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Author Topic: The TF2 Thread  (Read 248008 times)

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Waffle

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Re: The TF2 Thread
« Reply #3240 on: April 27, 2010, 07:38:03 PM »

Greetings Brontos,

After cracking under the incessant badgering of Kayin, I have finally returned to TF2 and will be playing (i.e., getting my ass kicked) on Shadow Moses.

For those of you who don't know me (pretty much everyone), I hang out with Kayin, Patito, Crouton, and Adventure Jones almost every week and lurk as they discuss TF2 tactics.  A busy work and school schedule had previously kept me from joining in the online shenanigans.  After a recent job and apartment change, I am good to go! See you serverside.
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Joxam

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Re: The TF2 Thread
« Reply #3241 on: April 27, 2010, 09:22:30 PM »

Welcome to hell.
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Niku

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Re: The TF2 Thread
« Reply #3242 on: April 28, 2010, 05:09:59 AM »

Get out of here, stalker.
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Bongo Bill

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Re: The TF2 Thread
« Reply #3243 on: April 28, 2010, 04:36:49 PM »

This changelog is nuts.

Quote
Gameplay Changes
Pyro changes
  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now mini-crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
  • Post-use movement penalty removed.
  • Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.
The Huntsman changes
  • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
  • Bow can now be lowered without losing the lit arrow.
  • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
  • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
  • Bots don't retreat to gather health as readily if they are in combat.
  • Bots no longer retreat when moving to block a point capture.
  • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
  • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
  • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
  • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
  • Added a few more bot names from community suggestions.
  • Fixed a behavior loop with Engineer metal gathering.
The Sandman change
  • Added a slight speed reduction to stunned players.
Community requests
  • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
  • log_verbose_enable default: 0
  • log_verbose_interval default: 3 secs
  • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
  • Fixed an case where The Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own sentry no longer increments the sentry's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.
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Defenseless Cow

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Re: The TF2 Thread
« Reply #3244 on: April 28, 2010, 04:40:18 PM »

Heavy buff!

Also pyro fire nerf but airblast buff. Apparent targe nerf? If I'm reading that right, the targe seems kinda useless now.
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NexAdruin

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Re: The TF2 Thread
« Reply #3245 on: April 28, 2010, 04:41:13 PM »

It saddens me that you can no longer keep the flame forever with that change weapons glitch, but I guess letting you keep the flame even if you aren't aiming the bow makes up for it a little bit.
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Bongo Bill

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Re: The TF2 Thread
« Reply #3246 on: April 28, 2010, 04:44:18 PM »

Heavy buff!

Also pyro fire nerf but airblast buff. Apparent targe nerf? If I'm reading that right, the targe seems kinda useless now.
The cap on turning is an exploit fix. The damage on a charge refers to damage done by the shield itself, which was previously some piddly low amount that made it virtually impossible to get the associated achievement.
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Crouton

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Re: The TF2 Thread
« Reply #3247 on: April 28, 2010, 04:46:22 PM »

charge used to do 25 on hit I think, so it's a pretty big buff if anything.
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NexAdruin

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Re: The TF2 Thread
« Reply #3248 on: April 28, 2010, 04:54:09 PM »

Isn't there an achievement regarding the Bonk's post-use movement penalty? What happens to that achievement now?
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Crouton

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Re: The TF2 Thread
« Reply #3249 on: April 28, 2010, 05:03:16 PM »

iirc the last time an achievement was nulled, everyone who didn't already have it got it automatically.
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Bongo Bill

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Re: The TF2 Thread
« Reply #3250 on: April 28, 2010, 05:06:45 PM »

Oh shit.
Quote
  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola
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Makaris

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Re: The TF2 Thread
« Reply #3251 on: April 28, 2010, 05:26:19 PM »

crit-a-cola is a drink for the scout that lets him mini-crit for a period of time, while also TAKING mini-crits himself!  I bet it'll be useful in comp play for ubering scouts, if anything.

Also, the afterburn lasts for less time... but is it possible that it does the same amount of damage it used to, just faster?  unlikely, but...!
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Defenseless Cow

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Re: The TF2 Thread
« Reply #3252 on: April 28, 2010, 05:28:10 PM »

Apparently the Crit-a-Cola also adds 40 health for 30 seconds when drank!
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bloogablooga

Makaris

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Re: The TF2 Thread
« Reply #3253 on: April 28, 2010, 05:35:26 PM »

What!?  oh man!   :glee:

Can Shadow Moses be fixed now so I can shoot you guys?
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Doom

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Re: The TF2 Thread
« Reply #3254 on: April 28, 2010, 06:48:44 PM »

Pyro colossally nerfed, Heavy colossally buffed.

BongoBill are you trolling me, are these fake patch notes, have I been completely had
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Mongrel

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Re: The TF2 Thread
« Reply #3255 on: April 28, 2010, 07:08:25 PM »

I am completely mystified as to why on earth the PYRO needed a huge nerf.

Pyro was fine or arguably underpowered and i have not seen more than one or two pyros on any server in MONTHS.

This is just a huge kick in the pants.

Heavy buff is... a full year overdue?
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Zach

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Re: The TF2 Thread
« Reply #3256 on: April 28, 2010, 07:13:17 PM »

I don't see any flaregun changes listed.

It's my last hope.
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Niku

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Re: The TF2 Thread
« Reply #3257 on: April 28, 2010, 07:17:10 PM »

pyro airblast was substantially buffed, and the burn thing still seems up in the air but I heard tell there is some kind of DPS compensation in the burn for the flamethrower nerf maybe?

anyway the heavy buff is A MAZE ING
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Smiler

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Re: The TF2 Thread
« Reply #3258 on: April 28, 2010, 07:46:17 PM »

Didn't you guys notice how the pyro has been under the support section of the character select? Valve was just fixing this discrepancy.
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Niku

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Re: The TF2 Thread
« Reply #3259 on: April 28, 2010, 07:56:52 PM »

pyro airblast was substantially buffed, and the burn thing still seems up in the air but I heard tell there is some kind of DPS compensation in the burn for the flamethrower nerf maybe?

haha, disregard that, straight nerf, even to the backburner and flaregun.
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