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You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

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Author Topic: Idiot-Proof Design  (Read 6681 times)

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François

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Re: Idiot-Proof Design
« Reply #60 on: December 22, 2008, 11:54:42 AM »

Every time you shoot this gun, it kills a kitten.

Yeah, I know how that sounds, and I'm sure the developers knew it too. It's really not the subtlest idea in the world, but that was one of the points that they wanted to make, and they decided not to fuck around with it. [spoiler]"Yes, this gun is an elaborate torture device that makes things die of pain and literally uses babies for ammo, and everyone told you it was bad, and you used it anyway because it is practical and convenient. Good work."[/spoiler]

Fortunately, the real message of the game is buried a bit deeper than that. But I'm not going into it here. I just wanted to say that, well... The game did make me feel guilty, but in a way it's because I let it. As a game designer you can only make the Kool-Aid. It's up to the players to decide whether to drink it or not.
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Romosome

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Re: Idiot-Proof Design
« Reply #61 on: December 22, 2008, 12:06:33 PM »

Does it have the option for original voices or not >:O
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Arc

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Re: Idiot-Proof Design
« Reply #62 on: December 22, 2008, 12:08:18 PM »

:attn: Have some Quick Time Events! OH YEAH.
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Brentai

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Re: Idiot-Proof Design
« Reply #63 on: December 22, 2008, 12:08:44 PM »

It doesn't.  Zed feels bad for being too cheap to import it.
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