A long-ass time ago, back when I had something called hope, I made a shitty hand-drawn Doom WAD (WADs have level, sound and graphic data for Doom):
Final Fantasy Doom ModI decided to do another shitty Doom-wad hack since it's easy enough... or is it?
This here was a super-easy sprite change that I made using
Sprites found in this site. It was fast and easy, and the game has characters that move in six directions (no horizontal) so I could easily import it to Doom without drawing new frames. There is one problem: She acts just like the undead human she replaced, so she shoots (invisible) bullets at me. I tried using WhackEd2 to make her melee-attack me up close (like the pink demons) and she did but then she didn't die and I tried to fix it but couldn't because editing WAD files is a fucking mess.
If I'm going to make a Doom conversion that uses fantasy and non-shooting characters I need to change stuff so there are more melee enemies and weapons. Editing graphics and maps is easy, but the way the game plays is not. :(
So I was thinking of making a WAD not about Final Fantasy but something with more shooting in it. The only games that I thought of were:
1. Megaman: Lots of shooting, but a doom WAD was already done and it was good. Not to mention I would have to edit the sprites to add directions to the enemies.
2. Cave Story: You shoot a lot of stuff but that stuff doesn't shoot back much.
3. Metroid: Again, Samus can shoot, but most enemies don't.
I don't know what else to do. Doom2 only has two melee weapons: Fist and Chainsaw. I don't know what to replace the chainsaw with, but the fist can easily be a sword. If only I could turn other weapons into more "fists" (with different graphics) then I could make a fantasy-themed WAD, but I don't know how to do that.
Anyone has any ideas?