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Author Topic: The TF2 Thread  (Read 256253 times)

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Niku

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Re: The TF2 Thread
« Reply #2460 on: June 11, 2009, 08:40:50 AM »

Which reminds me: novelty arrow prop should be a Heavy hat.
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Zaratustra

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Re: The TF2 Thread
« Reply #2461 on: June 11, 2009, 09:35:31 AM »

most heavies already have that one

yyler

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Re: The TF2 Thread
« Reply #2462 on: June 11, 2009, 09:53:10 AM »

I wanted the Heavy to get his mullet back
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Friday

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Re: The TF2 Thread
« Reply #2463 on: June 16, 2009, 07:34:14 AM »

Just went on a two hour pub sniper stint. I was 0/10 for that achievement where you have to top the scoreboards, now I'm 6/10.

After playing almost solely on Shadow Moses for so long, I forgot people this bad at the game existed.

Like, I am wearing the Razorback and it is effective like they just backstab me anyway and then I kill them with my knoife

Oh and yeah it turns out bad spies WILL backstab you while you're wearing the Razorback, while you're standing in front of a sentry, die from it, then respawn, run all the way back, and backstab your naked back again, before dying once more to the sentry.

 ::(:
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Brentai

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Re: The TF2 Thread
« Reply #2464 on: June 16, 2009, 07:57:46 AM »

Oh and yeah it turns out bad spies WILL backstab you while you're wearing the Razorback, while you're standing in front of a sentry, die from it, then respawn, run all the way back, and backstab your naked back again, before dying once more to the sentry.

I would love to see what server you're playing on.  Sounds like a goldmine of lulz.
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Zaratustra

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Re: The TF2 Thread
« Reply #2465 on: June 16, 2009, 07:58:43 AM »

yeah, it's funny how I become some kind of death dealing machine as soon as I leave Shadow Moses. It's almost as if I'm competing with kids half my age! nah.

HERE LIES SCOUT, HE LIVED FAST AND DIED A VIRGIN

Niku

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Re: The TF2 Thread
« Reply #2466 on: June 16, 2009, 09:26:28 AM »

Just went on a two hour pub sniper stint. I was 0/10 for that achievement where you have to top the scoreboards, now I'm 6/10.

I thought I was never going to get that.  Then came Arena mode on the Weeabootique.   :nyoro~n:
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Friday

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Re: The TF2 Thread
« Reply #2467 on: June 17, 2009, 05:26:09 AM »

... on further study, I have discovered a new species of Spy, which contrary to the natural instincts of winning fights and maps, will hesitate after headshotting a razorbacked Sniper (me) so that his crosshairs shrink back down so he can fire the second time and get another assured glorious headshot, instead of simply firing the first, surprise headshot, and then immediately pulling the trigger again, as any further landed bullet would finish off said razorbacked Sniper, headshot or no.

This new and interesting species of Spy, perhaps akin to the rare and endangered crab walk Spy, is more concerned with getting artificial numbers for his "stats" then actually getting kills and taking out Snipers so his allied Heavies and Medics can move up. Invariably, after being headshot once, the razorback sniper will unscope, whip out his kukri, and proceed to cut said headshot Spy in half, using the polite grace period the gentlemen headshotting Spy allowed him.

An offshoot of this species of Spy seems to be the "Spy who goes far away out of sentry los/range, and then headshots you twice because he's like way the fuck over there in the corner and you don't know which corner" is a far more deadly and intelligent breed. Preliminary reports indicate that if these Spies were to breed out the rest of the population, like the Killer Bee is currently doing, the razorback would become basically fucking useless.
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Smiler

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Re: The TF2 Thread
« Reply #2468 on: June 17, 2009, 07:48:05 AM »

The best spy is still the "backstab an engineer without any plan to sap the sentry" spy.
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Mongrel

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Re: The TF2 Thread
« Reply #2469 on: June 17, 2009, 08:07:43 AM »

See, I have never managed to actually stab-sap... ever. I usually just try to spam sappers when combat is near so that the sentry will go down from damage.

But then, i don't pretend that I'm any good as a spy. I USUALLY only switch when I see that we have NO spies and I want to make the enemy paranoid for a while, so I go a few lives and see what I can do.
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Royal☭

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Re: The TF2 Thread
« Reply #2470 on: June 17, 2009, 08:52:57 AM »

Stab-sap seems to have become significantly easier at some point.  It's my main method of taking down sentries (unless that stupid engineer turns around for no real reason I mean what the fuck you didn't see anything behind you why just turn around you're an engineer god fuck damn) because the engineer is my greatest impediment to success.  I have had it fuck up a few times, but normally it's an assured way to get rid of a single engineer.


Of course, what happens afterwards is usually up to the rest of the team, as I'm either fleeing or dead.

Rico

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Re: The TF2 Thread
« Reply #2471 on: June 17, 2009, 11:43:59 AM »

Sapper is severely underutilized as a "Make the Sentry blow up when people are firing at it" tool, so bravo to anyone who actually tries to coordinate it.

The Stab-Sap became easier the second Valve decided laziness would override game balance questions and just made "back"stabbing 180 instead of trying to really fix the problem.
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James Edward Smith

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Re: The TF2 Thread
« Reply #2472 on: June 17, 2009, 11:45:57 AM »

Reliably sap-stabbing an engineer who isn't asleep or a noob is a tricky proposition at best. It takes a master of backstabbing, appropriate and fast weapon switching depending on what goes down, and even watch usage to really pull it off say, 9 time out of 10. I can usually do it fairly consistantly on bad engineers, but career engineers like Max and Doom say are much harder to pull it off on.

Really, it comes down to this; being able to get to the sentry unnoticed and then switching to the knife and backstabbing the engineer before he notices the sentry is sapped and starts spinning around like crazy trying to spot you. If you can't get the backstab off, back away quickly, pull out your revolver and immediately start firing on him, otherwise you're one or two wrench hits away from defeat. At range, if you start firing first, you might be able to kill him before he has the time to pull out one of his guns and kill you. Plus, he probably wants to just break the sapper, if he does go immediately for the sapper, you've misjudged his reaction because you should have stayed close and tryed to backstab him again. Your only option now is to quickly cloak, hide, redisguise and wait for an other chance.

Pretty much any team support for the engineer makes this 10 times harder or at least, ensures that you're gonna die even if you successfully break the sentry and/or kill the engineer. This is why a pyro body guard is great to have when you're sentry camping a bottleneck. Thanks to the poofer, he can even repel Rocketman and Grenadier attacks to a degree.

My favourite sap-stab foul up ever? The time on pl_badwater when Niku or Soupy (can't recall) had a sentry on that first big roof that over looks the second point. I ran up for the sap-stab but failed to connect with the stab as my knife poked the engineer in his arm or something. Running for my life, I ended up falling off the roof. The startled engineer made the same mistep with his wrench flailing at me. He connected somewhere during the fall to the ground below and killed me with a crit-hit but with the roof now engineerless, my sappers did their job.
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Niku

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Re: The TF2 Thread
« Reply #2473 on: June 17, 2009, 11:54:49 AM »

Yeah, that was definitely me.

"I KILLED THE SPY WHY AM I FALLINGGGGGGGGGGGGGGGGGGGGG"
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SCD

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Re: The TF2 Thread
« Reply #2474 on: June 17, 2009, 12:58:37 PM »

Here's a spy-stab success story:  I'm manning a turret camp in the between hub in Pipeline Pt 2.  I notice a enemy spy disguised as me walking across the floor going to my lines.  I go to shoot it when another spy takes me from behind. 

Spies in pairs:  Uncanny. :perfect:
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Niku

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Re: The TF2 Thread
« Reply #2475 on: June 17, 2009, 01:01:56 PM »

I had a double spy problem earlier on Pipeline when as a Heavy, I flip to check my six, see a team mate coming toward me .. and immediately behind him a spy uncloaking.  I train my fire on the uncloaking spy while my team mate swings around me.  And backstabs me.   :nyoro~n:
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Kazz

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Re: The TF2 Thread
« Reply #2476 on: June 17, 2009, 01:25:51 PM »

The only thing they need to do to fix the razorback is make it invisible on the player model.
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Doom

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Re: The TF2 Thread
« Reply #2477 on: June 17, 2009, 01:30:47 PM »

Or for every sniper to never use it, speeding along it's inevitable buff.
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Rico

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Re: The TF2 Thread
« Reply #2478 on: June 17, 2009, 01:32:45 PM »

Yeah, that was definitely me.

"I KILLED THE SPY WHY AM I FALLINGGGGGGGGGGGGGGGGGGGGG"
"That floor's a spy!"
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Kazz

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Re: The TF2 Thread
« Reply #2479 on: June 17, 2009, 01:40:01 PM »

Also the razorback should make you faster, not slower.
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