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Author Topic: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah  (Read 11048 times)

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Büge

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Ziiro

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #101 on: January 25, 2012, 09:51:23 AM »

Dreadnought DLC is terrible. It looks cool, but it's completely unfun to try to kill the Dread, only to have the same team get it again and again.

Space Marine - Dreadnought DLC

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Bal

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #102 on: January 25, 2012, 10:58:34 AM »

It really ought to at least give both teams a dreadnought.
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Lottel

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #103 on: January 25, 2012, 02:30:48 PM »

It moves too fluidly. That's weird.
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Bal

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #104 on: January 25, 2012, 02:59:35 PM »

Well, a little more fluidly than you'd expect, but walkers are pretty agile.  What I want to know is why they gave it a lightning claw, an auto cannon, AND a muli-melta. That's fucking outrageous.
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Mongrel

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #105 on: March 29, 2012, 08:39:39 PM »

So apparently GW has decided to ditch the forthcoming WH40K MMO, or more accurately they are still using the assets, but they will only be making a single-player game now.

The press release said they couldn't find anybody to partner with for development (really?) and cited "changing market dynamics".
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Cthulhu-chan

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Re: Warhammah Fourteh Kay: Spehss Mahreen: For the Emprah
« Reply #106 on: March 29, 2012, 10:16:52 PM »

I hear THQ is hemorrhaging employees (and probably money, too?), it seems this project was more than they could handle.
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