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Author Topic: The TF2 Thread  (Read 248215 times)

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Saturn

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Re: The TF2 Thread
« Reply #3620 on: December 19, 2010, 06:39:52 PM »

Is the Amputator as broken as it sounds?
well, currently you are COMPLETELY INVINCIBLE while taunting so yes

In fairness, most grenades don't do much if they hit walls anyway. Isn't there some other benefit on the L&L though?
The grenades fly faster.
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Mongrel

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Re: The TF2 Thread
« Reply #3621 on: December 19, 2010, 06:42:58 PM »

Oh right.

That reminds me that when I first saw it, I turned to Starr and said "So it's like the Demoman version of the Direct Hit.". I still kind of want to try it (still searching for the thing that will make me "click" with Demoman).

Absolutely want the Potato Masher though. GODDAMN, FUCK YEAH.
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MadMAxJr

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Re: The TF2 Thread
« Reply #3622 on: December 19, 2010, 07:09:00 PM »

The potato masher with the targe is a magical thing.  Apparently you can crit the entire area of effect.

Loch n' Load takes some practice.  You can't miss or use it up close (You take 25% more damage from it than normal).  This thing is however excellent at killing clustered groups.  Use it on Payload defense.
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Norondor

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Re: The TF2 Thread
« Reply #3623 on: December 19, 2010, 07:19:34 PM »

grenades fly faster. So, it's (theoretically) better for being PRO DEMOMAN and blowing people up in one hit, but the faster speed means you'll have to re-learn how to lead your targets, so... maybe a wash?
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NexAdruin

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Re: The TF2 Thread
« Reply #3624 on: December 19, 2010, 07:34:51 PM »

In fairness, most grenades don't do much if they hit walls anyway.

Umm... This has never been my experience with grenades.
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yyler

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Re: The TF2 Thread
« Reply #3625 on: December 19, 2010, 07:44:18 PM »

grenades fly faster. So, it's (theoretically) better for being PRO DEMOMAN and blowing people up in one hit, but the faster speed means you'll have to re-learn how to lead your targets, so... maybe a wash?
it's literally the demo's direct hit

some people will cry that it is overpowered, but actually it's trash, but like 5 people in the world will argue with you about it

i dont like any of the new items except the jag, which isnt that great anyway

this might be the first update i disliked ever
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Norondor

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Re: The TF2 Thread
« Reply #3626 on: December 19, 2010, 08:40:04 PM »

i didn't see anything i wanted to try and lots of reasons i am glad i stopped playing so yeah
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Mongrel

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Re: The TF2 Thread
« Reply #3627 on: December 19, 2010, 08:49:18 PM »

I've seen a (so-far) unsubstantiated number slung around pretty casually by the "I hate TF2 now" crowd: that 10,000 fewer users are playing on average in the past three months (some say the average userbase three months ago was 30,000, some say that's the average now).

Is this actually coming from some kind of verifiable source or are people just totally blowing smoke out of their assholes?
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Re: The TF2 Thread
« Reply #3628 on: December 19, 2010, 08:56:21 PM »

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Mongrel

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Re: The TF2 Thread
« Reply #3629 on: December 19, 2010, 09:42:52 PM »

Does that have a history function?

It's also interesting to note that as of the typing of this post, TF2 is not only the most-played Valve game, but the most popular game on all of Steam, period.
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TA

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Re: The TF2 Thread
« Reply #3630 on: December 19, 2010, 09:48:16 PM »

Well they put out a big update like two days ago.  No surprise there,
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Bongo Bill

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Re: The TF2 Thread
« Reply #3631 on: December 19, 2010, 09:53:05 PM »

It would be difficult to find out to what extent a decline in the TF2 player base is due to Hat-Related Burnout Disorder as compared to just the natural life cycle of a multiplayer game.
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Mongrel

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Re: The TF2 Thread
« Reply #3632 on: December 19, 2010, 10:00:07 PM »

That may or may not be the case (I would argue that it might be possible to read some things into the data, depending on time and numbers, but anyway, I digress), but at this point we can't even confirm if there has BEEN a decline. 
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patito

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Re: The TF2 Thread
« Reply #3633 on: December 19, 2010, 10:10:47 PM »

Currently, like at this minute, TF2 has the most players, but either version of counter-strike easily has more players in any given day. So no, TF2 isn't the most popular valve game period, it's Counter-Strike.
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Mongrel

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Re: The TF2 Thread
« Reply #3634 on: December 19, 2010, 10:22:31 PM »

Oops.

And Call of Duty Doodie.
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Saturn

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Re: The TF2 Thread
« Reply #3635 on: December 20, 2010, 01:02:38 AM »

yeah the LNL is pretty garbage until it gets some tweaks, it cannot do crowd control at all and doesnt do enough damage to make up for 2 less shots and to top it off is worse at close range because you'll blow yourself up even harder

Remember, 2 normal grenades to the face kills pretty much everyone already
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Mongrel

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Re: The TF2 Thread
« Reply #3636 on: December 20, 2010, 09:22:09 PM »

Thanks to the new computer, for the first time ever I was able to do previously mysterious and impossible things like... backstab, poof, or hit things with the minigun.

So THAT'S what it's like to actually play TF2!
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Kayin

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Re: The TF2 Thread
« Reply #3637 on: December 21, 2010, 03:12:48 AM »

Annnnd CS numbers are back to like tripling TF2. Not that it's a strike against the game exactly (it's still very popular), but the culture is waaay update oriented. I also really don't think hat induced burnout rates could be shown, because TF2 is sorta cycling to a different player base. Looking at all this stuff is sorta insane.

I keep wondering if the game will actually just break under it's own weight. If it hasn't in a year, I dread to think what sort of madding monster Valve will have on it's hands. Likely one that crafts gold out of human souls.
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TA

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Re: The TF2 Thread
« Reply #3638 on: December 21, 2010, 09:09:27 AM »

I'd be curious to see the player distribution by day.  Specifically how much of a spike there is every wednesday night/thursday morning.
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Zaratustra

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Re: The TF2 Thread
« Reply #3639 on: December 21, 2010, 09:23:17 AM »

Seems to me like the TF2 base is waiting for another more exciting thing to come up, except nothing's appearing to take its place. Instead everyone wants to make WW2 clones.