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Author Topic: XNA Creators Club  (Read 929 times)

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Brentai

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XNA Creators Club
« on: July 22, 2008, 03:57:01 PM »

Relevant announcement to a number of us.  I can't find it in such words here, but it looks like they're opening up XNA games to the general public, plus setting up a system wherein you set a price and let the  :profit: happen.  Not entirely sold on it yet, but I'ma keep an eye on this shit.
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MadMAxJr

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Re: XNA Creators Club
« Reply #1 on: July 23, 2008, 11:59:36 AM »

Seeing as how if you use XNA to make content that uses XBox Live features, you're not allowed to sell it, this is pretty nice, even if it's 70%

500 points is roughly $6.25, according to wiki.  So something like $4.35 a hit if you had a 500 point game, mailed to you quarterly.  If your game is popular, it seems they reserve the right to take upto an extra 30% off for 'promotional fees'.  MINIMUM AMOUNT REQUIRED for payout that is currently undefined.

Hmm.  Points for your game is based on how BIG your game is.  I smell bloatware ahoy!

This page is so laden with MS-speak it makes me want to cry.

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Can I give out Achievements and Gamerscore in my community-created title?
No. Achievements are reserved for commercial games.

 :sadpanda:
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Brentai

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Re: XNA Creators Club
« Reply #2 on: July 23, 2008, 03:53:36 PM »

Quote
Can I give out Achievements and Gamerscore in my community-created title?
No. Achievements are reserved for commercial games.

So... yes?
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James Edward Smith

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Re: XNA Creators Club
« Reply #3 on: July 23, 2008, 05:33:42 PM »

Sounds cool. I plan on making Devils in Heaven this year when my internship ends using XNA so this might be an easy way to sell it.
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