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Poll

Original or Zaramod?

Original flavor Knytt Stories
Spicy Zara version
Don't care~~~~
Why'd Exquisite Vortigaunt fail, again?

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Author Topic: Exquisite Knorpse 3  (Read 3312 times)

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Catloaf

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Re: Exquisite Knorpse 3
« Reply #40 on: March 07, 2010, 08:21:13 PM »

I agree with everyone else too.  Zaramod is needed, make it small (unless we feel the need to do more special "Frocto Rooms") and all that other good stuff.
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Frocto

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Re: Exquisite Knorpse 3
« Reply #41 on: March 07, 2010, 09:26:28 PM »

[spoiler]sucked the fuck in you original flavour fuckheads[/spoiler]

yay!
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"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

yyler

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Re: Exquisite Knorpse 3
« Reply #42 on: March 08, 2010, 04:03:33 PM »

Okay, we actually can't use Zaramod to its full potential. I'm finding way too many tiny little bugs that happen basically at random while trying to build an enhanced tutorial level with even the most basic of items (keys don't work, air bubble doesn't work correctly sometimes, Tiny Juni wallswims a lot, hologram seems to never upgrade to the regular use one, it doesn't recognize custom tilesets, tons more).

I really wish we could use it for custom enemies and the layering, but I don't think we should, really. Not unless Zara wants to put in a ton of time to fix all that.
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Brentai

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Re: Exquisite Knorpse 3
« Reply #43 on: March 08, 2010, 07:15:48 PM »

Yeah I think "fix Zaramod" was implied by "use Zaramod".

It wouldn't necessarily be Zara doing it because ahhhh flip a coin to see if he actually gives that much of a shit.
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yyler

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Re: Exquisite Knorpse 3
« Reply #44 on: March 08, 2010, 07:19:16 PM »

Oh well pssh I don't want to wait I'm already making things
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Brentai

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Re: Exquisite Knorpse 3
« Reply #45 on: March 14, 2010, 03:36:07 PM »

Alternately, you all could just forget about it.
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yyler

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Re: Exquisite Knorpse 3
« Reply #46 on: March 14, 2010, 03:38:00 PM »

I just felt like I was really the only person who cared enough to make another one so I shut up.
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Zaratustra

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Re: Exquisite Knorpse 3
« Reply #47 on: March 14, 2010, 06:25:30 PM »

kinda busy right now
give me uh
a week

Bongo Bill

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Re: Exquisite Knorpse 3
« Reply #48 on: June 19, 2010, 03:48:52 PM »

I declare that we're going to do this. Like, shortly after VvW7 ends. It will be vanilla Knytt Stories or bust, and we will call it The Final Knorpse. Though that won't be the title. That's just what we're going to call it.

I claim the section that gives you the umbrella.
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...but is it art?

McDohl

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Re: Exquisite Knorpse 3
« Reply #49 on: June 19, 2010, 05:34:25 PM »

Wall Climb.
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Zaratustra

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Re: Exquisite Knorpse 3
« Reply #50 on: June 19, 2010, 09:12:49 PM »

I guess I'll try to fix the zaramod then
please send me all bugs found

Bongo Bill

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Re: Exquisite Knorpse 3
« Reply #51 on: June 19, 2010, 09:52:43 PM »

Zara, you're awesome, but I must restate my belief that Zaramod is not right for this Knorpse. For a large undertaking, it's better to go with the official, stable version, where all the bugs are known and unlikely to cause complications. A Knorpse is a demonstration of all of our varied design talents, which we're not going to see much of if everybody's just trying to get a handle on your new features; it'll be less an Exquisite Knorpse and more a Zaramod Showcase. Not that one of those doesn't need to exist, but that's not what the project is about.

Besides which, you're the only expert on designing with Zaramod, whereas there are quite a few veterans of vanilla Knytt Stories around this place, and the difficulty of learning it is not the only reason why that familiarity is important. Most everybody has been looking at EK3 as a way to apply the lessons learned from EK2 to create more mature designs (not necessarily, I stress, with more mature subject matter), which is simply not going to be possible to do with a whole mess of cool new toys.
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...but is it art?

Misha

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Re: Exquisite Knorpse 3
« Reply #52 on: June 19, 2010, 09:58:04 PM »

who are we demonstrating these talents to? does the internet really care about knorpses? I personally would rather play through a zaramod knorpse
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Bongo Bill

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Re: Exquisite Knorpse 3
« Reply #53 on: June 19, 2010, 10:00:06 PM »

who are we demonstrating these talents to? does the internet really care about knorpses? I personally would rather play through a zaramod knorpse
We could probably subject some Talking Time users to our horrors, or break out into the relatively larger Knytt Stories community (?), but for the most part, the point of these things was creation for its own sake. The core audience is, frankly, the people who made the damn thing.
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...but is it art?

Brentai

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Re: Exquisite Knorpse 3
« Reply #54 on: June 20, 2010, 12:30:05 AM »

I'd say it's more an exercise than a demonstration.
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jsnlxndrlv

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Re: Exquisite Knorpse 3
« Reply #55 on: June 20, 2010, 01:44:39 AM »

I am hesitant to commit to zaramod simply because the prospect of actually testing new features and tracking bugs and making sure we're using the current version of editor and so on is dangerously close to the work of game design. And I don't think that we are up to that as a community. (See "The Mayor, the total implosion of" and the way that basically everybody quietly abandoned this topic the last time it came up.) What I am going to do is start putting this together right now assuming we are using the original engine, and if it just so happens that people are submitting bug reports and KS2 is actually happening, then it will be trivial to switch from one to the other.

THE WAY THIS WILL WORK
If you want to participate: post in this thread stating which ability you would like to use in your area and what position in the sequence you would like. For example:

I'm going 3rd and my ability will be the Proximity Detector.

When creating your area, it shouldn't be possible to get to the next area without having picked up your item. This way, each designer knows exactly which abilities the player will have by the time they get to their area. Everyone will be designing their first area more or less simultaneously. When everyone has submitted their areas to me, I will contact you with the instructions for your second area.

THE ABILITIES
Double Jump - Unclaimed
High Jump - Unclaimed
(Hologram) - (Either won't be available, or won't be until very last)
(Key: Red) - (Keys are being reserved until the question of zaramod status has been resolved)
(Key: Yellow)
(Key: Blue)
(Key: Purple)
Proximity Detector - Newbie
(Running) - (Either the first designer uses it, or it's on from the start)
The Eye - Unclaimed
Umbrella - Bongo Bill
Wall Climb - McDohl
(Zarafeatures???) - (TBA, potentially)


THE TURN ORDER
1. Unspecified designer - Unspecified ability (or Running)
2. Unspecified designer - Unspecified ability
3. Newbie - Proximity Detector
?. Bongo Bill - Umbrella
?. McDohl - Wall Climb

Sign-ups are open until I decide we're ready, so if you want in, get in now. If people join late, they can be added to the end of the turn order, but they don't get any extra time. I probably won't close this until after VvW7 ends, but I'm not about to make any guarantees.
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McDohl

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Re: Exquisite Knorpse 3
« Reply #56 on: June 20, 2010, 05:29:31 AM »

I'm designing my area with the idea that the first half of it will be early on, with only running and single-high jump, though you could easily substitute that for the double jump.  The second half I design will require more powers, such as the umbrella, and my secondary area could serve as a link between the earlier sections and the later sections.
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jsnlxndrlv

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Re: Exquisite Knorpse 3
« Reply #57 on: June 21, 2010, 01:09:52 AM »

Locking thread because Bongo Bill already created the replacement; for ongoing discussion, post here.
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