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Author Topic: The TF2 Thread  (Read 248016 times)

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MadMAxJr

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Re: The TF2 Thread
« Reply #3180 on: April 09, 2010, 08:36:58 AM »

I want this but in reverse.  TF2 members traversing L4D maps. :(

http://www.youtube.com/watch?v=Gc0glTCzHPM
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Kayin

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Re: The TF2 Thread
« Reply #3181 on: April 09, 2010, 09:16:46 AM »

Just let me cry all the tears. All of them.

:(
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Beat Bandit

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Re: The TF2 Thread
« Reply #3182 on: April 09, 2010, 08:40:02 PM »

Now this is a thread post all about how
my pyro got twisted upside down,
and I'd like to take a minute,
don't just close this and say "fuck it".
I'll tell you how I was killed
by that God-damned air rocket.

In Badwater Basin,
spawned and waited around,
on the cart is where I spent most a' the round.
Pushing it, poofin'
and burnin' all RED,
reflectin' some pipe bombs,
and spy checkin' a friend.
When a couple of soldiers,
they were up to no good,
started defending point A like they never should.
I got in one little fight and launched into the air!
Got exploded by the second shot, shit was so unfair!

Take it, Pyro!

Mmmphh mphhhh mphh mphh, mmphh mph mph mmmmphh
Mph mmmphh mmphh mphh mphh mmmmmphh.
mmph mph mph mmmphhh mmphhh mph
mmphhh mph, mmphhh mmmmmphh!
Mph mmphh, mmphhh mmmphhhh!

Mmmphh, mphhh!

We. Got. Up to the last point with 'bout one minute left,
I yelled to the medic, "yo homes, pop that uber!"
Destroyed all the sentries, we were finally there,
just to get slaughtered by another rocket mid-air.
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Torgo

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Re: The TF2 Thread
« Reply #3183 on: April 09, 2010, 09:32:24 PM »

I just played on a general, 32 player public server for a little while.  Probably the first time in several months I've tried that.

The place was full, so the game was complete bedlam.  Despite all the players (32 is way too many for Badlands, by the way), it was quiet.  Not a single person was talking over voice chat, not even to issue some orders or warnings.  No one was even really typing any messages.  People were dropping in and back out like hobos in a soup kitchen line.  I may as well have been playing with bots.  Because of all these factors, it was little more then a stupid free-for-all.  In a word, it was terrible.  I remember why I kinda burned out on the game before, and why the past few years I haven't played games online much at all.  The whole thing is so impersonal and it really kind of sucks.
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Defenseless Cow

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Re: The TF2 Thread
« Reply #3184 on: April 09, 2010, 10:08:00 PM »

(32 is way too many for Badlands, by the way)

32 is way too many for ANYTHING.

32 player servers tend to be pretty bad. They result in ridiculous amounts of spam, no teamwork/medics, (5 snipers/5 spies and no medics? Great idea!) and oh so many sentries. I used to like Axl's TF2, until I got tired of the regulars picking the same shitty maps over and over. (Avanti, Dustbowl Intel, and Soccer)

I only really started playing again in earnest when my friend got the game on the Halloween update sale, then pretty much every day on Shadow Moses since the TF2 challenge was issued. Unfortunately, among the few other TTers who still play TF2, most seem to play on those 32 player servers.

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bloogablooga

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Re: The TF2 Thread
« Reply #3185 on: April 10, 2010, 07:40:49 AM »

The amount of useful communication on servers always seems to be inversely proportional to the number of players on that server.
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Smiler

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Re: The TF2 Thread
« Reply #3186 on: April 10, 2010, 07:52:57 AM »

And that is why I stick to playing on our server.
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Defenseless Cow

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Re: The TF2 Thread
« Reply #3187 on: April 20, 2010, 03:26:52 PM »

http://www.tf2.com/

So the way I see it is,there's no reason to idle anymore, as long as you play regularly, but if you play regularly you will get more items than before.
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bloogablooga

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Re: The TF2 Thread
« Reply #3188 on: April 20, 2010, 03:30:01 PM »

The actual net result of this will be: People will figure out the maximum time, and then idle up to that limit.
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Mongrel

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Re: The TF2 Thread
« Reply #3189 on: April 20, 2010, 03:31:31 PM »

They... actually caved?

 :scanners:
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patito

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Re: The TF2 Thread
« Reply #3190 on: April 20, 2010, 03:33:35 PM »

The thing you have to realize is that valve cares about hats as much as the people playing.
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Kayin

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Re: The TF2 Thread
« Reply #3191 on: April 20, 2010, 03:35:00 PM »

or everyone else gets more items and idlers will have less reason to idle (or less reason to idle as much). Anyways, whatever, the system is still retarded, but I'm glad it's a slight bit less retarded. All of this still just applies to hate lust anyways which is a waste. All this means for me is more time shuffling shit around in my backpack.
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Defenseless Cow

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Re: The TF2 Thread
« Reply #3192 on: April 20, 2010, 03:39:15 PM »

Of course, people that don't play all that regularly still have lots of reason to idle.
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bloogablooga

patito

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Re: The TF2 Thread
« Reply #3193 on: April 20, 2010, 03:46:33 PM »

Like lyrai said, it really will just cut down on unnecessarily idle time. And there will be an optimum amount of idle.
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Zaratustra

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Re: The TF2 Thread
« Reply #3194 on: April 20, 2010, 03:56:05 PM »

They... actually caved?

 :scanners:

niku singlehandedly forced the issue

Doom

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Re: The TF2 Thread
« Reply #3195 on: April 20, 2010, 04:15:48 PM »

It doesn't matter if there is an optimum idle time because the changes benefit the non-idler more than they do the idler, who operated optimally with fire and forget 24/7 Niku style.

Or in other words they didn't cave, these were long overdue since the drop system launched.
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Mongrel

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Re: The TF2 Thread
« Reply #3196 on: April 20, 2010, 04:30:54 PM »

They clung to a system that had infuriated far more players than had embraced it (and many if not most of those who embraced it were abusing it) for far, far, far longer than they had ever left any other issue raised by the community. This is especially telling given that the drop rate is something that could have been fixed at any time (the "you won't go weeks without a drop" fix is nice, but wasn't the core of the issue).

Granted, any other issue raised by the community was related to actual gameplay (i.e. something that actually mattered), but I think I'm gonna stick with 'caved'.

Anyway, that's enough blather about that. I'ma go play me some TF2.
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Saturn

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Re: The TF2 Thread
« Reply #3197 on: April 20, 2010, 04:50:21 PM »

Great, i was one of those people who got stuck with ANNOYINGLY LOW DROP RATES.

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JDigital

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Re: The TF2 Thread
« Reply #3198 on: April 21, 2010, 02:57:06 AM »

Unlucky rolls is why D&D moved away from random treasure tables. The replacement was guaranteed loot over time, which gave players an entitlement complex.
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Catloaf

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Re: The TF2 Thread
« Reply #3199 on: April 21, 2010, 04:02:12 AM »

Hats are one thing, but it's really frustrating when other people have functional items that you don't.  And can't get without luck.  And then you need more luck at the end of that luck if you were only moderately lucky (got a bunch of garbage to craft with).

See pyro with homewrecker (or Dakolos, Boots, or paintrain) -> attempt to craft homewrecker -> craft axestinguisher and now out of class and slot tokens as well as metal.  -> play for hours and get nothing or at best extremely varied garbage that you can't even scrap. -> Cry self to sleep.

This is now less likely.  But still irritating as hell when it happens.
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