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Messages - teg

Pages: [1] 2 3 4 5 6 ... 42
1
Honk honk!

So I apparently haven't posted on the Bronto in... a while, but I have ben making infrequent posts on WRATH. Remember how this thread promised Blackjack and hookers? Well I'm delivering on one of those two things. Go check it out!

DO IT NOW

2
Gaming Discussion / Re: Pointing and Laughing
« on: August 09, 2011, 11:53:19 AM »
This argument is frankly absurd.  It's hard to hit A and B at the same time?  Seriously?  That's what you're going to go with?
It is exactly as absurdly trivial as intended. It's a comparison to changing visors and weapons, where the argument seems to be that it's hard to press a button and point at something at the same time. It is not a time-consuming process, and while switching weapons and visors is a big thing in MP, it's not something that happens so constantly that the fastest and most unintrusive popup menu I've ever seen is really going to slow you down any more than using a normal controller would in the long run.

As for these:
Which is why it's irritating that they don't let people play the first two games the way they were literally meant to be played.
That's not really related to the control scheme, though; if the lock point is fucked up then the lock point is fucked up.
Again, this is an implementation issue which is completely independent of what controller you're using.
This seems to be folks' major objection to using it in MP1&2: small, fast, and/or numerous enemies that are now harder to hit.

Again, this issue presumably does not exist in the game that was actually designed to use this interface.  I don't think anybody is complaining about the Metroid Prime 3 controls IN METROID PRIME 3.
I never said anything about disagreeing with.

...Except possibly for the bit about small, fast enemies, which become trivial once you get out of the mindset that Metroid Prime is about locking on to things. War Wasps gave me nothing but grief when I started Prime 2 on the Wii, but when I learned to stop trying to fight them like pirate troopers and to start fighting them by standing back and manually aiming, they became exactly as easy as intended.
Not sure what this actually means; could you please elaborate?
They took out glitches that let people finish the game in an hour, which for some people is the fun of Metroid.


And this:
Ah, the old "I wasn't TRYING to say anything useful or constructive, I was just being an ass for the sake of being an ass" defense.  Well, touche.
...is a joke. The general tone of this entire place is nothing if not sardonic, and you yourself have a tendency to pick fights and say far more insensitive things over things a lot less trivial than this.

So cut it out.

3
Gaming Discussion / Re: Pointing and Laughing
« on: August 09, 2011, 10:30:36 AM »
Would you prefer "gives repeated single-sentence knee-jerk responses that are completely free of detail, comparative analysis, or any acknowledgement that a single shred of an opposing viewpoint -- as conveyed by someone who has more experience than he does with the topic at hand -- may have the least bit of merit?"

Me, I think it's a little wordy.
How about "reading way too much into a statement that despite your personal insistance on being to be too vague to be relevant to an issue that was never stated in the first place, you nonetheless treat as though it were intended as a serious argument, which was about as far from the intended function of the aforementioned statement as you can get without buying plane tickets;" or is that not wordy and in-depth enough? I promise next time I make a joking statement I'll preface with a four-page disclaimer and the post will be so long and complex it'll show up in Oprah's Book Club.


If you are looking for a serious, brief response to why I like the Wii version:
1) They're more intuitive for someone who is used to twin-stick FPS control and far more intuitive to someone who isn't (ie: me) and can be adjusted for increased or decreased pointer sensitivity or to swap the A button and B trigger (personally I prefer A to jump and B to shoot).
2) "Point at shit to point at shit" and more freedom of movement makes for less frustrating ordeals with certain encounters and their respective lock-on points (ie: If I recall correctly the default lock-on point for Meta Ridley is his head, even though his weak point is his chest).
2) While changing beams and visors has more downtime now (that can be downplayed a little by pointing at the appropriate part of the screen while pressing + or minus, rather than after), your four primary means of interacting with the world (jump, lock-on, shoot the thing and morph ball) are now a bit easier to access quickly, being mapped to buttons controlled by separate digits rather than three of them being controlled by on constantly-position-swapping thumb. You don't have to jump or shoot things much in Metroid Prime, do you Thad?
3) The morph ball has a dedicated jump action now, if you need to make a jump without waiting for a bomb to charge.
4) Not really a selling point, but it's since that there's no GBA link cable bullshit if you want to unlock the Fusion suit, and now there's some nice additional unlockable content.

If you want to list the most glaring inferiorities of the port besides control preference:
1) Major excavation of sequence-breaking techniques
2) Missing water and beam visual effects presumably due to technical compatibility issues.
3) The aforementioned Morph Ball jump command is finnicky enough to be considered unreliable.
4) Unless you are really accurate with increased sensitivity, quick-moving enemies like War Wasps are difficult to lock onto (not that you have to lock onto them anyway).
5) Availability. That amazon link is, as amazon links for old video games tend to be, incredibly misleading (at this exact moment there's a copy about to sell on eBay for $35 in "Very Good" condition, and even better-quality copies rarely go for more than $70 unless they're still in the shrink wrap), it's still not much of a contender compared to a fifteen dollar, easy to find used copy of Prime 1.

So yeah. If it seriously a thing that this has become your go-to reference for buying a ten-year-old game, this should suffice.

4
Gaming Discussion / Re: Pointing and Laughing
« on: August 09, 2011, 03:34:05 AM »
But yeah, when someone who hasn't even played the first game the way it was designed jumps up and rabidly defends "his" way of doing things because somebody pointed out that it doesn't really 100% work in a janky retrofit, I have to glance up at the URL bar and make sure I haven't accidentally typed in GameFAQs.
is that what they're calling it now

5
Media / Re: Futurama
« on: August 09, 2011, 03:05:21 AM »
What weirded me out about that scene was "what's with the seventeen dung beetles?"

Why does he specifically say there are seventeen? Is it some math joke that I don't get?

6
Gaming Discussion / Re: Pointing and Laughing
« on: August 08, 2011, 07:26:31 PM »
There's a genuine question here of whether the kid would be completely fucked up on the basis of being named an embarassing name after a word in a fake language in a video game, or on the basis of being named an embarassing name so his/her parents could themselves get free video games.
If it were me, I would name the kid for the free games, then legally change the name after the paperwork is done.

Just sayin'.
I can't believe there are people who think "point at thing to point at thing" is a less intuitive control scheme in comparison to an FPS that only used one stick.

:strawman:
Whatever, I'll just be over here moving and turning at the same time. :shrug:

7
Gaming Discussion / Re: Unforgivable Sins of Game Design
« on: August 08, 2011, 10:56:58 AM »
I'm actually playing the third one.

At first I was like "This is weird. Golden Sun's always been like a SNES RPG that somehow crept its way onto handhelds, but this is more like a PS1 RPG."

And then I got to the first log-rolling puzzle and I was home.

8
Gaming Discussion / Re: Pointing and Laughing
« on: August 08, 2011, 10:27:37 AM »
I can't believe there are people who think "point at thing to point at thing" is a less intuitive control scheme in comparison to an FPS that only used one stick.

I mean really now.

9
Gaming Discussion / Re: Unforgivable Sins of Game Design
« on: August 08, 2011, 10:20:43 AM »
As I said on the other forum:

Golden Sun needs a tl;dr option.

I mean seriously.

Protip: constant ten-minute dialogue scenes don't make the player understand the story better; they make the player zone out and not understand the story at all.

It doesn't help that Golden Sun's story is always needlessly complicated for such an excuse plot.

Right now I think I just had a dude help some bad guys activate a thing that I promised a tree I wouldn't activate (because another tree said it was an evil lighthouse or something) so that a girl could could rescue the dude's sister from a King that was secretly the first girl's brother so that I can rescue a pirate because I promised another pirate that I would rescue him so that I could rescue the girl from the king.
But see, in order to activate the thing I needed to slap a giant bird, so I couldn't rescue the girl unless I had the help of the girl who wanted to rescue her (who has the magical ability to slap shit), and I couldn't get the girl who wanted to rescue the girl to join me unless I got some musicians to play a song, and I could only get the musicians to play the song by letting one of them seeing me slap a giant bird, so I needed the help of the dude who activated the evil lighthouse later, who has a glove that lets him slap shit.

fucking golden sun

10
Gaming Discussion / Pointing and Laughing
« on: August 08, 2011, 07:49:37 AM »
Right.  And you know what equally-lazy task they could do now to commemorate Metroid?

Another limited run of Metroid Prime Trilogy.

I imagine the reason they haven't is that they can't justify the production/distribution cost based on their current sales.  It happens, particularly in the waning years of a console's lifespan; that's how we wound up with a fully-translated, unreleased Earth Bound NES.
Also: I have a hypothesis that Sakamoto resents the success of Metroid Prime. Despite his lack of involvement, Prime 1 completely overshadowed the next "real" Metroid game, launched almost at the same time.
I remember sometime before Other M came out, he declared the Prime trilogy to be effectively non-canon in an interview.

Woulda' been pretty sweet to see that reprinted though.

Good thing I bought a copy on day one, on a whim, having only ever played the original Metroid, having no idea how rare the trilogy would become. :itsmagic:

11
Media / Re: Futurama
« on: August 07, 2011, 06:23:24 PM »
The new season is finally hitting its stride, but it bugs me to no end that Hermes is now a walking string of pot jokes.

I mean, he was already a one-note character, but now he's a low-hanging fruit one-note character.

12
Media / Re: Thundercats
« on: August 07, 2011, 07:44:37 AM »
Deep Ones in a laser-equipped hovership on a sandsea fighting an Elder Thing?  Lion-O spends the show being stupidly reckless, learns a heavyhanded moral lesson, and then saves the day by not really doing much of anything?

Now THIS is Thundercats.
FTFY.


I like how everybody's rocking an asymmetrical outfit now. I like to imagine that when Wilykit and Wilykat found those clothes at the beginning of the episode, they just found one outfit and split it. It would explain why one of them has just a right glove and one of them has just a left glove.


This show makes me want to play JRPGs so bad.

13
Gaming Discussion / Re: Game News Dump
« on: August 07, 2011, 06:50:15 AM »
My favourite thing about the Super Mario All-Stars port is that it's pretty much exactly as good as Nintendo implied it would be.
If I recall correctly; they didn't even confirm it would be available in America at first, there was very little actual news concerning it when it was announced, and it had an extremely limited print run when it came out. In retrospect it's pretty obvious that it was just a lazy  port collection only really made for collectors that had been blown completely out of proportion.
I remember parents trying to get me to sell them my copy back when I worked at Blockbuster, and I kept trying to explain to them that it was just a couple of ports of games that you can get on the Virtual Console for five bucks a pop.

14
Gaming Discussion / Re: Game News Dump
« on: August 06, 2011, 05:57:40 PM »
lmao if you think Metroid has ever been profitable enough for Nintendo to warrant the same anniversary treatment as Mario and Zelda
I understand what you mean; not a chance it would be as big as Mario or Zelda, but it deserved something.
It did a pretty good job of staying relevant over the last decade too. Back in 2001 it wouldn't have been worth a fifteenth anniversary celebration, but then it suddenly went from from "no new game over an entire console generation and nearly a decade" to "highest-rated game of the PS2/Gamecube/Xbox generation. It's not their biggest franchise, but it's not like it's a small one. We got seven games in the last decade, and Other M was the only one to really get any substantial amount of negative criticism.


seriously though just a mention on their website or something would have been nice.

"3D Classics: Super Metroid" would have sold 3DS' and you know it.

15
Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: August 05, 2011, 08:14:26 PM »
or you could go to Wal-Mart, since they're already selling them for 170 now apparently

16
Gaming Discussion / Re: Game News Dump
« on: August 05, 2011, 07:40:33 PM »
August 6th; 2011

Happy 25th Anniversary, Metroid.

Too bad Nintendo is quietly ignoring you.



(it's the sixth in Atlantic Canada right now fuck you)

17
Media / Re: Straight Shlong-Suckin' Songs
« on: August 03, 2011, 05:14:22 PM »
The Birthday Massacre's Pins and Needles is a much, much better album now that I haven't listened to them in a while. It's very different from their old stuff, but you don't really notice it if you don't have their old stuff in your head at the time.

18
Gaming Discussion / Re: Videogame Images & Fan Art
« on: August 03, 2011, 05:00:45 PM »

19
Gaming Discussion / Re: Videogame Images & Fan Art
« on: August 03, 2011, 12:09:49 PM »
Pretty sure this has been posted before, but:




I recognize most of them, but not all.

I've got (Left to right, top to bottom)...
-Marx
-Nightmare
-Rotom
-Marowak's ghost
-ghosts of The Old Chateau
-??? (black knight)
-Tubba Blubba
-Giygas
-SA-X
-??? (splodin' eyeball)
-Waterwraith
-??? (incredibly familar-looking brain squid)
-Ultimate Chimera
-??? (something from Donkey Kong Country, I'm guessing)
-OOT Redead
-Dead Hand
-Phanto
-Smoky Progg

20
Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: August 03, 2011, 04:58:13 AM »
can't help but think that you're being deliberately dense now. I specifically said that phourglass was NOT a guide for all DS games.
Okay this I legitimately did misread. Sorry.

My point still stands that it bewilders me to think that somebody could actually see "the fall of Nintendo" as a good thing; especially when taking into account both the fact that past examples of the same (again, Sega) never recovered, and that they would be working around price models and systems that they don't like.
Quote from: Satoru Iwata on Tablets
On the other hand, we have never abandoned the + Control Pad and buttons for our game systems because we think these functions are advantageous when creating highly reactive games.

In this meaning, I do not think Nintendo hardware will take on any of the current tablet forms as they are without buttons, to make our game devices.

What you want is Animal Crossing for two dollars. What you will get for your two dollars is Animal Crossing Calculator. Nintendo is not about to make another Super Metroid and charge six dollars for it, especially without hardware sales to fall back on.


Also: Animal Crossing doesn't need buttons, but the option is nice. Why take that away?

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