Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 [2]

Author Topic: koth_seismic: now b1!  (Read 3684 times)

0 Members and 1 Guest are viewing this topic.

yyler

  • Tested
  • Karma: 10
  • Posts: 2210
    • View Profile
Re: koth_seismic: now b1!
« Reply #20 on: September 11, 2010, 10:41:01 AM »

Thanks! That's actually something I haven't even thought of very much, unfortunately.

I don't know what else to call the point. The drill needs some work in the "how is this hanging here" department so maybe when I finish that I'll have a better name.

And actually, I haven't ever changed the cap time. It's straight out of a prefab, and that's something I've been worried about, but your analysis is pretty good. I may need to tone the time down, but I can also do things like increase the size of the capture zone. If it changed, then I can only assume Hammer introduced entropy to my map.

This does need another test now that it's in beta -- if you guys do it, great, but I'm gonna have TF2Maps.net do it again pretty soon anyway.
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: koth_seismic: now b1!
« Reply #21 on: September 28, 2010, 03:37:06 PM »

Starr did some more testing when she saw you had a new version up (version B2). Here's what she found:

Quote

Description: Is this intentional? I can jump onto it from the mastaba, and even if I miss, I can drop an exit on there on the way down.


Description: Leaks alongside upper-level entry to temple building with the hole in the floor. One on each side (red and blu entries both have this linear gap in the entryway)


Description: Leak along lid of mastaba, both sides.







Description: Leaks at corners and upper border of rocky death-pit below point. I can see where you have tried to seal some of these behind the displacements, but they extend a lot farther down.

Also, time to point is 10 sec, cap time is 25 sec. This seems balanced.
Logged

yyler

  • Tested
  • Karma: 10
  • Posts: 2210
    • View Profile
Re: koth_seismic: now b1!
« Reply #22 on: September 28, 2010, 03:41:56 PM »

Thanks! I think I fixed most of that for B3, but I didn't even think about sentry jumps. I am not sure if I will release B3 because someone on TF2Maps.net redesigned the map for me and I was like "jesus shit how did i make a bad version of a good map" but maybe I will and then B4 will be the condensed version, I don't know. Between Minecraft and not really knowing what to do next here this is kinda up in the air

e: here's what that guy did
http://i449.photobucket.com/albums/qq213/xSergis/Untitled-45.jpg

I think it just ... makes a lot more sense. What I have now is so so big for koth.
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: koth_seismic: now b1!
« Reply #23 on: September 28, 2010, 03:58:51 PM »

Hahahaha that eye.

Haha, oh fuck that's great.

Starr's stuff is mostly small, so don't sweat a full rebuild over any of it.

Also, I was thinking your old map was pretty large, but I wasn't sure how it would affect play. There was a lot of room for people to just kind of aimlessly roam around in, far from the point. Def interested in trying the remake.

Logged

Defenestration

  • The Sixth Window
  • Tested
  • Karma: 20
  • Posts: 1867
    • View Profile
Re: koth_seismic: now b1!
« Reply #24 on: November 19, 2010, 08:14:22 AM »

I'm wondering how it's coming! Any new versions?
Logged
Una salus victis nullam sperare salutem

yyler

  • Tested
  • Karma: 10
  • Posts: 2210
    • View Profile
Re: koth_seismic: now b1!
« Reply #25 on: November 19, 2010, 09:41:20 AM »

Um... there's a B3 here but I've abandoned this project for a new take on similar themes.
Logged
Pages: 1 [2]