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Author Topic: Dragon's Dogma  (Read 2751 times)

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Smiler

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Re: Dragon's Dogma
« Reply #20 on: May 10, 2012, 07:44:20 PM »

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Malikial

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Re: Dragon's Dogma
« Reply #21 on: May 10, 2012, 07:52:39 PM »

Those are the videos I had previously watched, they are quite awesome and it's what I had linked into Vent and told you to watch.
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Beat Bandit

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Re: Dragon's Dogma
« Reply #22 on: May 11, 2012, 04:50:41 AM »

Quote
If I've got a pawn that has finished a quest that you haven't and you borrow that pawn, he'll know how to do it. if you get to a locked gate he'll say "oh, I know where the lever is", and run off and you can follow.

 :pop:
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Smiler

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Re: Dragon's Dogma
« Reply #23 on: May 23, 2012, 07:23:43 AM »

I've seen Whoopi Goldberg and Mike Haggar in this game so far. The character creator is mostly presets slapped together, but you can make some pretty good lookalikes with it.
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Re: Dragon's Dogma
« Reply #24 on: May 23, 2012, 07:33:47 AM »

I like that the tutorial basically has a part after you finish creating your mindless sex war slave where it asks if you want them to call you master or are a decent human being.
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Smiler

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Re: Dragon's Dogma
« Reply #25 on: May 23, 2012, 01:21:19 PM »

I just rode a giant ape thing down a pit to its death.
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patito

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Re: Dragon's Dogma
« Reply #26 on: May 23, 2012, 02:11:36 PM »

Grabbing people is op.
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patito

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Re: Dragon's Dogma
« Reply #27 on: May 23, 2012, 05:30:39 PM »

Also, I like how the pawn's are like straight out of a JRPG in the sense that as soon as you go into someone's house they start breaking boxes and picking up everything they like.
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Smiler

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Re: Dragon's Dogma
« Reply #28 on: May 23, 2012, 07:41:33 PM »

Mali's pawn has a tendency to fall off of cliffs. Whether it is incidental in my case, or by being thrown in Joxam's case.
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Re: Dragon's Dogma
« Reply #29 on: May 24, 2012, 03:06:39 AM »

Before tossing it out, a quick look at the Rusted Sword upgrade chart makes it look like a secret best weapon in the game situation.

Also, I like how the pawn's are like straight out of a JRPG in the sense that as soon as you go into someone's house they start breaking boxes and picking up everything they like.
While I'm doing just this my pawn will mention how it's probably not all that cool of us to be wandering about closed stores and empty houses. Nice to see little pieces of variety.
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Re: Dragon's Dogma
« Reply #30 on: May 24, 2012, 07:15:53 PM »

I can appreciate long, difficult battles.

That said, in a game built off designing and choosing party members you rely on for battle, you figure they could give the merchants you need to protect AI that didn't make them act like a Lifetime movie victim.
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patito

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Re: Dragon's Dogma
« Reply #31 on: May 24, 2012, 07:28:56 PM »

Before tossing it out, a quick look at the Rusted Sword upgrade chart makes it look like a secret best weapon in the game situation.

Also, I like how the pawn's are like straight out of a JRPG in the sense that as soon as you go into someone's house they start breaking boxes and picking up everything they like.
While I'm doing just this my pawn will mention how it's probably not all that cool of us to be wandering about closed stores and empty houses. Nice to see little pieces of variety.

Following up on that. I went to my house, the pawn was all tike, "oh is this your house" then bam, just wrecked the boxes inside.
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Re: Dragon's Dogma
« Reply #32 on: May 24, 2012, 08:45:33 PM »

Fun:
epic journeys through the monster and bandit ridden world of the game. Half hour long fights with giant, deadly bosses.

Not fun:
doing that fight eight times because the merchant you've been escorting for the past three hours has a knack for staring chimeras in the mouth and I can only imagine saying "well, I suppose it looks big enough to fit me, but I really need to see for myself."
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DestyNova

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Re: Dragon's Dogma
« Reply #33 on: May 25, 2012, 01:50:49 PM »

No pics yet of the deformed mutants you can make with the character creator?
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Smiler

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Re: Dragon's Dogma
« Reply #34 on: May 25, 2012, 01:54:14 PM »

You can only choose templates for each customizable part. You can make terrible creatures, but odds are someone else has made the same one you have.
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Re: Dragon's Dogma
« Reply #35 on: May 27, 2012, 10:16:43 AM »

I was going to comment on how the Salvation Robes made it hard to tell at first that the Sisko I was with was none other than Captain Sisko.

...then I realized it was Smiler's pawn.
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Smiler

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Re: Dragon's Dogma
« Reply #36 on: May 27, 2012, 10:41:22 AM »

He is under cover. And also a victim of my laziness. I am sure I can get better wizard gear, but that would require going through a ton of gear.
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patito

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Re: Dragon's Dogma
« Reply #37 on: May 27, 2012, 01:08:31 PM »

The griffon's are suck gigantic trolls. I was doing an escort mission to the healing spring, I was within sight of the fort next to it and then the griffon just shows up, flaps its wings in my general direction and then leaves. Turns out that's enough to kill the guy I'm escorting.
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Re: Dragon's Dogma
« Reply #38 on: May 27, 2012, 02:14:21 PM »

The rule of escort missions: bring a wakestone, save every five minutes.
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Stush

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Re: Dragon's Dogma
« Reply #39 on: June 23, 2012, 03:00:22 AM »

I finished Dragon's dogma a few weeks ago, and I kept thinking about how much I wanted to play it again, so I started up new game + yesterday. I've nearly levelled up all of the classes to max rank, I'm on Mystic Knight now which is my last one, I loved playing as a sorceror, But i miss the mobility of an assassin, so once I've maxed this out, i'll probably go back to that. Now that i've seen the ending, I won't be in such a rush at the end and i'll be able to spend more time exploring and gathering materials.

I also spend the first few hours setting up a network of portcrystals, you can buy them for 200,000 GP from the forger's in gran soren, I have like 7 of the things set up at all the major areas of the game that aren't really easy to get to from gran soren, And a few just for convenience, like one right outside cassardis. By this point, I have so much money that the price of ferrystones is pretty much negligable. It makes the escort missions so much easier, too. "Oh, you need to go to the shadowfort?" *Throws ferrystone, mission complete*
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