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Author Topic: Monday Night Combat  (Read 3932 times)

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Esperath

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Re: Monday Night Combat
« Reply #40 on: April 25, 2011, 06:29:57 PM »

Does anyone want to give this another try?  Preferably I'd like to have a full team, but I'd play again if we could get 4 together.
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Niku

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Re: Monday Night Combat
« Reply #41 on: June 22, 2011, 07:25:32 AM »

So yeah this really is pretty fun
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François

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Re: Monday Night Combat
« Reply #42 on: June 22, 2011, 07:58:23 AM »

Oh hey, I can't remember why I got sick of this game anymore. Time to play again!
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Envy

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Re: Monday Night Combat
« Reply #43 on: June 22, 2011, 03:20:24 PM »

I'd totally be up for some stomping with other players
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Esperath

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Re: Monday Night Combat
« Reply #44 on: June 22, 2011, 04:32:55 PM »

Figures, people start playing the week I'll be gone. :nyoro~n:
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Bongo Bill

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Re: Monday Night Combat
« Reply #45 on: August 25, 2011, 08:35:54 AM »

Sequel announced, entitled "Super Monday Night Combat," to feature three new classes and be free-to-play sometime "in the next few months."
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...but is it art?

Smiler

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Re: Monday Night Combat
« Reply #46 on: April 20, 2012, 04:25:47 PM »

Super Monday Night Combat is a lot better than the original. Who knew that if you actually put emphasis on the DOTA aspect of a game that is based around DOTA, it stops being a shitty deathmatch game?
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Bongo Bill

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Re: Monday Night Combat
« Reply #47 on: April 20, 2012, 05:11:07 PM »

Does it solve the basic DOTA problem where the true enemies are your teammates, and a team with an unskilled or inexperienced player will always lose because every time they fail (as they would even on equal terms) they make the enemy more unstoppable?
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Smiler

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Re: Monday Night Combat
« Reply #48 on: April 20, 2012, 05:16:02 PM »

Dude that is what DOTA is all about.

But in reality: Not really. Kills gets you money, but most of the time a bot will get the last hit and you will only get 23 bucks or some crap like that. If you manage to start racking up the kills, you can spawn more bots, use the annihilator, or buy temporary buffs on the field. There really isn't the effect of a single player eating kills and turning into a katamari of destruction that DOTA usually has.
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Bongo Bill

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Re: Monday Night Combat
« Reply #49 on: April 20, 2012, 05:24:07 PM »

That doesn't sound bad at all!

How's the matchmaking?
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Bal

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Re: Monday Night Combat
« Reply #50 on: April 20, 2012, 05:26:42 PM »

Good, but currently overwhelmed a bit, so sometimes there are errors. They didn't expect 100k players day 1 for some reason.
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Smiler

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Re: Monday Night Combat
« Reply #51 on: April 21, 2012, 06:57:13 AM »

Turns out there are already hacks for the game. Just went up against a guy playing Cheston who was going way too fast, and doing max damage all of the time, which means that he killed everyone he saw in less than a second.
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Kazz

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Re: Monday Night Combat
« Reply #52 on: April 21, 2012, 09:16:48 AM »

I dunno, that certainly sounds like Cheston.
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Smiler

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Re: Monday Night Combat
« Reply #53 on: April 21, 2012, 12:38:31 PM »

No. This was going about 5 times the speed he goes in his charge all of the time, killing anyone who dared to pop out of spawn. I saw him go from the middle of the map to his spawn in less than 3 seconds. I thought about how maybe he had some crazy speed buffs since I killed him twice, but then he started 3 shotting everyone with his tommy gun.
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Beat Bandit

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Re: Monday Night Combat
« Reply #54 on: April 21, 2012, 01:01:28 PM »

I love me some team based gameplay with a  matchmaker that breaks with more than two people in queue.
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Ocksi

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Re: Monday Night Combat
« Reply #55 on: April 21, 2012, 02:04:48 PM »

We've been 5-queuing pretty regularly. Are you sure you're doing it right?
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Beat Bandit

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Re: Monday Night Combat
« Reply #56 on: April 21, 2012, 07:07:45 PM »

Clearly I'm not. Obviously next time you play you'll have to bring me along to show the proper way of queuing.

In other news, since learning how to not always teleport next to an enemy turret, me and Cpt. Spark have become the best of bros.
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