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Author Topic: soulmaster  (Read 1518 times)

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rootdown

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soulmaster
« on: February 07, 2010, 02:38:39 AM »

Guys I am going to give you a bit of information right now, and it's okay if you don't believe me because I might not believe me either, but - this game:

http://www.youtube.com/watch?v=BCwmgiI-r_M

this game, Soulmaster, a strategy MMO from Korean developer Npluto, which has a gameplay mechanic that you will be comfortable with if you are familiar with console titles like Pikmin or Overlord, paired with tech tree and resource management mechanics and the distinctly Korean flavor of microtransaction profit model - this game, Soulmaster, is a game you will probably enjoy playing.

again, you don't have to trust me on this, but if you do, I think that you will discover that your trust was not misplaced.

Norondor

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Re: soulmaster
« Reply #1 on: February 07, 2010, 02:51:57 AM »

Oh wow, that DOES look good.

Did you ever try S4 League, on the topic of "korean micropayment games that are good enough to be actual release titles?"
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rootdown

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Re: soulmaster
« Reply #2 on: February 07, 2010, 01:28:07 PM »

I have not!  I haven't played any Korean micropayment games since the Gunbound/Ragnarok Online era.

Speaking of Ragnarok Online, did you know the developers are working on a new title, called Lime Odyssey, scheduled for a North American launch later in the year?  It looks like it's going to be another quality title that regular, everyday gamers like you and myself will enjoy playing with many of our friends!

Brentai

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Re: soulmaster
« Reply #3 on: February 07, 2010, 01:55:26 PM »

Did the RO guys actually have anything to do with RO2?  Because man that game is terrible.
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Norondor

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Re: soulmaster
« Reply #4 on: February 07, 2010, 06:53:07 PM »

I don't think so, but as i understand it RO went through like 3 developer phases.

1: math nerds who put together a surprisingly intricate and clever stat system with multiple checks and balances

2: Much worse guys who put in the classes and skills

3: The morons who put in the remorts, re-remorts, etc. and turned the game into TWILIGHT ASSASSIN CROSS AND WHITESMITH ONRY
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Norondor

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Re: soulmaster
« Reply #5 on: February 07, 2010, 06:54:18 PM »

Speaking of Ragnarok Online, did you know the developers are working on a new title, called Lime Odyssey, scheduled for a North American launch later in the year?  It looks like it's going to be another quality title that regular, everyday gamers like you and myself will enjoy playing with many of our friends!

Also no i did not know this! I should keep up more on the micro mmo scene i guess.

I will alert my brother, he will probably enjoy it (given that he STILL talks about wanting to get everyone back into RO)
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Brentai

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Re: soulmaster
« Reply #6 on: February 07, 2010, 07:56:36 PM »

1: math nerds who put together a surprisingly intricate and clever stat system with multiple checks and balances

You're... gonna have to explain that one to me, the stat system seemed really heavily tip in the direction of certain stats based on your class.  I mean, really heavily.
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Norondor

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Re: soulmaster
« Reply #7 on: February 07, 2010, 08:02:03 PM »

Well, somewhat. But in general they made an effort to make stats useful for multiple classes, and there are i think 3 separate defenses that you can take advantage of in pvp, and none of them are really more valuable than the other! Uh, i'm gonna look for my brother and tell him to post about it.
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Norondor

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Re: soulmaster
« Reply #8 on: February 08, 2010, 07:07:41 AM »

OK, I got ahold of super brother. Here's what he wrote up:

"Re: RO stats. For the example of physical defense stats;

-Vitality increases HP and applies a straight numerical reduction equal to roughly 80-100% of your Vitality off of every hit.

-Agility increases your chances of evading an attack by 1% per point -- which is directly countered by Dexterity, which increases hit chance by 1% per point, and by level, which increases both hit and flee by 1% per level.

-Armor applies a percentage reduction to incoming physical damage, and elemental and attack property-related modifiers (ranged, melee, etc.) also apply percentage reductions.

-Luck also plays into defense, granting Lucky Flee, which is a straight, non-reducible percent chance per ten points to dodge incoming damage, and also reducing enemy critical chance at a rate of 1% per 5 points (which is lower than the 3-1 ratio for gaining crit, but still contributes to a rounded defense).

(Armor can also have magic defense, which is percentage-based like armor's physical defense, and both intelligence and vitality reduce incoming magic damage numerically.)

With defense spread out like that across the board, a lot of interesting builds can be viable if played and built properly -- for example, an Agility-based Wizard is a surprisingly effective character, and that built caught a lot of players on aRO completely off guard. With the fact that higher stat totals cost more to increase than lower ones (a stat below 11 costs only 2 stat points, while a stat above 90 costs 11), it ends up being important to make a character well-rounded rather than solely devoted to a single stat. Essentially, every character should have at least small investments in every stat to be maximally effective (roughly 10-20 points in every stat except Intelligence for melee fighters and Strength for casters, with larger investments in whichever stats benefit your build most)."

So, actually, 5 defenses. Whoops!

It bears mentioning my brother was only interested in the PVP castle siege gameplay in RO, and he was real good at it. Dunno if anyone here was playing at the time, but later in the server's life he held absolutely every castle on the server for a couple of weeks (which sounds more awesome than it is, since castle siege was only held weekly -- but still). He also described the PVE gameplay as "totally indefensible," in part because the math breaks down -- there's no confusion about how enemies attack or what kind of damage they do, so using an out-of-canon build doesn't do anything but reduce your effectiveness, unlike in PVP where FLEE WIZARD fucks everyone up until they figure your tricks out.

 


:tldr: The clever thing is that, once you know what you're buying for your points, you can get away with unusual things that work better than you think, allowing some freedom of choice in character growth! Contrast with WoW, where i can look at someone's talent trees and instantly tell if they know what they are doing or not -- there's no room for experimentation, personal style, etc.
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Miss Cat Ears

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Re: soulmaster
« Reply #9 on: February 08, 2010, 07:10:30 AM »

1. I like pikmin
2. running up that tree on a circular ramp reminded me of banjo kazooie which I also like and so I am flooded with happy memories and now have good feelings toward whatever game this is that I already forgot the name of
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Norondor

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Re: soulmaster
« Reply #10 on: February 08, 2010, 07:48:44 AM »

soulmaster
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Miss Cat Ears

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Re: soulmaster
« Reply #11 on: February 08, 2010, 07:54:39 AM »

thanks bb <3
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Kazz

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Re: soulmaster
« Reply #12 on: February 08, 2010, 12:21:56 PM »

if you link me to soul master i'll try it

i tried to find it and did not find it
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rootdown

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Re: soulmaster
« Reply #13 on: February 08, 2010, 12:30:04 PM »

drops in may, bro

Doom

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Re: soulmaster
« Reply #14 on: February 08, 2010, 12:32:23 PM »

Pikmin huh.

Well-played Korea well-played.
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Kazz

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Re: soulmaster
« Reply #15 on: February 08, 2010, 01:28:39 PM »

well
well
well

stop


stop showing me stuff that comes out in may

you fag
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rootdown

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Re: soulmaster
« Reply #16 on: March 15, 2010, 04:46:16 PM »

We're taking signups now.  It still drops in may but now there's a forum, so it's kind of like we're real people.

Miss Cat Ears

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Re: soulmaster
« Reply #17 on: March 15, 2010, 05:34:14 PM »

This looks srsly cool
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Torgo

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Re: soulmaster
« Reply #18 on: March 15, 2010, 11:57:01 PM »

This looks extraordinarily snazzy.  I very well might try it.
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