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Author Topic: Kazz's Games  (Read 6812 times)

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LaserBeing

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Re: Kazz's Games
« Reply #40 on: December 17, 2008, 05:45:32 AM »

It only took me about a minute before I just started trying to shoot the other stickman.

I wonder what that says about the human condition.
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Zaratustra

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Re: Kazz's Games
« Reply #41 on: December 17, 2008, 07:04:06 AM »

Me too. KAZZ YOU ARE NOT FULFILLING THE PLAYER'S NEEDS.

jsnlxndrlv

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Re: Kazz's Games
« Reply #42 on: December 17, 2008, 07:56:33 AM »

I am also dissatisfied!  Because when Zaratustra said "pachinko", I immediately pictured bouncing.  THIS GAME NEEDS MORE BOUNCING.

(Actually it's great.  But seriously: bouncing.)
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James Edward Smith

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Re: Kazz's Games
« Reply #43 on: December 17, 2008, 07:08:27 PM »

Your air resistance seems a bit strong. Even though you said my golf ball flight simulator was just a parabola ( :facepalm: ) It actually had air resistance, infact the finished one that I made showed both the flight of the no air resistance one and the one with air resistance side by side.

Your air resistance actually starts pushing the ball back in the direction it came from if the shot is fired with a weak enough x directional strength so I think your formula is off. Either that or you've got some rounding error due to unwanted variable type casting in there or something (floating point value being snapped to an integer value and fucking up a calculation).

I like your little dudes, basic gravity immitation, potato graphic and dancing circles, but those rectangles are assholes and although I'm sure that was intentional due to the fact that you chose cyan (obviously) as their colour, they still detract from the experience for me.
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Kazz

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Re: Kazz's Games
« Reply #44 on: December 17, 2008, 09:39:56 PM »

my air resistance is strong!  extremely strong!  ba ha ha ha.

also if the deltaX ever hits 0 then it goes no further in either direction.  it will fall straight down.  so you are a LIAR.
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Detonator

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Re: Kazz's Games
« Reply #45 on: December 17, 2008, 09:42:37 PM »

Why aren't the players horses firing man guns?
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Kazz

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Re: Kazz's Games
« Reply #46 on: December 18, 2008, 03:11:14 PM »

Because I didn't think of that, but I can totally make a man gun game.  Totally.  I could even spend more than twelve hours on it.

btw I got a grade of 105 (out of 100) on the game
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Kayin

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Re: Kazz's Games
« Reply #47 on: December 18, 2008, 03:26:51 PM »

It only took me about a minute before I just started trying to shoot the other stickman.

I wonder what that says about the human condition.
Me too. KAZZ YOU ARE NOT FULFILLING THE PLAYER'S NEEDS.

Same here. ALSO MORE BOUNCING. BOUNCING PEOPLE KILLING.

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Saturn

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Re: Kazz's Games
« Reply #48 on: December 18, 2008, 05:35:44 PM »

MANGUN PACHINKO SCORCHED EARTH sounds awesome and should exist.
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Kazz

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Re: Kazz's Games
« Reply #49 on: December 18, 2008, 06:09:42 PM »

FINE.  IN THE NEXT VERSION, YOU BOUNCE OFF THE TARGETS TO MURDER THE OTHER HORSE.  I guess.

It'll come out when it's done.  -- Kazzard Entertainment
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Zaratustra

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Re: Kazz's Games
« Reply #50 on: December 18, 2008, 06:13:38 PM »

and the man being shot should have ragdoll effects

Niku

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Re: Kazz's Games
« Reply #51 on: December 18, 2008, 08:27:55 PM »

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Norondor

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Re: Kazz's Games
« Reply #52 on: December 18, 2008, 08:37:04 PM »

b-but i was just watching that in the other thread...!
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Saturn

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Re: Kazz's Games
« Reply #53 on: December 18, 2008, 09:03:26 PM »

yes, but the horse guy is relevant.
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Niku

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Re: Kazz's Games
« Reply #54 on: December 19, 2008, 12:51:44 AM »

b-but i was just watching that in the other thread...!

it's havok physics!
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