I realized that a poll was a bad idea because we'd have had about five polls before we even got into the game and that would be boring. So I'll just give you all the options right now and we can all decided.
Male or Female.
Male is easy because you're a male and it makes marrying into royalty easier. Most of the princes don't want to marry a warlord wife, but I don't mind playing a lady if you guys want.
Our Father
The first choice is related to what our father was.
An impoverished noble
Stats - Intelligence +1, Charisma +2
Skills - Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1
Weapons - Two-handed weapons +9, Polearms +9
A travelling merchant
Stats - Intelligence +2, Charisma +1
Skills - Riding +1, Inventory Management +1, Leadership +1, Trade +2
Weapons - One-handed weapons +3, Two-handed weapons +9
A veteran warrior
Stats - Strength +1, Agility +1, Charisma +1
Skills - Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1
Weapons - Two-handed weapons +14, Polearms +6, Throwing +13
A hunter
Stats - Strength +1, Agility +2
Skills - Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1
Weapons - One-handed weapons +3, Two-handed weapons +9, Archery +37
A steppe nomad
Stats – Strength +1, Agility +1, Intelligence +1
Skills – Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1
Weapons – Archery +37, Throwing +13
A thief
Stats – Agility +3
Skills – Power Throw +1, Looting +1, Athletics +2, Inventory Management +1
Weapons – One-handed weapons +11, Throwing +22
Our Childhood
The second choice relates to how we spent our childhood.
A page at a nobleman’s court
Stats – Strength +1, Charisma +1
Skills – Power Strike +1, Persuasion +1
Weapons - One-handed weapons +2, Polearms +4
A craftsman’s apprentice
Stats – Strength +1, Intelligence +1
Skills – Engineer +1, Trade +1
A shop assistant
Stats – Intelligence +1, Charisma +1
Skills – Inventory Management +1, Trade +1
A street urchin
Stats – Agility +1, Intelligence +1
Skills – Looting +1, Spotting +1
Weapons – One-handed weapons +2, Throwing +7
A steppe child
Stats – Strength +1, Agility +1
Skills – Power Throw +1, Horse Archery +1
Weapons – Archery +20
Early Adulthood
The third choice relates to how we spent our early adulthood.
A squire
Stats – Strength +1, Agility +1
Skills – Power Strike +1, Weapons Master +1, Riding +1, Leadership +1
Weapons – One-handed weapons +22, Two-handed weapons +39, Polearms +36, Archery +15, Crossbow +14, Throwing +14
If you choose to be a female character then instead of Squire you have –
Lady in waiting
Stats – Intelligence +1, Charisma +1
Skills – Riding +1, Wound Treatment +1, Persuasion +2
Weapons – One-handed weapons +5, Crossbow +23
A troubadour
Stats – Charisma +2
Skills – Weapons Master +1, Pathfinding +1, Persuasion +1, Leadership +1
Weapons – One-handed weapons +18, Crossbow +14
A university student
Stats – Intelligence +2
Skills – Weapons Master +1, Wound Treatment +1, Surgery +1, Persuasion +1
Weapons – One-handed weapons +15, Crossbow +29
A goods peddler
Stats – Intelligence +1, Charisma +1
Skills – Riding +1, Pathfinding +1, Inventory Management +1, Trade +1
Weapons – Polearms +18
A smith
Stats – Strength +1, Intelligence +1
Skills – Weapons Master +1, Tactics +1, Engineer +1, Trade +1
Weapons – One-handed weapons +11
A game poacher
Stats – Strength +1, Agility +1
Skills – Power Draw +1, Athletics +1, Tracking +1, Spotting +1
Weapons – Polearms +12, Archery +53
Our Motivation for Adventure
Your final choice relates to our motivation for the quest.
Personal revenge
Stats – Strength +2
Skills – Power Strike +1
The loss of a loved one
Stats – Charisma +2
Skills – Ironflesh +1
Wanderlust
Stats – Agility +2
Skills – Pathfinding +1
Being forced out of your home
Stats – Strength +1, Intelligence +1
Skills – Weapons Master +1
Lust for money and power
Stats – Agility +1, Intelligence +1
Skills – Looting +1