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Author Topic: Public Enemies #1 (Game Thread)  (Read 11491 times)

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Kazz

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Re: Public Enemies #1 (Game Thread)
« Reply #180 on: August 03, 2010, 04:06:58 PM »

I have a bit of a crazy variation to your game I'd like to try in the future if I ever host.  It would have the same rules and same public roles with one exception:  There would be 4 (or 6) turnsmen who could not talk to each other or reveal their positions, and were secret. 

The concept is that the turnsmen could do their thing each turn, and confuse everyone every turn.  People could claim they knew who the wolves were, but the teams would shift so fast that no one would be certain who the wolves and the innocents were at any point. I would for that purpose also give the detective only a 1/6 chance of being wrong.  Seer and Detective roles would also have their actions take place after the turnsman roles.  I would call it a "mad science" werewolf variant

i'm sorry but this is the worst idea i think i have ever heard
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jsnlxndrlv

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Re: Public Enemies #1 (Game Thread)
« Reply #181 on: August 03, 2010, 04:44:11 PM »

Yeah, the ability to change a wolf into an innocent is game-breaking. I think we can build a version of wolf where it's possible, but we'd have to build the whole game around it. The mad science variant looks like it's doing that, but it runs up against the problem that, depending on whether you announce turnings publically, it's either trivial for wolves to know exactly what's happened (and therefore trivial for turned wolves to win for the innocents), or it's it's impossible for anybody to know what's happened. Do players who turn into wolves instantly know who the other wolves are? Do other wolves instantly learn when innocent players get turned? Are you seriously suggesting that any given turnsman has more than one turn per game?

I bet Guild would play this, but it's giving me a headache.
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Re: Public Enemies #1 (Game Thread)
« Reply #182 on: August 03, 2010, 07:47:36 PM »

A turnsman whose power makes the GM roll for who's a wolf and who's an inno again
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McDohl

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Re: Public Enemies #1 (Game Thread)
« Reply #183 on: August 03, 2010, 08:00:11 PM »

D:
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