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Author Topic: Let's Play Earthworm Jim 2  (Read 1293 times)

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Frocto

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Let's Play Earthworm Jim 2
« on: April 01, 2010, 08:19:08 PM »

One thing I have tried to avoid is making threads saying I will LP games until I've actually got some material recorded. I think that is basic human decency.

HOWEVER, after recording over 800 videos, I am excused from decency.

SO! Let's Play Earthworm Jim 2: The Drinking Game

Disclaimer: I've played this game a few times before, but never finished it and, to wit, I don't know it completely inside out like I do the original. Still, it can't be that hard, right?

This is pretty straightforward. Suggest drinking conditions for levels, and/or a required number of shots before I start a level. I'll just go with the best suggestions, not the first.

LEVEL LIST

Anything But Tangerines
Lorenzo's Soil
Puppy Love 1
The Villi People
The Flyin' King
Udderly Abducted
Puppy Love 2
Inflated Head
ISO 9000
Level Ate
Puppy Love 3
See Jim Run, Run Jim Run!
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Niku

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Re: Let's Play Earthworm Jim 2
« Reply #1 on: April 01, 2010, 08:30:37 PM »

Anything but Tangerines: Take a shot every time you get hit by a grandmother.  Bonus area required.
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Niku

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Re: Let's Play Earthworm Jim 2
« Reply #2 on: April 01, 2010, 08:50:48 PM »

Also SNES9X just crashed before I could finish the level so this might actually be a bad idea, but:

Lorenzo's Soil gives you a pretty good amount of time between refills.  So, take a shot every time you pick up a clock.  Skip clocks if you want to pace yourself!
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Doom

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Re: Let's Play Earthworm Jim 2
« Reply #3 on: April 01, 2010, 09:29:40 PM »

Entire Game - Take a shot when you use the Big-As-A-Barn Gun

Anything But Tangerines - What Niku said. Whenever you get tagged by a Grandmother.
Lorenzo's Soil - Not sure, really. Maybe take a shot if you catch yourself obsessively digging.
Puppy Love 1 - Take a shot for every Pete Mauling.
The Villi People -  Take a shot if you get stuck on the walls in a hilarious way that flings you back a retarded amount. Take a shot for every incorrect trivia question.
The Flyin' King - Chug/finish drink if you accidentally get the bomb juggled all the way back to the start.
Udderly Abducted - Take a shot if your cow gets snatched
Puppy Love 2 - Take 2 shots for every Pete Mauling.
Inflated Head - Take a shot if your head pops and you fall all the way back to the start.
ISO 9000 - Pass
Level Ate - Pass
Puppy Love 3 - Take a shot for every dead puppy.
See Jim Run, Run Jim Run! - Chug if you lose to fucking Psy-Crow
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Frocto

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Re: Let's Play Earthworm Jim 2
« Reply #4 on: April 01, 2010, 10:06:48 PM »

Lorenzo's Soil - Not sure, really. Maybe take a shot if you catch yourself obsessively digging.

I like to think if there is one thing I have established about myself, it's that I cannot stand OCD behaviour.
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Frocto

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Re: Let's Play Earthworm Jim 2
« Reply #5 on: April 02, 2010, 01:52:07 AM »

Puppy Love 3 - Take a shot for every dead puppy.

You disgust me.
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Büge

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Re: Let's Play Earthworm Jim 2
« Reply #6 on: April 02, 2010, 05:14:58 AM »

So are you gonna need a spotter on hand for when you collapse from liver damage, or...
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Büge

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Re: Let's Play Earthworm Jim 2
« Reply #7 on: April 02, 2010, 09:29:44 AM »

Poor Frocto.

You got Niku and Doomed into the poor house.
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Niku

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Re: Let's Play Earthworm Jim 2
« Reply #8 on: April 02, 2010, 03:21:30 PM »

YOU DIDN'T HAVE TO GET ALL THE CLOCKS ;_;
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