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Author Topic: World of Tanks  (Read 1083 times)

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Joxam

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World of Tanks
« on: May 19, 2011, 09:51:30 PM »

World of Tanks is a tank combat game. Its pretty nice, and they're releasing stuff for it at a break neck speed. Smiler, Malikial, myself and a few of my other friends play it and you guys should too!
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Smiler

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Re: World of Tanks
« Reply #1 on: May 19, 2011, 11:03:34 PM »

For real guys don't be scared of it because it is a microtransaction game it is actually pretty good.
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TA

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Re: World of Tanks
« Reply #2 on: May 20, 2011, 12:14:16 AM »

From what beta I played it was grindy as all shit, and also no real middle ground in modes - either the mode where you're capped at tier 2, or the mode where anything under tier 8 is useless.

Seriously I tried rolling a tier 3 artillery tank into those things and without realmoney ammo it was literally impossible for me to damage people.
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Malikial

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Re: World of Tanks
« Reply #3 on: May 20, 2011, 04:24:44 AM »

From what beta I played it was grindy as all shit, and also no real middle ground in modes - either the mode where you're capped at tier 2, or the mode where anything under tier 8 is useless.

Seriously I tried rolling a tier 3 artillery tank into those things and without realmoney ammo it was literally impossible for me to damage people.
I don't know how much they changed when you played but even low tier artillery can get you some high tier kills as they sort of changed the way high explosive damage works. Even if you don't hurt them you can still damage systems by like blowing off their ammo racks, and starting fires inside their tanks. That stated, bad arty is bad, if you don't know what you're doing don't play artillery. Also, you just have to know your role, yes, tier four light tanks will be almost useless against tier 5 KVs or other such tanks if you are in a stand up fight with them, but you can out maneuver them or scout them for the artillery and get XP from spotting kills. A higher level of play thing to do is to fire at the front or rear sections of their tracks on one side to blow their tracks off to put them out of commission and unable to evade incoming fire. Even if your piddly little baby gun can't hurt them, it can still hit and injure the weak tracks or other weak spots on tanks. (Glaring weak spots in the behemoth that is the KV is the turret view port and the rear of the turret's ammo rack. A good shot to the viewport can kill half the crew and an ammo rack shot can reduce their reload time to 25% what it normally is or even set their tank on fire and quickly destroy it) Also matchmaking is SLIGHTLY better. You'll get matched against tanks within 2 tiers of you usually. That still can put some tanks like the PZIII Ausf. A against stuff it can't begin to hurt, but then you have to play smart instead of aggressive.
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Malikial

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Re: World of Tanks
« Reply #4 on: May 20, 2011, 04:55:18 AM »

Sorry about the double post but I kind of want to explain the world of tanks damaging system a bit to TA, it's a little bit more in depth than trundle in, fire your gun and go. OK, you have to take into account four factors when you fire your gun and they are range, crew, slope, and resistances.

OK, range, all guns have an 'average' penetration, if a gun says it has 175 average penetration that is at EXACTLY 100 yards. It goes down by about 5% per 100 yards more than that you are away from them. so if you're 265 yards away that same gun will only have about 160 penetration.

Crew factors in accuracy and reload speed, your gun's accuracy is also at 100 yards. A gun will usually have a number like .3m off dead center at 100 yards, this goes up a bit naturally as the shell travels further but it also factors your gunner's experience in, if your gunner is at 70% he's going to have 20% less natural deviation than a gunner who is at 50%, this is the easiest thing to account for because you can just wait without moving your tank or your cross hair for a long time until you get the most accurate shot and fire. There is really nothing you can do to make your reload speed better than get your crew experience.

The third factor is the enemy tanks armor slope. Certain tanks, mostly American and German have very well sloped armor, the t-34 comes to mind, such tanks have certain points on their armor that are sloped in such a way that if you shoot them there they have up to a 20-35% chance to just bounce the shot, no matter the penetration of it. This is why when you're within 10-75 yards(Affectionately called knife fight range) you should ALWAYS aim for the flat areas of the tank.

Now about resistances, it's just knowing where to aim on certain tanks if it becomes an option. Almost ALL German tanks have less armor in the bottom 35% of their model so if it's possible you should always aim low on them. A German tank can say it have 90 side armor but you can penetrate with a 60 penetration gun if you aim at the right place on the side. Russian tanks have weak ammo racks on the backs of their turret(Even if you can't see it on the model it's usually there) and weak exhaust ports.

All in all though, you have to play tanks a bit more strategic than it first seems or you're not really gonna get anywhere, most heavier tanks have guns with a reload speed of between 4 and 7 shots a minute, so being out of commission for 12+seconds just because you fired without factoring in everything is very bad.
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Smiler

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Re: World of Tanks
« Reply #5 on: May 20, 2011, 06:22:22 AM »

I gotta say that it is grindy at the beginning but after you get to tier 5 you make enough money where all you need to do is grind experience. Honestly there are some tanks that after you have upgraded them that you can just keep playing them because they are surprisingly good. Of course this is only if you enjoy the game.

Oh, and the grind is less terrible once you get a few tanks, because you can leave a battle after you die and then go play another one. Hell, after a while you might be one of the people who manage to stay alive in a battle. I don't do that even though I play sniper tanks. I gotta CHAAAAAAARGE!
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Smiler

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Re: World of Tanks
« Reply #6 on: September 29, 2011, 08:06:01 AM »

Apparently the latest patch to the game allows normal players to platoon up with one other person, which is a little better than having to buy premium to play with at least one other person.
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Joxam

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Re: World of Tanks
« Reply #7 on: July 06, 2012, 09:10:40 PM »

John invite me back to AWOLF.
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Joxam

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Re: World of Tanks
« Reply #8 on: September 27, 2012, 03:35:32 AM »

I know its mostly just me, william and smiler playing this but they just released the patch that completely reworks the physics engine and its awesome.

World of Tanks. Physics Review
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