Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Author Topic: The TF2 Thread  (Read 256133 times)

0 Members and 19 Guests are viewing this topic.

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: The TF2 Thread
« Reply #2360 on: May 22, 2009, 11:34:41 PM »

I got both the watches within an hour, by idling on an achievement server where people killed me repeatedly.

Bal and Geo, you say?

Yeah so I can't find it now but remember how I mentioned somewhere how stupid it would be if the unlocks were somehow based on the number of times you had to respawn?

:whoops:
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: The TF2 Thread
« Reply #2361 on: May 22, 2009, 11:46:04 PM »

Quote
Team Fortress 2


Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game

Fixed Ambassador shooting through gates

Fixed Ambassador not critting during the round win period

Fixed control point not being named correctly on Arena Sawmill

Fixed cloaked Spies being able to taunt attack

Fixed Spy feign death not being reflected in scoreboard

Fixed Jarate effect on DX8 machines

Fixed rare crash in Spy "A Cut Above" achievement

Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory

Fixed German localization string for respawning players showing %1

Okay yeah that's a bit more like Valve.
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: The TF2 Thread
« Reply #2362 on: May 23, 2009, 04:12:16 AM »

Unlockables earned:
Two (2) Kritzkriegs, which I already had
Two (2) miscellaneous Scout unlockables, unneeded as I never play Scout
One (1) Jarate, unwanted and immediately deleted
Logged
...but is it art?

  • Magic Gunner Miss Blue
  • Tested
  • Karma: -65461
  • Posts: 4300
    • View Profile
Re: The TF2 Thread
« Reply #2363 on: May 23, 2009, 04:16:43 AM »

You could have kept Jarate, and when they implemented trading, traded it to someone for an unlockable that doesn't send you into rage.
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: The TF2 Thread
« Reply #2364 on: May 23, 2009, 04:26:38 AM »

Yeah, but that would mean holding onto it for the entire duration between Valve updates. I don't want a jar of pee in my backpack! What if it breaks or spills or something?

I'm sure I'll get about six more by the time we can trade. Of everything except the ones I want.
Logged
...but is it art?

JDigital

  • Tested
  • Karma: 32
  • Posts: 2786
    • View Profile
Re: The TF2 Thread
« Reply #2365 on: May 23, 2009, 06:03:53 AM »

I turned my mouse sensitivity up and now I can't judge my aim properly.

Same as usual, then.
Logged

McDohl

  • Pika-boo
  • Tested
  • Karma: 27
  • Posts: 4379
    • View Profile
Re: The TF2 Thread
« Reply #2366 on: May 23, 2009, 08:10:40 AM »

I haven't gotten a damn thing yet.
Logged

  • Magic Gunner Miss Blue
  • Tested
  • Karma: -65461
  • Posts: 4300
    • View Profile
Re: The TF2 Thread
« Reply #2367 on: May 24, 2009, 04:08:25 AM »

http://img507.imageshack.us/img507/1151/nofarming.jpg


At what point was there a size cap for images.
Logged

Fredward

  • a romantic soul
  • Tested
  • Karma: 2
  • Posts: 893
    • View Profile
Re: The TF2 Thread
« Reply #2368 on: May 24, 2009, 10:49:58 PM »

So, uh, I have been trying to play today, only to be faced with 900+ ping. Now, my internet is terrible, but not that terrible. Any ideas?
Logged
Quote from: Brentai
It's never easy to tell just where the line is between physical malady and the general crushing horror of life itself.

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: The TF2 Thread
« Reply #2369 on: May 26, 2009, 03:50:10 PM »

Mini patch today.

The Ambassador now does full critical hits on headshots, instead of mini crits

The Cloak & Dagger now fully drains the cloak meter, even if the Spy leaves cloak early

Fixed Spy disguise menu not being visible in HUD minimal mode

Server log improvements:

Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst

Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them

Identified feign deaths in the events sent to server logs

Fixed server crash related to the Jarate


Hooray for Ambassador sucking less?
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

patito

  • kodePunc Team
  • Tested
  • *
  • Karma: 14
  • Posts: 1181
    • View Profile
Re: The TF2 Thread
« Reply #2370 on: May 26, 2009, 03:57:19 PM »

You mean

The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early


Which was kind of prone to exploiting before, so it's kind of nice they modified that.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: The TF2 Thread
« Reply #2371 on: May 26, 2009, 04:00:00 PM »

You mean

The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early


Which was kind of prone to exploiting before, so it's kind of nice they modified that.

I copy pasted from the TF2 update page, but they've already fixed it there.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

patito

  • kodePunc Team
  • Tested
  • *
  • Karma: 14
  • Posts: 1181
    • View Profile
Re: The TF2 Thread
« Reply #2372 on: May 26, 2009, 04:01:02 PM »

Typical Valve, releasing half-assed update news.
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: The TF2 Thread
« Reply #2373 on: May 26, 2009, 04:29:19 PM »

This is good since I was literally just cheesing the Dead Ringer on Pipeline.
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Saturn

  • Tested
  • Karma: 3
  • Posts: 1670
    • View Profile
Re: The TF2 Thread
« Reply #2374 on: May 26, 2009, 04:56:48 PM »

Ambassador does a respectable 100~ damage on headshot now

still cant damage buildings though (bullets go right through them and can actually hit the engie)
Logged

Koah

  • Tested
  • Karma: 4
  • Posts: 1008
    • View Profile
Re: The TF2 Thread
« Reply #2375 on: May 29, 2009, 03:41:37 PM »

Quote from: Team Fortress 2 Update for May 29, 2009
Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables

:victory:
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: The TF2 Thread
« Reply #2376 on: May 29, 2009, 03:46:13 PM »

Now shut up!
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: The TF2 Thread
« Reply #2377 on: May 29, 2009, 03:47:46 PM »

 :perfect:
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: The TF2 Thread
« Reply #2378 on: May 29, 2009, 03:53:29 PM »

By the by, anybody know what achievement level corresponds with which item? I can't seem to find that on Steam anywhere just yet.
Logged

Mothra

  • ┐('~`;)┌ w/e
  • Admin
  • Tested
  • Karma: -62198
  • Posts: 3778
    • View Profile
Re: The TF2 Thread
« Reply #2379 on: May 29, 2009, 04:06:20 PM »

Fuck  ye :victory:
Logged