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Author Topic: ZRPG  (Read 1024 times)

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Zaratustra

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ZRPG
« on: November 12, 2008, 04:14:46 AM »

Chargen

You have 18 points to spend on stats and 24 to spend on skills

stats go from 0 to 6: physical, mental, social, metaphysical
Stat   Cost
0   0
1   1
2   2
3   3
4   5
5   8
6   13

skills go from +0 to +6: arts, athletics, craft, combat, esoterics, interaction, investigation, languages, operation, outdoors, profession, science, shadow, technical

Skill   Cost
+0   0
+1   1
+2   2
+3   3
+4   5
+5   8
+6   13

Esoterics is more about general knowledge that isn't filled by Science and Technical, like general arcane knowledge or useless trivia.

For each full stat point or skill, you can add a specialization to it. Specializations can be added to specializations (so you can have Languages 2 (Spanish (Spanish Cuss Words)).

You gain +1 to a contest for each relevant specialization.

Contests

When a character wants to do something difficult or opposing another party, the GM should determine a Contest. Define the victory and defeat/setback results beforehand.

Simple Contest (man vs nature)
Stat + Skill + relevant bonuses + 1d6 vs. Difficulty + 1d6

Challenge Contest (man vs man)
Stat + Skill + relevant bonuses + 1d6 vs. Stat + Skill + relevant bonuses + 1d6

Longterm Challenge Contest (man vs man, includes combat)
Stat + Skill + relevant bonuses + 1d6 vs. Stat + Skill + relevant bonuses + 1d6
loser cuts the margin of loss from stat
repeat until stat of one side is halved (minor setback) or zeroed (great setback and defeat)

A setback is any lingering damage to your character (such as a broken arm or loss of profits). Death is a great setback, of course.

On each round each side may do one or more of the following:

Mini-Contests: Each round, you may be allowed to take a number of extra actions (usually one or two) to improve your chances. In a mano-a-mano combat you might feint or swing on a rope, in a larger battle you might cast a spell or raid the enemy's supplies.

Mini-contests are rolled normally (as one-sided or two-sided short contests, or maybe long contests - which might end up in a recursive thing).

Mini-Contests can be used for:
Main Contest Bonus: Success yields a bonus to the main roll. failure might yield a penalty, if the players aren't being creative with their boosts.
Breakaway: Success ends the main contest or de-escalates it (a combat may turn into a chase).
Escalates: Resets all parties' stat meters and reinitiates the contest with higher stakes.

Party Contests
Combat between more than two people, divided in two or more teams.
- Each person picks a target for their roll and tries to outdo that roll.
- It's perfectly possible for A to roll against B while B faces C. in that case, only B and C might take damage. (rules for multiple targets? must consider.)
- Each unit may employ their Mini-Contests to help or hinder any other party in the contest. (The wizard may make a Metaphysical + Spellcasting or whatever roll to strengthen his friends or a knight may cover his weaker partners)

Mass Contests
- Two people can join their efforts if they so choose. It works like this:
- If they have the same stat, their combination has that stat +1. Two Physical 1 mooks will count as a group with Physical 2.
- If one is weaker, they do not add in any significant way to the other's capabilities.
- Start by grouping the smaller stats and work your way up to see the strength of the whole group.

Zaratustra

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Re: ZRPG
« Reply #1 on: November 12, 2008, 08:51:10 AM »

Equipment

Items and weapons can have one or more of the following properties:
- Bonus to a stat or skill, with or without an added specialization;
- Recovery of stat points during a Contest;
- Recovery from a setback;
- General non-rules defined power.
These effects can be permanent, while-equipped or one-shot.

Examples:
- Magic Sword (+1 Combat (Burning Blade) while equipped)
- Healing Potion (Heals a minor Physical setback or recovers half of one's Physical points during a contest; one use)
- Portable Wormhole (Transports party to fixed point when off combat)

Kazz

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Re: ZRPG
« Reply #2 on: November 12, 2008, 01:02:52 PM »

approval.  but it requires testing.  i humbly volunteer.
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Royal☭

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Re: ZRPG
« Reply #3 on: November 12, 2008, 01:08:20 PM »

You know, I would like to RP with my friends from the forums, so if you do want to run this I'll be a character.

Zaratustra

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Re: ZRPG
« Reply #4 on: November 24, 2008, 08:19:41 AM »

I think I'll use that rpg campaign world I have lying around but that I'll never make into a book

I will be publishing it here

http://mondomundo.wordpress.com

Defenestration

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Re: ZRPG
« Reply #5 on: November 28, 2008, 04:54:46 AM »

I want to know how a Bog Elf works. Are they just like trailer trash elves or something?
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Una salus victis nullam sperare salutem

Zaratustra

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Re: ZRPG
« Reply #6 on: November 28, 2008, 07:05:55 AM »

I would guess they are expert waders

Zaratustra

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Re: ZRPG
« Reply #7 on: March 24, 2010, 02:28:58 PM »