Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 [2]

Author Topic: Round Rules Mod  (Read 3379 times)

0 Members and 2 Guests are viewing this topic.

Kayin

  • Akzidenz Grotesk
  • Tested
  • Karma: 30
  • Posts: 1215
    • View Profile
    • I Wanna Be The Guy
Re: Round Rules Mod
« Reply #20 on: June 02, 2010, 03:01:33 PM »

When it comes to crap like this, the only thing that sounded interesting was class weapon scramble. Broken as hell, impossible to take seriously, but does create interesting new gameplay.

There's also servers specifically for it, which are fun for about fifteen minutes.

Perhaps, but thats probably 15 minutes of more fun  than wondering why the scout didn't die because he has 25 more health for some reason.

Kinda going with Cow said, whatever is done is going to have people hating it by the end of the night anyways, so it might as well be dumb enough so that night is as fun as possible. Trying to make something semi serious will just have it be forgotten for longer I think.
Logged

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: Round Rules Mod
« Reply #21 on: June 02, 2010, 03:52:02 PM »

More stupid ideas!!!

Ammo/metal regen
Dominated players invisible to the people who dominated them.
Everyone dies if they stop moving
Buildings make huge explosion when destroyed
Everyone gets the disguise kit.
Everyone can fix buildings
The person who last killed you get's to pick your class for when you next spawn (effect reverses if they're dominating you--you change their class and they immediately die to change to it)
Random starting health multiplier (same number for everyone)
All explosive damage ignites you
Mini crit if you have less than 10 health.
No one can jump
No melee
No secondary
No primary
Taunt kills give you a guaranteed full crit next attack.
Logged

Kayin

  • Akzidenz Grotesk
  • Tested
  • Karma: 30
  • Posts: 1215
    • View Profile
    • I Wanna Be The Guy
Re: Round Rules Mod
« Reply #22 on: June 02, 2010, 04:09:07 PM »

The person who last killed you get's to pick your class for when you next spawn (effect reverses if they're dominating you--you change their class and they immediately die to change to it)
Random starting health multiplier (same number for everyone)

This is probably impossible to implement, but this sounds pretty awesome. I think it'd need to be combined with a class limit though. I could totally stomach this.
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: Round Rules Mod
« Reply #23 on: June 02, 2010, 04:13:05 PM »

GUTS! - Player is reduced to 1 HP by otherwise mortal damage, can only be killed if damaged when at 1 HP
Medics are immortal and shoot immortality beams.
Logged
...but is it art?

Saturn

  • Tested
  • Karma: 3
  • Posts: 1670
    • View Profile
Re: Round Rules Mod
« Reply #24 on: June 02, 2010, 11:22:11 PM »

Instagib: Rifle sniper only, cannot zoom sniper rifle (this would probably need sped up spawns)

Bongo Bill's nightmare: Scout with sandman only, Sandman ball instakills and is the only way to do damage

Hyper mode: EVERYTHING is ??% faster
Logged
Pages: 1 [2]