://i.imgur.com/esjVo.jpg)

[spoiler]* I actually lost 300PP[/spoiler]
Title: Re: Street Fighter 4.
Post by: Smiler on February 19, 2012, 02:01:58 PM
Hello Kenflowchart.jpg.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 20, 2012, 01:36:37 PM
Well, I've learned to FADC, if only to do into Ultra 1 for now. I was somewhat inspired to get my basics on lockdown after this video.

The Best of Overmostheads (Oni) - SSF4 AE/AE 2012 (720p HD) (http://www.youtube.com/watch?v=LSafHILTvuU#ws)

So I've changed up my playstyle a lot to try to be less SHORYU ON WAKEUP ALL DAY ERRYDAY to only when necessary, and only light.
Title: Re: Street Fighter 4.
Post by: Bal on February 22, 2012, 09:57:30 AM
Sometimes I have these flashes where all my shit works, but for the most part I'd be the biggest fraud in the world, if I could even present the illusion of being good. I think I only stick with Guy because when my shit does work, it's some of the most stylin' shit in the world, and no one knows what to do about it.

Cross-up bushin combo (final fight combo) with throw variant ending into the corner, juggled with an ex-tatsu. It's not really all that complicated, but it feels so good.
Title: Re: Street Fighter 4.
Post by: Smiler on February 22, 2012, 11:58:08 AM
1. Oh hey I want to play street fighter
2. Cool I won 2-3 matches.
3. What the fuck I am getting rolled.
4. Lose 10-20 times in a row, quit.

Repeat forever.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 22, 2012, 12:06:50 PM
That was every night this last weekend for me. I want to reach 1k PP/4k BP. That's my current goal of "Okay, I'm decent at street fighter". But every time I reach 700+ I just get my shit wrecked by different people because I do stupid things.

WAKE UP ULTRA ON A PLAYER WHO'S BEEN BLOCKING EVERYTHING I DO ON WAKE UP? SOUNDS GREAT.
Title: Re: Street Fighter 4.
Post by: Bal on February 22, 2012, 12:07:58 PM
It helps searching for equal skill players, instead of Quick Match, which should be re-labeled "thrown to the wolves"
Title: Re: Street Fighter 4.
Post by: Ziiro on February 22, 2012, 12:08:52 PM
Until you run into that 3300 Gouken at 500PP because he "Wanted to try new characters" and now needs to get back to 1500PP
Title: Re: Street Fighter 4.
Post by: Thad on February 22, 2012, 12:11:52 PM
It helps searching for equal skill players, instead of Quick Match, which should be re-labeled "thrown to the wolves"

...hm.  Good to know.
Title: Re: Street Fighter 4.
Post by: Büge on February 22, 2012, 12:12:50 PM
It helps searching for equal skill players, instead of Quick Match, which should be re-labeled "thrown to the wolves"

(http://art.penny-arcade.com/photos/214627839_MDbKT-XL-2.jpg)

aw, I liked it better when it was animated
Title: Re: Street Fighter 4.
Post by: Bal on February 22, 2012, 01:19:25 PM
I have literally (yes Thad, actually literally) been placed against the number one Yun on PC before through quick match. If there's a system for choosing opponents in quick match, I've yet to decipher it.
Title: Re: Street Fighter 4.
Post by: Smiler on February 22, 2012, 03:46:15 PM
Patito was teaching me some stuff and now I feel a little better!

Oh uh yeah never use quick match. Hell, on the PC lag isn't that bad, so you can usually play against people in other countries as well.
Title: Re: Street Fighter 4.
Post by: Bal on February 22, 2012, 06:51:20 PM
Yeah, everyone agrees that the PC has the best netcode out of all the platforms. Sadly, everyone bought it for Xbox, because of the two console versions that's the better netcode. Seriously though, I've fought people with solid yellow bars and had no lag at all.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 22, 2012, 10:19:44 PM
So I was planning to have my Hitbox dual modded soon amongst other things. Planned on getting the art replaced, LEDs, dual mod, etc. I ran into a problem. The problem is that the stock plexiglass front of a Hitbox is actually painted on. Meaning that you can't really replace the art. The obvious solution I'll have to take is that I'm going to have to create a new faceplate from scratch as well as the art template from scratch. (http://i93.photobucket.com/albums/l74/Ziiro/Template.jpg) I bought the materials and the drill bits are on their way right now. (BECAUSE HOME DEPOT DOESN'T CARRY METRIC DRILL BITS) If anyone has any suggestions on how I can best measure and create a digital art template for this for art I'm all ears. All I can figure is re-creating the object in Google Sketchup and measure the distances to the outside edges of the buttons - for each one.

So I took it apart to take a look inside to see how it all worked, took some notes then replaced my buttons with my new ones just for kicks. I don't have the LEDs, but damn do they look good on raw metal. (http://i93.photobucket.com/albums/l74/Ziiro/Metalboxes.jpg) (Shame the buttons are loose because the depths are adjusted to having the faceplate on there.)
Title: Re: Street Fighter 4.
Post by: Defenestration on February 22, 2012, 10:45:34 PM
I was confused what you meant by template when I saw that you were able to completely detach the faceplate. You know, why don't you take an art piece that you think would be rad, instead of having the art be designed around the holes to make sure it looks good, just put the art in the buttons? (http://pineconeattack.com/2009/08/06/how-to-mod-the-madcatz-fight-stick-with-seimitsu-parts/) (go to step 30)
Title: Re: Street Fighter 4.
Post by: Ziiro on February 23, 2012, 12:22:07 AM
The actual buttons are not transparent. I considered that, but the end effect just isn't what I'd want.
Title: Re: Street Fighter 4.
Post by: Envy on February 23, 2012, 12:26:55 AM
I was hoping Art would have had a plexiglass solution for a easy out if you want to try something like this (http://www.tek-innovations.com/arthobbies/?loc=products&cat=12) at one point.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 23, 2012, 01:25:38 PM
Listening to Ziiro about how he's fuck with his hitbox to customize it has got me looking at my own, but it's an immediate dead end as soon as I recall that I main Claw. Man, I like Vega and all, but how the fuck am I supposed to own anything with Vega plastered all over it and not be the *gayest fucking thing in the world.* Why couldn't I main someone like Dudley or Gouken or Makoto or Zangief or...

Title: Re: Street Fighter 4.
Post by: Brentai on February 23, 2012, 01:33:29 PM
...Rainbow Dash?
Title: Re: Street Fighter 4.
Post by: Ziiro on February 23, 2012, 01:43:48 PM
I was sorely disappointed when I went to deviantart and was unable to find a Vega/Claw Pony to post here.

That aside, there's some decent stuff around for vega. (http://media.photobucket.com/image/recent/qbanace76/024.jpg)

At the moment I'm torn between making a pure Oni hitbox or just going more generalized with designs and my name.

Okay, actually, this is kind of badass. (http://www.neilmerchant.com/images/MadCatzFightStickTE_PanelTemplate.jpg)

Final edit: You could also turn off the UI and take a screenshot of him doing splendid rose with some graphic effects on. Non-KO. That'd be a pretty rad basis for some art.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 23, 2012, 02:36:08 PM
All solid ideas, Ziiro, but I just remembered that my two favorite Melty Blood characters are both the opposite of gay and still complete badasses. Also, they fucking *hate* each other, so it should be very simple to find pictures of them fighting.
Title: Re: Street Fighter 4.
Post by: patito on February 23, 2012, 02:44:29 PM
Dude, you're doing this wrong, if you're playing Vega you should just embrace the gayest shit ever, there's nothing wrong with that. Trying to be badass with Vega is missing the point.

It's like playing Dan and not taunting.
Title: Re: Street Fighter 4.
Post by: Bal on February 23, 2012, 02:46:40 PM
Pink with roses in the background, combined with his ink style portrait from SFIV. Red lollipop and buttons.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 23, 2012, 02:53:07 PM
Vega isn't gay! His sexuality is entirely... narcissistic. But this is still about a half naked tatooed man licking his fingers as he soapboxes about beauty. :(
Title: Re: Street Fighter 4.
Post by: Ziiro on February 23, 2012, 02:57:09 PM
Pink with roses in the background, combined with his ink style portrait from SFIV. Red lollipop and buttons.

Vega's fightstick would just be a ton of his face. Just all over it. Every button would be his face. The background would be roses. and the stick would be a claw painted on the balltop.
Title: Re: Street Fighter 4.
Post by: Envy on February 23, 2012, 03:00:14 PM
Whenever I think of Vega I think of this incarnation. About 2:10 in.
Street Fighter II The Animated Movie part 5: Chun li kicks Vega's butt :) (http://www.youtube.com/watch?v=JlLSpB4JTZw#ws)
Title: Re: Street Fighter 4.
Post by: patito on February 23, 2012, 03:00:29 PM
I like this idea of Vega's face on it. But to refine on it, it needs to be Vega's face around the corners and have the rest be a reflective surface so you can see your face on it.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 23, 2012, 03:08:44 PM
Light-up yellow/white balltop and buttons like vanity lights. Replace it with a reflective acrylic surface instead of a normal plexi. Have his face on all the buttons.
Title: Re: Street Fighter 4.
Post by: Smiler on February 23, 2012, 03:08:55 PM
Vega with pink bows in his hair.
Title: Re: Street Fighter 4.
Post by: Brentai on February 23, 2012, 03:19:52 PM
A mural of a fire demon confronting an aged wizard on a bridge.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 23, 2012, 04:35:33 PM
You're all cocks.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 23, 2012, 04:46:46 PM
Brilliant. Instead of a balltop make it a battop and make it flesh colored.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 24, 2012, 11:53:11 AM
"Hey you should play SF4 on PS3"

(http://i.imgur.com/caWeC.gif)

Alt: When I try to get my friends to play street fighter with me
Title: Re: Street Fighter 4.
Post by: Bal on February 24, 2012, 07:38:38 PM
So I was playing some ranked Quick Match games, because I don't really mind being thrown to the wolves, and I kept running into the same Ibuki player whose PP was about the same as my own. At that level, functionally identical. I beat her, and then I beat her again, and then again. After the second time I started feeling a little bad, but I kept ending up in their lobby, and they'd ready up, clearly wanting another bite at the apple, and I know that feeling all too well, so I'd go ahead and ready up. The fourth and last match, largely because Ziiro showed up to play, this happened in the first round (http://cloud.steampowered.com/ugc/452848054050143812/5000549AB6A3D9C3BDE20BA477102ECAFFD86B3B/). Note that I went on to win that round.

I'm sorry, pink Ibuki, wherever you are, for doing that, but you should have like chipped me out with kunai or something. Anything.
Title: Re: Street Fighter 4.
Post by: Defenestration on February 25, 2012, 10:59:51 AM
You're all like

(http://27.media.tumblr.com/tumblr_lpbjt7CJIi1qko4x4o1_500.gif)

LIGHTS OUT MOTHERFUCKER
Title: Re: Street Fighter 4.
Post by: Bal on February 25, 2012, 11:16:49 AM
Heck no. The last hit was a cross-up.
Title: Re: Street Fighter 4.
Post by: Envy on February 27, 2012, 10:02:54 PM
2012 tomorrow for live users, and thursday for steam.
Title: Re: Street Fighter 4.
Post by: Bal on February 27, 2012, 10:26:32 PM
There's no difference. You have to use Live regardless. If for some stupid reason there is a difference, maybe you could provide some kind of link like a reasonably intelligent person might do.
Title: Re: Street Fighter 4.
Post by: patito on February 27, 2012, 10:34:33 PM
There's a boxed version of SSF4 AE that doesn't require steam. This version gets all it's updates and DLC through GFWL. Both versions use GFWL for matchmaking.
Title: Re: Street Fighter 4.
Post by: Bal on February 27, 2012, 10:39:30 PM
My god! A non-Steam version?! This is the first time I've heard of such a thing. Don't be a twat. The GFWL cert process is very long. If they knew there would need to be a Steam update as well, they had plenty of time to make them available on the same day, because the Steam cert process is not long at all. This is bad planning, and yet another in a never ending series of bullshit moves by Capcom that make it perfectly clear that the PC is less than an afterthought.
Title: Re: Street Fighter 4.
Post by: patito on February 27, 2012, 10:56:32 PM
You said there was no difference and I explained the difference, I don't know what part of it you don't understand.

http://www.capcom-unity.com/gregaman/blog/2012/02/27/super_street_fighter_iv_arcade_edition_2012_update_live_for_pc_tomorrow_ (http://www.capcom-unity.com/gregaman/blog/2012/02/27/super_street_fighter_iv_arcade_edition_2012_update_live_for_pc_tomorrow_)
Title: Re: Street Fighter 4.
Post by: Bal on February 27, 2012, 11:01:14 PM
I obviously understand perfectly well. I just think it's stupid. Either they use GFWL to deliver the patch, as many games on Steam already do, or they plan for the fact that they will be patching through Steam and do it on time. Anything less is unacceptable particularly in the face of the already extraordinarily long wait.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 28, 2012, 10:33:50 AM
So what happens if you just boot from the exe rather than steam today?

I launched my SF4 before I headed into work today and it didn't make me download or do anything. I've got the Amazon version, so I should have been downloading it?
Title: Re: Street Fighter 4.
Post by: patito on February 28, 2012, 10:56:14 AM
That depends on whether the amazon version had a steam key or not. GFWL probably still knows if you're using a steam version anyway. Also, maybe the patch wasn't out when you launched it?
Title: Re: Street Fighter 4.
Post by: Ziiro on February 28, 2012, 12:13:04 PM
Got the drill bits to finish creating the new Plexi. Haven't heard from the art guy. At least with the new Plexi I can make the buttons stop wobbling around like it does with just the raw metal.
Title: Re: Street Fighter 4.
Post by: Ziiro on February 28, 2012, 10:30:54 PM
Got the new plexiglass done and attached and.. eh.. (http://i.imgur.com/TF8Jo.jpg) I'm not too pleased with the results. Some of the screws don't go in, and the edges are rough and not as straight as I'd like. Thinking I'm going to go by Home depot on the way home tomorrow and try again, this time using a miter saw and a larger bit for the screw holes. This should solve all the problems.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 01, 2012, 11:14:34 AM
2012 patch for everyone!

Oh and I found a tier list. (http://www.eventhubs.com/news/2012/feb/29/tiers-super-street-fighter-4-arcade-edition-v2012-arcadia-magazine/)
Title: Re: Street Fighter 4.
Post by: Bal on March 01, 2012, 11:20:36 AM
Are you using a drill bit that lets the screws be recessed? I can't tell.
Title: Re: Street Fighter 4.
Post by: patito on March 01, 2012, 11:36:01 AM
Tier lists are dumb.
Title: Re: Street Fighter 4.
Post by: Smiler on March 01, 2012, 11:47:49 AM
Playable Tier: Everyone but Hakan and Dan

Pffffft Tier: Hakan and Dan
Title: Re: Street Fighter 4.
Post by: Ziiro on March 01, 2012, 11:55:46 AM
GOD TIER: My character
SHIT TIER: Your character
IT IS TIME TO OIL UP TIER: Hakkan

Are you using a drill bit that lets the screws be recessed? I can't tell.

They are not recessed. I started on a second faceplate last night but I only got the general shape scored and done before I had to quit for the night. Tonight I'm going to use a skillsaw to get straight lines and smooth edges and go from there.
Title: Re: Street Fighter 4.
Post by: patito on March 01, 2012, 11:59:38 AM
Hakan gets some pretty bad rap. I mean sure, he only has like one useful move but at least he's a fairly unique character. Unlike Dan who is just pretty much a subpar version of a good character.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 01, 2012, 12:07:12 PM
Dan needs raging demon

(http://i.imgur.com/X78Oy.jpg)
Title: Re: Street Fighter 4.
Post by: Bal on March 01, 2012, 12:51:03 PM
Tier lists are dumb up until the point where you and most of the players you are facing are getting the most out of your character, at which point tiers become a factor, and sometimes a deciding factor. For most people though, even at the tournament level, playing a character with whom you are comfortable is more important than where they fall on the tier list, unless they're literally either banned, or absolute trash. And I mean trash trash.
Title: Re: Street Fighter 4.
Post by: patito on March 01, 2012, 12:53:35 PM
Yeah, exactly. So they're basically meaningless for us. Except for the Dan part, because there's no excuse for that shit.
Title: Re: Street Fighter 4.
Post by: Defenestration on March 01, 2012, 07:00:51 PM
Playable Tier: Everyone but Hakan and Dan

Pffffft Tier: Hakan and Dan

Dan is actually better that Hakan pre-2012. Dan is basically 3x as powerful as you think he is in this game.
Title: Re: Street Fighter 4.
Post by: Kayin on March 01, 2012, 07:48:43 PM
Only there is no real reason to pick Dan.

Anyways I would be careful about shrugging off tier lists. They can still matter a lot, even at lower levels. Not so much in SF4, but in general. Characters of lower tier generally aren't there because they don't do as much damage or are linearly less good than other characters. Being low tier can mean massive character flaws that are apparent even at low level and high tier can often ensure a stable growth for you as a player. Questions to ask when picking a character (outside of whether you like them) involve how strong they are and why they are top tier. Along with the important question of...

"I play this game for a 1-5 years will I possibly regret my choice of character when I get good". I'd avoid that! Tiers aren't iron clad rules of power, but they're more than useless. They're sorta the most basic and straight forward piece of information you can get on a character before doing further research.
Title: Re: Street Fighter 4.
Post by: patito on March 01, 2012, 08:50:07 PM
Tell that to the Dizzy player.
Title: Re: Street Fighter 4.
Post by: Kayin on March 01, 2012, 09:14:19 PM
Dear Dizzy Player: I'm sorry your character sucks. If it makes you feel any better, my character is even worse than yours.

Signed
Johnny Player
Title: Re: Street Fighter 4.
Post by: Brentai on March 01, 2012, 09:14:31 PM
I like having some idea what kind of disparity between perceived character strengths is at play in a matchup.  I disregard it entirely when choosing a character (since I only ever main Random or Pichu anyway) but I think it's somewhat useful information.

My only problems are that I'm never too sure about the data used to determine the tier list, and any list more than a couple weeks old is probably out of date.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 01, 2012, 11:22:31 PM
So I played some endless with some friends and I won a bunch of games as Oni but they're really salty because I kept doing the same shit over and over again I guess? Oni has an incredibly powerful shoryu - if I actually whiff a light shoryu I can follow up with an Ex after and the only thing that can stop me is a jab or to keep blocking. (But who can resist punishing a whiffed shoryu?) Same with my cross slash - if I do light cross slash it's generally blocked, so I'm free to follow up with a quick demon fist or shoryu and they hit 90% of the time.

I'm trying to work in the more advanced links into my gameplay, but it's incredibly difficult to actually do the target combo (Back MP, back HP, shoryu/tatsu/etc) because I can't figure out when to start with the target combo rather than jumping into the shoryu or other supers. It's not like I do 100% Shoryu's and supers, it's just that I generally jab into them instead of other target combos
Title: Re: Street Fighter 4.
Post by: Bal on March 02, 2012, 12:38:23 AM
Just going to throw out that I won more than I lost against you. Also everyone else today.
Title: Re: Street Fighter 4.
Post by: Kayin on March 02, 2012, 12:44:22 AM
I like having some idea what kind of disparity between perceived character strengths is at play in a matchup.  I disregard it entirely when choosing a character (since I only ever main Random or Pichu anyway) but I think it's somewhat useful information.

My only problems are that I'm never too sure about the data used to determine the tier list, and any list more than a couple weeks old is probably out of date.

Fighting games are less prone to the metagame shifts other genres have and as such, tier lists generally become pretty stable. 6 months to a year in and people will have a pretty good idea of whats what The first month or so can be really swingy with new tier lists coming constantly, but people will settle down. Surprisingly though, in as little as a month, people can have a pretty decent idea what the final tier list is going to look like within about a place ranking for each character. It's useable information, especially considering the early tier lists represent the level of play most players will be playing at.

As for the date under them, most tier lists are sorta eyeballed, but proper ones are attached to matchup charts. Generally though, no real data is being used but top player input. The assumption that a match value is determined by a set of 10 with equally skilled, top level players assumes such players exist and could be used for testing. It's probably best not to think of something like a "6:4" matchup being literally 6:4. It probably could be, but what it represents is a disadvantage. a 7:3 a large disadvantage and a 8:2 a huge disadvantage. By numbering up characters positive and negative matchups you can generate a pretty good tier list.

BUT IT DOES NOT STOP THERE. Some games require weighted tier lists. In Third Strike, the power of the top characters and lack of presences of lesser characters meant that good matchups against the top 3-5 characters were way more important thant positive matchups against bottom tier matchups (who cares if you can beat Sean 10-0?). Characters like Makoto and Dudley could fluctuate a tier placing depending on the method used.

Then there are characters with high variance that are poorly handled by the tier system. Bison in Super Turbo is considered by some high tier and by others low tier. He is at a disadvantage in most matchups. The nature of the character though makes him very all or nothing -- he can beat anyone with one good jump-in and as such can pull out impressive wins but has hard times consistently placing in tournaments. These sorts of characters are generally eyeballed to reflect their tournament strength (Thus, more on the weaker side), but it can get confusing sometimes.

The whole thing, down to matchup charts is largely informal, but it still manages to do it's job quite well. Just always gotta remember that they're a good chunk opinion and represent current knowledge about the game.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 02, 2012, 11:10:37 AM
Hori has a new stick coming out.. (http://shoryuken.com/2012/03/01/hori-announces-vf5-fs-fighting-edge-arcade-sticks/) And it looks incredible. I think I may get one to convert it to a hitbox. The size and weight sounds great. The amount of space that could be used for art is amazing too.

(http://shoryuken.com/wp-content/uploads/2012/03/hori_fe_600.jpg)
Title: Re: Street Fighter 4.
Post by: Bal on March 02, 2012, 11:17:23 AM
That stick does look rad, but it also said they're switching from Sanwa to their own. Son, I am disappoint.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 02, 2012, 11:26:36 AM
I'll just pop that shit out if it's too disappointing. If anyone is looking to order parts for their stick, I strongly suggest Focusattack (http://focusattack.com/). They got me my new buttons pretty quick and the prices aren't bad.

On a related note: Sanwa is working on silent buttons and joysticks (http://shoryuken.com/2011/12/26/sanwa-developing-quiet-stick-and-buttons/)... Found a video of them (http://www.4gamer.net/games/000/G000000/20120122002/) - scroll down and have a listen. (Second video of the first three)
Title: Re: Street Fighter 4.
Post by: Niku on March 02, 2012, 12:16:23 PM
Speaking of fighting sticks, does anyone have an opinion on eightarc's (http://eightarc.com/) offerings?  Even though I don't use my 360 too much anymore part of the reason I never really wanted to invest in a stick was that I didn't want to limit my platform options, and they've got sticks that are compatible across 360, PS3, and PC without additional modding.
Title: Re: Street Fighter 4.
Post by: Bal on March 02, 2012, 12:27:42 PM
Pricey, but well made, and all Sanwa parts means arcade perfect inputs.

EDIT: You can also do what I did and just go for a 360 stick. Xinput means it works with Windows, and I can plug it in to my Xbox any time I want. PS3 has terrible lag in Capcom games from what I hear, so it's not a huge deal to be cut off from that platform.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 02, 2012, 12:34:40 PM
If I were to get a stick right now, this would be it. (http://eightarc.com/qanba-q4-black) Works on all 3, Sanwa parts and I've heard a lot of good things about Qanba in general. Price isn't much worse than a Hori/Madcatz that you'd find on amazon. The problem is it IS a chinese company, but it works on all three systems. Trade offs all around.
Title: Re: Street Fighter 4.
Post by: Bal on March 02, 2012, 12:38:15 PM
I'd look into the RMA experiences of people who've needed it before purchase as well.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 02, 2012, 12:44:08 PM
Christ. They even sold out of their pre-orders. (http://www.focusattack.com/products/Qanba-Q4RAF-XB360-PS3-PC-Compatible-Joystick.html)
Title: Re: Street Fighter 4.
Post by: NexAdruin on March 03, 2012, 10:41:09 AM
So I'm not gonna read 26 pages about fighting games but I just picked up super street fighter 4 for the ps3. I don't like fighting games much but a lot of you guys are into this and I had a free game coming and they didn't have any titles I actually wanted.

So if any of you have this on ps3 my nickname is NexAdruin and I will sometimes be playing this maybe. I probably won't buy any DLC or whatever gets added. I don't know if super street fighter 4 is compatible with regular street fighter 4, also.
Title: Re: Street Fighter 4.
Post by: Bal on March 03, 2012, 10:57:43 AM
The current version is Super Street Fighter 4: Arcade Edition (available for DLC money as an update on consoles, and as the standard version for PC), and then there was a balance patch just broadly known as v2012, which is free. If you want to be able to play with anyone online, you'll either need to pick up AE, or have friends willing to downgrade to vanilla, which is possible if you own AE on a console. Ranked matches are essentially impossible without AE at this point, however.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 04, 2012, 02:10:01 PM
Super Queering Aids II Turbo S11E05 - analogy for the fgc (http://www.youtube.com/watch?v=HC1wKZVsRFE#ws)
Title: Re: Street Fighter 4.
Post by: Bal on March 04, 2012, 02:30:55 PM
DAY ONE
Title: Re: Street Fighter 4.
Post by: Brentai on March 04, 2012, 02:38:07 PM
Did they give Abel an accent?
Title: Re: Street Fighter 4.
Post by: Bal on March 04, 2012, 02:46:04 PM
Well, he's an amnesiac, but was billed as hailing from France in S/SF4
Title: Re: Street Fighter 4.
Post by: Ziiro on March 05, 2012, 10:18:24 AM
I'm sorry, Bal. You will never have an ultra worth a shit.

SSF4 AE v2012 PC (Steam) Guy Ultra 1 Glitch (http://www.youtube.com/watch?v=nXsR6-wlet4#ws)
Title: Re: Street Fighter 4.
Post by: Bal on March 05, 2012, 10:27:51 AM
Fortunately, my Guy game is based around the idea that I don't have an Ultra, because is most scenarios, I don't.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 05, 2012, 10:32:24 AM
Most scenarios. There will be a time where that will happen to you and it will cost you the round and match. You will probably break your fightstick in half.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 05, 2012, 02:32:17 PM
Oh man, I forgot: Last Night was crazy when watching Final Round for AE2012. Justin Wong using Rufus lost to Wolfkrone's C.Viper - the guy plays on a Dual Shock 3.. Wolfkrone even had to win an extra set against Justin because he was from the losers bracket. The only reason he was in the losers bracket was because he was late.

Title: Re: Street Fighter 4.
Post by: Envy on March 05, 2012, 05:57:33 PM
Krone is notorious for his pad play along with a few others I can't think off the top of my head. Also pretty hype for SFxT tonight I'm practicing all my links right now.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 07, 2012, 12:31:49 PM
How to Hit Box - Slides (http://www.youtube.com/watch?v=3SolUIlMwg4#ws)

Why did this never occur to me. Shit, I should try this when I get home.
Title: Re: Street Fighter 4.
Post by: Defenestration on March 08, 2012, 10:35:45 PM
You know that feeling when you tell yourself, "Okay, one last game" and then get a 20K BP Ryu, panic a little bit, and then calm down, take his five dollar ass and MAKE SOME CHANGE?

Yeah, well, now *I* do.
(http://i.imgur.com/84APE.jpg)
Title: Re: Street Fighter 4.
Post by: Brentai on March 08, 2012, 11:15:31 PM
Shut the fuck up you thighmonster.
Title: Re: Street Fighter 4.
Post by: Envy on March 13, 2012, 12:48:40 AM
IF only Kazuya didn't have a ridiculously weird motion for the mist step.
http://www.youtube.com/watch?feature=player_embedded&v=R8aJgB2IJHM# (http://www.youtube.com/watch?feature=player_embedded&v=R8aJgB2IJHM#)!
Title: Re: Street Fighter 4.
Post by: Ziiro on March 13, 2012, 02:08:36 PM
Sending hitbox off for modding today. Decent enough time I figure - I've got ME3 to play and other projects to occupy my fighting game downtime. The end result is going to be amazing.
Title: Re: Street Fighter 4.
Post by: Büge on March 13, 2012, 02:44:56 PM
Sending hitbox off for modding today. Decent enough time I figure - I've got ME3 to play and other projects to occupy my fighting game downtime.

(http://i.imgur.com/Yc5mK.jpg)
Title: Re: Street Fighter 4.
Post by: Bal on March 22, 2012, 05:01:41 AM
All right, quick match, let's go! *Number 1 Sagat on PC just jumps around throwing normals like a goof and beats me anyway* Feels bad man.
Title: Re: Street Fighter 4.
Post by: NexAdruin on March 22, 2012, 07:13:04 AM
I finally got around to playing this (with arcade edition) with Smiler and Patito last night. I got annihilated but am getting good at hadokens and starting to pick up on the jargon.
Title: Re: Street Fighter 4.
Post by: Smiler on March 22, 2012, 08:11:11 AM
Yeah all you can do is keep playing. You'll get the hang of it all eventually if you keep trying.
Title: Re: Street Fighter 4.
Post by: NexAdruin on March 22, 2012, 08:33:30 AM
yeah I didn't expect to jump in and kick ass or anything. it's just a very different kind of game than I'm used to playing. the only fighting game I've ever tried to play before this is super smash bros, which is completely different.
Title: Re: Street Fighter 4.
Post by: Ziiro on March 22, 2012, 02:36:23 PM
I get my Hitbox back tomorrow, and then no realm of street fighting will be safe from my wrath goshoryu.
Title: Re: Street Fighter 4.
Post by: Smiler on March 25, 2012, 03:38:13 PM
Oh man, I just fought a Dudley. Dude was sort of crap, I got him pretty low, and he hits me with an ultra. MESSAGES ME TAUNTING ME WHILE THE ULTRA IS GOING. He jumps at me afterwards, I kill him with wakeup wheel kick.

The game pauses, while I get another message, and then "THE PLAYER HAS LEFT THE GAME."

"God you play like a scrub."

(http://dl.dropbox.com/u/123768/forum%20post%20pictures/star%20trek/HOkiG.gif)
Title: Re: Street Fighter 4.
Post by: Ziiro on March 25, 2012, 08:47:06 PM
Went from 0 to 1000PP in one evening on Xbox Live using my hitbox. My final fight to get me from 991 to 1077 was an Oni who was B ranked. 4300BP, 1700PP. And I floored him.
Title: Re: Street Fighter 4.
Post by: Envy on March 27, 2012, 12:08:40 AM
Your getting much better with your hitbox. I was really surprised by how many 360s you managed to get off on wakeup. It's making me consider getting one.

Edit: Street Fighter X Tekken is being released on the PC May 11, 2012 and will use Games for Windows Live.  For those that are interested.
Title: Re: Street Fighter 4.
Post by: Bal on March 27, 2012, 02:10:35 AM
I'll probably wait for the Not Busted As Hell edition.
Title: Re: Street Fighter 4.
Post by: on March 27, 2012, 02:16:35 AM
Yeah, I'm waiting for Super Street Fighter x Hyper Tekken before I even consider anythign more than a no-dlc Rental.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 01, 2012, 01:07:45 PM
I just wanted to comment upon X Tekken after renting it for a day. Everyone knows that it is DLC ridden in the worst ways, has *five* characters exclusive to a single platform, and gems are gimmicky bullshit that add nothing to the game except unnecessary shenanigans. This is kind of lame, but the important part is the base game, right? If you can have fun fighting your pal who agrees not to do Kazuya's infinite until he wins because you walked away who cares right?

Well, don't worry because I'm about to save you some money. It's a piece of shit. The comboing feels completely arbitrary in what works and what SHOULD work but doesn't, the crossover system is fucking stupid because if I accidentally tap heavy P or K twice on my hyper-sensitive stick the crossover attack comes out and there's absolutely no reason that the attack shouldn't just be HP + HK exclusively instead of this "easy access" nonsense that can completely fuck you over with perhaps the simplest execution error possible, and its completely ridden with infinite repeatable meterless loops that are still being discovered weekly when the game already has huge problems with timeouts.

That being said, it is interesting to see how they adapted the Tekken characters' movesets to a 2D plane and they're done relatively well. But not interesting enough that you should spend any more than $5 on it during the inevitable steam sale a few years from now.
Title: Re: Street Fighter 4.
Post by: Bal on May 01, 2012, 09:49:57 PM
The main thing with the timeouts is that everything takes too fucking long. There are no ultras, so they put cinematics on regular super arts, and "cross arts" which are team supers. Neither of which stop the clock. You can also do lengthy team combos by tagging your other character in during a special move and continuing the combo, but the damage scaling is similar to SF4-series games, so by the seventh or eighth hit, you're doing almost not damage, but they can't fight back, so you might as well keep it going to eek out that extra bit of damage, and to keep them from damaging you. Again, clock ticking down the whole time. It's also easy to play the clock in your favor if you have a life lead, what with two life bars are quite large stages.

Strangely, the Japanese aren't having the same issue with timeouts at their tournaments. Maybe they just don't play the clock so much. I look forward to EVO, where we'll see some high level international play.
Title: Re: Street Fighter 4.
Post by: James Edward Smith on May 02, 2012, 02:09:12 AM
My secret dream which will never be realized because I suck and fighting games and have never had the patience or drive to get better at them than I am initially (terrible) is to become this player of them who is known for finding characters who are good at winning via timeout gimmicks. You know, something like I practiced to become robotically good at Fuerte's infinite combo. I don't know if my name would just be "TT" or not, but I would definately have t-shirts made that had "TT" on them.
Title: Re: Street Fighter 4.
Post by: Bal on May 02, 2012, 02:39:20 AM
There really isn't any way to do that in most games, it's even fading out of the tournament level of SFxT, and it's basically impossible in SSF4AE. About the closest you could get is really strong defensive characters like Guile, but you're more likely to kill them in fending them off than end up with a time over situation. Regarding that Fuerte combo, it's not a combo, so the damage doesn't get scaled down nearly as much, and they'll just die.
Title: Re: Street Fighter 4.
Post by: Defenestration on May 05, 2012, 02:22:23 AM
Evolution 2012: Street Fighter x Tekken Grand Finals (http://www.youtube.com/watch?v=WAJUelWRWBs#)
Title: Re: Street Fighter 4.
Post by: Bal on May 05, 2012, 05:07:31 AM
That would be funny if everything in it hadn't been banned from EVO since the event details were announced this year.
Title: Re: Street Fighter 4.
Post by: Smiler on May 11, 2012, 01:03:29 PM
I can jump into the game and win six matches in a row. I feel good about myself now. Good Balrogs still push my shit in though.
Title: Re: Street Fighter 4.
Post by: Ziiro on May 11, 2012, 02:36:12 PM
overmostheads [Oni] vs Idjdelvalle85I [Seth] [EPIC ENDLESS!] (http://www.youtube.com/watch?v=dGPSkKRO3jw#ws)

Overmostheads proves what a monster Oni really is.

Except recently I've been having a bad case of stupid fingers. hands aren't responding properly. I just need to play more I guess.
Title: Re: Street Fighter 4.
Post by: Bal on May 11, 2012, 04:00:02 PM
I had a serious stupid fingers problem with Guy after I had really started to lock down his combos, and I realized that, at least part of it, was that my inputs had become too fast, and I had lost the necessary rhythm for target chain in particular. Given that you're on a hitbox and it's all finger speed, maybe you need to slow your right hand down a little bit so the inputs aren't lost in the animations.
Title: Re: Street Fighter 4.
Post by: Ziiro on June 21, 2012, 11:08:23 AM
SSF4AE will be $10 on PC through Amazon's download service Friday and Saturday. (http://www.cheapassgamer.com/forums/showpost.php?p=9716271&postcount=4466)

Here's the product page for tomorrow. (http://www.amazon.com/Super-Street-Fighter-IV-Download/dp/B0058KRA0K)
Title: Re: Street Fighter 4.
Post by: Ziiro on November 26, 2012, 08:43:28 PM
SSF4AE is $10 on steam at the moment, $13.49 for the complete including all costumes. We're probably at the point where everyone who is at all interested already has it, but I'm at least throwing that out there.
Title: Re: Street Fighter 4.
Post by: Rico on November 26, 2012, 10:00:24 PM
I'm pretty sure the $13.49 is cheaper than unlocking all the costumes, but I'm already really bad about being online or having a fight stick. Fucking Steam. Fuck you.
Title: Re: Street Fighter 4.
Post by: Ziiro on November 26, 2012, 10:05:21 PM
A fight stick you say? (http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=479&scid=Email_CM12&dm_i=1CO6,129CM,706TE4,39T33,1)

Title: Re: Street Fighter 4.
Post by: Smiler on November 27, 2012, 07:12:45 AM
And in case you were wondering, the only thing wrong with the WWE fightstick is that it has shitty wrestlers on it.
Title: Re: Street Fighter 4.
Post by: Büge on November 27, 2012, 08:57:58 AM
That's nothing that can't be solved with the handyman's secret weapon.
Title: Re: Street Fighter 4.
Post by: Niku on November 27, 2012, 11:18:27 AM
Richard Karn?
Title: Re: Street Fighter 4.
Post by: Defenestration on November 27, 2012, 11:21:30 AM
An exacto knife and a trip to Kinkos for a laminated label?
Title: Re: Street Fighter 4.
Post by: Smiler on November 27, 2012, 11:31:59 AM
No a picture of Randy Savage.
Title: Re: Street Fighter 4.
Post by: Malikial on November 27, 2012, 07:18:58 PM
The answer is ALWAYS a picture of Randy Savage....
Title: Re: Street Fighter 4.
Post by: Büge on November 27, 2012, 10:13:07 PM
ART THOU BORED (http://www.youtube.com/watch?v=hUxY2Tz6spE#)
Title: Re: Street Fighter 4.
Post by: Smiler on November 28, 2012, 08:01:49 AM
SNABADOOBA SLIMJIM (http://www.youtube.com/watch?v=R8-TySn2mYI#ws)
Title: Re: Street Fighter 4.
Post by: Smiler on November 28, 2012, 09:01:00 AM
Also:

(http://i.imgur.com/0YPtJ.jpg)
Title: Re: Game News Dump
Post by: Bal on July 15, 2013, 06:17:51 AM
New SSFIV patch to in fact be full new version with five new characters, four revealed, one completely new and yet to be revealed. This will also encompass the balance changes that were originally planned. It's going to be pretty huge. Here's the first teaser, premiered before the AE finals at EVO last night

Ultra Street Fighter 4 Announcement Trailer (http://www.youtube.com/watch?v=AM0BbPcSAgw#ws)

Oh, and the box art looks rad

(http://media.eventhubs.com/images/2013/07/15_usf4artwork09.jpg)
Title: Re: Re: Game News Dump
Post by: Brentai on July 15, 2013, 09:24:14 AM
So wait, does this or does this not patch onto SSF4?  It sounds like we're talking about the next metasequel here.
Title: Re: Re: Game News Dump
Post by: patito on July 15, 2013, 09:47:12 AM
I think they're getting more greedy and it's not a patch anymore. I'm sort of disappointed since it's all boring SFxT ports despite what they're saying, but some people may like that I guess. Plus it's capcom, so of course they're gonna reuse their assets.
Title: Re: Re: Game News Dump
Post by: Brentai on July 15, 2013, 09:52:14 AM
Elena, Hugo and Poison in a game I'm not embarrassed to own is exciting enough.

Also if we get as many improvements for this as we did for Super I'll be loathe to call them "greedy" (in this case).
Title: Re: Re: Game News Dump
Post by: Smiler on July 15, 2013, 09:58:45 AM
I think they're getting more greedy and it's not a patch anymore. I'm sort of disappointed since it's all boring SFxT ports despite what they're saying, but some people may like that I guess. Plus it's capcom, so of course they're gonna reuse their assets.

Hopefully they reuse assets and give Juri her SFxT moveset and costumes.

Actually my favorite post in the HELP US BALANCE CHARACTER thread for Juri was literally just that.
Title: Re: Re: Game News Dump
Post by: Bal on July 15, 2013, 10:30:39 AM
It says clearly in the trailer that it's either a 15 dollar DLC OR a 40 dollar purchase that they footnote with saying that it comes with 40 dollars in DLC. What that refers to is that the retail version comes with all the costumes they've added over the years. Additionally, you can upgrade with the$15 version from any version of Super.
Title: Re: Re: Game News Dump
Post by: Bal on July 15, 2013, 11:01:50 AM
Here's the part where they lay out what the stuff other than just balance changes are about. Pricing, features, etc. The first two parts of the panel are all changes to existing characters and systems.

EVO 2013: New Characters added to Super Street Fighter IV: Arcade Edition (3/3) (http://www.youtube.com/watch?v=hMBmje89Yw0#ws)
Title: Re: Re: Game News Dump
Post by: Brentai on July 15, 2013, 12:02:34 PM
The phone icon means I can't see any i
of that.
Title: Re: Street Fighter 4.
Post by: Thad on July 15, 2013, 12:21:09 PM
I think they're getting more greedy and it's not a patch anymore.

Greedy?  At $15?

Shit, son, in my day if you wanted to upgrade from Street Fighter 2 to Street Fighter 2 Turbo that would set you back seventy dollars.

In ClintonBucks.
Title: Re: Street Fighter 4.
Post by: patito on July 15, 2013, 12:31:54 PM
In my day it would cost me like a buck instead of 25 cents.
Title: Re: Street Fighter 4.
Post by: Smiler on October 07, 2013, 02:23:39 AM
(http://i.imgur.com/nOBR52C.png)

My friends Phat is all grown up now, he's getting all of the best hatemail.
Title: Re: Street Fighter 4.
Post by: Zaratustra on December 20, 2013, 01:11:29 AM
Statements on new character:

Dahlgren: the fifth new character in Ultra Street Fighter IV won't be from any other companies—it will be a Capcom character. it's a character that isn't on anyone's radar, and that Capcom feel the character will be a perfect fit for the Street Fighter universe. “this character…never been featured in a Street Fighter game up until now” but that this “will be the first time he (or she) makes their fighting game debut.”

Ono: It's female, and it's not Fat Megaman.

Anonymous: It may be a non-canon character like Kratos in Mortal Kombat.

So it COULD be a girl from one of Capcom's non-fighting franchises, except the only franchise even barely in the same timeline as SF is Resident Evil. Jill? Shit, she was in MVC.

Eh, it's probably one of Bison's lolisquad.
Title: Re: Street Fighter 4.
Post by: Bal on December 20, 2013, 03:27:37 AM
Final Fight is explicitly in the same time-line as as SF, that's why Guy and Cody are regulars at this point, and even Maki was in CvS2, not to mention the upcoming Poison and Hugo (Hugo having previously appeared in 3rd Strike). Unfortunately, that franchise is pretty well tapped out of female characters that they haven't already used. My guess is that she will be to Ultra as Juri was to Super, and be an original character, possibly central to a new wrinkle in the story.
Title: Re: Street Fighter 4.
Post by: Brentai on December 20, 2013, 03:34:46 AM
Just ask yourself "What would be the biggest troll move?"

I'm putting my money on Aero/Sephira.
Title: Re: Street Fighter 4.
Post by: Zaratustra on January 09, 2014, 07:08:41 AM
RUMOR: It's Sarai Kurosawa, Ibuki's schoolmate (all Japanese schoolgirls have street fighter training) from the UDON comics.

Fits all the existing info, PLUS she has a Street Fighter x Tekken model, which seems to be the guiding principle in picking characters right now.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 09, 2014, 08:07:52 AM
My money is on Simone/Linn Kurosawa from Cannon Spike/Alien Vs. Predator
Title: Re: Street Fighter 4.
Post by: Brentai on January 09, 2014, 08:56:22 AM
Has Sakura been confirmed as an unawakened overbeing yet? Being both a shotokan and a Japanese schoolgirl ought to qualify her as the Kwisatch Haderach of street fighters.
Title: Re: Street Fighter 4.
Post by: Cthulhu-chan on January 11, 2014, 01:53:54 PM
I dunno about that, but last I heard she's top-tier.  Supposedly they're tooling her down a bit for ultra?

Also, unless something changed, I thing Oro going full out is still the strongest World Warrior.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 11, 2014, 04:02:20 PM
Also, unless something changed, I thing Oro going full out is still the strongest World Warrior.

Possibly Cody.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 07:01:29 AM
Strongest canonical characters are Shin Akuma (which is just Akuma not holding back), who had a stand still fight with Oro, who is also up there. Cody might be if he took of his cuffs. He's definitely the most naturally talented. Evil Ryu and Oni are strictly what if characters. Shin Bison circa Alpha 3 is close to what Shin Akuma was during that same period, but that dude is dead as fuck, and doesn't compare to what Akuma is in 3s. Speaking of 3s, Gill is extremely powerful, though he only survived his meeting with Akuma because of RESURRECTION. Seth is actually kind of a bitch, and most of the really powerful characters in the game don't actually care about beating him.
Title: Re: Street Fighter 4.
Post by: Brentai on January 12, 2014, 09:41:03 AM
Most characters' reactions to Seth seem to be either nonchalance or outright mockery. The whole message is that Seth is a failure because he relies on data and stuff instead of having the soul of a fightah.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 11:31:44 AM
Well, most of the characters don't have any kind of dog in the fight. Out of the entire cast, the law enforcement people care (Cammy, Guile, Chun-Li), Bison and Juri care, and everyone else kinds of runs into him because of personal goals or just as a result of participating in the tournament. What he was meant to be is a new body for Bison, who's been body hopping for years, mainly to replace not his recent body (fucked to hell by Akuma), but more so his Alpha 3 body. His current body can't hold even half his potential power. Seth theoretically could, but he thought Bison was dead, and besides didn't much care for getting his mind overwritten.

Most of the cast doesn't even seem to know anything about what's really going on in this tournament, and just run in to Seth at the end, or they're following side stories, like the Akuma/Ryu/Gouken story. Anyway, Seth is pretty strong, for what he is, but compared to other top tier characters and bosses he's nowhere close to the demigod status that many of them have.
Title: Re: Street Fighter 4.
Post by: Zaratustra on January 12, 2014, 12:15:27 PM
I dunno about that, but last I heard she's top-tier.  Supposedly they're tooling her down a bit for ultra?

Also, unless something changed, I thing Oro going full out is still the strongest World Warrior.

Is Street Fighter 3 canon, or some bizarre side universe where street fighters are X-Men?
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 12:57:41 PM
SF3 is canon, and I don't know where you get the X-Men thing. The only playable characters that are the result of genetic manipulation are Urien, a prototype for Gill, Necro an experiment to create a super soldier to support Gill, and Twelve, the ultimate result of that research. Everyone else is just a fighter. In fact, aside from the returning characters, most of them don't even have access to the more exotic powers usually featured in the series. The intended main character is just a street tough with some wrestling moves.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 12, 2014, 01:03:04 PM
I always felt bad for Alex. He just... he never had a chance.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 01:25:30 PM
I really like using him, but yeah, nobody wanted to hear that "No Ryu" noise.
Title: Re: Street Fighter 4.
Post by: Brentai on January 12, 2014, 01:45:41 PM
People were generally upset that most of the new generation had no connection to anyone or anything in Street Fighter 2.  It still throws me off every time someone tells me the main character is Alex and not Sean.  shaaaaaaaaaaun
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 02:26:59 PM
Yeah. I mean, that was the whole point of New Generation, but the location tests basically came back unanimously as "Yeah, this is great, but where's Ryu and Ken?", so they put them in. Technically Alex is still the main character, as much as that matters, and he's actually pretty popular among 3s fans, but he never caught on like the classics, or even some of the other new characters, like Makoto and Urien.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 12, 2014, 02:57:47 PM
Did Urien actually catch on? I can't imagine that he was popular with anyone except enthusiasts.

Whatever, we all know Q is the best.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 03:09:54 PM
Well, SF3 in general wasn't really popular with anyone but enthusiasts. People who like SF3 tend to at least respect Urien because CRUSH, CRUSH, DE-STROY.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 12, 2014, 03:18:41 PM
True. The only original male characters from the Three games to appear in later games were Yun, Yang and Dudley. And only one of those three characters is actually worth paying attention to. I'll give you a guess which one I'm talking about.

And of course all the female character made a return because Kawaii-no-Desu.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 03:25:00 PM
Well, that and they're rad. Makoto (who in a joke by Capcom uses moves that much more closely resemble real shotokan karate) is great, and has a totally unique play style, and Ibuki is similarly great. You must obviously be talking about that classy gentleman, Dudley. Sweet car, dapper looks, best stand fierce like ever.
Title: Re: Street Fighter 4.
Post by: Disposable Ninja on January 12, 2014, 03:30:21 PM
Indeed on both accounts. Personally I'm more of a fan of Elena.

And Dudley is awesome.

And Yun and Yang are so lame. So very, very lame.
Title: Re: Street Fighter 4.
Post by: Brentai on January 12, 2014, 03:42:53 PM
Still, my original comment there was meant to poke fun at the fact that the number of Japanese schoolgirls in the cast is somehow approaching the number of shotos.

I suppose Makoto also counts as a technicality.
Title: Re: Street Fighter 4.
Post by: patito on January 12, 2014, 04:38:34 PM
In early SF3 plans Makoto was supposed to be Ryu's younger sister.
Title: Re: Street Fighter 4.
Post by: Bal on January 12, 2014, 05:12:23 PM
Makoto and Ibuki were both about 20 in SF3. They're a bit younger in SF4 because it's a prequel, but it barely comes up. I think Elena is a transfer student, so she counts.

School girl status as of SF4:

Ibuki (shown in cutscenes and one of her alt costumes is a school uniform)

Elena, since she's even younger than she was in SF3

Not Sakura. She was in high school circa the Alpha series, which predates SF2. It's mentioned somewhere in the material for SSF4 that Sakura wears her old uniform because it's what she learned to fight in, and therefore she is most comfortable fighting in those clothes. Real reason is obviously it's her classic look, and people hate change, but she's seriously in college at least by SF4, and in her ending (set sometime after the events of the game) she's a teacher.

Makoto is uncertain because, while she is younger here, she's not shown going to, or worrying about school at all, and spends all her energy trying to build up the family dojo.

Chun Li wasn't ever a school girl in the games, so that's a given

Juri isn't either.

Cammy, same as Chun.

So 2, maybe 3 if Makoto if in school. There are five shotos in the game, not counting Gouken or Dan. So I guess the count is kind of close.

EDIT: Oh, wait, Makoto has an appropriately tomboyish school uniform as an alt costume that I forgot, so count her in.
Title: Re: Street Fighter 4.
Post by: Zaratustra on January 12, 2014, 11:39:06 PM
Cammy was a schoolgirl in BISON SCHOOL.
Title: Re: Street Fighter 4.
Post by: Cthulhu-chan on January 12, 2014, 11:47:13 PM
Literally the worst school, unless you want to be BISON, in which case it is the best school.
Title: Re: Street Fighter 4.
Post by: Beat Bandit on January 13, 2014, 01:02:50 AM
It's mentioned somewhere in the material for SSF4 that Sakura wears her old uniform because it's what she learned to fight in, and therefore she is most comfortable fighting in those clothes.

Oh sure, SHE can get away with it. When Kyo is in the same school uniform for three tournaments people start to worry about his mental capacity.
Title: Re: Street Fighter 4.
Post by: Brentai on January 13, 2014, 03:23:38 AM
Don't worry, people worry about Sakura's mental capacity too.