Would you prefer "gives repeated single-sentence knee-jerk responses that are completely free of detail, comparative analysis, or any acknowledgement that a single shred of an opposing viewpoint -- as conveyed by someone who has more experience than he does with the topic at hand -- may have the least bit of merit?"
Me, I think it's a little wordy.
How about "reading way too much into a statement that despite your personal insistance on being to be too vague to be relevant to an issue that was never stated in the first place, you nonetheless treat as though it were intended as a serious argument, which was about as far from the intended function of the aforementioned statement as you can get without buying plane tickets;" or is that not
wordy and
in-depth enough? I promise next time I make a joking statement I'll preface with a four-page disclaimer and the post will be so long and complex it'll show up in Oprah's Book Club.
If you are looking for a serious, brief response to why I like the Wii version:
1) They're more intuitive for someone who is used to twin-stick FPS control and
far more intuitive to someone who isn't (ie: me) and can be adjusted for increased or decreased pointer sensitivity or to swap the A button and B trigger (personally I prefer A to jump and B to shoot).
2) "Point at shit to point at shit" and more freedom of movement makes for less frustrating ordeals with certain encounters and their respective lock-on points (ie: If I recall correctly the default lock-on point for Meta Ridley is his head, even though his weak point is his chest).
2) While changing beams and visors has more downtime now (that can be downplayed a little by pointing at the appropriate part of the screen
while pressing + or minus, rather than after), your four primary means of interacting with the world (
jump,
lock-on,
shoot the thing and
morph ball) are now a bit easier to access quickly, being mapped to buttons controlled by separate digits rather than three of them being controlled by on constantly-position-swapping thumb.
You don't have to jump or shoot things much in Metroid Prime, do you Thad?3) The morph ball has a dedicated jump action now, if you need to make a jump without waiting for a bomb to charge.
4) Not really a selling point, but it's since that there's no GBA link cable bullshit if you want to unlock the Fusion suit, and now there's some nice additional unlockable content.
If you want to list the most glaring inferiorities of the port besides control preference:
1) Major excavation of sequence-breaking techniques
2) Missing water and beam visual effects presumably due to technical compatibility issues.
3) The aforementioned Morph Ball jump command is finnicky enough to be considered unreliable.
4) Unless you are really accurate with increased sensitivity, quick-moving enemies like War Wasps are difficult to lock onto (not that you have to lock onto them anyway).
5) Availability. That amazon link is, as amazon links for old video games tend to be, incredibly misleading (at this exact moment there's a copy about to sell on eBay for $35 in "Very Good" condition, and even better-quality copies rarely go for more than $70 unless they're still in the shrink wrap), it's still not much of a contender compared to a fifteen dollar, easy to find used copy of Prime 1.
So yeah. If it seriously a thing that this has become your go-to reference for buying a ten-year-old game, this should suffice.