Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Author Topic: Sourceforts  (Read 876 times)

0 Members and 1 Guest are viewing this topic.

Defenestration

  • The Sixth Window
  • Tested
  • Karma: 20
  • Posts: 1867
    • View Profile
Sourceforts
« on: June 26, 2009, 09:11:32 PM »

So, my memory was refreshed lately of a specific Half Life 2 multiplayer mod; Sourceforts!

Have you ever wished to play a shooter and build your own defenses? Thought CTF maps needed more legos? Ever wish that instead of guarding the flag, you could just build a gigantic one way wall around it? Put a gigantic maze as your only access back into your base from the frontlines, taking potshots at the fools that try to enter? Sneak to an enemy wall and laugh as you slowly take apart their hard work piece by piece?

Sourceforts may be for you!

http://www.youtube.com/watch?v=VDKobETGN-U

With teamwork and :imagination: the possibilities are limitless!


This would be a *fantastic* game to get an entirely in house deal going.

Also, it's FREE! (assuming you have a Source Engine game purchased)
Logged
Una salus victis nullam sperare salutem

Smiler

  • HOM NOM NOM NOM
  • Admin
  • Tested
  • Karma: 66
  • Posts: 3334
    • View Profile
Re: Sourceforts
« Reply #1 on: June 26, 2009, 09:13:37 PM »

We tried this a long time ago. I can't actually remember what we thought about it though.
Logged

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Sourceforts
« Reply #2 on: June 27, 2009, 04:47:59 AM »

Good concept, but the mod was still in utero so to speak.  I can imagine it's improved since then and is worth at least another try.

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Sourceforts
« Reply #3 on: June 27, 2009, 02:19:40 PM »

I am up for this.

Defenestration

  • The Sixth Window
  • Tested
  • Karma: 20
  • Posts: 1867
    • View Profile
Re: Sourceforts
« Reply #4 on: June 27, 2009, 02:58:57 PM »

Silly me! I forgot to mention.

Site is http://www.sourcefortsmod.com/

Anyone else interested?
Logged
Una salus victis nullam sperare salutem

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Sourceforts
« Reply #5 on: June 27, 2009, 04:05:03 PM »

I gave it a try. It seems to be as awkward as ever.