(not to be confused with Pubic Enemies, coming soon from Kazzrotica Games, LLC)
Public Enemies #1
A werewolf game for 12 players or so.
Premise
In this game, every player has a public role. Only the identities of the werewolves is hidden; otherwise, everybody knows what you are capable of.
The wolves can occupy the public roles just as easily as the innocents.
Teams
I'll balance the game with 8 innocents and 4 werewolves in this first run, assuming I get 12 players.
Phases
Normal Day (lynch) and Night (wolf-kill and special power) phases. Wolves get one kill every night. There will be a Night 0 for all seer roles, because wouldn't it suck if you rolled a public Seer and they offed you before you got to do a thing? I think so.
There will be a few Day activated powers, which can occur in the middle of the voting phase. This will usually reset all votes.
Night Priority
Baner protection -> Wolf kill -> Sheriff jail -> Vigilante kill -> Seer powers -> All other powers -> Power Thief
Roles
Seer
Night-activated Seer power. Discovers a person's team affiliation.
Vigilante
Night-activated Vigilante power. Can kill one person per game.
Ninja
Day-activated Vigilante power. Declares a target, then kills that target and himself. Resets votes.
Detective
Automatically scries all living players every night. Has a 2/3 chance to be correct.
Mechanically, here's how he works:
For each living player, I secretly roll a 1d6. If it comes up a 1, 2, 3, or 4, I tell the Detective the truth about the target's team. If it comes up a 5 or a 6, I tell the Detective a lie.
It's an unreliable scry, but over time, if left alive, the Detective can compile a fairly reliable list of the innocents and wolves.
(I think this is a tremendously powerful role for either side; a wolf Detective can bluff very effectively)
Baner
Night-activated Baner power. Protects one person from the wolf kill each night. No passive protection, because his role is public! He must protect himself if he wants to survive a wolf kill!
Sheriff
Night-activated Sheriff power. Sticks one player in jail; that person can't vote, be voted for, use powers, or have powers used on him.
The prisoner may Demand Release by bolding those words during the Day. The Sheriff must then choose a new target the next day. If the prisoner does not demand release, he can remain in jail indefinitely if the Sheriff doesn't choose a new target.
The Mayor
The Mayor has 2 lynch votes.
Necromancer
The Necromancer may send and receive PMs from dead players. As per traditional rules, no other player may do this.
Once per game, as a Night power, the Necromancer may bring a player back to life for a single day. That player may vote as normal (UNLESS THAT PLAYER WAS A WOLF!) and use his Day or Night power (even if it is a once-per-game power!), but he returns to the grave at the end of that Night phase.
The Turnsman
Day-activated power. Once per game, during the voting phase, the Turnsman may change a player's team. If that person was a wolf, he becomes innocent; if he was innocent, he becomes a wolf. The Turnsman's own affiliation is not relevant. (REMOVED FOR BALANCE)
The Prestige *NEW*
Day-activated power. Once per game, publically reveals whether the target is a wolf or an innocent.
The Elder
Immune to night kills and seer powers. Can be lynched or killed by the Ninja.
The Spy
The Spy receives a list of every night power target, but not what the power was or who used it.
Example: Billy scries Sammy, Jimmy kills Sasha, and Patty banes Billy.
The Spy would get the following list: Sammy, Sasha, Billy. He'd also learn, along with everyone else, that Sasha died in the night.
The Power Thief
Steals a power from another player, and gives that person this power. This player is immune to the Power Thief's power for the rest of the game.
If the Power Thief steals a power with limited uses, he may still use the power once.
******* CLARIFICATION:
Here is EXACTLY how this power works.
At the very end of night priority, the Power Thief's action goes through. She steals that person's entire role (ie she becomes The Baner), and that person receives the role of the Power Thief. It would be indicated as such in the update for the following day: the Power Thief would now be the Baner, and the Baner would now be the Power Thief.
The first time that the Power Thief can actually use the new power is the night AFTER it is stolen. So if she becomes the Baner on Night 2, she can bane someone on Night 3.
-------
Sign up now!