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Messages - Demogοrgon

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1
World's Most Scientific Institute / Re: FINAL FUCKING FANTASY THE POLL
« on: August 25, 2011, 09:23:01 AM »
My vote went to Final Fantasy X-2. I hate everything about FFX-2. Why did I vote for it? Well...

For starters, I bought it on eBay for $1. I didn't even bother playing it when it arrived.

A number of months later I was out in middle of nowhere on a boat, well away from any road or city. I had just gone through hell only to discover that the one thing I wanted from life was unattainable. I had narrowly avoided becoming grizzly chow, all of my possessions had spent a few hours in a saltwater bath, and the hundreds of pounds of food on board had begun its transformation to the most horrid mold imaginable. I had failed. But I did not want to go back, not yet.

So I set up my solar panel, hooked up the PS2, and played Final Fantasy X-2 from start to finish. On solar power. Every time a cloud passed in front of the sun I had to start over from my last save. Often I had to let a charge build up for hours so I could play for one. Even so, I made it through the bonus dungeon on the first play and beat all of the unfair uber-bosses without a walkthrough, even the cheating bastard at the bottom.

As god-awful as it is, it is the game I spent a month playing in the most beautiful, serene place I have ever been. It is the game that cheered me up in a time of absolute despair.

For that reason alone is it the best game ever.

2
Forum Games / Re: The End
« on: August 20, 2011, 09:16:18 AM »

3
Forum Games / The Wikis
« on: August 18, 2011, 10:33:01 AM »
The Ends Wiki

Y / N ?

Editing notes:
* The current plan is: each story post gets an article in the format of Series nnnn, where Series is "The End" or an act within The Ends ("Act1", "Act2", "Act3"...). I'm currently unsure whether The Others was Act 4 or not, if it wasn't, it should be its own series label.

* Story posts should be copied from the original posts, not the "story only" threads. The reason is that the markup will be copied over when you paste it to the wiki. However, the wiki will not save the markup when you publish the page. To get it to publish you have to locate the parts with markup, highlight them, remove the markup, then add it again.

* Replace strings of ********** with four dashes (----).

* Entries for things (NPCs, critters, places) should link to each story post that references them.

* Comments which reveal additional canon information but are not part of the original story post should be placed under a "Commentary" section in the relevant article. Informative non-canon comments should go under a "Discussion" section.

4
Real Life / Re: Calling All Internets
« on: August 14, 2011, 09:46:53 AM »
ffmpeg -i in.avi -vf "hflip" out.avi

5
Forum Games / Re: The Ends Act 5: The Return
« on: August 03, 2011, 12:21:45 PM »
The glitched out Faceless raises a few possibilities:

: it is a single case fluke
: it wandered out of range
: the nest is not sending out control signals
:: the nest has gone dormant
:: the nest moved
:: the nest died

The latter cases improve the appeal of the gun store, but I still think it's too dangerous. It could also mean that that part of town has been bombed.

6
Forum Games / Re: The Ends Act 5: The Return
« on: August 03, 2011, 09:28:34 AM »
The armory is tempting due to the knee-jerk logic that we might find automatic rifles, grenades or rocket launchers -- and for the fact that it's closer to the church -- but a bit of research reveals some disappointing things about real-life National Guard armories:

* the guns are kept in vaults, behind heavy steel doors with a small number of tightly controlled keys; opening the doors in even ideal circumstances is a time-consuming task
* the guns are usually stored in various states of disassembly
* ammunition, if it is present, is stored separately from the guns; many of the people who know where the guns are have no idea where the ammo is
* Note the "if it is present" above. Most National Guard armories do not store ammo onsite. It is kept at a state armory and requisitioned by local armories as needed, immediately before training exercises. It wasn't stated what kind of armory this is, but if it is the state kind, it will be a full-blown military base.
* if working guns are present at this armory, it will be the place where we are most likely to run into survivors; highly trained, shoot-first-ask-questions-later survivors

Possibilities worth considering are that we might find supplies such as MREs, although like ammo, these are generally not stockpiled until prior to a training exercise. There's also a chance that there might be unsecured small arms from guards, or by some miracle they were conducting a live-fire exercise at the time of the disaster and were killed off, leaving the guns behind. Many armories have a tank or two sitting around, but I don't think it would be practical for our situation nor would it be likely to be armed.

The gun store is a relatively soft target with the potential of arming everyone to the teeth, but as was pointed out before: businesses that revolve around selling guns are almost always fortified. We are almost certain to run into steel bars. If the owner is still around, the people who own these places are usually Second Amendment types with fewer qualms about shooting people. The last time we attempted to get into a gun shop we ran into a barrier and, as Friday later revealed, would have died if we hadn't given up. Most importantly, it's next to a nest. Bad Things happen when we get near nests.

The police station has good possibilities. Cops carry small arms on their person at all times and -- much like Grand Theft Auto -- we've found shotguns in their cars. Uninfected police are much more likely to be benevolent than soldiers or survivalists. A drawback is that officers (living or dead) will not be carrying significant amounts of ammo unless they've established some kind of barricade, and if they're alive, it's dubious whether they'd be amicable if we marched in, demanded guns and promptly left.

I'm tentatively in favor of going directly to the church. The most obvious reason for getting guns before going to the church are along the lines of "they might be under attack and we will need to save them". However, whatever way we go about arming ourselves will consume time. Unless game logic is in effect and the bad guys wait until we show up to attack, the church could be overrun while we're off preparing for the church to be overrun. As has happened rather often, we could become separated from our transportation and be stuck running around buildings, which will also eat up time. The largest concern is that by going to the church we will cause it to come under attack.

At this point, being heavily armed is almost as dangerous as not being armed. Right now we are very close to flipping out and killing someone important with little notice. We are more likely to succeed if we have a gun when this happens. Imagine Benny's glee were we to be standing in front of the church with a bazooka. On second thought the Red doesn't seem interested in using weapons.

An important consideration is David's motivations. On one hand he is passively hostile towards us, so he might attack us and it might be necessary to have weapons to fight him. On the other hand, he seems reluctant to kill us outright; he chose to run away with Nicole rather than confront us. Carrying weapons might be a make-or-break situation for how he reacts. However, I suspect that he will be peaceful in either case. The Purple seems different from Red and Blue; it speaks with an inquisitive tone, like an observer or scientist. It wants us to reunite with Nicole so it can study us. Regardless of whether it's possessing David like the worms are possessing us or he is the Purple, I doubt that it would let him kill us unprovoked.

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