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Author Topic: I Love WoW  (Read 2708 times)

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Büge

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I Love WoW
« on: February 11, 2010, 06:51:43 PM »

Why don't we talk about all of the uh, good aspects of World of Warcraft?

...It's can't be all bad, right?


...


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Doom

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Re: I Love WoW
« Reply #1 on: February 11, 2010, 07:53:09 PM »

WoW has good boss variety! There aren't any Arkham Asylum moments where you get to the end of a dungeon and you fight a palette swap of a guy you fought at the beginning of the game + mooks!

WoW has amazing atmosphere at times! Ulduar in particular!
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Rico

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Re: I Love WoW
« Reply #2 on: February 11, 2010, 08:19:58 PM »

WoW has good boss variety! There aren't any Arkham Asylum moments where you get to the end of a dungeon and you fight a palette swap of a guy you fought at the beginning of the game + mooks!
Herp a derp a derp derp
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Bal

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Re: I Love WoW
« Reply #3 on: February 12, 2010, 01:19:55 AM »

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Niku

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Re: I Love WoW
« Reply #4 on: February 12, 2010, 01:30:31 AM »

itt people don't know what a palette swap is
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Bal

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Re: I Love WoW
« Reply #5 on: February 12, 2010, 01:33:36 AM »

You're right. Those three bosses actually have exactly the same skin.
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Defenestration

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Re: I Love WoW
« Reply #6 on: February 12, 2010, 02:26:38 AM »

The game didn't get really super visually interesting until AQ anyway though.
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Oz

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Re: I Love WoW
« Reply #7 on: February 12, 2010, 04:49:32 AM »

Weapon models were at a peak in quality for Black Wing Lair, though.
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Bal

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Re: I Love WoW
« Reply #8 on: February 12, 2010, 05:35:46 AM »

There were a few stand out models, but they didn't have the fidelity that modern weapons have. Besides, so far as vanilla weapons go, AQ40 is where it's at.  Dark Edge of Insanity, anyone?
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Re: I Love WoW
« Reply #9 on: February 12, 2010, 08:29:52 AM »

So which bosses did you guys like once they added more content to the game than the first two raids?
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sei

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Re: I Love WoW
« Reply #10 on: February 12, 2010, 11:51:33 AM »

I'll admit that I'm pretty impressed with the random dungeon tools.
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Ziiro

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Re: I Love WoW
« Reply #11 on: February 12, 2010, 02:22:47 PM »

The random dungeon tool is pretty incredible, they hit the nail on the head with that. Even as a rogue I'm able to get groups in a decent timeframe and even get an acceptable percentage of completed dungeons.

Visually, mechanically (trash, bosses) and lorewise I'd say Ulduar is my favorite raid instance, but the loot looks like ass. BWL had the best looking loot in the game.
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Spaco

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Re: I Love WoW
« Reply #12 on: February 12, 2010, 04:01:31 PM »

I generally like the quest system and find them to be relatively interesting and enjoyable. They went to a lot of trouble to make the plots and lore have some semblance of meaning to them and flow together.
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Envy

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Re: I Love WoW
« Reply #13 on: February 12, 2010, 08:30:17 PM »

Tier 2 paladin forever.
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Defenestration

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Re: I Love WoW
« Reply #14 on: March 05, 2010, 07:07:40 AM »

Warcraft's RTS games have been reduced only to backstory at this point. It introduced incredible, powerful personalities in lore... set up the original game so they were comfortable creating the world... and then in the expansions have you and your buddies go and assassinate these monstrously powerful titans face to face. It does wonders for your ego, and they certainly depict the fall of the major players well in a glorious and epic manner... Akama completing his vengeance, Maiev finally getting the last blow on Illidan, but him having the last laugh, Arthas finally awakening after the defeat of the Lich King but not being redeemed... But ultimately, I'm not sure how I feel about it.

Think about it... with Cataclysm, bands of adventures will have routed every force of evil that has ever plagued Azeroth directly or indirectly over the course of a thousand years.... in less than a decade in game. The main commanders of the Burning Legion, Illidan, The Old Gods, Kael'Thas, The Lich King, and even Deathwing in the upcoming expansion are all dead. What's left after Sargeras and Azshara? Were any plans to expand the lore in Warcraft 4 abandoned after the breakaway popularity of WoW, leaving the villains of the lore something to simply routed by a content hungry playerbase?

Well, whatever it is and whatever slight complaints I have, I still eat it all up. That says something, I guess.

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Bal

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Re: I Love WoW
« Reply #15 on: March 05, 2010, 08:10:03 AM »

Kil'Jaeden isn't actually dead, for the record. That said, however, the things that interest me about Cataclysm are mostly the explorations of the continuing lore of WoW itself. The fact that one of the dungeons is accessed by flying up to Nefarion's balcony from BWL and going into his secret lair/escape tunnel really tweaks that part of me that three years ago was killing him for the first time on that same balcony. Things like winning back Sen'jin and Gnomregan as capitals for the disenfranchised races of Azeroth as a prelude to the release, or the shifting control of various zones between Horde and Alliance bent. Ashenvale used to be an Alliance flavored zone with the Horde fighting a rear-guard action to keep their logging activities safe and assault alliance outposts. In Cataclysm, the main Alliance base has been razed to the ground, presumably thanks to the efforts of players over the years, and the zone is now a Horde controlled zone with the Alliance, specifically the Night Elves, fighting a guerrilla action to win back their ancestral lands.

That's just one example, of course, but there are numerous others they have confirmed or hinted at. For instance, the Shimmering Flats is going to be a lake, will there be speed boat races there now?
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Romosome

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Re: I Love WoW
« Reply #16 on: March 06, 2010, 01:08:37 PM »

Every single lore figure defeated in Warcraft 3 fell to another hero or two accompanied by 10-25 warriors, archers, casters, and healers.

WoW just has a first person narrative instead of a third person. It'd disingenous to imply that a series whose first three entries were RTS games is breaking with tradition by having multiple people kill off main characters.

I'm not taking you to task, it's an easy way to look at it. And by no means has every story told in WoW been solid, or made sense, or been properly characterized (though the same could be said of WC3 as well).  But the major plot point that's hidden by a spike of ice in your screenshot didn't even exist until WoW. They're not going to end up with no story just because the RTS plot threads have been tied up.

In addition, I think storytelling paradigms have shifted significantly since WoW started. Vanilla was a highly static setting. It was a sandbox with no overall plot thread to tie it together (which isn't to say it was bad, just different). Burning Crusade had more of a plot, but I think Illidan and Kael'thas got a bum deal compared to how they could've been handled (or at least made more believable as villains). With Wrath, there's a major narrative throughout the entire expansion that comes through a lot more clearly.


In Cataclysm I am most looking forward to goblins, due to my lust for bad girls, green skin, and pointy ears.  I regret nothing, and have no shame.

EDIT: this is the best avatar ever, I swear
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Friday

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Re: I Love WoW
« Reply #17 on: March 06, 2010, 02:32:32 PM »

The Silithid were probably the "focus" of vanilla, if it had any, culminating in C'thun. Only Original Naxx was harder, and that was thrown in at the last minute.
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Re: I Love WoW
« Reply #18 on: March 06, 2010, 03:06:33 PM »

There's a pretty coherent story in a lot of Vanilla. People still cream over Arugal and Defias(rightfully so) and it's a natural for them to headline the announcement of "Heroic Classics!"

But then you get to cool stuff like the Dark Irons (Black Rock Depths to Molten Core) and Nefarian and Rend Blackhand(Blackrock Spire to Blackwing Lair.)

I think Tirion's I WAS IN THE ICE THE ENTIRE TIME NO WHOOPS HERE'S YOUR DEUS EX MACHINA is bad form any way you slice it. Good thing everything else about the fight and the place is rock solid!

I actually heard a cool story on the SA Forums about a Super Boss Fight in Final Fantasy 11(I think.) where two major NPCs help you out because you're fighting a literal demi-god who could insta-gib you. They add some near-player quality damage to your attempt to kill it but are mostly there to really rag on it. It begins to wind up an insta-gib, they slam a spear through it's chest, it cancels the insta-gib to remove that spear. It's possible to kill it with the NPCs dying and you finishing it, or even by wiping near the end and the NPCs finish it.

Now that's cool.
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Romosome

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Re: I Love WoW
« Reply #19 on: March 06, 2010, 04:38:17 PM »

Yeah, Blackrock Mountain was probably the focal point of vanilla. The Dark Iron Dwarves, the Dark Horde, the Black Dragonflight, and Ragnaros all centered on it.  The Silithid had way more presence across the world compared to those though.
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