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Author Topic: Second Life  (Read 2807 times)

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Demogorgon

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Second Life
« on: January 31, 2008, 12:40:15 PM »

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Sharkey

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Re: Second Life
« Reply #1 on: January 31, 2008, 12:58:43 PM »

This is all actually doable if you don't mess with physics. Large physics objects just plain fall apart if you stare at them too hard, and explode spectacularly when you cross a sim boundary. One of my favorite experiences was crossing a line near a sandbox with an otherwise very stable structure, which caused it to pop like a soap bubble and rain down upon a nearby crowded orientation area. This was awesome, but inconvenient.

First: This is bad city planning.

Second: Immediate and exceptionally rude interrogation of the victim of such a bug by a GM is not class.

Third: Expressing incredulity when the bug is explained to you is just... wow. This is probably the single most well known and easily reproducible fuckup in the whole game and not only are your GMs ignorant of it, but immediately toggling their "yell and threaten" mode when it happens? I was actually hoping to get my account shut down over this- it would have made an excellent point in an article I was working on. The GM in question underwent a rapid change in tone, however. Such that I can only gather that someone more knowledgeable leaned in and told them that yes, you're harassing users because our game is broken, retard.


Anyway, if you want a great-big-flying-castle on a huge chunk of land, I have one of those. Fills up about a third of a sim. Very nearly finished, and actually 8-bit textured. Was thinking about going for a Mario-64 castle theme, sort of, but it could be tweaked pretty easy. Looks cool, and uses a script that has fuckall to do with physics. All the bits just check their relative positions against a single central prim, compare them against what their distances -should- be, and move themselves to it every few ticks. Not only is this limitless in size up to the point where the server will crash, it isn't prone to exploding and will pass through objects, precluding the possibility of getting the whole damn structure hung up on some little 1x1x1 piece of floatsam that someone accidentally teleported into the high atmosphere three years ago. Bonus: It has this property without being set phantom, so it's still actually solid and can be wandered around in/on while it's in motion. Somewhat less cool: it looks fucking weird if it moves at any pace faster than a dead snail nailed to a board. Which doesn't really bother me.

If they've changed the rules it may have issues with lost-and-founding when passing over some plots, but I'm unsure. But then, most anything will do this if it's not being worn or ridden, and this thing actually may not.

... dude, I'm going to have to attach it to my head.
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Zaratustra

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Re: Second Life
« Reply #2 on: January 31, 2008, 01:10:10 PM »

1) You can use megaprims to get around the size limits.
2) Make sure you're doing this on Havok 4 beta server, not the Havok1 main grid.

How Zarator is looking in the beta server:




Sharkey

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Re: Second Life
« Reply #3 on: January 31, 2008, 01:40:33 PM »

Remind me to build something comparable so we can have a fight.
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Zaratustra

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Re: Second Life
« Reply #4 on: January 31, 2008, 02:22:40 PM »

1) Megaprims are frowned upon, but they aren't going to be removed because a lot of main grid constructions use them.
2) Megaprims can be altered to some degree, just not resized.
3) This will change in Havok 4 I believe.
4) It carries over when you first connect, I believe. I'm not sure what happens after.

Zaratustra

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Re: Second Life
« Reply #5 on: January 31, 2008, 02:47:31 PM »

Yeah, I'll have to rebuild it. It shouldn't be hard.

Edit: Some SL main grid sims are now running in Havok 4.

Zaratustra

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Re: Second Life
« Reply #6 on: January 31, 2008, 04:37:00 PM »

What's your in-game nick btw?

Koah

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Re: Second Life
« Reply #7 on: February 01, 2008, 09:33:19 AM »

...not that I'm an expert on any of this, but could you temporarily connect something to yourself like, say, a miniature Dyson sphere with you at the center or the aforementioned flying tower or what have you?
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Sharkey

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Re: Second Life
« Reply #8 on: February 01, 2008, 09:43:41 AM »

It doesn't work if you just sit on the thing? That's usually how you hand over controls, anyway.
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Zaratustra

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Re: Second Life
« Reply #9 on: February 01, 2008, 10:51:30 AM »

Objects attached to you are not solid. And, you need to set up controls to use the thing as a vehicle, which DG presumably hasn't yet.

pschlacter01

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Re: Second Life
« Reply #10 on: October 30, 2012, 11:15:29 AM »

very good games, i like
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Büge

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Re: Second Life
« Reply #11 on: October 30, 2012, 12:04:13 PM »

Hi there. Are you a bot? Don't be scared.
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Zaratustra

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Re: Second Life
« Reply #12 on: October 31, 2012, 07:58:55 AM »

François

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Re: Second Life
« Reply #13 on: October 31, 2012, 08:06:16 AM »

"Comments are disabled for this video."

:whoops:
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Classic

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Re: Second Life
« Reply #14 on: October 31, 2012, 04:13:34 PM »

Mine craft with less mine and more craft?
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