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Messages - blah

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I can't decide between the two, but fortunately I don't have to, because I like handhelds best.
Handhelds I think. Play on the go and save lots of money. Oh and now in 3D!

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Gaming Discussion / Re: Videogame Images & Fan Art
« on: June 15, 2010, 01:03:02 PM »
A real man fights his battles with a mop.
Or a towel.

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Gaming Discussion / Re: Zelda Blows
« on: June 15, 2010, 11:29:27 AM »
They talk more in depth here: http://e3.nintendo.com/iwata-asks/

Looks as though Miyamoto is keeping a leash on Aonuma. Aonuma looks kind of awkward at certain points if you watch carefully.

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Gaming Discussion / Re: E3 2010
« on: June 15, 2010, 11:17:53 AM »
Oh my god they are making a 3DS remake of Starfox 64!

http://e3.nintendo.com/3ds/ Go to 3DS games!

I'm getting a 3DS

Now my E3 is complete.

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Gaming Discussion / Re: E3 2010
« on: June 15, 2010, 09:43:24 AM »
Nintendo: Maker of dreams...just not every dream. Fan boy in me wants a new Starfox. Damn i'm greedy.

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Gaming Discussion / Re: Zelda Blows
« on: June 15, 2010, 06:25:50 AM »
Frankly, I hate the original Zelda too. Eiji Aonuma wasn't just responsible for Phantom Hourglass and Spirit Tracks; he was also the director of Majora's Mask, which is my favorite because of reasons that are not present in the Miyamoto-directed ones, and Wind Waker and Twilight Princess, each of which could also have been my favorite if he'd just finished the damn things.
Also Aonuma's stated goal was to make a Zelda better than Ocarina of Time. A big part of this has to do with the love fest spawned from that game. Now every Zelda has to resemble OOT, heaven forbid exploration becoming impotent or they change the graphics a bit to experiment.

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Gaming Discussion / Re: Zelda Blows
« on: June 14, 2010, 10:18:31 PM »
When they said it had gotten too complex, I interpreted that to mean that there was too much extraneous bullshit that they felt they needed to explain. Too many collectibles, so that it was no longer feasible to expect the player to remember what each one does - hence telling you what every one of them is when you pick them up. Too much distance between destinations, so your sidekick keeps telling you where you're going and why. Too many stock puzzle elements that only do one thing, so that every time they show up they give a brief primer so you're not sitting there trying to remember what that particular geegaw does.

The remedy to that kind of complexity is streamlining: Just a few basic kinds of resource, with multiple uses. A re-tuning of the storyline and overworld, so that the challenge is not "where am I going" but "how do I get there." A few kinds of general puzzle element that interact in complex ways. With a reduced need for making sure the player actually knows how to play, more gameplay value can be found in demanding the player play well, which recent games have shown that Nintendo hasn't yet forgotten how to do.

I see nothing but good things coming from that perspective, provided that's what they meant by complexity. And I'm fairly confident it is; the other kind of complexity hasn't increased in half the series' length.
If this were any company other than Nintendo I would have said it might be time to bring another dev in to add some new ideas to the series.

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Gaming Discussion / Re: E3 2010
« on: June 14, 2010, 10:15:47 PM »
Rayman 2D make me happy, but karma being what it is we were denied Beyond Good and Evil 2. But hey a skating game! We don't have any of those yet!

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Gaming Discussion / Re: E3 2010
« on: June 14, 2010, 08:38:55 PM »
I find your dog's lack of caring endearing and sublime.

No wait that's not how E3 is supposed to be ::(:

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Gaming Discussion / Re: E3 2010
« on: June 14, 2010, 12:56:20 PM »
The Xbox Slim does look awfully nice.

http://www.joystiq.com/2010/06/14/new-xbox-360-hardware-details/

Black is the new Black

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Gaming Discussion / Re: Zelda Blows
« on: June 13, 2010, 08:08:33 PM »
Hope this is all true. Drastic changes like these will make Zelda relevant again.

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Media / Re: Re: Coming Soon
« on: June 13, 2010, 08:21:47 AM »
Not sure about this one. Something about it makes me want to puke.

14
Thaddeus Boyd's Panel of Death / Re: Time to Oil Up!
« on: June 12, 2010, 08:21:16 PM »
You'll most likely get your 20 dollar gas. BP will use gas hikes "related" to the Oil spill as a way to get all the lost money back and then some.

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Gaming Discussion / Re: Pokemon: HARD MODE
« on: June 12, 2010, 06:17:42 PM »
Glad I don't play MMOs then. Still sounds like a major time waster. Though I understand WOW is about group play.

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Gaming Discussion / Re: Pokemon: HARD MODE
« on: June 12, 2010, 11:05:53 AM »
Thanks Lady Duke but this is a Pokemon thread!

Everyone has to grind before the Elite Four. There's a huge level jump between the end of Victory Road and the Champion, even though there's only four battles between those two events. It's annoying in normal play and insufferable in Nuzlocke.
Still bugs me to no end. Maybe i'm getting old but I don't want to give the time anymore. I rather play Prince of Persia or Crisis Core and make some actual progress in ten hours. I did grind in Soul Silver like 8 hours and lved my Dragonite. Crushed everyone.

This topic is why I love the internet btw.

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Gaming Discussion / Re: Videogame Images & Fan Art
« on: June 11, 2010, 07:17:34 PM »
That's one way of doing it. :attn:

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Gaming Discussion / Re: Videogame Images & Fan Art
« on: June 11, 2010, 07:12:17 PM »
At least it's free. Also open source so if you can code you can help make it better.

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Gaming Discussion / Re: Pokemon: HARD MODE
« on: June 11, 2010, 07:03:12 PM »
You're a fucking champ, R^2.
I tip my hat to you R^2. but I haven't got a hat.

Once charmander learns metal claw I usually stop grinding around Pewter. Maybe my lack of early grinding is why I always play catch up at the end of the game.

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Gaming Discussion / Re: Videogame Images & Fan Art
« on: June 11, 2010, 07:00:55 PM »
Nice, the hi res textures make the whole thing work. Modeling is solid. Other than that not much else to say. (I'm a budding CG artist myself with a focus on character animation)

What's your weapon of choice? Blender?
Blender is a great program. Problem is that no one in really uses it in the Animation Industry as a whole generically.

I mainly use Maya. It's what the school uses. Honestly I wish we used 3D MAX so I could get practice with both of the big two but...

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