Year 3 of Lancerblameless. Current/Region1 Save Files.Copy these to your data/save folder. Back-up pre-existing Current and Region 1 folders. Contact me if stuff borks.
Norondor's next.
Recommendations:
1) I did not finish digging the drainage ditch or even test it. Just follow the stairs down and you can check it out. Of course, Rivers are limitless, so you'll have to engineer a way to block it off before you can use the ditch to drain the flooded residential quarters. It was mostly an excuse for some exploratory digging.
2) Buff up the army. After a few casualties, you have 9 Legendary Champions/Elite Wrestlers. They could use weapons and armor and shields.
And by Armok, we could use some crossbowmen. There's about 1500+ bolts stockpiled and a guy perpetually making them on the surface level of the fort. I didn't get a targeting range up, though.
Drafting the next migrant wave would be ideal. I didn't get one in Autumn-Winter so I wager you'll get 10-20 dudes in your year.
3) Better quality of life. I tried to slip in and pamper the nobles but I'm sure everyone in the fort is still a little pissed about the flood. Bigger/fancier dining room, smoothing down the entire fort, bigger rooms or cabinets in their rooms, etc. We definitely need somebody to produce a heroic set of tombs. I made you some coffins, at least.
4) Actually build the damn fort. Fortifications. Walkways for our crossbowmen. A second floor. Towers. The fort currently has a little ditch around it, two bridges, and a wall. I also leashed some animals outside the chasm to try and tip you off to ambushes earlier.
5) Begin advanced crafting. I kept things simple and touched up the fort and made it much more safer than I found it. I didn't touch the magma forges or anything. I mostly just did simple chores to smooth things up for the next in line. I traded amiably with dwarves, stole food and anvils from the Humans and Elves, gathered some sand, mass-produced beds/doors/bins/bolts/crossbows, and spent some time making bridges, the start of a road, and paving the ground level.
If you know enough to turn the magma forges into a steady source of armor, get to it.
6) Decode Newbie's madness. I have no idea what the reservoir does and you'll have to somehow renew access to it(punch a hole in the floor at the top and build stairs? Come in from a side wall? Who knows.) It's mostly filled with water, at least!
7) Renew finer food production. I'm sure with all the caged animals we got from tall jerk tribute, you could butcher up a storm. The stills have been dry for a year. Our farms are steady, but have room to expand.
8) Adjust labor. I had a lot of mason work to do, so if I caught some "single-task" jackass without a job, I toggled his Masonry and Hauling duties on. Go wild redefining your workforce.