I am hesitant to commit to zaramod simply because the prospect of actually testing new features and tracking bugs and making sure we're using the current version of editor and so on is dangerously close to the work of game design. And I don't think that we are up to that as a community. (See "The Mayor, the total implosion of" and the way that basically everybody quietly abandoned this topic the last time it came up.) What I am going to do is start putting this together right now assuming we are using the original engine, and if it just so happens that people are submitting bug reports and KS2 is actually happening, then it will be trivial to switch from one to the other.
THE WAY THIS WILL WORK
If you want to participate: post in this thread stating which ability you would like to use in your area and what position in the sequence you would like. For example:
I'm going 3rd and my ability will be the Proximity Detector.
When creating your area, it shouldn't be possible to get to the next area without having picked up your item. This way, each designer knows exactly which abilities the player will have by the time they get to their area. Everyone will be designing their first area more or less simultaneously. When everyone has submitted their areas to me, I will contact you with the instructions for your second area.
THE ABILITIES
Double Jump - Unclaimed
High Jump - Unclaimed
(Hologram) - (Either won't be available, or won't be until very last)
(Key: Red) - (Keys are being reserved until the question of zaramod status has been resolved)
(Key: Yellow)
(Key: Blue)
(Key: Purple)
Proximity Detector - Newbie
(Running) - (Either the first designer uses it, or it's on from the start)
The Eye - Unclaimed
Umbrella - Bongo Bill
Wall Climb - McDohl
(Zarafeatures???) - (TBA, potentially)
THE TURN ORDER
1. Unspecified designer - Unspecified ability (or Running)
2. Unspecified designer - Unspecified ability
3. Newbie - Proximity Detector
?. Bongo Bill - Umbrella
?. McDohl - Wall Climb
Sign-ups are open until I decide we're ready, so if you want in, get in now. If people join late, they can be added to the end of the turn order, but they don't get any extra time. I probably won't close this until after VvW7 ends, but I'm not about to make any guarantees.