Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 2 3 4 [5]

Author Topic: Prchadzk's Dungeon  (Read 13594 times)

0 Members and 1 Guest are viewing this topic.

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Prchadzk's Dungeon
« Reply #80 on: July 04, 2008, 07:57:01 PM »

I am suggesting that we continue the battle next week, pretending that M Bison did not save us that last round.  I would rather this whole session actually contribute to a sense of accomplishment, but I'll let everyone else have a say.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #81 on: July 04, 2008, 08:10:21 PM »

sorry about the session guys.

next week will be better.  (mainly cause it couldn't be worse.)
Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #82 on: July 05, 2008, 08:01:10 PM »

Okay.  Now that we've cooled off a bit, let's talk about what went wrong that session.

I'll take the blame for the shitty pacing and the ridiculous encounter.  It took too long to get to the battle and the battle itself was plagued with connection errors.  It was just supposed to be a silly side quest against a weird enemy and it turned into a comedy of errors.

I just didn't prepare well.  I shouldn't have assumed that the jelly battle would be quick and easy, and I don't think I'm doing a good job of expressing the plot.

This is stuff I can fix, though.  Next time I'll start to act like a competent GM.  The next session should not be a disappointment.

All that said, I'll be talking to a few of you whenever I can catch you about things that I'm concerned about.  I think some of you are getting upset or frustrated with the game and not expressing it to me, and I want to make sure everybody has fun from now on.

If you want to bring something up, contact me or post it in the thread.  I'd like more feedback than I'm getting.


EDIT: ps, do you guys want to finish off those dittos?
Logged

Shinra

  • Big Juicy Winners
  • Tested
  • Karma: 34
  • Posts: 3269
    • View Profile
Re: Prchadzk's Dungeon
« Reply #83 on: July 05, 2008, 08:49:58 PM »

I skimmed kazz' post after reading the edit about the dittos, just out of curiosity to see if there was context, then when i finished the post i read 'dittos' as doritos, even though i'd already read dittos the first time i scanned it. Then I was thinking, 'damn, dude, are they going to finish those doritos' and I got hungry.

So, fuck you guys.
Logged

MadMAxJr

  • Tested
  • Karma: 5
  • Posts: 2339
    • View Profile
    • RPG Q&A
Re: Prchadzk's Dungeon
« Reply #84 on: July 05, 2008, 10:17:44 PM »

Kazz, you were doing fine on your part.  The technical problems cascaded, and people began to care less as a result, because they didn't know if or when their intent to do things would get through.

Let me say that again, you were doing your job as DM.

The game itself:

The encounter was a folly on our part for a few things.  Turns out Burrito had Draconic all along, but due to techincal issues, didn't get a chance to convey that on anything more than one line, which I didn't interpret as 'I have draconic'.

The infinite hallway and disapearing ceiling hatch are fine solutions to the problems explored in game (And that I asked about outside of the game).  I'm still not sure why the dwarves are enamored with the two-type rock wall and cutting out new rooms to live in when they could be pushing their work upward, but I will drop the subject for the sake of simply playing out the dungeon as intended.

The actual battle results could not have been predicted.  The foe was unknown, so we just figured just split up and drop them.  Not only did they have action points, but apparently upon bloody status they copy themselves and do just as much damage as they did before, and had a fairly good to-hit value, good damage, and ongoing damage.  They were designed to tear us apart if we used the strategy that we ended up using.  Sadly there were no clues at all prior to combat with them on what to expect.  This happens.  It's D&D.  I think most of us should have scars from that fight.

As for zany crazy 'I'm gonna learn you a book' guy, I would expect nothing less from Kazz. :D

I'm just sad that him yelling in my ear doesn't provoke. :(

The technical issues:

I am not 100% certain, but the old gametable had issues when a lot of lines were drawn.  It does not matter if they are later erased, it just begins this psycho decent into both connection problems and memory leaks.  The overzealous pony drawing contest MIGHT have been a factor.  The last group I had that used GT ran into this problem with the GM drew out some kind of dungeon that literally translated to about 12 x 12 feet of hidden lines.

Let's try rotating the host, or use a host that is as best as possible to being the geometric center of our group of players.
Logged
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell

Got questions about RPGs?

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #85 on: July 06, 2008, 10:25:02 AM »

I'm still not sure why the dwarves are enamored with the two-type rock wall and cutting out new rooms to live in when they could be pushing their work upward, but I will drop the subject for the sake of simply playing out the dungeon as intended.

Jari would gladly explain it to anyone who asked, but you guys never ask.  He even held back his tears, lip-quiver and all.  It doesn't break the game one way or another.

Lemme put it this way; you guys may think that you're being railroaded along a path, but you've actually made more than a few choices so far.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Prchadzk's Dungeon
« Reply #86 on: July 06, 2008, 11:43:28 AM »

mustobeykazz
Logged

MadMAxJr

  • Tested
  • Karma: 5
  • Posts: 2339
    • View Profile
    • RPG Q&A
Re: Prchadzk's Dungeon
« Reply #87 on: July 10, 2008, 10:59:47 AM »

Okay.  Tomorrow is Friday.  Someone else is going to host this time, right?
Logged
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell

Got questions about RPGs?

Burrito Al Pastor

  • Galatea is mai waifu
  • Tested
  • Karma: 10
  • Posts: 1067
    • View Profile
Re: Prchadzk's Dungeon
« Reply #88 on: July 10, 2008, 05:18:42 PM »

I believe I will be hosting.
Logged
I'm a heartbreaker... My name... Charles.

yeoz

  • Tested
  • Karma: 4
  • Posts: 72
    • View Profile
    • youtuuuube
Re: Prchadzk's Dungeon
« Reply #89 on: July 11, 2008, 07:02:11 PM »

Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #90 on: July 11, 2008, 07:10:46 PM »

Taking a Friday off for THE DARK KNIGHT, etc.

Next game is

July 25th, 8 PM ET (5 PM PT)
Logged

Lady Duke

  • Shiny Ranger
  • Tested
  • Karma: 3
  • Posts: 2339
    • View Profile
Re: Prchadzk's Dungeon
« Reply #91 on: July 11, 2008, 08:52:24 PM »

My god really ;-;
 :wuv:
Logged

McFrugal

  • Tested
  • Karma: 0
  • Posts: 621
    • View Profile
Re: Prchadzk's Dungeon
« Reply #92 on: July 12, 2008, 11:42:40 AM »

I am IN SUSPENSE.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Prchadzk's Dungeon
« Reply #93 on: July 15, 2008, 05:21:27 PM »

I will be out the weekend of the 25th.  If we can agree on a date before then, I'll be game.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #94 on: July 24, 2008, 11:19:58 PM »

Reminder: Tonight, 8 PM ET (5 PM PT).

FYI, this game is nearing its conclusion.  I have new ideas that I am excited about.
Logged

yeoz

  • Tested
  • Karma: 4
  • Posts: 72
    • View Profile
    • youtuuuube
Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Prchadzk's Dungeon
« Reply #96 on: July 25, 2008, 09:18:23 PM »

Game conclude.  Thank you for playing, everyone.

Consequently, everybody in this game has already signed up for my next one, which is in the exact same time slot.  Level 5, generation details forthcoming.  You can keep your old character if you want to.
Logged
Pages: 1 2 3 4 [5]