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Messages - Edormoggon

Pages: [1]
1
Forum Games / Re: The Ends
« on: May 18, 2009, 05:36:20 PM »
If we make it into the back room, find some flammable booze, and there's a back door, we should backtrack and thank our dumpster-dwelling friend with a Molotov or two.

As for the one on the ground, he can probably still get us with the vines. Better finish him off.

2
Forum Games / Re: The Ends
« on: May 17, 2009, 04:37:49 PM »
I thought of that, but it intentionally traps us in a position where we're bound to be surrounded and unable to escape, in an air-tight confined space full of noxious smelling meat, potatoes and dairy products (provided it hasn't been hauled off -- still, suffocation hazard). Industrial freezers open outward too, so there's no way we could secure the door.

3
Forum Games / Re: The Ends
« on: May 17, 2009, 04:07:42 PM »
Thought: (store full of alcohol + lighter --> crispy cavines). I'm doubting that we're going to find anything to drink though; the faceless have in all likelihood smashed everything.

I'm wondering why Jack in the Box is an option. Is there a possible use for large quantities of vegetable oil or a freezer full of rotten meat?
:wat:

4
Forum Games / Re: The Ends
« on: May 15, 2009, 06:14:19 AM »
Okay, diagramming floor three has clarified things.

Room 31 is in the corner of the building, where alley 1 and the other exterior wall meet. Fifteen feet before room 31 is a short hallway going to an elevator. Elevators are almost always near the front of a building. Therefore, the building faces an unknown street as originally thought. Going away from Main Street means less time spent in the alleyway.

5
Forum Games / Re: The Ends
« on: May 15, 2009, 04:46:28 AM »
If you want to avoid walking down the alley, we should be closer to the other road than Main Street. When we went up the stairs, we saw a window on the opposite side of Main -- that is, we came to an exterior wall on the opposite side. This means that, unless the building stretches across the entire block, its front side should face an unknown street running parallel to Main.

...unless the building is actually on Main, there's a third alley running perpendicular to the other two behind it, and for some reason an architect decided that it'd be great to have a window overlooking the back of another building and a bunch of dumpsters.

Now that I think about it, for this building to face another street means that it shares a wall with whatever buildings are behind it on Main (since the wall in the alley was unbroken). This is common on the main street of older towns with single level stores, but it seems unlikely with buildings of this size.


tl;dr, :scanners:

6
Forum Games / Re: The Ends
« on: May 14, 2009, 05:55:30 AM »
I thought of an alternative regarding the nature of the infection. It amounts to roughly the same thing as the red-blue hypothesis, but the mechanics are somewhat different.

The Zerg Hypothesis
Everything is infected with the same strain of pathogen/parasite, just as the Zerg are all the same. However, different creatures are under the control of different remote "cerebrates" -- Benny, Noface, Nicole, The Red (Noface and/or Benny), or The Blue (probably Nicole). This control is not fixed; it may vary with distance from the different cerebrates, personal decisions of the infected creature, or some other factor. We were originally blue, but have been becoming progressively more red over time.

This would explain why we've been going particularly apeshit since being separated from Nicole. It also provides an explanation for Jesse's lack of red awareness -- she's currently blue, so she isn't privy to the "team chat".

7
Forum Games / Re: The Ends
« on: May 14, 2009, 05:00:31 AM »
"Are you sure this is wise?" Jesse says in a low tone from above and behind. "He might be infected."
"He's not," you say. "I can't feel him."
"What?"
"Nevermind. Trust me. He's not infected."
Kind of odd for our character to say something isn't infected because he couldn't feel it. So far the only infected thing we've had extrasensory awareness of is the creature in the dumpster. Everything else has gotten the jump on us, including Jesse.

The Blue appeared to have insight to the dog's emotional state. The Blue would have known the dog was in the room because of his owner (provided the red-blue infection hypothesis is correct), but after his death it shouldn't have known how Max was faring.
Max is waiting for you. He's cold and
lonely, he needs a good friend
His master's gone, he cried for a long time


Also, this:
His eyes are two different colors, one a deep brown, the other a startling blue.
You're about to say something when your eyes flicker over the rear view mirror. Huh?
You suddenly lean in closer.
Two eyes stare back at you. One hazel, and one brown. Right, and left.
Old, and new.

Anyhow, let's take the dog. I just wouldn't write him off as uninfected.

8
Forum Games / Re: The Ends
« on: May 10, 2009, 07:18:58 PM »
Naughty Nancy is a midget sex slave. For the love of god don't open that door.
http://www.youtube.com/watch?v=lPpI2ev7AeU

9
Forum Games / Re: The Ends
« on: May 10, 2009, 04:43:29 AM »
On one hand, the blue writing is obviously the "good" infection / Nicole helping us.

On the other, Max sounds a lot like a doggy.
The retriever grunts and growls and you feel yourself being lifted.

You are torn to pieces.

From behind you, you can hear Nicole screaming as your head thumps to the ground and your vision goes dark.

So, my understanding is this. There are at least two strains of the infection, red (all of the things trying to kill us) and blue (Nicole). We are infected with both. We can read red writing and knew the thoughts of the dumpster creature due to the red infection. However, the red infection is hostile toward us because we also have the blue infection. Jesse can see the blue writing, so she has the blue infection as well (I'm guessing the writing isn't physically there) -- she hasn't shown any strong signs of having the red infection.

I have a feeling that Max is going to be a blue version of a cavine. It may be a vine-spewing zombie dog, or perhaps like us other blues, just a normal dog with worms inside it. I have faith that the blue infection is trying to help rather than kill us. He would be a good companion to have along, but if I'm wrong, we are about to have our head ripped off. Again.

Glad you all like my map. I guess my old copy of Flash 6.0 isn't completely useless. :happy:

10
Forum Games / Re: The Ends
« on: May 09, 2009, 06:12:57 PM »
So left has the highest probability of going outside.

But mysterious hallway.

11
Forum Games / Re: The Ends
« on: May 09, 2009, 02:40:26 AM »
Map.

12
Forum Games / Re: The Ends
« on: May 09, 2009, 01:07:07 AM »
This is the first time that the writing has been blue -- it's always been red up to this point, and seems more helpful than taunting this time ("How's your mother?").

The pressing question is how in the hell are we going to get out of here. They are a hivemind, and know we're here. The fact that we came in through a side door suggests the front door is going to be left or right, and since we ran down the alley a distance, should let out on a street parallel to Main. However, we don't know whether we went left or right to go into the door.

Investigate the spooky hallway it is.

13
Forum Games / Re: The Ends
« on: May 06, 2009, 07:45:29 AM »
I like the language for option one. "Hang around, smoke a cigarette, a solution might fall out of the sky".

Option two is still not a good idea, at all.

Three's pushing it with that many faceless, four counts on the faceless repeating the same mistakes they made last time.

Five has issues with probably being infested and a deathtrap. I can't think of any useful resources in an office building, unless it has a helipad on top (not likely at four stories).

Six...I'm not familiar with alleyways in larger cities. In less populated places they're usually garbage pickup routes, so they're effectively less well-maintained roads which run parallel to the streets. Though I've seen fictional instances of it, I don't really see a realistic reason for an alley to end in a brick wall. That's not to say it isn't a trap...it clearly wouldn't be nice to be stuck in a tight space between two flanks of faceless. There's bound to be useful stuff like back doors, fire escapes, or parking areas though.

Hrmm.

14
Forum Games / Re: The Ends
« on: May 05, 2009, 05:40:11 AM »
As an experienced "drainer", I can testify that the sewers are a really bad idea. One, manhole covers are very heavy and require the proper tools to open. Two, as has been said, sanitary sewers are usually too small to move around in. Storm sewers are usually fairly large, but they're more common to areas with heavy rainfall and access to a local body of water (river or ocean). Three, while it is possible to feel your way through a drain, a light source is almost required, more so when there's headcrabs running around inside. Even when there's not, they tend to contain debris, hanging sheets of rusty sheetmetal, and other stuff you don't want to crawl around in the dark. Four, sanitary sewers can contain gasses which can literally paralyze and kill humans with a single breath, particularly when they've been sitting stagnant (as these likely are).

I don't know about the other choices. Pawn shops tend to be heavily fortified -- it's questionable whether we'd be able to break in.

Some of you seem to have forgotten the details about the rifle. It shoots tranq darts, which Jesse said doesn't affect the critters.

Edit: oh lawl, the voting closed yesterday. Disregard this.

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