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Author Topic: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)  (Read 2325 times)

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Friday

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The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« on: October 20, 2008, 03:29:52 AM »

This is a simple game, but I think it could be fun.

Normal wolf lynch rules apply, with one addition: You may not PM other players. At all.

Teams (2)

The Duke and his Loyalists

The Grand Duke, Kazz: Starts only knowing that he is the Grand Duke

The Personal Guards of The Grand Duke: Begin the game knowing they are a guard, and who The Duke is.

The Treacherous Assassin

The Assassin: Only knows he is the Assassin. Can flip out and kill, just like a ninja. This ability can be used in reaction to being lynched.

Win Conditions

Duke and Loyalists: The Assassin fails to kill the Duke, and is dead.

The Assassin: Succeeds in his mission, and suicide kills the Duke.

Other

There is no night phase. Once I update with a lynch, play continues.

Everyone is a Guard except for the Duke and the Assassin.

Again, you may not PM anyone. Doing so could break the game: Each Guard simply PMs the Duke, confirming their loyalty, and then the Duke simply PMs each guard back with a full list of the guards. Lynching the Assassin soon follows. (Hence PMing being against the rules of this particular game)

That's it.

Not super complex, I know. Deduction instead of powers, go!

I will run the game with whatever number of players.

Sign ups and questions go where?

Here!
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McDohl

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #1 on: October 20, 2008, 05:22:04 AM »

in
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Royal☭

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #2 on: October 20, 2008, 07:10:59 AM »

Sure, why not, though question:
The Duke and his Loyalists

The Grand Duke, Kazz: Starts only knowing that he is the Grand Duke

The Personal Guards of The Grand Duke: Begin the game knowing they are a guard, and who The Duke is.

Why does the Duke not start out knowing who his guards are?  It seems like the first thing the guard would do is PM the Duke.  In fact, the only reason I could see you not informing the Duke of this is so that the assassin could just PM everyone in hopes of getting the Duke before anyone catches on.

Classic

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #3 on: October 20, 2008, 07:15:16 AM »

Again, you may not PM anyone. Doing so could break the game: Each Guard simply PMs the Duke, confirming their loyalty, and then the Duke simply PMs each guard back with a full list of the guards. Lynching the Assassin soon follows. (Hence PMing being against the rules of this particular game)
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Niku

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #4 on: October 20, 2008, 07:40:50 AM »

In, natch.
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Lunartick

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #5 on: October 20, 2008, 08:44:35 AM »

The thing about this is that probably, since powers, and more importantly, PMing, are taken away, the Assassin, and the Guards when lynching too, might have to rely entirely on dumb luck.
But yeah, lets give this a shot. In.
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Royal☭

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #6 on: October 20, 2008, 09:13:15 AM »

Ah, I'd misread that statement.

But that just brings up more confusion.

Does the assassin kill in secret?  When you say his kill is in retaliation to a lynching, does that mean he can avoid being lynched by just killing randomly?  I'm very confused about how this game will play out.

Niku

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #7 on: October 20, 2008, 09:18:33 AM »

Questions: is the Assassin's flipping out and killing a suicide mission like the Ninja?  i.e. Does he die as soon as he kills?  Or does he then need to be lynched, giving him basically two kills (one proactive, one reactive)?  With no night phase, does the Assassin kill only through the lynch, or do they paint their target prior to the lynching?

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Kazz

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #8 on: October 20, 2008, 09:55:38 AM »

in!

i've always wanted to kill myself over the internet
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Lady Duke

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #9 on: October 20, 2008, 10:15:53 AM »

In, 'cause it sounds so silly.
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Cait

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #10 on: October 20, 2008, 10:39:47 AM »

As I read it, there is no night-kill, only the Assassin flipout. As such, the Assassin, at a time of his/her choosing accuses someone of being Kazz and slays them. If they are being lynched, they have the ability to make a last-ditch effort to strike out at the Kazz. It is basically impossible to lynch the Kazz, since everyone but the Assassin knows who it is, so assassination is the only viable means of killing him.
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McFrugal

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #11 on: October 20, 2008, 11:03:23 AM »

It should probably be illegal to say "I flip out and kill X" if you're not the Assassin.

P.S. I'm in and also Kazz
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Guild

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #12 on: October 20, 2008, 11:39:35 AM »

This game will essentially have X-2 jesters, X = # of players.

FOR THAT REASON

/in
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Romosome

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #13 on: October 20, 2008, 11:46:58 AM »

in
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LaserBeing

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #14 on: October 20, 2008, 03:14:28 PM »

I will play.
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Friday

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #15 on: October 20, 2008, 03:26:45 PM »

Quote
Does the assassin kill in secret?

Nope. His one and only kill is a public Ninja like kill, that slays his target and himself.

(I flip out and kill X, or in this game it would be more like "I draw my blade and charge X, hoping he's the Duke, but am slain by his guards at the same time my blade finds his neck")

Quote
Why does the Duke not start out knowing who his guards are?

Well, because then the only person he wouldn't know is the assassin. The game would be pretty hard for him, then!

Quote
When you say his kill is in retaliation to a lynching, does that mean he can avoid being lynched by just killing randomly?

Yes. If the assassin gets lynched, he can (and should) use his kill to try and kill the Duke.

Quote
Questions: is the Assassin's flipping out and killing a suicide mission like the Ninja?  i.e. Does he die as soon as he kills?  Or does he then need to be lynched, giving him basically two kills (one proactive, one reactive)?  With no night phase, does the Assassin kill only through the lynch, or do they paint their target prior to the lynching?

The Assassin kill is exactly like how the Ninja works. He declares it in thread, and both he and his target die.

He does not need to be lynched first in order to do this if he is sure of his target or whatever. Their target is only declares at the time of them flipping.

Quote
It should probably be illegal to say "I flip out and kill X" if you're not the Assassin.

Er. Good point! Yeah, unless you're the assassin, you can't "fake" doing this in order to flush out the real one :3

Alright let me give you an example game, just so you get an idea in your head of how this should go:

Players
Bob
Jane
Dick
Kitty
Puppy

Bob is The Duke. Kitty is the Assassin.

On Day 1, the usual last person to post bs is done, and they end up lynching Jane. She is, of course, a guard.

Day 2 follows, and Puppy accuses Dick of being a prick. They lynch Dick, who is again another Guard.

Now it's lynch the Assassin or lose, because if another guard is lynched, then it will be only The Assassin and the Duke, and obviously the Assassin will know who the Duke is then. Bob, Puppy, and Kitty remain in the game. You lynch Kitty, but she flips out in response, and, being an astute wolf player, notices that nobody ever voted for Bob the entire game.

Hmmm. Since all the guards know who the Duke is, it might make sense that Bob is indeed the Duke they were trying to protect. She flips out (despite being lynched by the other two) and kills him, winning the game.
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Friday

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #16 on: October 20, 2008, 09:38:18 PM »

Alright, ten players will work for a test run. Not too big, not too small.

McDohl
Constantine
Niku
Lunartick
Kazz
Lady Duke
McFrugal
Guild
Romosome
Lee-Ham

Rolling roles.
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Guild

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #17 on: October 21, 2008, 06:19:34 AM »

Romosome!

hi romo
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Lunartick

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Re: The Fall of Kazz, Grand Duke of Kazzia (Interest Thread)
« Reply #18 on: October 21, 2008, 06:38:09 AM »

McFrugal
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